OpenManus/app/agent/base.py

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from abc import ABC, abstractmethod
from contextlib import asynccontextmanager
from typing import List, Literal, Optional
from pydantic import BaseModel, Field, model_validator
from app.llm import LLM
from app.logger import logger
from app.schema import AgentState, Memory, Message
class BaseAgent(BaseModel, ABC):
"""Abstract base class for managing agent state and execution.
Provides foundational functionality for state transitions, memory management,
and a step-based execution loop. Subclasses must implement the `step` method.
"""
# Core attributes
name: str = Field(..., description="Unique name of the agent")
description: Optional[str] = Field(None, description="Optional agent description")
# Prompts
system_prompt: Optional[str] = Field(
None, description="System-level instruction prompt"
)
next_step_prompt: Optional[str] = Field(
None, description="Prompt for determining next action"
)
# Dependencies
llm: LLM = Field(default_factory=LLM, description="Language model instance")
memory: Memory = Field(default_factory=Memory, description="Agent's memory store")
state: AgentState = Field(
default=AgentState.IDLE, description="Current agent state"
)
# Execution control
max_steps: int = Field(default=10, description="Maximum steps before termination")
current_step: int = Field(default=0, description="Current step in execution")
duplicate_threshold: int = 2
class Config:
arbitrary_types_allowed = True
extra = "allow" # Allow extra fields for flexibility in subclasses
@model_validator(mode="after")
def initialize_agent(self) -> "BaseAgent":
"""Initialize agent with default settings if not provided."""
if self.llm is None or not isinstance(self.llm, LLM):
self.llm = LLM(config_name=self.name.lower())
if not isinstance(self.memory, Memory):
self.memory = Memory()
return self
@asynccontextmanager
async def state_context(self, new_state: AgentState):
"""Context manager for safe agent state transitions.
Args:
new_state: The state to transition to during the context.
Yields:
None: Allows execution within the new state.
Raises:
ValueError: If the new_state is invalid.
"""
if not isinstance(new_state, AgentState):
raise ValueError(f"Invalid state: {new_state}")
previous_state = self.state
self.state = new_state
try:
yield
except Exception as e:
self.state = AgentState.ERROR # Transition to ERROR on failure
raise e
finally:
self.state = previous_state # Revert to previous state
def update_memory(
self,
role: Literal["user", "system", "assistant", "tool"],
content: str,
**kwargs,
) -> None:
"""Add a message to the agent's memory.
Args:
role: The role of the message sender (user, system, assistant, tool).
content: The message content.
**kwargs: Additional arguments (e.g., tool_call_id for tool messages).
Raises:
ValueError: If the role is unsupported.
"""
message_map = {
"user": Message.user_message,
"system": Message.system_message,
"assistant": Message.assistant_message,
"tool": lambda content, **kw: Message.tool_message(content, **kw),
}
if role not in message_map:
raise ValueError(f"Unsupported message role: {role}")
msg_factory = message_map[role]
msg = msg_factory(content, **kwargs) if role == "tool" else msg_factory(content)
self.memory.add_message(msg)
async def run(self, request: Optional[str] = None) -> str:
"""Execute the agent's main loop asynchronously.
Args:
request: Optional initial user request to process.
Returns:
A string summarizing the execution results.
Raises:
RuntimeError: If the agent is not in IDLE state at start.
"""
if self.state != AgentState.IDLE:
raise RuntimeError(f"Cannot run agent from state: {self.state}")
if request:
self.update_memory("user", request)
results: List[str] = []
async with self.state_context(AgentState.RUNNING):
while (
self.current_step < self.max_steps and self.state != AgentState.FINISHED
):
self.current_step += 1
logger.info(f"Executing step {self.current_step}/{self.max_steps}")
step_result = await self.step()
# Check for stuck state
if self.is_stuck():
self.handle_stuck_state()
results.append(f"Step {self.current_step}: {step_result}")
if self.current_step >= self.max_steps:
self.current_step = 0 # setting back to 0 when reached max steps cefengxu
self.state = AgentState.IDLE # setting the status cefengxu
results.append(f"Terminated: Reached max steps ({self.max_steps})")
return "\n".join(results) if results else "No steps executed"
@abstractmethod
async def step(self) -> str:
"""Execute a single step in the agent's workflow.
Must be implemented by subclasses to define specific behavior.
"""
def handle_stuck_state(self):
"""Handle stuck state by adding a prompt to change strategy"""
stuck_prompt = "\
Observed duplicate responses. Consider new strategies and avoid repeating ineffective paths already attempted."
self.next_step_prompt = f"{stuck_prompt}\n{self.next_step_prompt}"
logger.warning(f"Agent detected stuck state. Added prompt: {stuck_prompt}")
def is_stuck(self) -> bool:
"""Check if the agent is stuck in a loop by detecting duplicate content"""
if len(self.memory.messages) < 2:
return False
last_message = self.memory.messages[-1]
if not last_message.content:
return False
# Count identical content occurrences
duplicate_count = sum(
1
for msg in reversed(self.memory.messages[:-1])
if msg.role == "assistant" and msg.content == last_message.content
)
return duplicate_count >= self.duplicate_threshold
@property
def messages(self) -> List[Message]:
"""Retrieve a list of messages from the agent's memory."""
return self.memory.messages
@messages.setter
def messages(self, value: List[Message]):
"""Set the list of messages in the agent's memory."""
self.memory.messages = value