Fix RecommandPoint Class
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@ -1,4 +1,7 @@
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<?php
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/**
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* RecommandPoint.php
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*/
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namespace UElearning\Recommand;
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@ -14,13 +17,17 @@ use UElearning\Database;
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/**
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* 推薦學習點
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*
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* Usage:
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* $recommand = new RecommandPoint();
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*
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* @version 2.0.0
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* @package UElearning
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* @subpackage Study
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*/
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class RecommandPoint
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{
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/**
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/**
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* 正規化參數
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*
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* @access private
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@ -58,14 +65,13 @@ class RecommandPoint
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$VirtualSum = 0; //虛擬學習點分別算權重之後的值
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$edge = $this->recommand->queryEdgeByID('0');
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$this->theme = new Study\Theme($theme_number);
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for($i=0;$i<count($edge);$i++)
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{
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$next_point = $edge[$i]["next_point"];
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$move_time = $edge[$i]["move_time"];
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$next_target = new Target\Target($next_point);
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$belong = $this->recommand->queryBelongByID($next_point,$theme->getId());
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$belong = $this->recommand->queryBelongByID($next_point,$theme_number);
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$weight = $belong["weight"];
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$VirtualSum += $weight / $next_target->getLearnTime();
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@ -94,14 +100,19 @@ class RecommandPoint
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/**
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* 過濾非法的標的
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*
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* @param array $point_list 全部的標的清單
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* @param StudyActivity $activityObj 學習活動物件
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* @return array 合法的學習點
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*/
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private function excludeIrregularTarget($point_list,$activityObj)
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{
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$regularTarget = array();
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for($i=0;$i<count($point_list);$i++)
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{
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$nextPoint = $point_list[$i]["next_point"];
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if($this->isEnableTargetId($a)ctivityObj,$nextPoint)) array_push($reregularTarget,$point_list[i]);
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$nextPoint = $point_list[$i]['next_point'];
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if($this->isEnableTargetId($activityObj,$nextPoint)) {
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array_push($regularTarget,$point_list[$i]);
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}
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}
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return $regularTarget;
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}
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@ -116,7 +127,7 @@ class RecommandPoint
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public function recommand($current_point,$activity_number)
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{
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$this->activity = new Study\StudyActivity($activity_number);
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$themeID = $activity->getThemeId();
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$themeID = $this->activity->getThemeId();
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$this->theme = new Study\Theme($themeID);
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$this->gamma = $this->computeNormalizationParameter($themeID);
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$pointList = $this->recommand->queryEdgeByID($current_point);
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@ -130,7 +141,7 @@ class RecommandPoint
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for($i=0;$i<count($targetList);$i++)
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{
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$next_point = $targetList[$i]["next_point"];
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$moveTime = $targetList[$i]["MoveTime"];
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$moveTime = $targetList[$i]["move_time"];
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$nextPoint = new Target\Target($next_point);
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$weight = $this->theme->getWeightByNextTarget($next_point);
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if($nextPoint->isFullPeople())
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@ -143,10 +154,10 @@ class RecommandPoint
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{
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if($nextPoint->isNumberOfPeopleZero()) $Rj = 0;
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else $Rj = $nextPoint->getMj()/$nextPoint->getPLj();
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$pastCost = RecommandPoint::ALPHA * $this->gamma * ($weight * ($nextPoint->getS()-$Rj+1)/$moveTime + $nextPoint->getLearnTime());
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$virtualCost = RecommandPoint::ALPHA * $this->gamma * ($wright/$nextPoint->getLearnTime());
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$pathCost = RecommandPoint::ALPHA * $this->gamma * ($weight * ($nextPoint->getS()-$Rj+1)/$moveTime + $nextPoint->getLearnTime());
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$virtualCost = RecommandPoint::ALPHA * $this->gamma * ($weight/$nextPoint->getLearnTime());
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}
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array_push($recommand,array("nextPoint"=>$nextPoint,
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array_push($recommand,array("nextPoint"=>$next_point,
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"isEntity" => $isEntity,
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"PathCost"=>$pathCost,
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"VirtualCost"=>$virtualCost));
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