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	shader: Simplify MergeDualVertexPrograms
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				| @ -174,14 +174,12 @@ IR::Program MergeDualVertexPrograms(IR::Program& vertex_a, IR::Program& vertex_b | ||||
|     Optimization::VertexATransformPass(vertex_a); | ||||
|     Optimization::VertexBTransformPass(vertex_b); | ||||
|     for (const auto& term : vertex_a.syntax_list) { | ||||
|         if (term.type == IR::AbstractSyntaxNode::Type::Return) { | ||||
|             continue; | ||||
|         } | ||||
|         if (term.type != IR::AbstractSyntaxNode::Type::Return) { | ||||
|             result.syntax_list.push_back(term); | ||||
|         } | ||||
|     for (const auto& term : vertex_b.syntax_list) { | ||||
|         result.syntax_list.push_back(term); | ||||
|     } | ||||
|     result.syntax_list.insert(result.syntax_list.end(), vertex_b.syntax_list.begin(), | ||||
|                               vertex_b.syntax_list.end()); | ||||
|     result.blocks = GenerateBlocks(result.syntax_list); | ||||
|     result.post_order_blocks = vertex_b.post_order_blocks; | ||||
|     for (const auto& block : vertex_a.post_order_blocks) { | ||||
|  | ||||
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