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HWRasterizer: Texture forwarding
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@@ -114,6 +114,7 @@ ResultVal<bool> File::SyncRequest() {
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return read.Code();
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}
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cmd_buff[2] = static_cast<u32>(*read);
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Memory::RasterizerFlushAndInvalidateRegion(Memory::VirtualToPhysicalAddress(address), length);
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break;
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}
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