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	RegisterSet: Simplify code by using structs for register definition instead of unions.
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				@ -34,7 +34,7 @@
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/*
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					/*
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 * Standardized way to define a group of registers and corresponding data structures. To define
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					 * Standardized way to define a group of registers and corresponding data structures. To define
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 * a new register set, first define struct containing an enumeration called "Id" containing
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					 * a new register set, first define struct containing an enumeration called "Id" containing
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 * all register IDs and a template union called "Struct". Specialize the Struct union for any
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					 * all register IDs and a template struct called "Struct". Specialize the Struct struct for any
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 * register ID which needs to be accessed in a specialized way. You can then declare the object
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					 * register ID which needs to be accessed in a specialized way. You can then declare the object
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 * containing all register values using the RegisterSet<BaseType, DefiningStruct> type, where
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					 * containing all register values using the RegisterSet<BaseType, DefiningStruct> type, where
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 * BaseType is the underlying type of each register (e.g. u32).
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					 * BaseType is the underlying type of each register (e.g. u32).
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@ -54,7 +54,7 @@
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 *
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					 *
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 *         // declare register definition structures
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					 *         // declare register definition structures
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 *         template<Id id>
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					 *         template<Id id>
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 *         union Struct;
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					 *         struct Struct;
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 *     };
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					 *     };
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 *
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					 *
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 *     // Define register set object
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					 *     // Define register set object
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@ -62,9 +62,11 @@
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 *
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					 *
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 *     // define register definition structures
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					 *     // define register definition structures
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 *     template<>
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					 *     template<>
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 *     union Regs::Struct<Regs::Value1> {
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					 *     struct Regs::Struct<Regs::Value1> {
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 *         BitField<0, 4, u32> some_field;
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					 *         union {
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 *         BitField<4, 3, u32> some_other_field;
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					 *             BitField<0, 4, u32> some_field;
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					 *             BitField<4, 3, u32> some_other_field;
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					 *         };
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 *     };
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					 *     };
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 *
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					 *
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 * Usage in external code (within SomeNamespace scope):
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					 * Usage in external code (within SomeNamespace scope):
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@ -77,7 +79,7 @@
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 *
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					 *
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 *
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					 *
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 * @tparam BaseType Base type used for storing individual registers, e.g. u32
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					 * @tparam BaseType Base type used for storing individual registers, e.g. u32
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 * @tparam RegDefinition Class defining an enumeration called "Id" and a template<Id id> union, as described above.
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					 * @tparam RegDefinition Class defining an enumeration called "Id" and a template<Id id> struct, as described above.
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 * @note RegDefinition::Id needs to have an enum value called NumIds defining the number of registers to be allocated.
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					 * @note RegDefinition::Id needs to have an enum value called NumIds defining the number of registers to be allocated.
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 */
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					 */
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template<typename BaseType, typename RegDefinition>
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					template<typename BaseType, typename RegDefinition>
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@ -30,14 +30,14 @@ void SetFramebufferLocation(const FramebufferLocation mode) {
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        auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
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					        auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
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        auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>();
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					        auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>();
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        framebuffer_top.data.address_left1  = PADDR_TOP_LEFT_FRAME1;
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					        framebuffer_top.address_left1  = PADDR_TOP_LEFT_FRAME1;
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        framebuffer_top.data.address_left2  = PADDR_TOP_LEFT_FRAME2;
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					        framebuffer_top.address_left2  = PADDR_TOP_LEFT_FRAME2;
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        framebuffer_top.data.address_right1 = PADDR_TOP_RIGHT_FRAME1;
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					        framebuffer_top.address_right1 = PADDR_TOP_RIGHT_FRAME1;
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        framebuffer_top.data.address_right2 = PADDR_TOP_RIGHT_FRAME2;
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					        framebuffer_top.address_right2 = PADDR_TOP_RIGHT_FRAME2;
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        framebuffer_sub.data.address_left1  = PADDR_SUB_FRAME1;
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					        framebuffer_sub.address_left1  = PADDR_SUB_FRAME1;
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        //framebuffer_sub.data.address_left2  = unknown;
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					        //framebuffer_sub.address_left2  = unknown;
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        framebuffer_sub.data.address_right1 = PADDR_SUB_FRAME2;
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					        framebuffer_sub.address_right1 = PADDR_SUB_FRAME2;
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        //framebuffer_sub.data.address_right2 = unknown;
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					        //framebuffer_sub.address_right2 = unknown;
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        break;
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					        break;
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    }
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					    }
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@ -46,14 +46,14 @@ void SetFramebufferLocation(const FramebufferLocation mode) {
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        auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
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					        auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
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        auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>();
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					        auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>();
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        framebuffer_top.data.address_left1  = PADDR_VRAM_TOP_LEFT_FRAME1;
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					        framebuffer_top.address_left1  = PADDR_VRAM_TOP_LEFT_FRAME1;
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        framebuffer_top.data.address_left2  = PADDR_VRAM_TOP_LEFT_FRAME2;
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					        framebuffer_top.address_left2  = PADDR_VRAM_TOP_LEFT_FRAME2;
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        framebuffer_top.data.address_right1 = PADDR_VRAM_TOP_RIGHT_FRAME1;
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					        framebuffer_top.address_right1 = PADDR_VRAM_TOP_RIGHT_FRAME1;
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        framebuffer_top.data.address_right2 = PADDR_VRAM_TOP_RIGHT_FRAME2;
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					        framebuffer_top.address_right2 = PADDR_VRAM_TOP_RIGHT_FRAME2;
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        framebuffer_sub.data.address_left1  = PADDR_VRAM_SUB_FRAME1;
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					        framebuffer_sub.address_left1  = PADDR_VRAM_SUB_FRAME1;
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        //framebuffer_sub.data.address_left2  = unknown;
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					        //framebuffer_sub.address_left2  = unknown;
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        framebuffer_sub.data.address_right1 = PADDR_VRAM_SUB_FRAME2;
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					        framebuffer_sub.address_right1 = PADDR_VRAM_SUB_FRAME2;
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        //framebuffer_sub.data.address_right2 = unknown;
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					        //framebuffer_sub.address_right2 = unknown;
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        break;
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					        break;
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    }
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					    }
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    }
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					    }
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@ -135,14 +135,14 @@ inline void Write(u32 addr, const T data) {
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        const auto& config = g_regs.Get<Regs::MemoryFill>(static_cast<Regs::Id>(index - 3));
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					        const auto& config = g_regs.Get<Regs::MemoryFill>(static_cast<Regs::Id>(index - 3));
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        // TODO: Not sure if this check should be done at GSP level instead
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					        // TODO: Not sure if this check should be done at GSP level instead
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        if (config.data.address_start) {
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					        if (config.address_start) {
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            // TODO: Not sure if this algorithm is correct, particularly because it doesn't use the size member at all
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					            // TODO: Not sure if this algorithm is correct, particularly because it doesn't use the size member at all
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            u32* start = (u32*)Memory::GetPointer(config.data.GetStartAddress());
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					            u32* start = (u32*)Memory::GetPointer(config.GetStartAddress());
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            u32* end = (u32*)Memory::GetPointer(config.data.GetEndAddress());
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					            u32* end = (u32*)Memory::GetPointer(config.GetEndAddress());
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            for (u32* ptr = start; ptr < end; ++ptr)
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					            for (u32* ptr = start; ptr < end; ++ptr)
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                *ptr = bswap32(config.data.value); // TODO: This is just a workaround to missing framebuffer format emulation
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					                *ptr = bswap32(config.value); // TODO: This is just a workaround to missing framebuffer format emulation
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            DEBUG_LOG(GPU, "MemoryFill from %x to %x", config.data.GetStartAddress(), config.data.GetEndAddress());
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					            DEBUG_LOG(GPU, "MemoryFill from %x to %x", config.GetStartAddress(), config.GetEndAddress());
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        }
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					        }
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        break;
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					        break;
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    }
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					    }
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@ -150,20 +150,20 @@ inline void Write(u32 addr, const T data) {
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    case Regs::DisplayTransfer + 6:
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					    case Regs::DisplayTransfer + 6:
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    {
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					    {
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        const auto& config = g_regs.Get<Regs::DisplayTransfer>();
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					        const auto& config = g_regs.Get<Regs::DisplayTransfer>();
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        if (config.data.trigger & 1) {
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					        if (config.trigger & 1) {
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            u8* source_pointer = Memory::GetPointer(config.data.GetPhysicalInputAddress());
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					            u8* source_pointer = Memory::GetPointer(config.GetPhysicalInputAddress());
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            u8* dest_pointer = Memory::GetPointer(config.data.GetPhysicalOutputAddress());
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					            u8* dest_pointer = Memory::GetPointer(config.GetPhysicalOutputAddress());
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            for (int y = 0; y < config.data.output_height; ++y) {
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					            for (int y = 0; y < config.output_height; ++y) {
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                // TODO: Why does the register seem to hold twice the framebuffer width?
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					                // TODO: Why does the register seem to hold twice the framebuffer width?
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                for (int x = 0; x < config.data.output_width / 2; ++x) {
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					                for (int x = 0; x < config.output_width / 2; ++x) {
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                    int source[4] = { 0, 0, 0, 0}; // rgba;
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					                    int source[4] = { 0, 0, 0, 0}; // rgba;
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                    switch (config.data.input_format) {
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					                    switch (config.input_format) {
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                    case Regs::FramebufferFormat::RGBA8:
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					                    case Regs::FramebufferFormat::RGBA8:
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                    {
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					                    {
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                        // TODO: Most likely got the component order messed up.
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					                        // TODO: Most likely got the component order messed up.
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                        u8* srcptr = source_pointer + x * 4 + y * config.data.input_width * 4 / 2;
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					                        u8* srcptr = source_pointer + x * 4 + y * config.input_width * 4 / 2;
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                        source[0] = srcptr[0]; // blue
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					                        source[0] = srcptr[0]; // blue
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                        source[1] = srcptr[1]; // green
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					                        source[1] = srcptr[1]; // green
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                        source[2] = srcptr[2]; // red
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					                        source[2] = srcptr[2]; // red
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@ -172,15 +172,15 @@ inline void Write(u32 addr, const T data) {
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                    }
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					                    }
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                    default:
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					                    default:
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                        ERROR_LOG(GPU, "Unknown source framebuffer format %x", config.data.input_format.Value());
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					                        ERROR_LOG(GPU, "Unknown source framebuffer format %x", config.input_format.Value());
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                        break;
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					                        break;
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                    }
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					                    }
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                    switch (config.data.output_format) {
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					                    switch (config.output_format) {
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                    /*case Regs::FramebufferFormat::RGBA8:
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					                    /*case Regs::FramebufferFormat::RGBA8:
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                    {
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					                    {
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                        // TODO: Untested
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					                        // TODO: Untested
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                        u8* dstptr = (u32*)(dest_pointer + x * 4 + y * config.data.output_width * 4);
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					                        u8* dstptr = (u32*)(dest_pointer + x * 4 + y * config.output_width * 4);
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                        dstptr[0] = source[0];
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					                        dstptr[0] = source[0];
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                        dstptr[1] = source[1];
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					                        dstptr[1] = source[1];
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                        dstptr[2] = source[2];
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					                        dstptr[2] = source[2];
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@ -190,7 +190,7 @@ inline void Write(u32 addr, const T data) {
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                    case Regs::FramebufferFormat::RGB8:
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					                    case Regs::FramebufferFormat::RGB8:
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                    {
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					                    {
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                        u8* dstptr = dest_pointer + x * 3 + y * config.data.output_width * 3 / 2;
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					                        u8* dstptr = dest_pointer + x * 3 + y * config.output_width * 3 / 2;
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                        dstptr[0] = source[0]; // blue
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					                        dstptr[0] = source[0]; // blue
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                        dstptr[1] = source[1]; // green
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					                        dstptr[1] = source[1]; // green
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                        dstptr[2] = source[2]; // red
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					                        dstptr[2] = source[2]; // red
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@ -198,17 +198,17 @@ inline void Write(u32 addr, const T data) {
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                    }
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					                    }
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                    default:
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					                    default:
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                        ERROR_LOG(GPU, "Unknown destination framebuffer format %x", config.data.output_format.Value());
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					                        ERROR_LOG(GPU, "Unknown destination framebuffer format %x", config.output_format.Value());
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                        break;
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					                        break;
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                    }
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					                    }
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                }
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					                }
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            }
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					            }
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            DEBUG_LOG(GPU, "DisplayTriggerTransfer: %x bytes from %x(%xx%x)-> %x(%xx%x), dst format %x",
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					            DEBUG_LOG(GPU, "DisplayTriggerTransfer: %x bytes from %x(%xx%x)-> %x(%xx%x), dst format %x",
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                      config.data.output_height * config.data.output_width * 4,
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					                      config.output_height * config.output_width * 4,
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                      config.data.GetPhysicalInputAddress(), (int)config.data.input_width, (int)config.data.input_height,
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					                      config.GetPhysicalInputAddress(), (int)config.input_width, (int)config.input_height,
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                      config.data.GetPhysicalOutputAddress(), (int)config.data.output_width, (int)config.data.output_height,
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					                      config.GetPhysicalOutputAddress(), (int)config.output_width, (int)config.output_height,
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                      config.data.output_format.Value());
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					                      config.output_format.Value());
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        }
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					        }
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        break;
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					        break;
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    }
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					    }
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@ -216,10 +216,10 @@ inline void Write(u32 addr, const T data) {
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    case Regs::CommandProcessor + 4:
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					    case Regs::CommandProcessor + 4:
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    {
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					    {
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        const auto& config = g_regs.Get<Regs::CommandProcessor>();
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					        const auto& config = g_regs.Get<Regs::CommandProcessor>();
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        if (config.data.trigger & 1)
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					        if (config.trigger & 1)
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        {
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					        {
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            // u32* buffer = (u32*)Memory::GetPointer(config.data.address << 3);
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					            // u32* buffer = (u32*)Memory::GetPointer(config.address << 3);
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            ERROR_LOG(GPU, "Beginning %x bytes of commands from address %x", config.data.size, config.data.address << 3);
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					            ERROR_LOG(GPU, "Beginning %x bytes of commands from address %x", config.size, config.address << 3);
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            // TODO: Process command list!
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					            // TODO: Process command list!
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        }
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					        }
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        break;
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					        break;
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@ -263,17 +263,17 @@ void Init() {
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    auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
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					    auto& framebuffer_top = g_regs.Get<Regs::FramebufferTop>();
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    auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>();
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					    auto& framebuffer_sub = g_regs.Get<Regs::FramebufferBottom>();
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    // TODO: Width should be 240 instead?
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					    // TODO: Width should be 240 instead?
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    framebuffer_top.data.width = 480;
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					    framebuffer_top.width = 480;
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    framebuffer_top.data.height = 400;
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					    framebuffer_top.height = 400;
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    framebuffer_top.data.stride = 480*3;
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					    framebuffer_top.stride = 480*3;
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    framebuffer_top.data.color_format = Regs::FramebufferFormat::RGB8;
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					    framebuffer_top.color_format = Regs::FramebufferFormat::RGB8;
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    framebuffer_top.data.active_fb = 0;
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					    framebuffer_top.active_fb = 0;
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    framebuffer_sub.data.width = 480;
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					    framebuffer_sub.width = 480;
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    framebuffer_sub.data.height = 400;
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					    framebuffer_sub.height = 400;
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    framebuffer_sub.data.stride = 480*3;
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					    framebuffer_sub.stride = 480*3;
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    framebuffer_sub.data.color_format = Regs::FramebufferFormat::RGB8;
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					    framebuffer_sub.color_format = Regs::FramebufferFormat::RGB8;
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    framebuffer_sub.data.active_fb = 0;
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					    framebuffer_sub.active_fb = 0;
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    NOTICE_LOG(GPU, "initialized OK");
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					    NOTICE_LOG(GPU, "initialized OK");
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}
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					}
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@ -29,7 +29,7 @@ struct Regs {
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    };
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					    };
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    template<Id id>
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					    template<Id id>
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    union Struct;
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					    struct Struct;
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    enum class FramebufferFormat : u32 {
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					    enum class FramebufferFormat : u32 {
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        RGBA8  = 0,
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					        RGBA8  = 0,
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@ -38,128 +38,118 @@ struct Regs {
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        RGB5A1 = 3,
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					        RGB5A1 = 3,
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        RGBA4  = 4,
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					        RGBA4  = 4,
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    };
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					    };
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					 | 
				
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};
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					};
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template<>
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					template<>
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union Regs::Struct<Regs::MemoryFill> {
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					struct Regs::Struct<Regs::MemoryFill> {
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    struct {
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					    u32 address_start;
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        u32 address_start;
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					    u32 address_end; // ?
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        u32 address_end; // ?
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					    u32 size;
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        u32 size;
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					    u32 value; // ?
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        u32 value; // ?
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
        inline u32 GetStartAddress() const {
 | 
					    inline u32 GetStartAddress() const {
 | 
				
			||||||
            return address_start * 8;
 | 
					        return address_start * 8;
 | 
				
			||||||
        }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        inline u32 GetEndAddress() const {
 | 
					    inline u32 GetEndAddress() const {
 | 
				
			||||||
            return address_end * 8;
 | 
					        return address_end * 8;
 | 
				
			||||||
        }
 | 
					    }
 | 
				
			||||||
    } data;
 | 
					 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
static_assert(sizeof(Regs::Struct<Regs::MemoryFill>) == 0x10, "Structure size and register block length don't match");
 | 
					static_assert(sizeof(Regs::Struct<Regs::MemoryFill>) == 0x10, "Structure size and register block length don't match");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
template<>
 | 
					template<>
 | 
				
			||||||
union Regs::Struct<Regs::FramebufferTop> {
 | 
					struct Regs::Struct<Regs::FramebufferTop> {
 | 
				
			||||||
    using Format = Regs::FramebufferFormat;
 | 
					    using Format = Regs::FramebufferFormat;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    struct {
 | 
					    union {
 | 
				
			||||||
        union {
 | 
					        u32 size;
 | 
				
			||||||
            u32 size;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
            BitField< 0, 16, u32> width;
 | 
					        BitField< 0, 16, u32> width;
 | 
				
			||||||
            BitField<16, 16, u32> height;
 | 
					        BitField<16, 16, u32> height;
 | 
				
			||||||
        };
 | 
					    };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        u32 pad0[2];
 | 
					    u32 pad0[2];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        u32 address_left1;
 | 
					    u32 address_left1;
 | 
				
			||||||
        u32 address_left2;
 | 
					    u32 address_left2;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        union {
 | 
					    union {
 | 
				
			||||||
            u32 format;
 | 
					        u32 format;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            BitField< 0, 3, Format> color_format;
 | 
					        BitField< 0, 3, Format> color_format;
 | 
				
			||||||
        };
 | 
					    };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        u32 pad1;
 | 
					    u32 pad1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        union {
 | 
					    union {
 | 
				
			||||||
            u32 active_fb;
 | 
					        u32 active_fb;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            BitField<0, 1, u32> second_fb_active;
 | 
					        BitField<0, 1, u32> second_fb_active;
 | 
				
			||||||
        };
 | 
					    };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        u32 pad2[5];
 | 
					    u32 pad2[5];
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        u32 stride;
 | 
					    u32 stride;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        u32 address_right1;
 | 
					    u32 address_right1;
 | 
				
			||||||
        u32 address_right2;
 | 
					    u32 address_right2;
 | 
				
			||||||
    } data;
 | 
					 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
 | 
					
 | 
				
			||||||
template<>
 | 
					template<>
 | 
				
			||||||
union Regs::Struct<Regs::FramebufferBottom> {
 | 
					struct Regs::Struct<Regs::FramebufferBottom> : public Regs::Struct<Regs::FramebufferTop> {
 | 
				
			||||||
    using Type = decltype(Regs::Struct<Regs::FramebufferTop>::data);
 | 
					 | 
				
			||||||
    Type data;
 | 
					 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
static_assert(sizeof(Regs::Struct<Regs::FramebufferTop>) == 0x40, "Structure size and register block length don't match");
 | 
					static_assert(sizeof(Regs::Struct<Regs::FramebufferTop>) == 0x40, "Structure size and register block length don't match");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
template<>
 | 
					template<>
 | 
				
			||||||
union Regs::Struct<Regs::DisplayTransfer> {
 | 
					struct Regs::Struct<Regs::DisplayTransfer> {
 | 
				
			||||||
    using Format = Regs::FramebufferFormat;
 | 
					    using Format = Regs::FramebufferFormat;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    struct {
 | 
					    u32 input_address;
 | 
				
			||||||
        u32 input_address;
 | 
					    u32 output_address;
 | 
				
			||||||
        u32 output_address;
 | 
					 | 
				
			||||||
 | 
					
 | 
				
			||||||
        inline u32 GetPhysicalInputAddress() const {
 | 
					    inline u32 GetPhysicalInputAddress() const {
 | 
				
			||||||
            return input_address * 8;
 | 
					        return input_address * 8;
 | 
				
			||||||
        }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        inline u32 GetPhysicalOutputAddress() const {
 | 
					    inline u32 GetPhysicalOutputAddress() const {
 | 
				
			||||||
            return output_address * 8;
 | 
					        return output_address * 8;
 | 
				
			||||||
        }
 | 
					    }
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        union {
 | 
					    union {
 | 
				
			||||||
            u32 output_size;
 | 
					        u32 output_size;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            BitField< 0, 16, u32> output_width;
 | 
					        BitField< 0, 16, u32> output_width;
 | 
				
			||||||
            BitField<16, 16, u32> output_height;
 | 
					        BitField<16, 16, u32> output_height;
 | 
				
			||||||
        };
 | 
					    };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        union {
 | 
					    union {
 | 
				
			||||||
            u32 input_size;
 | 
					        u32 input_size;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            BitField< 0, 16, u32> input_width;
 | 
					        BitField< 0, 16, u32> input_width;
 | 
				
			||||||
            BitField<16, 16, u32> input_height;
 | 
					        BitField<16, 16, u32> input_height;
 | 
				
			||||||
        };
 | 
					    };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        union {
 | 
					    union {
 | 
				
			||||||
            u32 flags;
 | 
					        u32 flags;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
            BitField< 0, 1, u32> flip_data;
 | 
					        BitField< 0, 1, u32> flip_data;
 | 
				
			||||||
            BitField< 8, 3, Format> input_format;
 | 
					        BitField< 8, 3, Format> input_format;
 | 
				
			||||||
            BitField<12, 3, Format> output_format;
 | 
					        BitField<12, 3, Format> output_format;
 | 
				
			||||||
            BitField<16, 1, u32> output_tiled;
 | 
					        BitField<16, 1, u32> output_tiled;
 | 
				
			||||||
        };
 | 
					    };
 | 
				
			||||||
 | 
					
 | 
				
			||||||
        u32 unknown;
 | 
					    u32 unknown;
 | 
				
			||||||
        u32 trigger;
 | 
					    u32 trigger;
 | 
				
			||||||
    } data;
 | 
					 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
static_assert(sizeof(Regs::Struct<Regs::DisplayTransfer>) == 0x1C, "Structure size and register block length don't match");
 | 
					static_assert(sizeof(Regs::Struct<Regs::DisplayTransfer>) == 0x1C, "Structure size and register block length don't match");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
template<>
 | 
					template<>
 | 
				
			||||||
union Regs::Struct<Regs::CommandProcessor> {
 | 
					struct Regs::Struct<Regs::CommandProcessor> {
 | 
				
			||||||
    struct {
 | 
					    u32 size;
 | 
				
			||||||
        u32 size;
 | 
					    u32 pad0;
 | 
				
			||||||
        u32 pad0;
 | 
					    u32 address;
 | 
				
			||||||
        u32 address;
 | 
					    u32 pad1;
 | 
				
			||||||
        u32 pad1;
 | 
					    u32 trigger;
 | 
				
			||||||
        u32 trigger;
 | 
					 | 
				
			||||||
    } data;
 | 
					 | 
				
			||||||
};
 | 
					};
 | 
				
			||||||
static_assert(sizeof(Regs::Struct<Regs::CommandProcessor>) == 0x14, "Structure size and register block length don't match");
 | 
					static_assert(sizeof(Regs::Struct<Regs::CommandProcessor>) == 0x14, "Structure size and register block length don't match");
 | 
				
			||||||
 | 
					
 | 
				
			||||||
 | 
				
			|||||||
@ -80,17 +80,17 @@ void RendererOpenGL::RenderXFB(const common::Rect& src_rect, const common::Rect&
 | 
				
			|||||||
 | 
					
 | 
				
			||||||
    const auto& framebuffer_top = GPU::g_regs.Get<GPU::Regs::FramebufferTop>();
 | 
					    const auto& framebuffer_top = GPU::g_regs.Get<GPU::Regs::FramebufferTop>();
 | 
				
			||||||
    const auto& framebuffer_sub = GPU::g_regs.Get<GPU::Regs::FramebufferBottom>();
 | 
					    const auto& framebuffer_sub = GPU::g_regs.Get<GPU::Regs::FramebufferBottom>();
 | 
				
			||||||
    const u32 active_fb_top = (framebuffer_top.data.active_fb == 1)
 | 
					    const u32 active_fb_top = (framebuffer_top.active_fb == 1)
 | 
				
			||||||
                                ? framebuffer_top.data.address_left2
 | 
					                                ? framebuffer_top.address_left2
 | 
				
			||||||
                                : framebuffer_top.data.address_left1;
 | 
					                                : framebuffer_top.address_left1;
 | 
				
			||||||
    const u32 active_fb_sub = (framebuffer_sub.data.active_fb == 1)
 | 
					    const u32 active_fb_sub = (framebuffer_sub.active_fb == 1)
 | 
				
			||||||
                                ? framebuffer_sub.data.address_left2
 | 
					                                ? framebuffer_sub.address_left2
 | 
				
			||||||
                                : framebuffer_sub.data.address_left1;
 | 
					                                : framebuffer_sub.address_left1;
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    DEBUG_LOG(GPU, "RenderXFB: %x bytes from %x(%xx%x), fmt %x",
 | 
					    DEBUG_LOG(GPU, "RenderXFB: %x bytes from %x(%xx%x), fmt %x",
 | 
				
			||||||
              framebuffer_top.data.stride * framebuffer_top.data.height,
 | 
					              framebuffer_top.stride * framebuffer_top.height,
 | 
				
			||||||
              GPU::GetFramebufferAddr(active_fb_top), (int)framebuffer_top.data.width,
 | 
					              GPU::GetFramebufferAddr(active_fb_top), (int)framebuffer_top.width,
 | 
				
			||||||
              (int)framebuffer_top.data.height, (int)framebuffer_top.data.format);
 | 
					              (int)framebuffer_top.height, (int)framebuffer_top.format);
 | 
				
			||||||
 | 
					
 | 
				
			||||||
    // TODO: This should consider the GPU registers for framebuffer width, height and stride.
 | 
					    // TODO: This should consider the GPU registers for framebuffer width, height and stride.
 | 
				
			||||||
    FlipFramebuffer(GPU::GetFramebufferPointer(active_fb_top), m_xfb_top_flipped);
 | 
					    FlipFramebuffer(GPU::GetFramebufferPointer(active_fb_top), m_xfb_top_flipped);
 | 
				
			||||||
 | 
				
			|||||||
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		Reference in New Issue
	
	Block a user