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	Replace GLSL as the default OpenGL shader backend
GLASM is not very compatible with the latest games, and too many people have the special superpower to break their Vulkan support.
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				| @ -442,7 +442,7 @@ struct Values { | ||||
|     SwitchableSetting<NvdecEmulation> nvdec_emulation{NvdecEmulation::GPU, "nvdec_emulation"}; | ||||
|     SwitchableSetting<bool> accelerate_astc{true, "accelerate_astc"}; | ||||
|     SwitchableSetting<bool> use_vsync{true, "use_vsync"}; | ||||
|     SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLASM, ShaderBackend::GLSL, | ||||
|     SwitchableSetting<ShaderBackend, true> shader_backend{ShaderBackend::GLSL, ShaderBackend::GLASM, | ||||
|                                                           ShaderBackend::SPIRV, "shader_backend"}; | ||||
|     SwitchableSetting<bool> use_asynchronous_shaders{false, "use_asynchronous_shaders"}; | ||||
|     SwitchableSetting<bool> use_fast_gpu_time{true, "use_fast_gpu_time"}; | ||||
|  | ||||
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