mirror of
				https://git.suyu.dev/suyu/suyu.git
				synced 2025-10-25 11:56:42 +08:00 
			
		
		
		
	Merge pull request #2888 from FernandoS27/decompiler2
Shader_IR: Implement a full control flow decompiler for the shader IR.
This commit is contained in:
		
						commit
						3728bbc22a
					
				| @ -83,9 +83,15 @@ set(HASH_FILES | ||||
|     "${VIDEO_CORE}/shader/decode/video.cpp" | ||||
|     "${VIDEO_CORE}/shader/decode/warp.cpp" | ||||
|     "${VIDEO_CORE}/shader/decode/xmad.cpp" | ||||
|     "${VIDEO_CORE}/shader/ast.cpp" | ||||
|     "${VIDEO_CORE}/shader/ast.h" | ||||
|     "${VIDEO_CORE}/shader/control_flow.cpp" | ||||
|     "${VIDEO_CORE}/shader/control_flow.h" | ||||
|     "${VIDEO_CORE}/shader/compiler_settings.cpp" | ||||
|     "${VIDEO_CORE}/shader/compiler_settings.h" | ||||
|     "${VIDEO_CORE}/shader/decode.cpp" | ||||
|     "${VIDEO_CORE}/shader/expr.cpp" | ||||
|     "${VIDEO_CORE}/shader/expr.h" | ||||
|     "${VIDEO_CORE}/shader/node.h" | ||||
|     "${VIDEO_CORE}/shader/node_helper.cpp" | ||||
|     "${VIDEO_CORE}/shader/node_helper.h" | ||||
|  | ||||
| @ -60,9 +60,15 @@ add_custom_command(OUTPUT scm_rev.cpp | ||||
|       "${VIDEO_CORE}/shader/decode/video.cpp" | ||||
|       "${VIDEO_CORE}/shader/decode/warp.cpp" | ||||
|       "${VIDEO_CORE}/shader/decode/xmad.cpp" | ||||
|       "${VIDEO_CORE}/shader/ast.cpp" | ||||
|       "${VIDEO_CORE}/shader/ast.h" | ||||
|       "${VIDEO_CORE}/shader/control_flow.cpp" | ||||
|       "${VIDEO_CORE}/shader/control_flow.h" | ||||
|       "${VIDEO_CORE}/shader/compiler_settings.cpp" | ||||
|       "${VIDEO_CORE}/shader/compiler_settings.h" | ||||
|       "${VIDEO_CORE}/shader/decode.cpp" | ||||
|       "${VIDEO_CORE}/shader/expr.cpp" | ||||
|       "${VIDEO_CORE}/shader/expr.h" | ||||
|       "${VIDEO_CORE}/shader/node.h" | ||||
|       "${VIDEO_CORE}/shader/node_helper.cpp" | ||||
|       "${VIDEO_CORE}/shader/node_helper.h" | ||||
|  | ||||
| @ -105,9 +105,15 @@ add_library(video_core STATIC | ||||
|     shader/decode/warp.cpp | ||||
|     shader/decode/xmad.cpp | ||||
|     shader/decode/other.cpp | ||||
|     shader/ast.cpp | ||||
|     shader/ast.h | ||||
|     shader/control_flow.cpp | ||||
|     shader/control_flow.h | ||||
|     shader/compiler_settings.cpp | ||||
|     shader/compiler_settings.h | ||||
|     shader/decode.cpp | ||||
|     shader/expr.cpp | ||||
|     shader/expr.h | ||||
|     shader/node_helper.cpp | ||||
|     shader/node_helper.h | ||||
|     shader/node.h | ||||
|  | ||||
| @ -19,6 +19,7 @@ | ||||
| #include "video_core/renderer_opengl/gl_device.h" | ||||
| #include "video_core/renderer_opengl/gl_rasterizer.h" | ||||
| #include "video_core/renderer_opengl/gl_shader_decompiler.h" | ||||
| #include "video_core/shader/ast.h" | ||||
| #include "video_core/shader/node.h" | ||||
| #include "video_core/shader/shader_ir.h" | ||||
| 
 | ||||
| @ -334,39 +335,24 @@ constexpr bool IsVertexShader(ProgramType stage) { | ||||
|     return stage == ProgramType::VertexA || stage == ProgramType::VertexB; | ||||
| } | ||||
| 
 | ||||
| class ASTDecompiler; | ||||
| class ExprDecompiler; | ||||
| 
 | ||||
| class GLSLDecompiler final { | ||||
| public: | ||||
|     explicit GLSLDecompiler(const Device& device, const ShaderIR& ir, ProgramType stage, | ||||
|                             std::string suffix) | ||||
|         : device{device}, ir{ir}, stage{stage}, suffix{suffix}, header{ir.GetHeader()} {} | ||||
| 
 | ||||
|     void Decompile() { | ||||
|         DeclareVertex(); | ||||
|         DeclareGeometry(); | ||||
|         DeclareRegisters(); | ||||
|         DeclarePredicates(); | ||||
|         DeclareLocalMemory(); | ||||
|         DeclareSharedMemory(); | ||||
|         DeclareInternalFlags(); | ||||
|         DeclareInputAttributes(); | ||||
|         DeclareOutputAttributes(); | ||||
|         DeclareConstantBuffers(); | ||||
|         DeclareGlobalMemory(); | ||||
|         DeclareSamplers(); | ||||
|         DeclarePhysicalAttributeReader(); | ||||
|         DeclareImages(); | ||||
| 
 | ||||
|         code.AddLine("void execute_{}() {{", suffix); | ||||
|         ++code.scope; | ||||
| 
 | ||||
|     void DecompileBranchMode() { | ||||
|         // VM's program counter
 | ||||
|         const auto first_address = ir.GetBasicBlocks().begin()->first; | ||||
|         code.AddLine("uint jmp_to = {}U;", first_address); | ||||
| 
 | ||||
|         // TODO(Subv): Figure out the actual depth of the flow stack, for now it seems
 | ||||
|         // unlikely that shaders will use 20 nested SSYs and PBKs.
 | ||||
|         if (!ir.IsFlowStackDisabled()) { | ||||
|         constexpr u32 FLOW_STACK_SIZE = 20; | ||||
|         if (!ir.IsFlowStackDisabled()) { | ||||
|             for (const auto stack : std::array{MetaStackClass::Ssy, MetaStackClass::Pbk}) { | ||||
|                 code.AddLine("uint {}[{}];", FlowStackName(stack), FLOW_STACK_SIZE); | ||||
|                 code.AddLine("uint {} = 0U;", FlowStackTopName(stack)); | ||||
| @ -392,10 +378,37 @@ public: | ||||
|         code.AddLine("default: return;"); | ||||
|         code.AddLine("}}"); | ||||
| 
 | ||||
|         for (std::size_t i = 0; i < 2; ++i) { | ||||
|         --code.scope; | ||||
|         code.AddLine("}}"); | ||||
|     } | ||||
| 
 | ||||
|     void DecompileAST(); | ||||
| 
 | ||||
|     void Decompile() { | ||||
|         DeclareVertex(); | ||||
|         DeclareGeometry(); | ||||
|         DeclareRegisters(); | ||||
|         DeclarePredicates(); | ||||
|         DeclareLocalMemory(); | ||||
|         DeclareInternalFlags(); | ||||
|         DeclareInputAttributes(); | ||||
|         DeclareOutputAttributes(); | ||||
|         DeclareConstantBuffers(); | ||||
|         DeclareGlobalMemory(); | ||||
|         DeclareSamplers(); | ||||
|         DeclarePhysicalAttributeReader(); | ||||
| 
 | ||||
|         code.AddLine("void execute_{}() {{", suffix); | ||||
|         ++code.scope; | ||||
| 
 | ||||
|         if (ir.IsDecompiled()) { | ||||
|             DecompileAST(); | ||||
|         } else { | ||||
|             DecompileBranchMode(); | ||||
|         } | ||||
| 
 | ||||
|         --code.scope; | ||||
|         code.AddLine("}}"); | ||||
|     } | ||||
| 
 | ||||
|     std::string GetResult() { | ||||
| @ -424,6 +437,9 @@ public: | ||||
|     } | ||||
| 
 | ||||
| private: | ||||
|     friend class ASTDecompiler; | ||||
|     friend class ExprDecompiler; | ||||
| 
 | ||||
|     void DeclareVertex() { | ||||
|         if (!IsVertexShader(stage)) | ||||
|             return; | ||||
| @ -1821,10 +1837,9 @@ private: | ||||
|         return {}; | ||||
|     } | ||||
| 
 | ||||
|     Expression Exit(Operation operation) { | ||||
|     void PreExit() { | ||||
|         if (stage != ProgramType::Fragment) { | ||||
|             code.AddLine("return;"); | ||||
|             return {}; | ||||
|             return; | ||||
|         } | ||||
|         const auto& used_registers = ir.GetRegisters(); | ||||
|         const auto SafeGetRegister = [&](u32 reg) -> Expression { | ||||
| @ -1856,7 +1871,10 @@ private: | ||||
|             // already contains one past the last color register.
 | ||||
|             code.AddLine("gl_FragDepth = {};", SafeGetRegister(current_reg + 1).AsFloat()); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     Expression Exit(Operation operation) { | ||||
|         PreExit(); | ||||
|         code.AddLine("return;"); | ||||
|         return {}; | ||||
|     } | ||||
| @ -2253,6 +2271,208 @@ private: | ||||
|     ShaderWriter code; | ||||
| }; | ||||
| 
 | ||||
| static constexpr std::string_view flow_var = "flow_var_"; | ||||
| 
 | ||||
| std::string GetFlowVariable(u32 i) { | ||||
|     return fmt::format("{}{}", flow_var, i); | ||||
| } | ||||
| 
 | ||||
| class ExprDecompiler { | ||||
| public: | ||||
|     explicit ExprDecompiler(GLSLDecompiler& decomp) : decomp{decomp} {} | ||||
| 
 | ||||
|     void operator()(VideoCommon::Shader::ExprAnd& expr) { | ||||
|         inner += "( "; | ||||
|         std::visit(*this, *expr.operand1); | ||||
|         inner += " && "; | ||||
|         std::visit(*this, *expr.operand2); | ||||
|         inner += ')'; | ||||
|     } | ||||
| 
 | ||||
|     void operator()(VideoCommon::Shader::ExprOr& expr) { | ||||
|         inner += "( "; | ||||
|         std::visit(*this, *expr.operand1); | ||||
|         inner += " || "; | ||||
|         std::visit(*this, *expr.operand2); | ||||
|         inner += ')'; | ||||
|     } | ||||
| 
 | ||||
|     void operator()(VideoCommon::Shader::ExprNot& expr) { | ||||
|         inner += '!'; | ||||
|         std::visit(*this, *expr.operand1); | ||||
|     } | ||||
| 
 | ||||
|     void operator()(VideoCommon::Shader::ExprPredicate& expr) { | ||||
|         const auto pred = static_cast<Tegra::Shader::Pred>(expr.predicate); | ||||
|         inner += decomp.GetPredicate(pred); | ||||
|     } | ||||
| 
 | ||||
|     void operator()(VideoCommon::Shader::ExprCondCode& expr) { | ||||
|         const Node cc = decomp.ir.GetConditionCode(expr.cc); | ||||
|         std::string target; | ||||
| 
 | ||||
|         if (const auto pred = std::get_if<PredicateNode>(&*cc)) { | ||||
|             const auto index = pred->GetIndex(); | ||||
|             switch (index) { | ||||
|             case Tegra::Shader::Pred::NeverExecute: | ||||
|                 target = "false"; | ||||
|             case Tegra::Shader::Pred::UnusedIndex: | ||||
|                 target = "true"; | ||||
|             default: | ||||
|                 target = decomp.GetPredicate(index); | ||||
|             } | ||||
|         } else if (const auto flag = std::get_if<InternalFlagNode>(&*cc)) { | ||||
|             target = decomp.GetInternalFlag(flag->GetFlag()); | ||||
|         } else { | ||||
|             UNREACHABLE(); | ||||
|         } | ||||
|         inner += target; | ||||
|     } | ||||
| 
 | ||||
|     void operator()(VideoCommon::Shader::ExprVar& expr) { | ||||
|         inner += GetFlowVariable(expr.var_index); | ||||
|     } | ||||
| 
 | ||||
|     void operator()(VideoCommon::Shader::ExprBoolean& expr) { | ||||
|         inner += expr.value ? "true" : "false"; | ||||
|     } | ||||
| 
 | ||||
|     std::string& GetResult() { | ||||
|         return inner; | ||||
|     } | ||||
| 
 | ||||
| private: | ||||
|     std::string inner; | ||||
|     GLSLDecompiler& decomp; | ||||
| }; | ||||
| 
 | ||||
| class ASTDecompiler { | ||||
| public: | ||||
|     explicit ASTDecompiler(GLSLDecompiler& decomp) : decomp{decomp} {} | ||||
| 
 | ||||
|     void operator()(VideoCommon::Shader::ASTProgram& ast) { | ||||
|         ASTNode current = ast.nodes.GetFirst(); | ||||
|         while (current) { | ||||
|             Visit(current); | ||||
|             current = current->GetNext(); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     void operator()(VideoCommon::Shader::ASTIfThen& ast) { | ||||
|         ExprDecompiler expr_parser{decomp}; | ||||
|         std::visit(expr_parser, *ast.condition); | ||||
|         decomp.code.AddLine("if ({}) {{", expr_parser.GetResult()); | ||||
|         decomp.code.scope++; | ||||
|         ASTNode current = ast.nodes.GetFirst(); | ||||
|         while (current) { | ||||
|             Visit(current); | ||||
|             current = current->GetNext(); | ||||
|         } | ||||
|         decomp.code.scope--; | ||||
|         decomp.code.AddLine("}}"); | ||||
|     } | ||||
| 
 | ||||
|     void operator()(VideoCommon::Shader::ASTIfElse& ast) { | ||||
|         decomp.code.AddLine("else {{"); | ||||
|         decomp.code.scope++; | ||||
|         ASTNode current = ast.nodes.GetFirst(); | ||||
|         while (current) { | ||||
|             Visit(current); | ||||
|             current = current->GetNext(); | ||||
|         } | ||||
|         decomp.code.scope--; | ||||
|         decomp.code.AddLine("}}"); | ||||
|     } | ||||
| 
 | ||||
|     void operator()(VideoCommon::Shader::ASTBlockEncoded& ast) { | ||||
|         UNREACHABLE(); | ||||
|     } | ||||
| 
 | ||||
|     void operator()(VideoCommon::Shader::ASTBlockDecoded& ast) { | ||||
|         decomp.VisitBlock(ast.nodes); | ||||
|     } | ||||
| 
 | ||||
|     void operator()(VideoCommon::Shader::ASTVarSet& ast) { | ||||
|         ExprDecompiler expr_parser{decomp}; | ||||
|         std::visit(expr_parser, *ast.condition); | ||||
|         decomp.code.AddLine("{} = {};", GetFlowVariable(ast.index), expr_parser.GetResult()); | ||||
|     } | ||||
| 
 | ||||
|     void operator()(VideoCommon::Shader::ASTLabel& ast) { | ||||
|         decomp.code.AddLine("// Label_{}:", ast.index); | ||||
|     } | ||||
| 
 | ||||
|     void operator()(VideoCommon::Shader::ASTGoto& ast) { | ||||
|         UNREACHABLE(); | ||||
|     } | ||||
| 
 | ||||
|     void operator()(VideoCommon::Shader::ASTDoWhile& ast) { | ||||
|         ExprDecompiler expr_parser{decomp}; | ||||
|         std::visit(expr_parser, *ast.condition); | ||||
|         decomp.code.AddLine("do {{"); | ||||
|         decomp.code.scope++; | ||||
|         ASTNode current = ast.nodes.GetFirst(); | ||||
|         while (current) { | ||||
|             Visit(current); | ||||
|             current = current->GetNext(); | ||||
|         } | ||||
|         decomp.code.scope--; | ||||
|         decomp.code.AddLine("}} while({});", expr_parser.GetResult()); | ||||
|     } | ||||
| 
 | ||||
|     void operator()(VideoCommon::Shader::ASTReturn& ast) { | ||||
|         const bool is_true = VideoCommon::Shader::ExprIsTrue(ast.condition); | ||||
|         if (!is_true) { | ||||
|             ExprDecompiler expr_parser{decomp}; | ||||
|             std::visit(expr_parser, *ast.condition); | ||||
|             decomp.code.AddLine("if ({}) {{", expr_parser.GetResult()); | ||||
|             decomp.code.scope++; | ||||
|         } | ||||
|         if (ast.kills) { | ||||
|             decomp.code.AddLine("discard;"); | ||||
|         } else { | ||||
|             decomp.PreExit(); | ||||
|             decomp.code.AddLine("return;"); | ||||
|         } | ||||
|         if (!is_true) { | ||||
|             decomp.code.scope--; | ||||
|             decomp.code.AddLine("}}"); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     void operator()(VideoCommon::Shader::ASTBreak& ast) { | ||||
|         const bool is_true = VideoCommon::Shader::ExprIsTrue(ast.condition); | ||||
|         if (!is_true) { | ||||
|             ExprDecompiler expr_parser{decomp}; | ||||
|             std::visit(expr_parser, *ast.condition); | ||||
|             decomp.code.AddLine("if ({}) {{", expr_parser.GetResult()); | ||||
|             decomp.code.scope++; | ||||
|         } | ||||
|         decomp.code.AddLine("break;"); | ||||
|         if (!is_true) { | ||||
|             decomp.code.scope--; | ||||
|             decomp.code.AddLine("}}"); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     void Visit(VideoCommon::Shader::ASTNode& node) { | ||||
|         std::visit(*this, *node->GetInnerData()); | ||||
|     } | ||||
| 
 | ||||
| private: | ||||
|     GLSLDecompiler& decomp; | ||||
| }; | ||||
| 
 | ||||
| void GLSLDecompiler::DecompileAST() { | ||||
|     const u32 num_flow_variables = ir.GetASTNumVariables(); | ||||
|     for (u32 i = 0; i < num_flow_variables; i++) { | ||||
|         code.AddLine("bool {} = false;", GetFlowVariable(i)); | ||||
|     } | ||||
|     ASTDecompiler decompiler{*this}; | ||||
|     VideoCommon::Shader::ASTNode program = ir.GetASTProgram(); | ||||
|     decompiler.Visit(program); | ||||
| } | ||||
| 
 | ||||
| } // Anonymous namespace
 | ||||
| 
 | ||||
| std::string GetCommonDeclarations() { | ||||
|  | ||||
| @ -11,12 +11,16 @@ | ||||
| namespace OpenGL::GLShader { | ||||
| 
 | ||||
| using Tegra::Engines::Maxwell3D; | ||||
| using VideoCommon::Shader::CompileDepth; | ||||
| using VideoCommon::Shader::CompilerSettings; | ||||
| using VideoCommon::Shader::ProgramCode; | ||||
| using VideoCommon::Shader::ShaderIR; | ||||
| 
 | ||||
| static constexpr u32 PROGRAM_OFFSET = 10; | ||||
| static constexpr u32 COMPUTE_OFFSET = 0; | ||||
| 
 | ||||
| static constexpr CompilerSettings settings{CompileDepth::NoFlowStack, true}; | ||||
| 
 | ||||
| ProgramResult GenerateVertexShader(const Device& device, const ShaderSetup& setup) { | ||||
|     const std::string id = fmt::format("{:016x}", setup.program.unique_identifier); | ||||
| 
 | ||||
| @ -31,13 +35,14 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform vs_config { | ||||
| 
 | ||||
| )"; | ||||
| 
 | ||||
|     const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a); | ||||
|     const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings); | ||||
|     const auto stage = setup.IsDualProgram() ? ProgramType::VertexA : ProgramType::VertexB; | ||||
|     ProgramResult program = Decompile(device, program_ir, stage, "vertex"); | ||||
|     out += program.first; | ||||
| 
 | ||||
|     if (setup.IsDualProgram()) { | ||||
|         const ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET, setup.program.size_b); | ||||
|         const ShaderIR program_ir_b(setup.program.code_b, PROGRAM_OFFSET, setup.program.size_b, | ||||
|                                     settings); | ||||
|         ProgramResult program_b = Decompile(device, program_ir_b, ProgramType::VertexB, "vertex_b"); | ||||
|         out += program_b.first; | ||||
|     } | ||||
| @ -80,7 +85,7 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform gs_config { | ||||
| 
 | ||||
| )"; | ||||
| 
 | ||||
|     const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a); | ||||
|     const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings); | ||||
|     ProgramResult program = Decompile(device, program_ir, ProgramType::Geometry, "geometry"); | ||||
|     out += program.first; | ||||
| 
 | ||||
| @ -114,7 +119,8 @@ layout (std140, binding = EMULATION_UBO_BINDING) uniform fs_config { | ||||
| }; | ||||
| 
 | ||||
| )"; | ||||
|     const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a); | ||||
| 
 | ||||
|     const ShaderIR program_ir(setup.program.code, PROGRAM_OFFSET, setup.program.size_a, settings); | ||||
|     ProgramResult program = Decompile(device, program_ir, ProgramType::Fragment, "fragment"); | ||||
|     out += program.first; | ||||
| 
 | ||||
| @ -133,7 +139,7 @@ ProgramResult GenerateComputeShader(const Device& device, const ShaderSetup& set | ||||
|     std::string out = "// Shader Unique Id: CS" + id + "\n\n"; | ||||
|     out += GetCommonDeclarations(); | ||||
| 
 | ||||
|     const ShaderIR program_ir(setup.program.code, COMPUTE_OFFSET, setup.program.size_a); | ||||
|     const ShaderIR program_ir(setup.program.code, COMPUTE_OFFSET, setup.program.size_a, settings); | ||||
|     ProgramResult program = Decompile(device, program_ir, ProgramType::Compute, "compute"); | ||||
|     out += program.first; | ||||
| 
 | ||||
|  | ||||
| @ -88,6 +88,9 @@ bool IsPrecise(Operation operand) { | ||||
| 
 | ||||
| } // namespace
 | ||||
| 
 | ||||
| class ASTDecompiler; | ||||
| class ExprDecompiler; | ||||
| 
 | ||||
| class SPIRVDecompiler : public Sirit::Module { | ||||
| public: | ||||
|     explicit SPIRVDecompiler(const VKDevice& device, const ShaderIR& ir, ShaderStage stage) | ||||
| @ -97,27 +100,7 @@ public: | ||||
|         AddExtension("SPV_KHR_variable_pointers"); | ||||
|     } | ||||
| 
 | ||||
|     void Decompile() { | ||||
|         AllocateBindings(); | ||||
|         AllocateLabels(); | ||||
| 
 | ||||
|         DeclareVertex(); | ||||
|         DeclareGeometry(); | ||||
|         DeclareFragment(); | ||||
|         DeclareRegisters(); | ||||
|         DeclarePredicates(); | ||||
|         DeclareLocalMemory(); | ||||
|         DeclareInternalFlags(); | ||||
|         DeclareInputAttributes(); | ||||
|         DeclareOutputAttributes(); | ||||
|         DeclareConstantBuffers(); | ||||
|         DeclareGlobalBuffers(); | ||||
|         DeclareSamplers(); | ||||
| 
 | ||||
|         execute_function = | ||||
|             Emit(OpFunction(t_void, spv::FunctionControlMask::Inline, TypeFunction(t_void))); | ||||
|         Emit(OpLabel()); | ||||
| 
 | ||||
|     void DecompileBranchMode() { | ||||
|         const u32 first_address = ir.GetBasicBlocks().begin()->first; | ||||
|         const Id loop_label = OpLabel("loop"); | ||||
|         const Id merge_label = OpLabel("merge"); | ||||
| @ -174,6 +157,43 @@ public: | ||||
|         Emit(continue_label); | ||||
|         Emit(OpBranch(loop_label)); | ||||
|         Emit(merge_label); | ||||
|     } | ||||
| 
 | ||||
|     void DecompileAST(); | ||||
| 
 | ||||
|     void Decompile() { | ||||
|         const bool is_fully_decompiled = ir.IsDecompiled(); | ||||
|         AllocateBindings(); | ||||
|         if (!is_fully_decompiled) { | ||||
|             AllocateLabels(); | ||||
|         } | ||||
| 
 | ||||
|         DeclareVertex(); | ||||
|         DeclareGeometry(); | ||||
|         DeclareFragment(); | ||||
|         DeclareRegisters(); | ||||
|         DeclarePredicates(); | ||||
|         if (is_fully_decompiled) { | ||||
|             DeclareFlowVariables(); | ||||
|         } | ||||
|         DeclareLocalMemory(); | ||||
|         DeclareInternalFlags(); | ||||
|         DeclareInputAttributes(); | ||||
|         DeclareOutputAttributes(); | ||||
|         DeclareConstantBuffers(); | ||||
|         DeclareGlobalBuffers(); | ||||
|         DeclareSamplers(); | ||||
| 
 | ||||
|         execute_function = | ||||
|             Emit(OpFunction(t_void, spv::FunctionControlMask::Inline, TypeFunction(t_void))); | ||||
|         Emit(OpLabel()); | ||||
| 
 | ||||
|         if (is_fully_decompiled) { | ||||
|             DecompileAST(); | ||||
|         } else { | ||||
|             DecompileBranchMode(); | ||||
|         } | ||||
| 
 | ||||
|         Emit(OpReturn()); | ||||
|         Emit(OpFunctionEnd()); | ||||
|     } | ||||
| @ -206,6 +226,9 @@ public: | ||||
|     } | ||||
| 
 | ||||
| private: | ||||
|     friend class ASTDecompiler; | ||||
|     friend class ExprDecompiler; | ||||
| 
 | ||||
|     static constexpr auto INTERNAL_FLAGS_COUNT = static_cast<std::size_t>(InternalFlag::Amount); | ||||
| 
 | ||||
|     void AllocateBindings() { | ||||
| @ -294,6 +317,14 @@ private: | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     void DeclareFlowVariables() { | ||||
|         for (u32 i = 0; i < ir.GetASTNumVariables(); i++) { | ||||
|             const Id id = OpVariable(t_prv_bool, spv::StorageClass::Private, v_false); | ||||
|             Name(id, fmt::format("flow_var_{}", static_cast<u32>(i))); | ||||
|             flow_variables.emplace(i, AddGlobalVariable(id)); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     void DeclareLocalMemory() { | ||||
|         if (const u64 local_memory_size = header.GetLocalMemorySize(); local_memory_size > 0) { | ||||
|             const auto element_count = static_cast<u32>(Common::AlignUp(local_memory_size, 4) / 4); | ||||
| @ -615,9 +646,15 @@ private: | ||||
|             Emit(OpBranchConditional(condition, true_label, skip_label)); | ||||
|             Emit(true_label); | ||||
| 
 | ||||
|             ++conditional_nest_count; | ||||
|             VisitBasicBlock(conditional->GetCode()); | ||||
|             --conditional_nest_count; | ||||
| 
 | ||||
|             if (inside_branch == 0) { | ||||
|                 Emit(OpBranch(skip_label)); | ||||
|             } else { | ||||
|                 inside_branch--; | ||||
|             } | ||||
|             Emit(skip_label); | ||||
|             return {}; | ||||
| 
 | ||||
| @ -980,7 +1017,11 @@ private: | ||||
|         UNIMPLEMENTED_IF(!target); | ||||
| 
 | ||||
|         Emit(OpStore(jmp_to, Constant(t_uint, target->GetValue()))); | ||||
|         BranchingOp([&]() { Emit(OpBranch(continue_label)); }); | ||||
|         Emit(OpBranch(continue_label)); | ||||
|         inside_branch = conditional_nest_count; | ||||
|         if (conditional_nest_count == 0) { | ||||
|             Emit(OpLabel()); | ||||
|         } | ||||
|         return {}; | ||||
|     } | ||||
| 
 | ||||
| @ -988,7 +1029,11 @@ private: | ||||
|         const Id op_a = VisitOperand<Type::Uint>(operation, 0); | ||||
| 
 | ||||
|         Emit(OpStore(jmp_to, op_a)); | ||||
|         BranchingOp([&]() { Emit(OpBranch(continue_label)); }); | ||||
|         Emit(OpBranch(continue_label)); | ||||
|         inside_branch = conditional_nest_count; | ||||
|         if (conditional_nest_count == 0) { | ||||
|             Emit(OpLabel()); | ||||
|         } | ||||
|         return {}; | ||||
|     } | ||||
| 
 | ||||
| @ -1015,11 +1060,15 @@ private: | ||||
| 
 | ||||
|         Emit(OpStore(flow_stack_top, previous)); | ||||
|         Emit(OpStore(jmp_to, target)); | ||||
|         BranchingOp([&]() { Emit(OpBranch(continue_label)); }); | ||||
|         Emit(OpBranch(continue_label)); | ||||
|         inside_branch = conditional_nest_count; | ||||
|         if (conditional_nest_count == 0) { | ||||
|             Emit(OpLabel()); | ||||
|         } | ||||
|         return {}; | ||||
|     } | ||||
| 
 | ||||
|     Id Exit(Operation operation) { | ||||
|     Id PreExit() { | ||||
|         switch (stage) { | ||||
|         case ShaderStage::Vertex: { | ||||
|             // TODO(Rodrigo): We should use VK_EXT_depth_range_unrestricted instead, but it doesn't
 | ||||
| @ -1067,12 +1116,35 @@ private: | ||||
|         } | ||||
|         } | ||||
| 
 | ||||
|         BranchingOp([&]() { Emit(OpReturn()); }); | ||||
|         return {}; | ||||
|     } | ||||
| 
 | ||||
|     Id Exit(Operation operation) { | ||||
|         PreExit(); | ||||
|         inside_branch = conditional_nest_count; | ||||
|         if (conditional_nest_count > 0) { | ||||
|             Emit(OpReturn()); | ||||
|         } else { | ||||
|             const Id dummy = OpLabel(); | ||||
|             Emit(OpBranch(dummy)); | ||||
|             Emit(dummy); | ||||
|             Emit(OpReturn()); | ||||
|             Emit(OpLabel()); | ||||
|         } | ||||
|         return {}; | ||||
|     } | ||||
| 
 | ||||
|     Id Discard(Operation operation) { | ||||
|         BranchingOp([&]() { Emit(OpKill()); }); | ||||
|         inside_branch = conditional_nest_count; | ||||
|         if (conditional_nest_count > 0) { | ||||
|             Emit(OpKill()); | ||||
|         } else { | ||||
|             const Id dummy = OpLabel(); | ||||
|             Emit(OpBranch(dummy)); | ||||
|             Emit(dummy); | ||||
|             Emit(OpKill()); | ||||
|             Emit(OpLabel()); | ||||
|         } | ||||
|         return {}; | ||||
|     } | ||||
| 
 | ||||
| @ -1267,17 +1339,6 @@ private: | ||||
|         return {}; | ||||
|     } | ||||
| 
 | ||||
|     void BranchingOp(std::function<void()> call) { | ||||
|         const Id true_label = OpLabel(); | ||||
|         const Id skip_label = OpLabel(); | ||||
|         Emit(OpSelectionMerge(skip_label, spv::SelectionControlMask::Flatten)); | ||||
|         Emit(OpBranchConditional(v_true, true_label, skip_label, 1, 0)); | ||||
|         Emit(true_label); | ||||
|         call(); | ||||
| 
 | ||||
|         Emit(skip_label); | ||||
|     } | ||||
| 
 | ||||
|     std::tuple<Id, Id> CreateFlowStack() { | ||||
|         // TODO(Rodrigo): Figure out the actual depth of the flow stack, for now it seems unlikely
 | ||||
|         // that shaders will use 20 nested SSYs and PBKs.
 | ||||
| @ -1483,6 +1544,8 @@ private: | ||||
|     const ShaderIR& ir; | ||||
|     const ShaderStage stage; | ||||
|     const Tegra::Shader::Header header; | ||||
|     u64 conditional_nest_count{}; | ||||
|     u64 inside_branch{}; | ||||
| 
 | ||||
|     const Id t_void = Name(TypeVoid(), "void"); | ||||
| 
 | ||||
| @ -1545,6 +1608,7 @@ private: | ||||
|     Id per_vertex{}; | ||||
|     std::map<u32, Id> registers; | ||||
|     std::map<Tegra::Shader::Pred, Id> predicates; | ||||
|     std::map<u32, Id> flow_variables; | ||||
|     Id local_memory{}; | ||||
|     std::array<Id, INTERNAL_FLAGS_COUNT> internal_flags{}; | ||||
|     std::map<Attribute::Index, Id> input_attributes; | ||||
| @ -1580,6 +1644,223 @@ private: | ||||
|     std::map<u32, Id> labels; | ||||
| }; | ||||
| 
 | ||||
| class ExprDecompiler { | ||||
| public: | ||||
|     explicit ExprDecompiler(SPIRVDecompiler& decomp) : decomp{decomp} {} | ||||
| 
 | ||||
|     Id operator()(VideoCommon::Shader::ExprAnd& expr) { | ||||
|         const Id type_def = decomp.GetTypeDefinition(Type::Bool); | ||||
|         const Id op1 = Visit(expr.operand1); | ||||
|         const Id op2 = Visit(expr.operand2); | ||||
|         return decomp.Emit(decomp.OpLogicalAnd(type_def, op1, op2)); | ||||
|     } | ||||
| 
 | ||||
|     Id operator()(VideoCommon::Shader::ExprOr& expr) { | ||||
|         const Id type_def = decomp.GetTypeDefinition(Type::Bool); | ||||
|         const Id op1 = Visit(expr.operand1); | ||||
|         const Id op2 = Visit(expr.operand2); | ||||
|         return decomp.Emit(decomp.OpLogicalOr(type_def, op1, op2)); | ||||
|     } | ||||
| 
 | ||||
|     Id operator()(VideoCommon::Shader::ExprNot& expr) { | ||||
|         const Id type_def = decomp.GetTypeDefinition(Type::Bool); | ||||
|         const Id op1 = Visit(expr.operand1); | ||||
|         return decomp.Emit(decomp.OpLogicalNot(type_def, op1)); | ||||
|     } | ||||
| 
 | ||||
|     Id operator()(VideoCommon::Shader::ExprPredicate& expr) { | ||||
|         const auto pred = static_cast<Tegra::Shader::Pred>(expr.predicate); | ||||
|         return decomp.Emit(decomp.OpLoad(decomp.t_bool, decomp.predicates.at(pred))); | ||||
|     } | ||||
| 
 | ||||
|     Id operator()(VideoCommon::Shader::ExprCondCode& expr) { | ||||
|         const Node cc = decomp.ir.GetConditionCode(expr.cc); | ||||
|         Id target; | ||||
| 
 | ||||
|         if (const auto pred = std::get_if<PredicateNode>(&*cc)) { | ||||
|             const auto index = pred->GetIndex(); | ||||
|             switch (index) { | ||||
|             case Tegra::Shader::Pred::NeverExecute: | ||||
|                 target = decomp.v_false; | ||||
|             case Tegra::Shader::Pred::UnusedIndex: | ||||
|                 target = decomp.v_true; | ||||
|             default: | ||||
|                 target = decomp.predicates.at(index); | ||||
|             } | ||||
|         } else if (const auto flag = std::get_if<InternalFlagNode>(&*cc)) { | ||||
|             target = decomp.internal_flags.at(static_cast<u32>(flag->GetFlag())); | ||||
|         } | ||||
|         return decomp.Emit(decomp.OpLoad(decomp.t_bool, target)); | ||||
|     } | ||||
| 
 | ||||
|     Id operator()(VideoCommon::Shader::ExprVar& expr) { | ||||
|         return decomp.Emit(decomp.OpLoad(decomp.t_bool, decomp.flow_variables.at(expr.var_index))); | ||||
|     } | ||||
| 
 | ||||
|     Id operator()(VideoCommon::Shader::ExprBoolean& expr) { | ||||
|         return expr.value ? decomp.v_true : decomp.v_false; | ||||
|     } | ||||
| 
 | ||||
|     Id Visit(VideoCommon::Shader::Expr& node) { | ||||
|         return std::visit(*this, *node); | ||||
|     } | ||||
| 
 | ||||
| private: | ||||
|     SPIRVDecompiler& decomp; | ||||
| }; | ||||
| 
 | ||||
| class ASTDecompiler { | ||||
| public: | ||||
|     explicit ASTDecompiler(SPIRVDecompiler& decomp) : decomp{decomp} {} | ||||
| 
 | ||||
|     void operator()(VideoCommon::Shader::ASTProgram& ast) { | ||||
|         ASTNode current = ast.nodes.GetFirst(); | ||||
|         while (current) { | ||||
|             Visit(current); | ||||
|             current = current->GetNext(); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     void operator()(VideoCommon::Shader::ASTIfThen& ast) { | ||||
|         ExprDecompiler expr_parser{decomp}; | ||||
|         const Id condition = expr_parser.Visit(ast.condition); | ||||
|         const Id then_label = decomp.OpLabel(); | ||||
|         const Id endif_label = decomp.OpLabel(); | ||||
|         decomp.Emit(decomp.OpSelectionMerge(endif_label, spv::SelectionControlMask::MaskNone)); | ||||
|         decomp.Emit(decomp.OpBranchConditional(condition, then_label, endif_label)); | ||||
|         decomp.Emit(then_label); | ||||
|         ASTNode current = ast.nodes.GetFirst(); | ||||
|         while (current) { | ||||
|             Visit(current); | ||||
|             current = current->GetNext(); | ||||
|         } | ||||
|         decomp.Emit(decomp.OpBranch(endif_label)); | ||||
|         decomp.Emit(endif_label); | ||||
|     } | ||||
| 
 | ||||
|     void operator()(VideoCommon::Shader::ASTIfElse& ast) { | ||||
|         UNREACHABLE(); | ||||
|     } | ||||
| 
 | ||||
|     void operator()(VideoCommon::Shader::ASTBlockEncoded& ast) { | ||||
|         UNREACHABLE(); | ||||
|     } | ||||
| 
 | ||||
|     void operator()(VideoCommon::Shader::ASTBlockDecoded& ast) { | ||||
|         decomp.VisitBasicBlock(ast.nodes); | ||||
|     } | ||||
| 
 | ||||
|     void operator()(VideoCommon::Shader::ASTVarSet& ast) { | ||||
|         ExprDecompiler expr_parser{decomp}; | ||||
|         const Id condition = expr_parser.Visit(ast.condition); | ||||
|         decomp.Emit(decomp.OpStore(decomp.flow_variables.at(ast.index), condition)); | ||||
|     } | ||||
| 
 | ||||
|     void operator()(VideoCommon::Shader::ASTLabel& ast) { | ||||
|         // Do nothing
 | ||||
|     } | ||||
| 
 | ||||
|     void operator()(VideoCommon::Shader::ASTGoto& ast) { | ||||
|         UNREACHABLE(); | ||||
|     } | ||||
| 
 | ||||
|     void operator()(VideoCommon::Shader::ASTDoWhile& ast) { | ||||
|         const Id loop_label = decomp.OpLabel(); | ||||
|         const Id endloop_label = decomp.OpLabel(); | ||||
|         const Id loop_start_block = decomp.OpLabel(); | ||||
|         const Id loop_end_block = decomp.OpLabel(); | ||||
|         current_loop_exit = endloop_label; | ||||
|         decomp.Emit(decomp.OpBranch(loop_label)); | ||||
|         decomp.Emit(loop_label); | ||||
|         decomp.Emit( | ||||
|             decomp.OpLoopMerge(endloop_label, loop_end_block, spv::LoopControlMask::MaskNone)); | ||||
|         decomp.Emit(decomp.OpBranch(loop_start_block)); | ||||
|         decomp.Emit(loop_start_block); | ||||
|         ASTNode current = ast.nodes.GetFirst(); | ||||
|         while (current) { | ||||
|             Visit(current); | ||||
|             current = current->GetNext(); | ||||
|         } | ||||
|         ExprDecompiler expr_parser{decomp}; | ||||
|         const Id condition = expr_parser.Visit(ast.condition); | ||||
|         decomp.Emit(decomp.OpBranchConditional(condition, loop_label, endloop_label)); | ||||
|         decomp.Emit(endloop_label); | ||||
|     } | ||||
| 
 | ||||
|     void operator()(VideoCommon::Shader::ASTReturn& ast) { | ||||
|         if (!VideoCommon::Shader::ExprIsTrue(ast.condition)) { | ||||
|             ExprDecompiler expr_parser{decomp}; | ||||
|             const Id condition = expr_parser.Visit(ast.condition); | ||||
|             const Id then_label = decomp.OpLabel(); | ||||
|             const Id endif_label = decomp.OpLabel(); | ||||
|             decomp.Emit(decomp.OpSelectionMerge(endif_label, spv::SelectionControlMask::MaskNone)); | ||||
|             decomp.Emit(decomp.OpBranchConditional(condition, then_label, endif_label)); | ||||
|             decomp.Emit(then_label); | ||||
|             if (ast.kills) { | ||||
|                 decomp.Emit(decomp.OpKill()); | ||||
|             } else { | ||||
|                 decomp.PreExit(); | ||||
|                 decomp.Emit(decomp.OpReturn()); | ||||
|             } | ||||
|             decomp.Emit(endif_label); | ||||
|         } else { | ||||
|             const Id next_block = decomp.OpLabel(); | ||||
|             decomp.Emit(decomp.OpBranch(next_block)); | ||||
|             decomp.Emit(next_block); | ||||
|             if (ast.kills) { | ||||
|                 decomp.Emit(decomp.OpKill()); | ||||
|             } else { | ||||
|                 decomp.PreExit(); | ||||
|                 decomp.Emit(decomp.OpReturn()); | ||||
|             } | ||||
|             decomp.Emit(decomp.OpLabel()); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     void operator()(VideoCommon::Shader::ASTBreak& ast) { | ||||
|         if (!VideoCommon::Shader::ExprIsTrue(ast.condition)) { | ||||
|             ExprDecompiler expr_parser{decomp}; | ||||
|             const Id condition = expr_parser.Visit(ast.condition); | ||||
|             const Id then_label = decomp.OpLabel(); | ||||
|             const Id endif_label = decomp.OpLabel(); | ||||
|             decomp.Emit(decomp.OpSelectionMerge(endif_label, spv::SelectionControlMask::MaskNone)); | ||||
|             decomp.Emit(decomp.OpBranchConditional(condition, then_label, endif_label)); | ||||
|             decomp.Emit(then_label); | ||||
|             decomp.Emit(decomp.OpBranch(current_loop_exit)); | ||||
|             decomp.Emit(endif_label); | ||||
|         } else { | ||||
|             const Id next_block = decomp.OpLabel(); | ||||
|             decomp.Emit(decomp.OpBranch(next_block)); | ||||
|             decomp.Emit(next_block); | ||||
|             decomp.Emit(decomp.OpBranch(current_loop_exit)); | ||||
|             decomp.Emit(decomp.OpLabel()); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     void Visit(VideoCommon::Shader::ASTNode& node) { | ||||
|         std::visit(*this, *node->GetInnerData()); | ||||
|     } | ||||
| 
 | ||||
| private: | ||||
|     SPIRVDecompiler& decomp; | ||||
|     Id current_loop_exit{}; | ||||
| }; | ||||
| 
 | ||||
| void SPIRVDecompiler::DecompileAST() { | ||||
|     const u32 num_flow_variables = ir.GetASTNumVariables(); | ||||
|     for (u32 i = 0; i < num_flow_variables; i++) { | ||||
|         const Id id = OpVariable(t_prv_bool, spv::StorageClass::Private, v_false); | ||||
|         Name(id, fmt::format("flow_var_{}", i)); | ||||
|         flow_variables.emplace(i, AddGlobalVariable(id)); | ||||
|     } | ||||
|     ASTDecompiler decompiler{*this}; | ||||
|     VideoCommon::Shader::ASTNode program = ir.GetASTProgram(); | ||||
|     decompiler.Visit(program); | ||||
|     const Id next_block = OpLabel(); | ||||
|     Emit(OpBranch(next_block)); | ||||
|     Emit(next_block); | ||||
| } | ||||
| 
 | ||||
| DecompilerResult Decompile(const VKDevice& device, const VideoCommon::Shader::ShaderIR& ir, | ||||
|                            Maxwell::ShaderStage stage) { | ||||
|     auto decompiler = std::make_unique<SPIRVDecompiler>(device, ir, stage); | ||||
|  | ||||
							
								
								
									
										766
									
								
								src/video_core/shader/ast.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										766
									
								
								src/video_core/shader/ast.cpp
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,766 @@ | ||||
| // Copyright 2019 yuzu Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include <string> | ||||
| 
 | ||||
| #include "common/assert.h" | ||||
| #include "common/common_types.h" | ||||
| #include "video_core/shader/ast.h" | ||||
| #include "video_core/shader/expr.h" | ||||
| 
 | ||||
| namespace VideoCommon::Shader { | ||||
| 
 | ||||
| ASTZipper::ASTZipper() = default; | ||||
| 
 | ||||
| void ASTZipper::Init(const ASTNode new_first, const ASTNode parent) { | ||||
|     ASSERT(new_first->manager == nullptr); | ||||
|     first = new_first; | ||||
|     last = new_first; | ||||
|     ASTNode current = first; | ||||
|     while (current) { | ||||
|         current->manager = this; | ||||
|         current->parent = parent; | ||||
|         last = current; | ||||
|         current = current->next; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void ASTZipper::PushBack(const ASTNode new_node) { | ||||
|     ASSERT(new_node->manager == nullptr); | ||||
|     new_node->previous = last; | ||||
|     if (last) { | ||||
|         last->next = new_node; | ||||
|     } | ||||
|     new_node->next.reset(); | ||||
|     last = new_node; | ||||
|     if (!first) { | ||||
|         first = new_node; | ||||
|     } | ||||
|     new_node->manager = this; | ||||
| } | ||||
| 
 | ||||
| void ASTZipper::PushFront(const ASTNode new_node) { | ||||
|     ASSERT(new_node->manager == nullptr); | ||||
|     new_node->previous.reset(); | ||||
|     new_node->next = first; | ||||
|     if (first) { | ||||
|         first->previous = new_node; | ||||
|     } | ||||
|     if (last == first) { | ||||
|         last = new_node; | ||||
|     } | ||||
|     first = new_node; | ||||
|     new_node->manager = this; | ||||
| } | ||||
| 
 | ||||
| void ASTZipper::InsertAfter(const ASTNode new_node, const ASTNode at_node) { | ||||
|     ASSERT(new_node->manager == nullptr); | ||||
|     if (!at_node) { | ||||
|         PushFront(new_node); | ||||
|         return; | ||||
|     } | ||||
|     const ASTNode next = at_node->next; | ||||
|     if (next) { | ||||
|         next->previous = new_node; | ||||
|     } | ||||
|     new_node->previous = at_node; | ||||
|     if (at_node == last) { | ||||
|         last = new_node; | ||||
|     } | ||||
|     new_node->next = next; | ||||
|     at_node->next = new_node; | ||||
|     new_node->manager = this; | ||||
| } | ||||
| 
 | ||||
| void ASTZipper::InsertBefore(const ASTNode new_node, const ASTNode at_node) { | ||||
|     ASSERT(new_node->manager == nullptr); | ||||
|     if (!at_node) { | ||||
|         PushBack(new_node); | ||||
|         return; | ||||
|     } | ||||
|     const ASTNode previous = at_node->previous; | ||||
|     if (previous) { | ||||
|         previous->next = new_node; | ||||
|     } | ||||
|     new_node->next = at_node; | ||||
|     if (at_node == first) { | ||||
|         first = new_node; | ||||
|     } | ||||
|     new_node->previous = previous; | ||||
|     at_node->previous = new_node; | ||||
|     new_node->manager = this; | ||||
| } | ||||
| 
 | ||||
| void ASTZipper::DetachTail(const ASTNode node) { | ||||
|     ASSERT(node->manager == this); | ||||
|     if (node == first) { | ||||
|         first.reset(); | ||||
|         last.reset(); | ||||
|         return; | ||||
|     } | ||||
| 
 | ||||
|     last = node->previous; | ||||
|     last->next.reset(); | ||||
|     node->previous.reset(); | ||||
|     ASTNode current = node; | ||||
|     while (current) { | ||||
|         current->manager = nullptr; | ||||
|         current->parent.reset(); | ||||
|         current = current->next; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void ASTZipper::DetachSegment(const ASTNode start, const ASTNode end) { | ||||
|     ASSERT(start->manager == this && end->manager == this); | ||||
|     if (start == end) { | ||||
|         DetachSingle(start); | ||||
|         return; | ||||
|     } | ||||
|     const ASTNode prev = start->previous; | ||||
|     const ASTNode post = end->next; | ||||
|     if (!prev) { | ||||
|         first = post; | ||||
|     } else { | ||||
|         prev->next = post; | ||||
|     } | ||||
|     if (!post) { | ||||
|         last = prev; | ||||
|     } else { | ||||
|         post->previous = prev; | ||||
|     } | ||||
|     start->previous.reset(); | ||||
|     end->next.reset(); | ||||
|     ASTNode current = start; | ||||
|     bool found = false; | ||||
|     while (current) { | ||||
|         current->manager = nullptr; | ||||
|         current->parent.reset(); | ||||
|         found |= current == end; | ||||
|         current = current->next; | ||||
|     } | ||||
|     ASSERT(found); | ||||
| } | ||||
| 
 | ||||
| void ASTZipper::DetachSingle(const ASTNode node) { | ||||
|     ASSERT(node->manager == this); | ||||
|     const ASTNode prev = node->previous; | ||||
|     const ASTNode post = node->next; | ||||
|     node->previous.reset(); | ||||
|     node->next.reset(); | ||||
|     if (!prev) { | ||||
|         first = post; | ||||
|     } else { | ||||
|         prev->next = post; | ||||
|     } | ||||
|     if (!post) { | ||||
|         last = prev; | ||||
|     } else { | ||||
|         post->previous = prev; | ||||
|     } | ||||
| 
 | ||||
|     node->manager = nullptr; | ||||
|     node->parent.reset(); | ||||
| } | ||||
| 
 | ||||
| void ASTZipper::Remove(const ASTNode node) { | ||||
|     ASSERT(node->manager == this); | ||||
|     const ASTNode next = node->next; | ||||
|     const ASTNode previous = node->previous; | ||||
|     if (previous) { | ||||
|         previous->next = next; | ||||
|     } | ||||
|     if (next) { | ||||
|         next->previous = previous; | ||||
|     } | ||||
|     node->parent.reset(); | ||||
|     node->manager = nullptr; | ||||
|     if (node == last) { | ||||
|         last = previous; | ||||
|     } | ||||
|     if (node == first) { | ||||
|         first = next; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| class ExprPrinter final { | ||||
| public: | ||||
|     ExprPrinter() = default; | ||||
| 
 | ||||
|     void operator()(ExprAnd const& expr) { | ||||
|         inner += "( "; | ||||
|         std::visit(*this, *expr.operand1); | ||||
|         inner += " && "; | ||||
|         std::visit(*this, *expr.operand2); | ||||
|         inner += ')'; | ||||
|     } | ||||
| 
 | ||||
|     void operator()(ExprOr const& expr) { | ||||
|         inner += "( "; | ||||
|         std::visit(*this, *expr.operand1); | ||||
|         inner += " || "; | ||||
|         std::visit(*this, *expr.operand2); | ||||
|         inner += ')'; | ||||
|     } | ||||
| 
 | ||||
|     void operator()(ExprNot const& expr) { | ||||
|         inner += "!"; | ||||
|         std::visit(*this, *expr.operand1); | ||||
|     } | ||||
| 
 | ||||
|     void operator()(ExprPredicate const& expr) { | ||||
|         inner += "P" + std::to_string(expr.predicate); | ||||
|     } | ||||
| 
 | ||||
|     void operator()(ExprCondCode const& expr) { | ||||
|         u32 cc = static_cast<u32>(expr.cc); | ||||
|         inner += "CC" + std::to_string(cc); | ||||
|     } | ||||
| 
 | ||||
|     void operator()(ExprVar const& expr) { | ||||
|         inner += "V" + std::to_string(expr.var_index); | ||||
|     } | ||||
| 
 | ||||
|     void operator()(ExprBoolean const& expr) { | ||||
|         inner += expr.value ? "true" : "false"; | ||||
|     } | ||||
| 
 | ||||
|     std::string& GetResult() { | ||||
|         return inner; | ||||
|     } | ||||
| 
 | ||||
|     std::string inner{}; | ||||
| }; | ||||
| 
 | ||||
| class ASTPrinter { | ||||
| public: | ||||
|     ASTPrinter() = default; | ||||
| 
 | ||||
|     void operator()(ASTProgram& ast) { | ||||
|         scope++; | ||||
|         inner += "program {\n"; | ||||
|         ASTNode current = ast.nodes.GetFirst(); | ||||
|         while (current) { | ||||
|             Visit(current); | ||||
|             current = current->GetNext(); | ||||
|         } | ||||
|         inner += "}\n"; | ||||
|         scope--; | ||||
|     } | ||||
| 
 | ||||
|     void operator()(ASTIfThen& ast) { | ||||
|         ExprPrinter expr_parser{}; | ||||
|         std::visit(expr_parser, *ast.condition); | ||||
|         inner += Ident() + "if (" + expr_parser.GetResult() + ") {\n"; | ||||
|         scope++; | ||||
|         ASTNode current = ast.nodes.GetFirst(); | ||||
|         while (current) { | ||||
|             Visit(current); | ||||
|             current = current->GetNext(); | ||||
|         } | ||||
|         scope--; | ||||
|         inner += Ident() + "}\n"; | ||||
|     } | ||||
| 
 | ||||
|     void operator()(ASTIfElse& ast) { | ||||
|         inner += Ident() + "else {\n"; | ||||
|         scope++; | ||||
|         ASTNode current = ast.nodes.GetFirst(); | ||||
|         while (current) { | ||||
|             Visit(current); | ||||
|             current = current->GetNext(); | ||||
|         } | ||||
|         scope--; | ||||
|         inner += Ident() + "}\n"; | ||||
|     } | ||||
| 
 | ||||
|     void operator()(ASTBlockEncoded& ast) { | ||||
|         inner += Ident() + "Block(" + std::to_string(ast.start) + ", " + std::to_string(ast.end) + | ||||
|                  ");\n"; | ||||
|     } | ||||
| 
 | ||||
|     void operator()(ASTBlockDecoded& ast) { | ||||
|         inner += Ident() + "Block;\n"; | ||||
|     } | ||||
| 
 | ||||
|     void operator()(ASTVarSet& ast) { | ||||
|         ExprPrinter expr_parser{}; | ||||
|         std::visit(expr_parser, *ast.condition); | ||||
|         inner += | ||||
|             Ident() + "V" + std::to_string(ast.index) + " := " + expr_parser.GetResult() + ";\n"; | ||||
|     } | ||||
| 
 | ||||
|     void operator()(ASTLabel& ast) { | ||||
|         inner += "Label_" + std::to_string(ast.index) + ":\n"; | ||||
|     } | ||||
| 
 | ||||
|     void operator()(ASTGoto& ast) { | ||||
|         ExprPrinter expr_parser{}; | ||||
|         std::visit(expr_parser, *ast.condition); | ||||
|         inner += Ident() + "(" + expr_parser.GetResult() + ") -> goto Label_" + | ||||
|                  std::to_string(ast.label) + ";\n"; | ||||
|     } | ||||
| 
 | ||||
|     void operator()(ASTDoWhile& ast) { | ||||
|         ExprPrinter expr_parser{}; | ||||
|         std::visit(expr_parser, *ast.condition); | ||||
|         inner += Ident() + "do {\n"; | ||||
|         scope++; | ||||
|         ASTNode current = ast.nodes.GetFirst(); | ||||
|         while (current) { | ||||
|             Visit(current); | ||||
|             current = current->GetNext(); | ||||
|         } | ||||
|         scope--; | ||||
|         inner += Ident() + "} while (" + expr_parser.GetResult() + ");\n"; | ||||
|     } | ||||
| 
 | ||||
|     void operator()(ASTReturn& ast) { | ||||
|         ExprPrinter expr_parser{}; | ||||
|         std::visit(expr_parser, *ast.condition); | ||||
|         inner += Ident() + "(" + expr_parser.GetResult() + ") -> " + | ||||
|                  (ast.kills ? "discard" : "exit") + ";\n"; | ||||
|     } | ||||
| 
 | ||||
|     void operator()(ASTBreak& ast) { | ||||
|         ExprPrinter expr_parser{}; | ||||
|         std::visit(expr_parser, *ast.condition); | ||||
|         inner += Ident() + "(" + expr_parser.GetResult() + ") -> break;\n"; | ||||
|     } | ||||
| 
 | ||||
|     std::string& Ident() { | ||||
|         if (memo_scope == scope) { | ||||
|             return tabs_memo; | ||||
|         } | ||||
|         tabs_memo = tabs.substr(0, scope * 2); | ||||
|         memo_scope = scope; | ||||
|         return tabs_memo; | ||||
|     } | ||||
| 
 | ||||
|     void Visit(ASTNode& node) { | ||||
|         std::visit(*this, *node->GetInnerData()); | ||||
|     } | ||||
| 
 | ||||
|     std::string& GetResult() { | ||||
|         return inner; | ||||
|     } | ||||
| 
 | ||||
| private: | ||||
|     std::string inner{}; | ||||
|     u32 scope{}; | ||||
| 
 | ||||
|     std::string tabs_memo{}; | ||||
|     u32 memo_scope{}; | ||||
| 
 | ||||
|     static std::string tabs; | ||||
| }; | ||||
| 
 | ||||
| std::string ASTPrinter::tabs = "                                    "; | ||||
| 
 | ||||
| std::string ASTManager::Print() { | ||||
|     ASTPrinter printer{}; | ||||
|     printer.Visit(main_node); | ||||
|     return printer.GetResult(); | ||||
| } | ||||
| 
 | ||||
| ASTManager::ASTManager(bool full_decompile, bool disable_else_derivation) | ||||
|     : full_decompile{full_decompile}, disable_else_derivation{disable_else_derivation} {}; | ||||
| 
 | ||||
| ASTManager::~ASTManager() { | ||||
|     Clear(); | ||||
| } | ||||
| 
 | ||||
| void ASTManager::Init() { | ||||
|     main_node = ASTBase::Make<ASTProgram>(ASTNode{}); | ||||
|     program = std::get_if<ASTProgram>(main_node->GetInnerData()); | ||||
|     false_condition = MakeExpr<ExprBoolean>(false); | ||||
| } | ||||
| 
 | ||||
| ASTManager::ASTManager(ASTManager&& other) noexcept | ||||
|     : labels_map(std::move(other.labels_map)), labels_count{other.labels_count}, | ||||
|       gotos(std::move(other.gotos)), labels(std::move(other.labels)), variables{other.variables}, | ||||
|       program{other.program}, main_node{other.main_node}, false_condition{other.false_condition}, | ||||
|       disable_else_derivation{other.disable_else_derivation} { | ||||
|     other.main_node.reset(); | ||||
| } | ||||
| 
 | ||||
| ASTManager& ASTManager::operator=(ASTManager&& other) noexcept { | ||||
|     full_decompile = other.full_decompile; | ||||
|     labels_map = std::move(other.labels_map); | ||||
|     labels_count = other.labels_count; | ||||
|     gotos = std::move(other.gotos); | ||||
|     labels = std::move(other.labels); | ||||
|     variables = other.variables; | ||||
|     program = other.program; | ||||
|     main_node = other.main_node; | ||||
|     false_condition = other.false_condition; | ||||
|     disable_else_derivation = other.disable_else_derivation; | ||||
| 
 | ||||
|     other.main_node.reset(); | ||||
|     return *this; | ||||
| } | ||||
| 
 | ||||
| void ASTManager::DeclareLabel(u32 address) { | ||||
|     const auto pair = labels_map.emplace(address, labels_count); | ||||
|     if (pair.second) { | ||||
|         labels_count++; | ||||
|         labels.resize(labels_count); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void ASTManager::InsertLabel(u32 address) { | ||||
|     const u32 index = labels_map[address]; | ||||
|     const ASTNode label = ASTBase::Make<ASTLabel>(main_node, index); | ||||
|     labels[index] = label; | ||||
|     program->nodes.PushBack(label); | ||||
| } | ||||
| 
 | ||||
| void ASTManager::InsertGoto(Expr condition, u32 address) { | ||||
|     const u32 index = labels_map[address]; | ||||
|     const ASTNode goto_node = ASTBase::Make<ASTGoto>(main_node, condition, index); | ||||
|     gotos.push_back(goto_node); | ||||
|     program->nodes.PushBack(goto_node); | ||||
| } | ||||
| 
 | ||||
| void ASTManager::InsertBlock(u32 start_address, u32 end_address) { | ||||
|     const ASTNode block = ASTBase::Make<ASTBlockEncoded>(main_node, start_address, end_address); | ||||
|     program->nodes.PushBack(block); | ||||
| } | ||||
| 
 | ||||
| void ASTManager::InsertReturn(Expr condition, bool kills) { | ||||
|     const ASTNode node = ASTBase::Make<ASTReturn>(main_node, condition, kills); | ||||
|     program->nodes.PushBack(node); | ||||
| } | ||||
| 
 | ||||
| // The decompile algorithm is based on
 | ||||
| // "Taming control flow: A structured approach to eliminating goto statements"
 | ||||
| // by AM Erosa, LJ Hendren 1994. In general, the idea is to get gotos to be
 | ||||
| // on the same structured level as the label which they jump to. This is done,
 | ||||
| // through outward/inward movements and lifting. Once they are at the same
 | ||||
| // level, you can enclose them in an "if" structure or a "do-while" structure.
 | ||||
| void ASTManager::Decompile() { | ||||
|     auto it = gotos.begin(); | ||||
|     while (it != gotos.end()) { | ||||
|         const ASTNode goto_node = *it; | ||||
|         const auto label_index = goto_node->GetGotoLabel(); | ||||
|         if (!label_index) { | ||||
|             return; | ||||
|         } | ||||
|         const ASTNode label = labels[*label_index]; | ||||
|         if (!full_decompile) { | ||||
|             // We only decompile backward jumps
 | ||||
|             if (!IsBackwardsJump(goto_node, label)) { | ||||
|                 it++; | ||||
|                 continue; | ||||
|             } | ||||
|         } | ||||
|         if (IndirectlyRelated(goto_node, label)) { | ||||
|             while (!DirectlyRelated(goto_node, label)) { | ||||
|                 MoveOutward(goto_node); | ||||
|             } | ||||
|         } | ||||
|         if (DirectlyRelated(goto_node, label)) { | ||||
|             u32 goto_level = goto_node->GetLevel(); | ||||
|             const u32 label_level = label->GetLevel(); | ||||
|             while (label_level < goto_level) { | ||||
|                 MoveOutward(goto_node); | ||||
|                 goto_level--; | ||||
|             } | ||||
|             // TODO(Blinkhawk): Implement Lifting and Inward Movements
 | ||||
|         } | ||||
|         if (label->GetParent() == goto_node->GetParent()) { | ||||
|             bool is_loop = false; | ||||
|             ASTNode current = goto_node->GetPrevious(); | ||||
|             while (current) { | ||||
|                 if (current == label) { | ||||
|                     is_loop = true; | ||||
|                     break; | ||||
|                 } | ||||
|                 current = current->GetPrevious(); | ||||
|             } | ||||
| 
 | ||||
|             if (is_loop) { | ||||
|                 EncloseDoWhile(goto_node, label); | ||||
|             } else { | ||||
|                 EncloseIfThen(goto_node, label); | ||||
|             } | ||||
|             it = gotos.erase(it); | ||||
|             continue; | ||||
|         } | ||||
|         it++; | ||||
|     } | ||||
|     if (full_decompile) { | ||||
|         for (const ASTNode& label : labels) { | ||||
|             auto& manager = label->GetManager(); | ||||
|             manager.Remove(label); | ||||
|         } | ||||
|         labels.clear(); | ||||
|     } else { | ||||
|         auto it = labels.begin(); | ||||
|         while (it != labels.end()) { | ||||
|             bool can_remove = true; | ||||
|             ASTNode label = *it; | ||||
|             for (const ASTNode& goto_node : gotos) { | ||||
|                 const auto label_index = goto_node->GetGotoLabel(); | ||||
|                 if (!label_index) { | ||||
|                     return; | ||||
|                 } | ||||
|                 ASTNode& glabel = labels[*label_index]; | ||||
|                 if (glabel == label) { | ||||
|                     can_remove = false; | ||||
|                     break; | ||||
|                 } | ||||
|             } | ||||
|             if (can_remove) { | ||||
|                 label->MarkLabelUnused(); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| bool ASTManager::IsBackwardsJump(ASTNode goto_node, ASTNode label_node) const { | ||||
|     u32 goto_level = goto_node->GetLevel(); | ||||
|     u32 label_level = label_node->GetLevel(); | ||||
|     while (goto_level > label_level) { | ||||
|         goto_level--; | ||||
|         goto_node = goto_node->GetParent(); | ||||
|     } | ||||
|     while (label_level > goto_level) { | ||||
|         label_level--; | ||||
|         label_node = label_node->GetParent(); | ||||
|     } | ||||
|     while (goto_node->GetParent() != label_node->GetParent()) { | ||||
|         goto_node = goto_node->GetParent(); | ||||
|         label_node = label_node->GetParent(); | ||||
|     } | ||||
|     ASTNode current = goto_node->GetPrevious(); | ||||
|     while (current) { | ||||
|         if (current == label_node) { | ||||
|             return true; | ||||
|         } | ||||
|         current = current->GetPrevious(); | ||||
|     } | ||||
|     return false; | ||||
| } | ||||
| 
 | ||||
| bool ASTManager::IndirectlyRelated(ASTNode first, ASTNode second) { | ||||
|     return !(first->GetParent() == second->GetParent() || DirectlyRelated(first, second)); | ||||
| } | ||||
| 
 | ||||
| bool ASTManager::DirectlyRelated(ASTNode first, ASTNode second) { | ||||
|     if (first->GetParent() == second->GetParent()) { | ||||
|         return false; | ||||
|     } | ||||
|     const u32 first_level = first->GetLevel(); | ||||
|     const u32 second_level = second->GetLevel(); | ||||
|     u32 min_level; | ||||
|     u32 max_level; | ||||
|     ASTNode max; | ||||
|     ASTNode min; | ||||
|     if (first_level > second_level) { | ||||
|         min_level = second_level; | ||||
|         min = second; | ||||
|         max_level = first_level; | ||||
|         max = first; | ||||
|     } else { | ||||
|         min_level = first_level; | ||||
|         min = first; | ||||
|         max_level = second_level; | ||||
|         max = second; | ||||
|     } | ||||
| 
 | ||||
|     while (max_level > min_level) { | ||||
|         max_level--; | ||||
|         max = max->GetParent(); | ||||
|     } | ||||
| 
 | ||||
|     return min->GetParent() == max->GetParent(); | ||||
| } | ||||
| 
 | ||||
| void ASTManager::ShowCurrentState(std::string state) { | ||||
|     LOG_CRITICAL(HW_GPU, "\nState {}:\n\n{}\n", state, Print()); | ||||
|     SanityCheck(); | ||||
| } | ||||
| 
 | ||||
| void ASTManager::SanityCheck() { | ||||
|     for (auto& label : labels) { | ||||
|         if (!label->GetParent()) { | ||||
|             LOG_CRITICAL(HW_GPU, "Sanity Check Failed"); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void ASTManager::EncloseDoWhile(ASTNode goto_node, ASTNode label) { | ||||
|     ASTZipper& zipper = goto_node->GetManager(); | ||||
|     const ASTNode loop_start = label->GetNext(); | ||||
|     if (loop_start == goto_node) { | ||||
|         zipper.Remove(goto_node); | ||||
|         return; | ||||
|     } | ||||
|     const ASTNode parent = label->GetParent(); | ||||
|     const Expr condition = goto_node->GetGotoCondition(); | ||||
|     zipper.DetachSegment(loop_start, goto_node); | ||||
|     const ASTNode do_while_node = ASTBase::Make<ASTDoWhile>(parent, condition); | ||||
|     ASTZipper* sub_zipper = do_while_node->GetSubNodes(); | ||||
|     sub_zipper->Init(loop_start, do_while_node); | ||||
|     zipper.InsertAfter(do_while_node, label); | ||||
|     sub_zipper->Remove(goto_node); | ||||
| } | ||||
| 
 | ||||
| void ASTManager::EncloseIfThen(ASTNode goto_node, ASTNode label) { | ||||
|     ASTZipper& zipper = goto_node->GetManager(); | ||||
|     const ASTNode if_end = label->GetPrevious(); | ||||
|     if (if_end == goto_node) { | ||||
|         zipper.Remove(goto_node); | ||||
|         return; | ||||
|     } | ||||
|     const ASTNode prev = goto_node->GetPrevious(); | ||||
|     const Expr condition = goto_node->GetGotoCondition(); | ||||
|     bool do_else = false; | ||||
|     if (!disable_else_derivation && prev->IsIfThen()) { | ||||
|         const Expr if_condition = prev->GetIfCondition(); | ||||
|         do_else = ExprAreEqual(if_condition, condition); | ||||
|     } | ||||
|     const ASTNode parent = label->GetParent(); | ||||
|     zipper.DetachSegment(goto_node, if_end); | ||||
|     ASTNode if_node; | ||||
|     if (do_else) { | ||||
|         if_node = ASTBase::Make<ASTIfElse>(parent); | ||||
|     } else { | ||||
|         Expr neg_condition = MakeExprNot(condition); | ||||
|         if_node = ASTBase::Make<ASTIfThen>(parent, neg_condition); | ||||
|     } | ||||
|     ASTZipper* sub_zipper = if_node->GetSubNodes(); | ||||
|     sub_zipper->Init(goto_node, if_node); | ||||
|     zipper.InsertAfter(if_node, prev); | ||||
|     sub_zipper->Remove(goto_node); | ||||
| } | ||||
| 
 | ||||
| void ASTManager::MoveOutward(ASTNode goto_node) { | ||||
|     ASTZipper& zipper = goto_node->GetManager(); | ||||
|     const ASTNode parent = goto_node->GetParent(); | ||||
|     ASTZipper& zipper2 = parent->GetManager(); | ||||
|     const ASTNode grandpa = parent->GetParent(); | ||||
|     const bool is_loop = parent->IsLoop(); | ||||
|     const bool is_else = parent->IsIfElse(); | ||||
|     const bool is_if = parent->IsIfThen(); | ||||
| 
 | ||||
|     const ASTNode prev = goto_node->GetPrevious(); | ||||
|     const ASTNode post = goto_node->GetNext(); | ||||
| 
 | ||||
|     const Expr condition = goto_node->GetGotoCondition(); | ||||
|     zipper.DetachSingle(goto_node); | ||||
|     if (is_loop) { | ||||
|         const u32 var_index = NewVariable(); | ||||
|         const Expr var_condition = MakeExpr<ExprVar>(var_index); | ||||
|         const ASTNode var_node = ASTBase::Make<ASTVarSet>(parent, var_index, condition); | ||||
|         const ASTNode var_node_init = ASTBase::Make<ASTVarSet>(parent, var_index, false_condition); | ||||
|         zipper2.InsertBefore(var_node_init, parent); | ||||
|         zipper.InsertAfter(var_node, prev); | ||||
|         goto_node->SetGotoCondition(var_condition); | ||||
|         const ASTNode break_node = ASTBase::Make<ASTBreak>(parent, var_condition); | ||||
|         zipper.InsertAfter(break_node, var_node); | ||||
|     } else if (is_if || is_else) { | ||||
|         const u32 var_index = NewVariable(); | ||||
|         const Expr var_condition = MakeExpr<ExprVar>(var_index); | ||||
|         const ASTNode var_node = ASTBase::Make<ASTVarSet>(parent, var_index, condition); | ||||
|         const ASTNode var_node_init = ASTBase::Make<ASTVarSet>(parent, var_index, false_condition); | ||||
|         if (is_if) { | ||||
|             zipper2.InsertBefore(var_node_init, parent); | ||||
|         } else { | ||||
|             zipper2.InsertBefore(var_node_init, parent->GetPrevious()); | ||||
|         } | ||||
|         zipper.InsertAfter(var_node, prev); | ||||
|         goto_node->SetGotoCondition(var_condition); | ||||
|         if (post) { | ||||
|             zipper.DetachTail(post); | ||||
|             const ASTNode if_node = ASTBase::Make<ASTIfThen>(parent, MakeExprNot(var_condition)); | ||||
|             ASTZipper* sub_zipper = if_node->GetSubNodes(); | ||||
|             sub_zipper->Init(post, if_node); | ||||
|             zipper.InsertAfter(if_node, var_node); | ||||
|         } | ||||
|     } else { | ||||
|         UNREACHABLE(); | ||||
|     } | ||||
|     const ASTNode next = parent->GetNext(); | ||||
|     if (is_if && next && next->IsIfElse()) { | ||||
|         zipper2.InsertAfter(goto_node, next); | ||||
|         goto_node->SetParent(grandpa); | ||||
|         return; | ||||
|     } | ||||
|     zipper2.InsertAfter(goto_node, parent); | ||||
|     goto_node->SetParent(grandpa); | ||||
| } | ||||
| 
 | ||||
| class ASTClearer { | ||||
| public: | ||||
|     ASTClearer() = default; | ||||
| 
 | ||||
|     void operator()(ASTProgram& ast) { | ||||
|         ASTNode current = ast.nodes.GetFirst(); | ||||
|         while (current) { | ||||
|             Visit(current); | ||||
|             current = current->GetNext(); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     void operator()(ASTIfThen& ast) { | ||||
|         ASTNode current = ast.nodes.GetFirst(); | ||||
|         while (current) { | ||||
|             Visit(current); | ||||
|             current = current->GetNext(); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     void operator()(ASTIfElse& ast) { | ||||
|         ASTNode current = ast.nodes.GetFirst(); | ||||
|         while (current) { | ||||
|             Visit(current); | ||||
|             current = current->GetNext(); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     void operator()(ASTBlockEncoded& ast) {} | ||||
| 
 | ||||
|     void operator()(ASTBlockDecoded& ast) { | ||||
|         ast.nodes.clear(); | ||||
|     } | ||||
| 
 | ||||
|     void operator()(ASTVarSet& ast) {} | ||||
| 
 | ||||
|     void operator()(ASTLabel& ast) {} | ||||
| 
 | ||||
|     void operator()(ASTGoto& ast) {} | ||||
| 
 | ||||
|     void operator()(ASTDoWhile& ast) { | ||||
|         ASTNode current = ast.nodes.GetFirst(); | ||||
|         while (current) { | ||||
|             Visit(current); | ||||
|             current = current->GetNext(); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     void operator()(ASTReturn& ast) {} | ||||
| 
 | ||||
|     void operator()(ASTBreak& ast) {} | ||||
| 
 | ||||
|     void Visit(ASTNode& node) { | ||||
|         std::visit(*this, *node->GetInnerData()); | ||||
|         node->Clear(); | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
| void ASTManager::Clear() { | ||||
|     if (!main_node) { | ||||
|         return; | ||||
|     } | ||||
|     ASTClearer clearer{}; | ||||
|     clearer.Visit(main_node); | ||||
|     main_node.reset(); | ||||
|     program = nullptr; | ||||
|     labels_map.clear(); | ||||
|     labels.clear(); | ||||
|     gotos.clear(); | ||||
| } | ||||
| 
 | ||||
| } // namespace VideoCommon::Shader
 | ||||
							
								
								
									
										391
									
								
								src/video_core/shader/ast.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										391
									
								
								src/video_core/shader/ast.h
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,391 @@ | ||||
| // Copyright 2019 yuzu Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include <functional> | ||||
| #include <list> | ||||
| #include <memory> | ||||
| #include <optional> | ||||
| #include <string> | ||||
| #include <unordered_map> | ||||
| #include <vector> | ||||
| 
 | ||||
| #include "video_core/shader/expr.h" | ||||
| #include "video_core/shader/node.h" | ||||
| 
 | ||||
| namespace VideoCommon::Shader { | ||||
| 
 | ||||
| class ASTBase; | ||||
| class ASTProgram; | ||||
| class ASTIfThen; | ||||
| class ASTIfElse; | ||||
| class ASTBlockEncoded; | ||||
| class ASTBlockDecoded; | ||||
| class ASTVarSet; | ||||
| class ASTGoto; | ||||
| class ASTLabel; | ||||
| class ASTDoWhile; | ||||
| class ASTReturn; | ||||
| class ASTBreak; | ||||
| 
 | ||||
| using ASTData = std::variant<ASTProgram, ASTIfThen, ASTIfElse, ASTBlockEncoded, ASTBlockDecoded, | ||||
|                              ASTVarSet, ASTGoto, ASTLabel, ASTDoWhile, ASTReturn, ASTBreak>; | ||||
| 
 | ||||
| using ASTNode = std::shared_ptr<ASTBase>; | ||||
| 
 | ||||
| enum class ASTZipperType : u32 { | ||||
|     Program, | ||||
|     IfThen, | ||||
|     IfElse, | ||||
|     Loop, | ||||
| }; | ||||
| 
 | ||||
| class ASTZipper final { | ||||
| public: | ||||
|     explicit ASTZipper(); | ||||
| 
 | ||||
|     void Init(ASTNode first, ASTNode parent); | ||||
| 
 | ||||
|     ASTNode GetFirst() { | ||||
|         return first; | ||||
|     } | ||||
| 
 | ||||
|     ASTNode GetLast() { | ||||
|         return last; | ||||
|     } | ||||
| 
 | ||||
|     void PushBack(ASTNode new_node); | ||||
|     void PushFront(ASTNode new_node); | ||||
|     void InsertAfter(ASTNode new_node, ASTNode at_node); | ||||
|     void InsertBefore(ASTNode new_node, ASTNode at_node); | ||||
|     void DetachTail(ASTNode node); | ||||
|     void DetachSingle(ASTNode node); | ||||
|     void DetachSegment(ASTNode start, ASTNode end); | ||||
|     void Remove(ASTNode node); | ||||
| 
 | ||||
|     ASTNode first{}; | ||||
|     ASTNode last{}; | ||||
| }; | ||||
| 
 | ||||
| class ASTProgram { | ||||
| public: | ||||
|     explicit ASTProgram() = default; | ||||
|     ASTZipper nodes{}; | ||||
| }; | ||||
| 
 | ||||
| class ASTIfThen { | ||||
| public: | ||||
|     explicit ASTIfThen(Expr condition) : condition(condition) {} | ||||
|     Expr condition; | ||||
|     ASTZipper nodes{}; | ||||
| }; | ||||
| 
 | ||||
| class ASTIfElse { | ||||
| public: | ||||
|     explicit ASTIfElse() = default; | ||||
|     ASTZipper nodes{}; | ||||
| }; | ||||
| 
 | ||||
| class ASTBlockEncoded { | ||||
| public: | ||||
|     explicit ASTBlockEncoded(u32 start, u32 end) : start{start}, end{end} {} | ||||
|     u32 start; | ||||
|     u32 end; | ||||
| }; | ||||
| 
 | ||||
| class ASTBlockDecoded { | ||||
| public: | ||||
|     explicit ASTBlockDecoded(NodeBlock&& new_nodes) : nodes(std::move(new_nodes)) {} | ||||
|     NodeBlock nodes; | ||||
| }; | ||||
| 
 | ||||
| class ASTVarSet { | ||||
| public: | ||||
|     explicit ASTVarSet(u32 index, Expr condition) : index{index}, condition{condition} {} | ||||
|     u32 index; | ||||
|     Expr condition; | ||||
| }; | ||||
| 
 | ||||
| class ASTLabel { | ||||
| public: | ||||
|     explicit ASTLabel(u32 index) : index{index} {} | ||||
|     u32 index; | ||||
|     bool unused{}; | ||||
| }; | ||||
| 
 | ||||
| class ASTGoto { | ||||
| public: | ||||
|     explicit ASTGoto(Expr condition, u32 label) : condition{condition}, label{label} {} | ||||
|     Expr condition; | ||||
|     u32 label; | ||||
| }; | ||||
| 
 | ||||
| class ASTDoWhile { | ||||
| public: | ||||
|     explicit ASTDoWhile(Expr condition) : condition(condition) {} | ||||
|     Expr condition; | ||||
|     ASTZipper nodes{}; | ||||
| }; | ||||
| 
 | ||||
| class ASTReturn { | ||||
| public: | ||||
|     explicit ASTReturn(Expr condition, bool kills) : condition{condition}, kills{kills} {} | ||||
|     Expr condition; | ||||
|     bool kills; | ||||
| }; | ||||
| 
 | ||||
| class ASTBreak { | ||||
| public: | ||||
|     explicit ASTBreak(Expr condition) : condition{condition} {} | ||||
|     Expr condition; | ||||
| }; | ||||
| 
 | ||||
| class ASTBase { | ||||
| public: | ||||
|     explicit ASTBase(ASTNode parent, ASTData data) : parent{parent}, data{data} {} | ||||
| 
 | ||||
|     template <class U, class... Args> | ||||
|     static ASTNode Make(ASTNode parent, Args&&... args) { | ||||
|         return std::make_shared<ASTBase>(parent, ASTData(U(std::forward<Args>(args)...))); | ||||
|     } | ||||
| 
 | ||||
|     void SetParent(ASTNode new_parent) { | ||||
|         parent = new_parent; | ||||
|     } | ||||
| 
 | ||||
|     ASTNode& GetParent() { | ||||
|         return parent; | ||||
|     } | ||||
| 
 | ||||
|     const ASTNode& GetParent() const { | ||||
|         return parent; | ||||
|     } | ||||
| 
 | ||||
|     u32 GetLevel() const { | ||||
|         u32 level = 0; | ||||
|         auto next_parent = parent; | ||||
|         while (next_parent) { | ||||
|             next_parent = next_parent->GetParent(); | ||||
|             level++; | ||||
|         } | ||||
|         return level; | ||||
|     } | ||||
| 
 | ||||
|     ASTData* GetInnerData() { | ||||
|         return &data; | ||||
|     } | ||||
| 
 | ||||
|     ASTNode GetNext() const { | ||||
|         return next; | ||||
|     } | ||||
| 
 | ||||
|     ASTNode GetPrevious() const { | ||||
|         return previous; | ||||
|     } | ||||
| 
 | ||||
|     ASTZipper& GetManager() { | ||||
|         return *manager; | ||||
|     } | ||||
| 
 | ||||
|     std::optional<u32> GetGotoLabel() const { | ||||
|         auto inner = std::get_if<ASTGoto>(&data); | ||||
|         if (inner) { | ||||
|             return {inner->label}; | ||||
|         } | ||||
|         return {}; | ||||
|     } | ||||
| 
 | ||||
|     Expr GetGotoCondition() const { | ||||
|         auto inner = std::get_if<ASTGoto>(&data); | ||||
|         if (inner) { | ||||
|             return inner->condition; | ||||
|         } | ||||
|         return nullptr; | ||||
|     } | ||||
| 
 | ||||
|     void MarkLabelUnused() { | ||||
|         auto inner = std::get_if<ASTLabel>(&data); | ||||
|         if (inner) { | ||||
|             inner->unused = true; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     bool IsLabelUnused() const { | ||||
|         auto inner = std::get_if<ASTLabel>(&data); | ||||
|         if (inner) { | ||||
|             return inner->unused; | ||||
|         } | ||||
|         return true; | ||||
|     } | ||||
| 
 | ||||
|     std::optional<u32> GetLabelIndex() const { | ||||
|         auto inner = std::get_if<ASTLabel>(&data); | ||||
|         if (inner) { | ||||
|             return {inner->index}; | ||||
|         } | ||||
|         return {}; | ||||
|     } | ||||
| 
 | ||||
|     Expr GetIfCondition() const { | ||||
|         auto inner = std::get_if<ASTIfThen>(&data); | ||||
|         if (inner) { | ||||
|             return inner->condition; | ||||
|         } | ||||
|         return nullptr; | ||||
|     } | ||||
| 
 | ||||
|     void SetGotoCondition(Expr new_condition) { | ||||
|         auto inner = std::get_if<ASTGoto>(&data); | ||||
|         if (inner) { | ||||
|             inner->condition = new_condition; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     bool IsIfThen() const { | ||||
|         return std::holds_alternative<ASTIfThen>(data); | ||||
|     } | ||||
| 
 | ||||
|     bool IsIfElse() const { | ||||
|         return std::holds_alternative<ASTIfElse>(data); | ||||
|     } | ||||
| 
 | ||||
|     bool IsBlockEncoded() const { | ||||
|         return std::holds_alternative<ASTBlockEncoded>(data); | ||||
|     } | ||||
| 
 | ||||
|     void TransformBlockEncoded(NodeBlock&& nodes) { | ||||
|         data = ASTBlockDecoded(std::move(nodes)); | ||||
|     } | ||||
| 
 | ||||
|     bool IsLoop() const { | ||||
|         return std::holds_alternative<ASTDoWhile>(data); | ||||
|     } | ||||
| 
 | ||||
|     ASTZipper* GetSubNodes() { | ||||
|         if (std::holds_alternative<ASTProgram>(data)) { | ||||
|             return &std::get_if<ASTProgram>(&data)->nodes; | ||||
|         } | ||||
|         if (std::holds_alternative<ASTIfThen>(data)) { | ||||
|             return &std::get_if<ASTIfThen>(&data)->nodes; | ||||
|         } | ||||
|         if (std::holds_alternative<ASTIfElse>(data)) { | ||||
|             return &std::get_if<ASTIfElse>(&data)->nodes; | ||||
|         } | ||||
|         if (std::holds_alternative<ASTDoWhile>(data)) { | ||||
|             return &std::get_if<ASTDoWhile>(&data)->nodes; | ||||
|         } | ||||
|         return nullptr; | ||||
|     } | ||||
| 
 | ||||
|     void Clear() { | ||||
|         next.reset(); | ||||
|         previous.reset(); | ||||
|         parent.reset(); | ||||
|         manager = nullptr; | ||||
|     } | ||||
| 
 | ||||
| private: | ||||
|     friend class ASTZipper; | ||||
| 
 | ||||
|     ASTData data; | ||||
|     ASTNode parent{}; | ||||
|     ASTNode next{}; | ||||
|     ASTNode previous{}; | ||||
|     ASTZipper* manager{}; | ||||
| }; | ||||
| 
 | ||||
| class ASTManager final { | ||||
| public: | ||||
|     ASTManager(bool full_decompile, bool disable_else_derivation); | ||||
|     ~ASTManager(); | ||||
| 
 | ||||
|     ASTManager(const ASTManager& o) = delete; | ||||
|     ASTManager& operator=(const ASTManager& other) = delete; | ||||
| 
 | ||||
|     ASTManager(ASTManager&& other) noexcept; | ||||
|     ASTManager& operator=(ASTManager&& other) noexcept; | ||||
| 
 | ||||
|     void Init(); | ||||
| 
 | ||||
|     void DeclareLabel(u32 address); | ||||
| 
 | ||||
|     void InsertLabel(u32 address); | ||||
| 
 | ||||
|     void InsertGoto(Expr condition, u32 address); | ||||
| 
 | ||||
|     void InsertBlock(u32 start_address, u32 end_address); | ||||
| 
 | ||||
|     void InsertReturn(Expr condition, bool kills); | ||||
| 
 | ||||
|     std::string Print(); | ||||
| 
 | ||||
|     void Decompile(); | ||||
| 
 | ||||
|     void ShowCurrentState(std::string state); | ||||
| 
 | ||||
|     void SanityCheck(); | ||||
| 
 | ||||
|     void Clear(); | ||||
| 
 | ||||
|     bool IsFullyDecompiled() const { | ||||
|         if (full_decompile) { | ||||
|             return gotos.size() == 0; | ||||
|         } else { | ||||
|             for (ASTNode goto_node : gotos) { | ||||
|                 auto label_index = goto_node->GetGotoLabel(); | ||||
|                 if (!label_index) { | ||||
|                     return false; | ||||
|                 } | ||||
|                 ASTNode glabel = labels[*label_index]; | ||||
|                 if (IsBackwardsJump(goto_node, glabel)) { | ||||
|                     return false; | ||||
|                 } | ||||
|             } | ||||
|             return true; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     ASTNode GetProgram() const { | ||||
|         return main_node; | ||||
|     } | ||||
| 
 | ||||
|     u32 GetVariables() const { | ||||
|         return variables; | ||||
|     } | ||||
| 
 | ||||
|     const std::vector<ASTNode>& GetLabels() const { | ||||
|         return labels; | ||||
|     } | ||||
| 
 | ||||
| private: | ||||
|     bool IsBackwardsJump(ASTNode goto_node, ASTNode label_node) const; | ||||
| 
 | ||||
|     bool IndirectlyRelated(ASTNode first, ASTNode second); | ||||
| 
 | ||||
|     bool DirectlyRelated(ASTNode first, ASTNode second); | ||||
| 
 | ||||
|     void EncloseDoWhile(ASTNode goto_node, ASTNode label); | ||||
| 
 | ||||
|     void EncloseIfThen(ASTNode goto_node, ASTNode label); | ||||
| 
 | ||||
|     void MoveOutward(ASTNode goto_node); | ||||
| 
 | ||||
|     u32 NewVariable() { | ||||
|         return variables++; | ||||
|     } | ||||
| 
 | ||||
|     bool full_decompile{}; | ||||
|     bool disable_else_derivation{}; | ||||
|     std::unordered_map<u32, u32> labels_map{}; | ||||
|     u32 labels_count{}; | ||||
|     std::vector<ASTNode> labels{}; | ||||
|     std::list<ASTNode> gotos{}; | ||||
|     u32 variables{}; | ||||
|     ASTProgram* program{}; | ||||
|     ASTNode main_node{}; | ||||
|     Expr false_condition{}; | ||||
| }; | ||||
| 
 | ||||
| } // namespace VideoCommon::Shader
 | ||||
							
								
								
									
										26
									
								
								src/video_core/shader/compiler_settings.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										26
									
								
								src/video_core/shader/compiler_settings.cpp
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,26 @@ | ||||
| // Copyright 2019 yuzu Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #include "video_core/shader/compiler_settings.h" | ||||
| 
 | ||||
| namespace VideoCommon::Shader { | ||||
| 
 | ||||
| std::string CompileDepthAsString(const CompileDepth cd) { | ||||
|     switch (cd) { | ||||
|     case CompileDepth::BruteForce: | ||||
|         return "Brute Force Compile"; | ||||
|     case CompileDepth::FlowStack: | ||||
|         return "Simple Flow Stack Mode"; | ||||
|     case CompileDepth::NoFlowStack: | ||||
|         return "Remove Flow Stack"; | ||||
|     case CompileDepth::DecompileBackwards: | ||||
|         return "Decompile Backward Jumps"; | ||||
|     case CompileDepth::FullDecompile: | ||||
|         return "Full Decompilation"; | ||||
|     default: | ||||
|         return "Unknown Compiler Process"; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| } // namespace VideoCommon::Shader
 | ||||
							
								
								
									
										26
									
								
								src/video_core/shader/compiler_settings.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										26
									
								
								src/video_core/shader/compiler_settings.h
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,26 @@ | ||||
| // Copyright 2019 yuzu Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include "video_core/engines/shader_bytecode.h" | ||||
| 
 | ||||
| namespace VideoCommon::Shader { | ||||
| 
 | ||||
| enum class CompileDepth : u32 { | ||||
|     BruteForce = 0, | ||||
|     FlowStack = 1, | ||||
|     NoFlowStack = 2, | ||||
|     DecompileBackwards = 3, | ||||
|     FullDecompile = 4, | ||||
| }; | ||||
| 
 | ||||
| std::string CompileDepthAsString(CompileDepth cd); | ||||
| 
 | ||||
| struct CompilerSettings { | ||||
|     CompileDepth depth{CompileDepth::NoFlowStack}; | ||||
|     bool disable_else_derivation{true}; | ||||
| }; | ||||
| 
 | ||||
| } // namespace VideoCommon::Shader
 | ||||
| @ -4,13 +4,14 @@ | ||||
| 
 | ||||
| #include <list> | ||||
| #include <map> | ||||
| #include <set> | ||||
| #include <stack> | ||||
| #include <unordered_map> | ||||
| #include <unordered_set> | ||||
| #include <vector> | ||||
| 
 | ||||
| #include "common/assert.h" | ||||
| #include "common/common_types.h" | ||||
| #include "video_core/shader/ast.h" | ||||
| #include "video_core/shader/control_flow.h" | ||||
| #include "video_core/shader/shader_ir.h" | ||||
| 
 | ||||
| @ -64,12 +65,13 @@ struct CFGRebuildState { | ||||
|     std::list<u32> inspect_queries{}; | ||||
|     std::list<Query> queries{}; | ||||
|     std::unordered_map<u32, u32> registered{}; | ||||
|     std::unordered_set<u32> labels{}; | ||||
|     std::set<u32> labels{}; | ||||
|     std::map<u32, u32> ssy_labels{}; | ||||
|     std::map<u32, u32> pbk_labels{}; | ||||
|     std::unordered_map<u32, BlockStack> stacks{}; | ||||
|     const ProgramCode& program_code; | ||||
|     const std::size_t program_size; | ||||
|     ASTManager* manager; | ||||
| }; | ||||
| 
 | ||||
| enum class BlockCollision : u32 { None, Found, Inside }; | ||||
| @ -415,38 +417,132 @@ bool TryQuery(CFGRebuildState& state) { | ||||
| } | ||||
| } // Anonymous namespace
 | ||||
| 
 | ||||
| std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, | ||||
|                                               std::size_t program_size, u32 start_address) { | ||||
|     CFGRebuildState state{program_code, program_size, start_address}; | ||||
| void InsertBranch(ASTManager& mm, const BlockBranchInfo& branch) { | ||||
|     const auto get_expr = ([&](const Condition& cond) -> Expr { | ||||
|         Expr result{}; | ||||
|         if (cond.cc != ConditionCode::T) { | ||||
|             result = MakeExpr<ExprCondCode>(cond.cc); | ||||
|         } | ||||
|         if (cond.predicate != Pred::UnusedIndex) { | ||||
|             u32 pred = static_cast<u32>(cond.predicate); | ||||
|             bool negate = false; | ||||
|             if (pred > 7) { | ||||
|                 negate = true; | ||||
|                 pred -= 8; | ||||
|             } | ||||
|             Expr extra = MakeExpr<ExprPredicate>(pred); | ||||
|             if (negate) { | ||||
|                 extra = MakeExpr<ExprNot>(extra); | ||||
|             } | ||||
|             if (result) { | ||||
|                 return MakeExpr<ExprAnd>(extra, result); | ||||
|             } | ||||
|             return extra; | ||||
|         } | ||||
|         if (result) { | ||||
|             return result; | ||||
|         } | ||||
|         return MakeExpr<ExprBoolean>(true); | ||||
|     }); | ||||
|     if (branch.address < 0) { | ||||
|         if (branch.kill) { | ||||
|             mm.InsertReturn(get_expr(branch.condition), true); | ||||
|             return; | ||||
|         } | ||||
|         mm.InsertReturn(get_expr(branch.condition), false); | ||||
|         return; | ||||
|     } | ||||
|     mm.InsertGoto(get_expr(branch.condition), branch.address); | ||||
| } | ||||
| 
 | ||||
| void DecompileShader(CFGRebuildState& state) { | ||||
|     state.manager->Init(); | ||||
|     for (auto label : state.labels) { | ||||
|         state.manager->DeclareLabel(label); | ||||
|     } | ||||
|     for (auto& block : state.block_info) { | ||||
|         if (state.labels.count(block.start) != 0) { | ||||
|             state.manager->InsertLabel(block.start); | ||||
|         } | ||||
|         u32 end = block.branch.ignore ? block.end + 1 : block.end; | ||||
|         state.manager->InsertBlock(block.start, end); | ||||
|         if (!block.branch.ignore) { | ||||
|             InsertBranch(*state.manager, block.branch); | ||||
|         } | ||||
|     } | ||||
|     state.manager->Decompile(); | ||||
| } | ||||
| 
 | ||||
| std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 program_size, | ||||
|                                                 u32 start_address, | ||||
|                                                 const CompilerSettings& settings) { | ||||
|     auto result_out = std::make_unique<ShaderCharacteristics>(); | ||||
|     if (settings.depth == CompileDepth::BruteForce) { | ||||
|         result_out->settings.depth = CompileDepth::BruteForce; | ||||
|         return std::move(result_out); | ||||
|     } | ||||
| 
 | ||||
|     CFGRebuildState state{program_code, program_size, start_address}; | ||||
|     // Inspect Code and generate blocks
 | ||||
|     state.labels.clear(); | ||||
|     state.labels.emplace(start_address); | ||||
|     state.inspect_queries.push_back(state.start); | ||||
|     while (!state.inspect_queries.empty()) { | ||||
|         if (!TryInspectAddress(state)) { | ||||
|             return {}; | ||||
|             result_out->settings.depth = CompileDepth::BruteForce; | ||||
|             return std::move(result_out); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     bool use_flow_stack = true; | ||||
| 
 | ||||
|     bool decompiled = false; | ||||
| 
 | ||||
|     if (settings.depth != CompileDepth::FlowStack) { | ||||
|         // Decompile Stacks
 | ||||
|         state.queries.push_back(Query{state.start, {}, {}}); | ||||
|     bool decompiled = true; | ||||
|         decompiled = true; | ||||
|         while (!state.queries.empty()) { | ||||
|             if (!TryQuery(state)) { | ||||
|                 decompiled = false; | ||||
|                 break; | ||||
|             } | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     use_flow_stack = !decompiled; | ||||
| 
 | ||||
|     // Sort and organize results
 | ||||
|     std::sort(state.block_info.begin(), state.block_info.end(), | ||||
|               [](const BlockInfo& a, const BlockInfo& b) { return a.start < b.start; }); | ||||
|     ShaderCharacteristics result_out{}; | ||||
|     result_out.decompilable = decompiled; | ||||
|     result_out.start = start_address; | ||||
|     result_out.end = start_address; | ||||
|     for (const auto& block : state.block_info) { | ||||
|               [](const BlockInfo& a, const BlockInfo& b) -> bool { return a.start < b.start; }); | ||||
|     if (decompiled && settings.depth != CompileDepth::NoFlowStack) { | ||||
|         ASTManager manager{settings.depth != CompileDepth::DecompileBackwards, | ||||
|                            settings.disable_else_derivation}; | ||||
|         state.manager = &manager; | ||||
|         DecompileShader(state); | ||||
|         decompiled = state.manager->IsFullyDecompiled(); | ||||
|         if (!decompiled) { | ||||
|             if (settings.depth == CompileDepth::FullDecompile) { | ||||
|                 LOG_CRITICAL(HW_GPU, "Failed to remove all the gotos!:"); | ||||
|             } else { | ||||
|                 LOG_CRITICAL(HW_GPU, "Failed to remove all backward gotos!:"); | ||||
|             } | ||||
|             state.manager->ShowCurrentState("Of Shader"); | ||||
|             state.manager->Clear(); | ||||
|         } else { | ||||
|             auto result_out = std::make_unique<ShaderCharacteristics>(); | ||||
|             result_out->start = start_address; | ||||
|             result_out->settings.depth = settings.depth; | ||||
|             result_out->manager = std::move(manager); | ||||
|             result_out->end = state.block_info.back().end + 1; | ||||
|             return std::move(result_out); | ||||
|         } | ||||
|     } | ||||
|     result_out->start = start_address; | ||||
|     result_out->settings.depth = | ||||
|         use_flow_stack ? CompileDepth::FlowStack : CompileDepth::NoFlowStack; | ||||
|     result_out->blocks.clear(); | ||||
|     for (auto& block : state.block_info) { | ||||
|         ShaderBlock new_block{}; | ||||
|         new_block.start = block.start; | ||||
|         new_block.end = block.end; | ||||
| @ -456,26 +552,24 @@ std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, | ||||
|             new_block.branch.kills = block.branch.kill; | ||||
|             new_block.branch.address = block.branch.address; | ||||
|         } | ||||
|         result_out.end = std::max(result_out.end, block.end); | ||||
|         result_out.blocks.push_back(new_block); | ||||
|         result_out->end = std::max(result_out->end, block.end); | ||||
|         result_out->blocks.push_back(new_block); | ||||
|     } | ||||
|     if (result_out.decompilable) { | ||||
|         result_out.labels = std::move(state.labels); | ||||
|         return {std::move(result_out)}; | ||||
|     if (!use_flow_stack) { | ||||
|         result_out->labels = std::move(state.labels); | ||||
|         return std::move(result_out); | ||||
|     } | ||||
| 
 | ||||
|     // If it's not decompilable, merge the unlabelled blocks together
 | ||||
|     auto back = result_out.blocks.begin(); | ||||
|     auto back = result_out->blocks.begin(); | ||||
|     auto next = std::next(back); | ||||
|     while (next != result_out.blocks.end()) { | ||||
|     while (next != result_out->blocks.end()) { | ||||
|         if (state.labels.count(next->start) == 0 && next->start == back->end + 1) { | ||||
|             back->end = next->end; | ||||
|             next = result_out.blocks.erase(next); | ||||
|             next = result_out->blocks.erase(next); | ||||
|             continue; | ||||
|         } | ||||
|         back = next; | ||||
|         ++next; | ||||
|     } | ||||
|     return {std::move(result_out)}; | ||||
|     return std::move(result_out); | ||||
| } | ||||
| } // namespace VideoCommon::Shader
 | ||||
|  | ||||
| @ -6,9 +6,11 @@ | ||||
| 
 | ||||
| #include <list> | ||||
| #include <optional> | ||||
| #include <unordered_set> | ||||
| #include <set> | ||||
| 
 | ||||
| #include "video_core/engines/shader_bytecode.h" | ||||
| #include "video_core/shader/ast.h" | ||||
| #include "video_core/shader/compiler_settings.h" | ||||
| #include "video_core/shader/shader_ir.h" | ||||
| 
 | ||||
| namespace VideoCommon::Shader { | ||||
| @ -67,13 +69,15 @@ struct ShaderBlock { | ||||
| 
 | ||||
| struct ShaderCharacteristics { | ||||
|     std::list<ShaderBlock> blocks{}; | ||||
|     bool decompilable{}; | ||||
|     std::set<u32> labels{}; | ||||
|     u32 start{}; | ||||
|     u32 end{}; | ||||
|     std::unordered_set<u32> labels{}; | ||||
|     ASTManager manager{true, true}; | ||||
|     CompilerSettings settings{}; | ||||
| }; | ||||
| 
 | ||||
| std::optional<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, | ||||
|                                               std::size_t program_size, u32 start_address); | ||||
| std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 program_size, | ||||
|                                                 u32 start_address, | ||||
|                                                 const CompilerSettings& settings); | ||||
| 
 | ||||
| } // namespace VideoCommon::Shader
 | ||||
|  | ||||
| @ -35,16 +35,85 @@ constexpr bool IsSchedInstruction(u32 offset, u32 main_offset) { | ||||
| 
 | ||||
| } // namespace
 | ||||
| 
 | ||||
| class ASTDecoder { | ||||
| public: | ||||
|     ASTDecoder(ShaderIR& ir) : ir(ir) {} | ||||
| 
 | ||||
|     void operator()(ASTProgram& ast) { | ||||
|         ASTNode current = ast.nodes.GetFirst(); | ||||
|         while (current) { | ||||
|             Visit(current); | ||||
|             current = current->GetNext(); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     void operator()(ASTIfThen& ast) { | ||||
|         ASTNode current = ast.nodes.GetFirst(); | ||||
|         while (current) { | ||||
|             Visit(current); | ||||
|             current = current->GetNext(); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     void operator()(ASTIfElse& ast) { | ||||
|         ASTNode current = ast.nodes.GetFirst(); | ||||
|         while (current) { | ||||
|             Visit(current); | ||||
|             current = current->GetNext(); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     void operator()(ASTBlockEncoded& ast) {} | ||||
| 
 | ||||
|     void operator()(ASTBlockDecoded& ast) {} | ||||
| 
 | ||||
|     void operator()(ASTVarSet& ast) {} | ||||
| 
 | ||||
|     void operator()(ASTLabel& ast) {} | ||||
| 
 | ||||
|     void operator()(ASTGoto& ast) {} | ||||
| 
 | ||||
|     void operator()(ASTDoWhile& ast) { | ||||
|         ASTNode current = ast.nodes.GetFirst(); | ||||
|         while (current) { | ||||
|             Visit(current); | ||||
|             current = current->GetNext(); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     void operator()(ASTReturn& ast) {} | ||||
| 
 | ||||
|     void operator()(ASTBreak& ast) {} | ||||
| 
 | ||||
|     void Visit(ASTNode& node) { | ||||
|         std::visit(*this, *node->GetInnerData()); | ||||
|         if (node->IsBlockEncoded()) { | ||||
|             auto block = std::get_if<ASTBlockEncoded>(node->GetInnerData()); | ||||
|             NodeBlock bb = ir.DecodeRange(block->start, block->end); | ||||
|             node->TransformBlockEncoded(std::move(bb)); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
| private: | ||||
|     ShaderIR& ir; | ||||
| }; | ||||
| 
 | ||||
| void ShaderIR::Decode() { | ||||
|     std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header)); | ||||
| 
 | ||||
|     disable_flow_stack = false; | ||||
|     const auto info = ScanFlow(program_code, program_size, main_offset); | ||||
|     if (info) { | ||||
|         const auto& shader_info = *info; | ||||
|     decompiled = false; | ||||
|     auto info = ScanFlow(program_code, program_size, main_offset, settings); | ||||
|     auto& shader_info = *info; | ||||
|     coverage_begin = shader_info.start; | ||||
|     coverage_end = shader_info.end; | ||||
|         if (shader_info.decompilable) { | ||||
|     switch (shader_info.settings.depth) { | ||||
|     case CompileDepth::FlowStack: { | ||||
|         for (const auto& block : shader_info.blocks) { | ||||
|             basic_blocks.insert({block.start, DecodeRange(block.start, block.end + 1)}); | ||||
|         } | ||||
|         break; | ||||
|     } | ||||
|     case CompileDepth::NoFlowStack: { | ||||
|         disable_flow_stack = true; | ||||
|         const auto insert_block = [this](NodeBlock& nodes, u32 label) { | ||||
|             if (label == static_cast<u32>(exit_branch)) { | ||||
| @ -69,25 +138,36 @@ void ShaderIR::Decode() { | ||||
|             } | ||||
|         } | ||||
|         insert_block(current_block, current_label); | ||||
|             return; | ||||
|         break; | ||||
|     } | ||||
|         LOG_WARNING(HW_GPU, "Flow Stack Removing Failed! Falling back to old method"); | ||||
|         // we can't decompile it, fallback to standard method
 | ||||
|         for (const auto& block : shader_info.blocks) { | ||||
|             basic_blocks.insert({block.start, DecodeRange(block.start, block.end + 1)}); | ||||
|     case CompileDepth::DecompileBackwards: | ||||
|     case CompileDepth::FullDecompile: { | ||||
|         program_manager = std::move(shader_info.manager); | ||||
|         disable_flow_stack = true; | ||||
|         decompiled = true; | ||||
|         ASTDecoder decoder{*this}; | ||||
|         ASTNode program = GetASTProgram(); | ||||
|         decoder.Visit(program); | ||||
|         break; | ||||
|     } | ||||
|         return; | ||||
|     } | ||||
|     LOG_WARNING(HW_GPU, "Flow Analysis Failed! Falling back to brute force compiling"); | ||||
| 
 | ||||
|     // Now we need to deal with an undecompilable shader. We need to brute force
 | ||||
|     // a shader that captures every position.
 | ||||
|     default: | ||||
|         LOG_CRITICAL(HW_GPU, "Unknown decompilation mode!"); | ||||
|         [[fallthrough]]; | ||||
|     case CompileDepth::BruteForce: { | ||||
|         coverage_begin = main_offset; | ||||
|         const u32 shader_end = static_cast<u32>(program_size / sizeof(u64)); | ||||
|         coverage_end = shader_end; | ||||
|         for (u32 label = main_offset; label < shader_end; label++) { | ||||
|             basic_blocks.insert({label, DecodeRange(label, label + 1)}); | ||||
|         } | ||||
|         break; | ||||
|     } | ||||
|     } | ||||
|     if (settings.depth != shader_info.settings.depth) { | ||||
|         LOG_WARNING( | ||||
|             HW_GPU, "Decompiling to this setting \"{}\" failed, downgrading to this setting \"{}\"", | ||||
|             CompileDepthAsString(settings.depth), CompileDepthAsString(shader_info.settings.depth)); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| NodeBlock ShaderIR::DecodeRange(u32 begin, u32 end) { | ||||
|  | ||||
							
								
								
									
										82
									
								
								src/video_core/shader/expr.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										82
									
								
								src/video_core/shader/expr.cpp
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,82 @@ | ||||
| // Copyright 2019 yuzu Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include <memory> | ||||
| #include <variant> | ||||
| 
 | ||||
| #include "video_core/shader/expr.h" | ||||
| 
 | ||||
| namespace VideoCommon::Shader { | ||||
| 
 | ||||
| bool ExprAnd::operator==(const ExprAnd& b) const { | ||||
|     return (*operand1 == *b.operand1) && (*operand2 == *b.operand2); | ||||
| } | ||||
| 
 | ||||
| bool ExprOr::operator==(const ExprOr& b) const { | ||||
|     return (*operand1 == *b.operand1) && (*operand2 == *b.operand2); | ||||
| } | ||||
| 
 | ||||
| bool ExprNot::operator==(const ExprNot& b) const { | ||||
|     return (*operand1 == *b.operand1); | ||||
| } | ||||
| 
 | ||||
| bool ExprIsBoolean(Expr expr) { | ||||
|     return std::holds_alternative<ExprBoolean>(*expr); | ||||
| } | ||||
| 
 | ||||
| bool ExprBooleanGet(Expr expr) { | ||||
|     return std::get_if<ExprBoolean>(expr.get())->value; | ||||
| } | ||||
| 
 | ||||
| Expr MakeExprNot(Expr first) { | ||||
|     if (std::holds_alternative<ExprNot>(*first)) { | ||||
|         return std::get_if<ExprNot>(first.get())->operand1; | ||||
|     } | ||||
|     return MakeExpr<ExprNot>(first); | ||||
| } | ||||
| 
 | ||||
| Expr MakeExprAnd(Expr first, Expr second) { | ||||
|     if (ExprIsBoolean(first)) { | ||||
|         return ExprBooleanGet(first) ? second : first; | ||||
|     } | ||||
|     if (ExprIsBoolean(second)) { | ||||
|         return ExprBooleanGet(second) ? first : second; | ||||
|     } | ||||
|     return MakeExpr<ExprAnd>(first, second); | ||||
| } | ||||
| 
 | ||||
| Expr MakeExprOr(Expr first, Expr second) { | ||||
|     if (ExprIsBoolean(first)) { | ||||
|         return ExprBooleanGet(first) ? first : second; | ||||
|     } | ||||
|     if (ExprIsBoolean(second)) { | ||||
|         return ExprBooleanGet(second) ? second : first; | ||||
|     } | ||||
|     return MakeExpr<ExprOr>(first, second); | ||||
| } | ||||
| 
 | ||||
| bool ExprAreEqual(Expr first, Expr second) { | ||||
|     return (*first) == (*second); | ||||
| } | ||||
| 
 | ||||
| bool ExprAreOpposite(Expr first, Expr second) { | ||||
|     if (std::holds_alternative<ExprNot>(*first)) { | ||||
|         return ExprAreEqual(std::get_if<ExprNot>(first.get())->operand1, second); | ||||
|     } | ||||
|     if (std::holds_alternative<ExprNot>(*second)) { | ||||
|         return ExprAreEqual(std::get_if<ExprNot>(second.get())->operand1, first); | ||||
|     } | ||||
|     return false; | ||||
| } | ||||
| 
 | ||||
| bool ExprIsTrue(Expr first) { | ||||
|     if (ExprIsBoolean(first)) { | ||||
|         return ExprBooleanGet(first); | ||||
|     } | ||||
|     return false; | ||||
| } | ||||
| 
 | ||||
| } // namespace VideoCommon::Shader
 | ||||
							
								
								
									
										120
									
								
								src/video_core/shader/expr.h
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										120
									
								
								src/video_core/shader/expr.h
									
									
									
									
									
										Normal file
									
								
							| @ -0,0 +1,120 @@ | ||||
| // Copyright 2019 yuzu Emulator Project
 | ||||
| // Licensed under GPLv2 or any later version
 | ||||
| // Refer to the license.txt file included.
 | ||||
| 
 | ||||
| #pragma once | ||||
| 
 | ||||
| #include <memory> | ||||
| #include <variant> | ||||
| 
 | ||||
| #include "video_core/engines/shader_bytecode.h" | ||||
| 
 | ||||
| namespace VideoCommon::Shader { | ||||
| 
 | ||||
| using Tegra::Shader::ConditionCode; | ||||
| using Tegra::Shader::Pred; | ||||
| 
 | ||||
| class ExprAnd; | ||||
| class ExprOr; | ||||
| class ExprNot; | ||||
| class ExprPredicate; | ||||
| class ExprCondCode; | ||||
| class ExprVar; | ||||
| class ExprBoolean; | ||||
| 
 | ||||
| using ExprData = | ||||
|     std::variant<ExprVar, ExprCondCode, ExprPredicate, ExprNot, ExprOr, ExprAnd, ExprBoolean>; | ||||
| using Expr = std::shared_ptr<ExprData>; | ||||
| 
 | ||||
| class ExprAnd final { | ||||
| public: | ||||
|     explicit ExprAnd(Expr a, Expr b) : operand1{a}, operand2{b} {} | ||||
| 
 | ||||
|     bool operator==(const ExprAnd& b) const; | ||||
| 
 | ||||
|     Expr operand1; | ||||
|     Expr operand2; | ||||
| }; | ||||
| 
 | ||||
| class ExprOr final { | ||||
| public: | ||||
|     explicit ExprOr(Expr a, Expr b) : operand1{a}, operand2{b} {} | ||||
| 
 | ||||
|     bool operator==(const ExprOr& b) const; | ||||
| 
 | ||||
|     Expr operand1; | ||||
|     Expr operand2; | ||||
| }; | ||||
| 
 | ||||
| class ExprNot final { | ||||
| public: | ||||
|     explicit ExprNot(Expr a) : operand1{a} {} | ||||
| 
 | ||||
|     bool operator==(const ExprNot& b) const; | ||||
| 
 | ||||
|     Expr operand1; | ||||
| }; | ||||
| 
 | ||||
| class ExprVar final { | ||||
| public: | ||||
|     explicit ExprVar(u32 index) : var_index{index} {} | ||||
| 
 | ||||
|     bool operator==(const ExprVar& b) const { | ||||
|         return var_index == b.var_index; | ||||
|     } | ||||
| 
 | ||||
|     u32 var_index; | ||||
| }; | ||||
| 
 | ||||
| class ExprPredicate final { | ||||
| public: | ||||
|     explicit ExprPredicate(u32 predicate) : predicate{predicate} {} | ||||
| 
 | ||||
|     bool operator==(const ExprPredicate& b) const { | ||||
|         return predicate == b.predicate; | ||||
|     } | ||||
| 
 | ||||
|     u32 predicate; | ||||
| }; | ||||
| 
 | ||||
| class ExprCondCode final { | ||||
| public: | ||||
|     explicit ExprCondCode(ConditionCode cc) : cc{cc} {} | ||||
| 
 | ||||
|     bool operator==(const ExprCondCode& b) const { | ||||
|         return cc == b.cc; | ||||
|     } | ||||
| 
 | ||||
|     ConditionCode cc; | ||||
| }; | ||||
| 
 | ||||
| class ExprBoolean final { | ||||
| public: | ||||
|     explicit ExprBoolean(bool val) : value{val} {} | ||||
| 
 | ||||
|     bool operator==(const ExprBoolean& b) const { | ||||
|         return value == b.value; | ||||
|     } | ||||
| 
 | ||||
|     bool value; | ||||
| }; | ||||
| 
 | ||||
| template <typename T, typename... Args> | ||||
| Expr MakeExpr(Args&&... args) { | ||||
|     static_assert(std::is_convertible_v<T, ExprData>); | ||||
|     return std::make_shared<ExprData>(T(std::forward<Args>(args)...)); | ||||
| } | ||||
| 
 | ||||
| bool ExprAreEqual(Expr first, Expr second); | ||||
| 
 | ||||
| bool ExprAreOpposite(Expr first, Expr second); | ||||
| 
 | ||||
| Expr MakeExprNot(Expr first); | ||||
| 
 | ||||
| Expr MakeExprAnd(Expr first, Expr second); | ||||
| 
 | ||||
| Expr MakeExprOr(Expr first, Expr second); | ||||
| 
 | ||||
| bool ExprIsTrue(Expr first); | ||||
| 
 | ||||
| } // namespace VideoCommon::Shader
 | ||||
| @ -22,8 +22,10 @@ using Tegra::Shader::PredCondition; | ||||
| using Tegra::Shader::PredOperation; | ||||
| using Tegra::Shader::Register; | ||||
| 
 | ||||
| ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset, const std::size_t size) | ||||
|     : program_code{program_code}, main_offset{main_offset}, program_size{size} { | ||||
| ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset, const std::size_t size, | ||||
|                    CompilerSettings settings) | ||||
|     : program_code{program_code}, main_offset{main_offset}, program_size{size}, basic_blocks{}, | ||||
|       program_manager{true, true}, settings{settings} { | ||||
|     Decode(); | ||||
| } | ||||
| 
 | ||||
| @ -137,7 +139,7 @@ Node ShaderIR::GetOutputAttribute(Attribute::Index index, u64 element, Node buff | ||||
|     return MakeNode<AbufNode>(index, static_cast<u32>(element), std::move(buffer)); | ||||
| } | ||||
| 
 | ||||
| Node ShaderIR::GetInternalFlag(InternalFlag flag, bool negated) { | ||||
| Node ShaderIR::GetInternalFlag(InternalFlag flag, bool negated) const { | ||||
|     const Node node = MakeNode<InternalFlagNode>(flag); | ||||
|     if (negated) { | ||||
|         return Operation(OperationCode::LogicalNegate, node); | ||||
| @ -367,13 +369,13 @@ OperationCode ShaderIR::GetPredicateCombiner(PredOperation operation) { | ||||
|     return op->second; | ||||
| } | ||||
| 
 | ||||
| Node ShaderIR::GetConditionCode(Tegra::Shader::ConditionCode cc) { | ||||
| Node ShaderIR::GetConditionCode(Tegra::Shader::ConditionCode cc) const { | ||||
|     switch (cc) { | ||||
|     case Tegra::Shader::ConditionCode::NEU: | ||||
|         return GetInternalFlag(InternalFlag::Zero, true); | ||||
|     default: | ||||
|         UNIMPLEMENTED_MSG("Unimplemented condition code: {}", static_cast<u32>(cc)); | ||||
|         return GetPredicate(static_cast<u64>(Pred::NeverExecute)); | ||||
|         return MakeNode<PredicateNode>(Pred::NeverExecute, false); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|  | ||||
| @ -15,6 +15,8 @@ | ||||
| #include "video_core/engines/maxwell_3d.h" | ||||
| #include "video_core/engines/shader_bytecode.h" | ||||
| #include "video_core/engines/shader_header.h" | ||||
| #include "video_core/shader/ast.h" | ||||
| #include "video_core/shader/compiler_settings.h" | ||||
| #include "video_core/shader/node.h" | ||||
| 
 | ||||
| namespace VideoCommon::Shader { | ||||
| @ -64,7 +66,8 @@ struct GlobalMemoryUsage { | ||||
| 
 | ||||
| class ShaderIR final { | ||||
| public: | ||||
|     explicit ShaderIR(const ProgramCode& program_code, u32 main_offset, std::size_t size); | ||||
|     explicit ShaderIR(const ProgramCode& program_code, u32 main_offset, std::size_t size, | ||||
|                       CompilerSettings settings); | ||||
|     ~ShaderIR(); | ||||
| 
 | ||||
|     const std::map<u32, NodeBlock>& GetBasicBlocks() const { | ||||
| @ -144,11 +147,31 @@ public: | ||||
|         return disable_flow_stack; | ||||
|     } | ||||
| 
 | ||||
|     bool IsDecompiled() const { | ||||
|         return decompiled; | ||||
|     } | ||||
| 
 | ||||
|     const ASTManager& GetASTManager() const { | ||||
|         return program_manager; | ||||
|     } | ||||
| 
 | ||||
|     ASTNode GetASTProgram() const { | ||||
|         return program_manager.GetProgram(); | ||||
|     } | ||||
| 
 | ||||
|     u32 GetASTNumVariables() const { | ||||
|         return program_manager.GetVariables(); | ||||
|     } | ||||
| 
 | ||||
|     u32 ConvertAddressToNvidiaSpace(const u32 address) const { | ||||
|         return (address - main_offset) * sizeof(Tegra::Shader::Instruction); | ||||
|     } | ||||
| 
 | ||||
|     /// Returns a condition code evaluated from internal flags
 | ||||
|     Node GetConditionCode(Tegra::Shader::ConditionCode cc) const; | ||||
| 
 | ||||
| private: | ||||
|     friend class ASTDecoder; | ||||
|     void Decode(); | ||||
| 
 | ||||
|     NodeBlock DecodeRange(u32 begin, u32 end); | ||||
| @ -213,7 +236,7 @@ private: | ||||
|     /// Generates a node representing an output attribute. Keeps track of used attributes.
 | ||||
|     Node GetOutputAttribute(Tegra::Shader::Attribute::Index index, u64 element, Node buffer); | ||||
|     /// Generates a node representing an internal flag
 | ||||
|     Node GetInternalFlag(InternalFlag flag, bool negated = false); | ||||
|     Node GetInternalFlag(InternalFlag flag, bool negated = false) const; | ||||
|     /// Generates a node representing a local memory address
 | ||||
|     Node GetLocalMemory(Node address); | ||||
|     /// Generates a node representing a shared memory address
 | ||||
| @ -271,9 +294,6 @@ private: | ||||
|     /// Returns a predicate combiner operation
 | ||||
|     OperationCode GetPredicateCombiner(Tegra::Shader::PredOperation operation); | ||||
| 
 | ||||
|     /// Returns a condition code evaluated from internal flags
 | ||||
|     Node GetConditionCode(Tegra::Shader::ConditionCode cc); | ||||
| 
 | ||||
|     /// Accesses a texture sampler
 | ||||
|     const Sampler& GetSampler(const Tegra::Shader::Sampler& sampler, | ||||
|                               Tegra::Shader::TextureType type, bool is_array, bool is_shadow); | ||||
| @ -357,6 +377,7 @@ private: | ||||
|     const ProgramCode& program_code; | ||||
|     const u32 main_offset; | ||||
|     const std::size_t program_size; | ||||
|     bool decompiled{}; | ||||
|     bool disable_flow_stack{}; | ||||
| 
 | ||||
|     u32 coverage_begin{}; | ||||
| @ -364,6 +385,8 @@ private: | ||||
| 
 | ||||
|     std::map<u32, NodeBlock> basic_blocks; | ||||
|     NodeBlock global_code; | ||||
|     ASTManager program_manager; | ||||
|     CompilerSettings settings{}; | ||||
| 
 | ||||
|     std::set<u32> used_registers; | ||||
|     std::set<Tegra::Shader::Pred> used_predicates; | ||||
|  | ||||
		Loading…
	
	
			
			x
			
			
		
	
		Reference in New Issue
	
	Block a user