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	Merge pull request #2147 from ReinUsesLisp/texture-clean
shader_ir: Remove "extras" from the MetaTexture
This commit is contained in:
		
						commit
						633ce92908
					
				| @ -73,6 +73,7 @@ set(HASH_FILES | |||||||
|     "${VIDEO_CORE}/shader/decode/integer_set.cpp" |     "${VIDEO_CORE}/shader/decode/integer_set.cpp" | ||||||
|     "${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp" |     "${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp" | ||||||
|     "${VIDEO_CORE}/shader/decode/memory.cpp" |     "${VIDEO_CORE}/shader/decode/memory.cpp" | ||||||
|  |     "${VIDEO_CORE}/shader/decode/texture.cpp" | ||||||
|     "${VIDEO_CORE}/shader/decode/other.cpp" |     "${VIDEO_CORE}/shader/decode/other.cpp" | ||||||
|     "${VIDEO_CORE}/shader/decode/predicate_set_predicate.cpp" |     "${VIDEO_CORE}/shader/decode/predicate_set_predicate.cpp" | ||||||
|     "${VIDEO_CORE}/shader/decode/predicate_set_register.cpp" |     "${VIDEO_CORE}/shader/decode/predicate_set_register.cpp" | ||||||
|  | |||||||
| @ -47,6 +47,7 @@ add_custom_command(OUTPUT scm_rev.cpp | |||||||
|       "${VIDEO_CORE}/shader/decode/integer_set.cpp" |       "${VIDEO_CORE}/shader/decode/integer_set.cpp" | ||||||
|       "${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp" |       "${VIDEO_CORE}/shader/decode/integer_set_predicate.cpp" | ||||||
|       "${VIDEO_CORE}/shader/decode/memory.cpp" |       "${VIDEO_CORE}/shader/decode/memory.cpp" | ||||||
|  |       "${VIDEO_CORE}/shader/decode/texture.cpp" | ||||||
|       "${VIDEO_CORE}/shader/decode/other.cpp" |       "${VIDEO_CORE}/shader/decode/other.cpp" | ||||||
|       "${VIDEO_CORE}/shader/decode/predicate_set_predicate.cpp" |       "${VIDEO_CORE}/shader/decode/predicate_set_predicate.cpp" | ||||||
|       "${VIDEO_CORE}/shader/decode/predicate_set_register.cpp" |       "${VIDEO_CORE}/shader/decode/predicate_set_register.cpp" | ||||||
|  | |||||||
| @ -80,6 +80,7 @@ add_library(video_core STATIC | |||||||
|     shader/decode/hfma2.cpp |     shader/decode/hfma2.cpp | ||||||
|     shader/decode/conversion.cpp |     shader/decode/conversion.cpp | ||||||
|     shader/decode/memory.cpp |     shader/decode/memory.cpp | ||||||
|  |     shader/decode/texture.cpp | ||||||
|     shader/decode/float_set_predicate.cpp |     shader/decode/float_set_predicate.cpp | ||||||
|     shader/decode/integer_set_predicate.cpp |     shader/decode/integer_set_predicate.cpp | ||||||
|     shader/decode/half_set_predicate.cpp |     shader/decode/half_set_predicate.cpp | ||||||
|  | |||||||
| @ -324,11 +324,11 @@ enum class TextureQueryType : u64 { | |||||||
| 
 | 
 | ||||||
| enum class TextureProcessMode : u64 { | enum class TextureProcessMode : u64 { | ||||||
|     None = 0, |     None = 0, | ||||||
|     LZ = 1,  // Unknown, appears to be the same as none.
 |     LZ = 1,  // Load LOD of zero.
 | ||||||
|     LB = 2,  // Load Bias.
 |     LB = 2,  // Load Bias.
 | ||||||
|     LL = 3,  // Load LOD (LevelOfDetail)
 |     LL = 3,  // Load LOD.
 | ||||||
|     LBA = 6, // Load Bias. The A is unknown, does not appear to differ with LB
 |     LBA = 6, // Load Bias. The A is unknown, does not appear to differ with LB.
 | ||||||
|     LLA = 7  // Load LOD. The A is unknown, does not appear to differ with LL
 |     LLA = 7  // Load LOD. The A is unknown, does not appear to differ with LL.
 | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| enum class TextureMiscMode : u64 { | enum class TextureMiscMode : u64 { | ||||||
| @ -1445,6 +1445,7 @@ public: | |||||||
|         Flow, |         Flow, | ||||||
|         Synch, |         Synch, | ||||||
|         Memory, |         Memory, | ||||||
|  |         Texture, | ||||||
|         FloatSet, |         FloatSet, | ||||||
|         FloatSetPredicate, |         FloatSetPredicate, | ||||||
|         IntegerSet, |         IntegerSet, | ||||||
| @ -1575,14 +1576,14 @@ private: | |||||||
|             INST("1110111101010---", Id::ST_L, Type::Memory, "ST_L"), |             INST("1110111101010---", Id::ST_L, Type::Memory, "ST_L"), | ||||||
|             INST("1110111011010---", Id::LDG, Type::Memory, "LDG"), |             INST("1110111011010---", Id::LDG, Type::Memory, "LDG"), | ||||||
|             INST("1110111011011---", Id::STG, Type::Memory, "STG"), |             INST("1110111011011---", Id::STG, Type::Memory, "STG"), | ||||||
|             INST("110000----111---", Id::TEX, Type::Memory, "TEX"), |             INST("110000----111---", Id::TEX, Type::Texture, "TEX"), | ||||||
|             INST("1101111101001---", Id::TXQ, Type::Memory, "TXQ"), |             INST("1101111101001---", Id::TXQ, Type::Texture, "TXQ"), | ||||||
|             INST("1101-00---------", Id::TEXS, Type::Memory, "TEXS"), |             INST("1101-00---------", Id::TEXS, Type::Texture, "TEXS"), | ||||||
|             INST("1101101---------", Id::TLDS, Type::Memory, "TLDS"), |             INST("1101101---------", Id::TLDS, Type::Texture, "TLDS"), | ||||||
|             INST("110010----111---", Id::TLD4, Type::Memory, "TLD4"), |             INST("110010----111---", Id::TLD4, Type::Texture, "TLD4"), | ||||||
|             INST("1101111100------", Id::TLD4S, Type::Memory, "TLD4S"), |             INST("1101111100------", Id::TLD4S, Type::Texture, "TLD4S"), | ||||||
|             INST("110111110110----", Id::TMML_B, Type::Memory, "TMML_B"), |             INST("110111110110----", Id::TMML_B, Type::Texture, "TMML_B"), | ||||||
|             INST("1101111101011---", Id::TMML, Type::Memory, "TMML"), |             INST("1101111101011---", Id::TMML, Type::Texture, "TMML"), | ||||||
|             INST("111000110000----", Id::EXIT, Type::Trivial, "EXIT"), |             INST("111000110000----", Id::EXIT, Type::Trivial, "EXIT"), | ||||||
|             INST("11100000--------", Id::IPA, Type::Trivial, "IPA"), |             INST("11100000--------", Id::IPA, Type::Trivial, "IPA"), | ||||||
|             INST("1111101111100---", Id::OUT_R, Type::Trivial, "OUT_R"), |             INST("1111101111100---", Id::OUT_R, Type::Trivial, "OUT_R"), | ||||||
|  | |||||||
| @ -5,7 +5,9 @@ | |||||||
| #include <array> | #include <array> | ||||||
| #include <string> | #include <string> | ||||||
| #include <string_view> | #include <string_view> | ||||||
|  | #include <utility> | ||||||
| #include <variant> | #include <variant> | ||||||
|  | #include <vector> | ||||||
| 
 | 
 | ||||||
| #include <fmt/format.h> | #include <fmt/format.h> | ||||||
| 
 | 
 | ||||||
| @ -717,7 +719,7 @@ private: | |||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     std::string GenerateTexture(Operation operation, const std::string& func, |     std::string GenerateTexture(Operation operation, const std::string& func, | ||||||
|                                 bool is_extra_int = false) { |                                 const std::vector<std::pair<Type, Node>>& extras) { | ||||||
|         constexpr std::array<const char*, 4> coord_constructors = {"float", "vec2", "vec3", "vec4"}; |         constexpr std::array<const char*, 4> coord_constructors = {"float", "vec2", "vec3", "vec4"}; | ||||||
| 
 | 
 | ||||||
|         const auto meta = std::get_if<MetaTexture>(&operation.GetMeta()); |         const auto meta = std::get_if<MetaTexture>(&operation.GetMeta()); | ||||||
| @ -738,36 +740,47 @@ private: | |||||||
|             expr += Visit(operation[i]); |             expr += Visit(operation[i]); | ||||||
| 
 | 
 | ||||||
|             const std::size_t next = i + 1; |             const std::size_t next = i + 1; | ||||||
|             if (next < count || has_array || has_shadow) |             if (next < count) | ||||||
|                 expr += ", "; |                 expr += ", "; | ||||||
|         } |         } | ||||||
|         if (has_array) { |         if (has_array) { | ||||||
|             expr += "float(ftoi(" + Visit(meta->array) + "))"; |             expr += ", float(ftoi(" + Visit(meta->array) + "))"; | ||||||
|         } |         } | ||||||
|         if (has_shadow) { |         if (has_shadow) { | ||||||
|             if (has_array) |             expr += ", " + Visit(meta->depth_compare); | ||||||
|                 expr += ", "; |  | ||||||
|             expr += Visit(meta->depth_compare); |  | ||||||
|         } |         } | ||||||
|         expr += ')'; |         expr += ')'; | ||||||
| 
 | 
 | ||||||
|         for (const Node extra : meta->extras) { |         for (const auto& extra_pair : extras) { | ||||||
|  |             const auto [type, operand] = extra_pair; | ||||||
|  |             if (operand == nullptr) { | ||||||
|  |                 continue; | ||||||
|  |             } | ||||||
|             expr += ", "; |             expr += ", "; | ||||||
|             if (is_extra_int) { | 
 | ||||||
|                 if (const auto immediate = std::get_if<ImmediateNode>(extra)) { |             switch (type) { | ||||||
|  |             case Type::Int: | ||||||
|  |                 if (const auto immediate = std::get_if<ImmediateNode>(operand)) { | ||||||
|                     // Inline the string as an immediate integer in GLSL (some extra arguments are
 |                     // Inline the string as an immediate integer in GLSL (some extra arguments are
 | ||||||
|                     // required to be constant)
 |                     // required to be constant)
 | ||||||
|                     expr += std::to_string(static_cast<s32>(immediate->GetValue())); |                     expr += std::to_string(static_cast<s32>(immediate->GetValue())); | ||||||
|                 } else { |                 } else { | ||||||
|                     expr += "ftoi(" + Visit(extra) + ')'; |                     expr += "ftoi(" + Visit(operand) + ')'; | ||||||
|  |                 } | ||||||
|  |                 break; | ||||||
|  |             case Type::Float: | ||||||
|  |                 expr += Visit(operand); | ||||||
|  |                 break; | ||||||
|  |             default: { | ||||||
|  |                 const auto type_int = static_cast<u32>(type); | ||||||
|  |                 UNIMPLEMENTED_MSG("Unimplemented extra type={}", type_int); | ||||||
|  |                 expr += '0'; | ||||||
|  |                 break; | ||||||
|             } |             } | ||||||
|             } else { |  | ||||||
|                 expr += Visit(extra); |  | ||||||
|             } |             } | ||||||
|         } |         } | ||||||
| 
 | 
 | ||||||
|         expr += ')'; |         return expr + ')'; | ||||||
|         return expr; |  | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
|     std::string Assign(Operation operation) { |     std::string Assign(Operation operation) { | ||||||
| @ -1146,7 +1159,7 @@ private: | |||||||
|         const auto meta = std::get_if<MetaTexture>(&operation.GetMeta()); |         const auto meta = std::get_if<MetaTexture>(&operation.GetMeta()); | ||||||
|         ASSERT(meta); |         ASSERT(meta); | ||||||
| 
 | 
 | ||||||
|         std::string expr = GenerateTexture(operation, "texture"); |         std::string expr = GenerateTexture(operation, "texture", {{Type::Float, meta->bias}}); | ||||||
|         if (meta->sampler.IsShadow()) { |         if (meta->sampler.IsShadow()) { | ||||||
|             expr = "vec4(" + expr + ')'; |             expr = "vec4(" + expr + ')'; | ||||||
|         } |         } | ||||||
| @ -1157,7 +1170,7 @@ private: | |||||||
|         const auto meta = std::get_if<MetaTexture>(&operation.GetMeta()); |         const auto meta = std::get_if<MetaTexture>(&operation.GetMeta()); | ||||||
|         ASSERT(meta); |         ASSERT(meta); | ||||||
| 
 | 
 | ||||||
|         std::string expr = GenerateTexture(operation, "textureLod"); |         std::string expr = GenerateTexture(operation, "textureLod", {{Type::Float, meta->lod}}); | ||||||
|         if (meta->sampler.IsShadow()) { |         if (meta->sampler.IsShadow()) { | ||||||
|             expr = "vec4(" + expr + ')'; |             expr = "vec4(" + expr + ')'; | ||||||
|         } |         } | ||||||
| @ -1168,7 +1181,8 @@ private: | |||||||
|         const auto meta = std::get_if<MetaTexture>(&operation.GetMeta()); |         const auto meta = std::get_if<MetaTexture>(&operation.GetMeta()); | ||||||
|         ASSERT(meta); |         ASSERT(meta); | ||||||
| 
 | 
 | ||||||
|         return GenerateTexture(operation, "textureGather", !meta->sampler.IsShadow()) + |         const auto type = meta->sampler.IsShadow() ? Type::Float : Type::Int; | ||||||
|  |         return GenerateTexture(operation, "textureGather", {{type, meta->component}}) + | ||||||
|                GetSwizzle(meta->element); |                GetSwizzle(meta->element); | ||||||
|     } |     } | ||||||
| 
 | 
 | ||||||
| @ -1197,8 +1211,8 @@ private: | |||||||
|         ASSERT(meta); |         ASSERT(meta); | ||||||
| 
 | 
 | ||||||
|         if (meta->element < 2) { |         if (meta->element < 2) { | ||||||
|             return "itof(int((" + GenerateTexture(operation, "textureQueryLod") + " * vec2(256))" + |             return "itof(int((" + GenerateTexture(operation, "textureQueryLod", {}) + | ||||||
|                    GetSwizzle(meta->element) + "))"; |                    " * vec2(256))" + GetSwizzle(meta->element) + "))"; | ||||||
|         } |         } | ||||||
|         return "0"; |         return "0"; | ||||||
|     } |     } | ||||||
| @ -1224,9 +1238,9 @@ private: | |||||||
|             else if (next < count) |             else if (next < count) | ||||||
|                 expr += ", "; |                 expr += ", "; | ||||||
|         } |         } | ||||||
|         for (std::size_t i = 0; i < meta->extras.size(); ++i) { |         if (meta->lod) { | ||||||
|             expr += ", "; |             expr += ", "; | ||||||
|             expr += CastOperand(Visit(meta->extras.at(i)), Type::Int); |             expr += CastOperand(Visit(meta->lod), Type::Int); | ||||||
|         } |         } | ||||||
|         expr += ')'; |         expr += ')'; | ||||||
| 
 | 
 | ||||||
|  | |||||||
| @ -165,6 +165,7 @@ u32 ShaderIR::DecodeInstr(NodeBlock& bb, u32 pc) { | |||||||
|         {OpCode::Type::Hfma2, &ShaderIR::DecodeHfma2}, |         {OpCode::Type::Hfma2, &ShaderIR::DecodeHfma2}, | ||||||
|         {OpCode::Type::Conversion, &ShaderIR::DecodeConversion}, |         {OpCode::Type::Conversion, &ShaderIR::DecodeConversion}, | ||||||
|         {OpCode::Type::Memory, &ShaderIR::DecodeMemory}, |         {OpCode::Type::Memory, &ShaderIR::DecodeMemory}, | ||||||
|  |         {OpCode::Type::Texture, &ShaderIR::DecodeTexture}, | ||||||
|         {OpCode::Type::FloatSetPredicate, &ShaderIR::DecodeFloatSetPredicate}, |         {OpCode::Type::FloatSetPredicate, &ShaderIR::DecodeFloatSetPredicate}, | ||||||
|         {OpCode::Type::IntegerSetPredicate, &ShaderIR::DecodeIntegerSetPredicate}, |         {OpCode::Type::IntegerSetPredicate, &ShaderIR::DecodeIntegerSetPredicate}, | ||||||
|         {OpCode::Type::HalfSetPredicate, &ShaderIR::DecodeHalfSetPredicate}, |         {OpCode::Type::HalfSetPredicate, &ShaderIR::DecodeHalfSetPredicate}, | ||||||
|  | |||||||
| @ -17,24 +17,6 @@ using Tegra::Shader::Attribute; | |||||||
| using Tegra::Shader::Instruction; | using Tegra::Shader::Instruction; | ||||||
| using Tegra::Shader::OpCode; | using Tegra::Shader::OpCode; | ||||||
| using Tegra::Shader::Register; | using Tegra::Shader::Register; | ||||||
| using Tegra::Shader::TextureMiscMode; |  | ||||||
| using Tegra::Shader::TextureProcessMode; |  | ||||||
| using Tegra::Shader::TextureType; |  | ||||||
| 
 |  | ||||||
| static std::size_t GetCoordCount(TextureType texture_type) { |  | ||||||
|     switch (texture_type) { |  | ||||||
|     case TextureType::Texture1D: |  | ||||||
|         return 1; |  | ||||||
|     case TextureType::Texture2D: |  | ||||||
|         return 2; |  | ||||||
|     case TextureType::Texture3D: |  | ||||||
|     case TextureType::TextureCube: |  | ||||||
|         return 3; |  | ||||||
|     default: |  | ||||||
|         UNIMPLEMENTED_MSG("Unhandled texture type: {}", static_cast<u32>(texture_type)); |  | ||||||
|         return 0; |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| 
 | 
 | ||||||
| u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) { | u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) { | ||||||
|     const Instruction instr = {program_code[pc]}; |     const Instruction instr = {program_code[pc]}; | ||||||
| @ -247,194 +229,6 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) { | |||||||
|         } |         } | ||||||
|         break; |         break; | ||||||
|     } |     } | ||||||
|     case OpCode::Id::TEX: { |  | ||||||
|         UNIMPLEMENTED_IF_MSG(instr.tex.UsesMiscMode(TextureMiscMode::AOFFI), |  | ||||||
|                              "AOFFI is not implemented"); |  | ||||||
| 
 |  | ||||||
|         if (instr.tex.UsesMiscMode(TextureMiscMode::NODEP)) { |  | ||||||
|             LOG_WARNING(HW_GPU, "TEX.NODEP implementation is incomplete"); |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         const TextureType texture_type{instr.tex.texture_type}; |  | ||||||
|         const bool is_array = instr.tex.array != 0; |  | ||||||
|         const bool depth_compare = instr.tex.UsesMiscMode(TextureMiscMode::DC); |  | ||||||
|         const auto process_mode = instr.tex.GetTextureProcessMode(); |  | ||||||
|         WriteTexInstructionFloat( |  | ||||||
|             bb, instr, GetTexCode(instr, texture_type, process_mode, depth_compare, is_array)); |  | ||||||
|         break; |  | ||||||
|     } |  | ||||||
|     case OpCode::Id::TEXS: { |  | ||||||
|         const TextureType texture_type{instr.texs.GetTextureType()}; |  | ||||||
|         const bool is_array{instr.texs.IsArrayTexture()}; |  | ||||||
|         const bool depth_compare = instr.texs.UsesMiscMode(TextureMiscMode::DC); |  | ||||||
|         const auto process_mode = instr.texs.GetTextureProcessMode(); |  | ||||||
| 
 |  | ||||||
|         if (instr.texs.UsesMiscMode(TextureMiscMode::NODEP)) { |  | ||||||
|             LOG_WARNING(HW_GPU, "TEXS.NODEP implementation is incomplete"); |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         const Node4 components = |  | ||||||
|             GetTexsCode(instr, texture_type, process_mode, depth_compare, is_array); |  | ||||||
| 
 |  | ||||||
|         if (instr.texs.fp32_flag) { |  | ||||||
|             WriteTexsInstructionFloat(bb, instr, components); |  | ||||||
|         } else { |  | ||||||
|             WriteTexsInstructionHalfFloat(bb, instr, components); |  | ||||||
|         } |  | ||||||
|         break; |  | ||||||
|     } |  | ||||||
|     case OpCode::Id::TLD4: { |  | ||||||
|         ASSERT(instr.tld4.array == 0); |  | ||||||
|         UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::AOFFI), |  | ||||||
|                              "AOFFI is not implemented"); |  | ||||||
|         UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::NDV), |  | ||||||
|                              "NDV is not implemented"); |  | ||||||
|         UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::PTP), |  | ||||||
|                              "PTP is not implemented"); |  | ||||||
| 
 |  | ||||||
|         if (instr.tld4.UsesMiscMode(TextureMiscMode::NODEP)) { |  | ||||||
|             LOG_WARNING(HW_GPU, "TLD4.NODEP implementation is incomplete"); |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         const auto texture_type = instr.tld4.texture_type.Value(); |  | ||||||
|         const bool depth_compare = instr.tld4.UsesMiscMode(TextureMiscMode::DC); |  | ||||||
|         const bool is_array = instr.tld4.array != 0; |  | ||||||
|         WriteTexInstructionFloat(bb, instr, |  | ||||||
|                                  GetTld4Code(instr, texture_type, depth_compare, is_array)); |  | ||||||
|         break; |  | ||||||
|     } |  | ||||||
|     case OpCode::Id::TLD4S: { |  | ||||||
|         UNIMPLEMENTED_IF_MSG(instr.tld4s.UsesMiscMode(TextureMiscMode::AOFFI), |  | ||||||
|                              "AOFFI is not implemented"); |  | ||||||
|         if (instr.tld4s.UsesMiscMode(TextureMiscMode::NODEP)) { |  | ||||||
|             LOG_WARNING(HW_GPU, "TLD4S.NODEP implementation is incomplete"); |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         const bool depth_compare = instr.tld4s.UsesMiscMode(TextureMiscMode::DC); |  | ||||||
|         const Node op_a = GetRegister(instr.gpr8); |  | ||||||
|         const Node op_b = GetRegister(instr.gpr20); |  | ||||||
| 
 |  | ||||||
|         // TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction.
 |  | ||||||
|         std::vector<Node> coords; |  | ||||||
|         if (depth_compare) { |  | ||||||
|             // Note: TLD4S coordinate encoding works just like TEXS's
 |  | ||||||
|             const Node op_y = GetRegister(instr.gpr8.Value() + 1); |  | ||||||
|             coords.push_back(op_a); |  | ||||||
|             coords.push_back(op_y); |  | ||||||
|             coords.push_back(op_b); |  | ||||||
|         } else { |  | ||||||
|             coords.push_back(op_a); |  | ||||||
|             coords.push_back(op_b); |  | ||||||
|         } |  | ||||||
|         std::vector<Node> extras; |  | ||||||
|         extras.push_back(Immediate(static_cast<u32>(instr.tld4s.component))); |  | ||||||
| 
 |  | ||||||
|         const auto& sampler = |  | ||||||
|             GetSampler(instr.sampler, TextureType::Texture2D, false, depth_compare); |  | ||||||
| 
 |  | ||||||
|         Node4 values; |  | ||||||
|         for (u32 element = 0; element < values.size(); ++element) { |  | ||||||
|             auto coords_copy = coords; |  | ||||||
|             MetaTexture meta{sampler, {}, {}, extras, element}; |  | ||||||
|             values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy)); |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         WriteTexsInstructionFloat(bb, instr, values); |  | ||||||
|         break; |  | ||||||
|     } |  | ||||||
|     case OpCode::Id::TXQ: { |  | ||||||
|         if (instr.txq.UsesMiscMode(TextureMiscMode::NODEP)) { |  | ||||||
|             LOG_WARNING(HW_GPU, "TXQ.NODEP implementation is incomplete"); |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         // TODO: The new commits on the texture refactor, change the way samplers work.
 |  | ||||||
|         // Sadly, not all texture instructions specify the type of texture their sampler
 |  | ||||||
|         // uses. This must be fixed at a later instance.
 |  | ||||||
|         const auto& sampler = |  | ||||||
|             GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false, false); |  | ||||||
| 
 |  | ||||||
|         u32 indexer = 0; |  | ||||||
|         switch (instr.txq.query_type) { |  | ||||||
|         case Tegra::Shader::TextureQueryType::Dimension: { |  | ||||||
|             for (u32 element = 0; element < 4; ++element) { |  | ||||||
|                 if (!instr.txq.IsComponentEnabled(element)) { |  | ||||||
|                     continue; |  | ||||||
|                 } |  | ||||||
|                 MetaTexture meta{sampler, {}, {}, {}, element}; |  | ||||||
|                 const Node value = |  | ||||||
|                     Operation(OperationCode::TextureQueryDimensions, meta, GetRegister(instr.gpr8)); |  | ||||||
|                 SetTemporal(bb, indexer++, value); |  | ||||||
|             } |  | ||||||
|             for (u32 i = 0; i < indexer; ++i) { |  | ||||||
|                 SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i)); |  | ||||||
|             } |  | ||||||
|             break; |  | ||||||
|         } |  | ||||||
|         default: |  | ||||||
|             UNIMPLEMENTED_MSG("Unhandled texture query type: {}", |  | ||||||
|                               static_cast<u32>(instr.txq.query_type.Value())); |  | ||||||
|         } |  | ||||||
|         break; |  | ||||||
|     } |  | ||||||
|     case OpCode::Id::TMML: { |  | ||||||
|         UNIMPLEMENTED_IF_MSG(instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV), |  | ||||||
|                              "NDV is not implemented"); |  | ||||||
| 
 |  | ||||||
|         if (instr.tmml.UsesMiscMode(TextureMiscMode::NODEP)) { |  | ||||||
|             LOG_WARNING(HW_GPU, "TMML.NODEP implementation is incomplete"); |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         auto texture_type = instr.tmml.texture_type.Value(); |  | ||||||
|         const bool is_array = instr.tmml.array != 0; |  | ||||||
|         const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, false); |  | ||||||
| 
 |  | ||||||
|         std::vector<Node> coords; |  | ||||||
| 
 |  | ||||||
|         // TODO: Add coordinates for different samplers once other texture types are implemented.
 |  | ||||||
|         switch (texture_type) { |  | ||||||
|         case TextureType::Texture1D: |  | ||||||
|             coords.push_back(GetRegister(instr.gpr8)); |  | ||||||
|             break; |  | ||||||
|         case TextureType::Texture2D: |  | ||||||
|             coords.push_back(GetRegister(instr.gpr8.Value() + 0)); |  | ||||||
|             coords.push_back(GetRegister(instr.gpr8.Value() + 1)); |  | ||||||
|             break; |  | ||||||
|         default: |  | ||||||
|             UNIMPLEMENTED_MSG("Unhandled texture type {}", static_cast<u32>(texture_type)); |  | ||||||
| 
 |  | ||||||
|             // Fallback to interpreting as a 2D texture for now
 |  | ||||||
|             coords.push_back(GetRegister(instr.gpr8.Value() + 0)); |  | ||||||
|             coords.push_back(GetRegister(instr.gpr8.Value() + 1)); |  | ||||||
|             texture_type = TextureType::Texture2D; |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         for (u32 element = 0; element < 2; ++element) { |  | ||||||
|             auto params = coords; |  | ||||||
|             MetaTexture meta{sampler, {}, {}, {}, element}; |  | ||||||
|             const Node value = Operation(OperationCode::TextureQueryLod, meta, std::move(params)); |  | ||||||
|             SetTemporal(bb, element, value); |  | ||||||
|         } |  | ||||||
|         for (u32 element = 0; element < 2; ++element) { |  | ||||||
|             SetRegister(bb, instr.gpr0.Value() + element, GetTemporal(element)); |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         break; |  | ||||||
|     } |  | ||||||
|     case OpCode::Id::TLDS: { |  | ||||||
|         const Tegra::Shader::TextureType texture_type{instr.tlds.GetTextureType()}; |  | ||||||
|         const bool is_array{instr.tlds.IsArrayTexture()}; |  | ||||||
| 
 |  | ||||||
|         UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(TextureMiscMode::AOFFI), |  | ||||||
|                              "AOFFI is not implemented"); |  | ||||||
|         UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(TextureMiscMode::MZ), "MZ is not implemented"); |  | ||||||
| 
 |  | ||||||
|         if (instr.tlds.UsesMiscMode(TextureMiscMode::NODEP)) { |  | ||||||
|             LOG_WARNING(HW_GPU, "TLDS.NODEP implementation is incomplete"); |  | ||||||
|         } |  | ||||||
| 
 |  | ||||||
|         WriteTexsInstructionFloat(bb, instr, GetTldsCode(instr, texture_type, is_array)); |  | ||||||
|         break; |  | ||||||
|     } |  | ||||||
|     default: |     default: | ||||||
|         UNIMPLEMENTED_MSG("Unhandled memory instruction: {}", opcode->get().GetName()); |         UNIMPLEMENTED_MSG("Unhandled memory instruction: {}", opcode->get().GetName()); | ||||||
|     } |     } | ||||||
| @ -442,291 +236,4 @@ u32 ShaderIR::DecodeMemory(NodeBlock& bb, u32 pc) { | |||||||
|     return pc; |     return pc; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, TextureType type, |  | ||||||
|                                     bool is_array, bool is_shadow) { |  | ||||||
|     const auto offset = static_cast<std::size_t>(sampler.index.Value()); |  | ||||||
| 
 |  | ||||||
|     // If this sampler has already been used, return the existing mapping.
 |  | ||||||
|     const auto itr = |  | ||||||
|         std::find_if(used_samplers.begin(), used_samplers.end(), |  | ||||||
|                      [&](const Sampler& entry) { return entry.GetOffset() == offset; }); |  | ||||||
|     if (itr != used_samplers.end()) { |  | ||||||
|         ASSERT(itr->GetType() == type && itr->IsArray() == is_array && |  | ||||||
|                itr->IsShadow() == is_shadow); |  | ||||||
|         return *itr; |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     // Otherwise create a new mapping for this sampler
 |  | ||||||
|     const std::size_t next_index = used_samplers.size(); |  | ||||||
|     const Sampler entry{offset, next_index, type, is_array, is_shadow}; |  | ||||||
|     return *used_samplers.emplace(entry).first; |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components) { |  | ||||||
|     u32 dest_elem = 0; |  | ||||||
|     for (u32 elem = 0; elem < 4; ++elem) { |  | ||||||
|         if (!instr.tex.IsComponentEnabled(elem)) { |  | ||||||
|             // Skip disabled components
 |  | ||||||
|             continue; |  | ||||||
|         } |  | ||||||
|         SetTemporal(bb, dest_elem++, components[elem]); |  | ||||||
|     } |  | ||||||
|     // After writing values in temporals, move them to the real registers
 |  | ||||||
|     for (u32 i = 0; i < dest_elem; ++i) { |  | ||||||
|         SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i)); |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| void ShaderIR::WriteTexsInstructionFloat(NodeBlock& bb, Instruction instr, |  | ||||||
|                                          const Node4& components) { |  | ||||||
|     // TEXS has two destination registers and a swizzle. The first two elements in the swizzle
 |  | ||||||
|     // go into gpr0+0 and gpr0+1, and the rest goes into gpr28+0 and gpr28+1
 |  | ||||||
| 
 |  | ||||||
|     u32 dest_elem = 0; |  | ||||||
|     for (u32 component = 0; component < 4; ++component) { |  | ||||||
|         if (!instr.texs.IsComponentEnabled(component)) |  | ||||||
|             continue; |  | ||||||
|         SetTemporal(bb, dest_elem++, components[component]); |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     for (u32 i = 0; i < dest_elem; ++i) { |  | ||||||
|         if (i < 2) { |  | ||||||
|             // Write the first two swizzle components to gpr0 and gpr0+1
 |  | ||||||
|             SetRegister(bb, instr.gpr0.Value() + i % 2, GetTemporal(i)); |  | ||||||
|         } else { |  | ||||||
|             ASSERT(instr.texs.HasTwoDestinations()); |  | ||||||
|             // Write the rest of the swizzle components to gpr28 and gpr28+1
 |  | ||||||
|             SetRegister(bb, instr.gpr28.Value() + i % 2, GetTemporal(i)); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| void ShaderIR::WriteTexsInstructionHalfFloat(NodeBlock& bb, Instruction instr, |  | ||||||
|                                              const Node4& components) { |  | ||||||
|     // TEXS.F16 destionation registers are packed in two registers in pairs (just like any half
 |  | ||||||
|     // float instruction).
 |  | ||||||
| 
 |  | ||||||
|     Node4 values; |  | ||||||
|     u32 dest_elem = 0; |  | ||||||
|     for (u32 component = 0; component < 4; ++component) { |  | ||||||
|         if (!instr.texs.IsComponentEnabled(component)) |  | ||||||
|             continue; |  | ||||||
|         values[dest_elem++] = components[component]; |  | ||||||
|     } |  | ||||||
|     if (dest_elem == 0) |  | ||||||
|         return; |  | ||||||
| 
 |  | ||||||
|     std::generate(values.begin() + dest_elem, values.end(), [&]() { return Immediate(0); }); |  | ||||||
| 
 |  | ||||||
|     const Node first_value = Operation(OperationCode::HPack2, values[0], values[1]); |  | ||||||
|     if (dest_elem <= 2) { |  | ||||||
|         SetRegister(bb, instr.gpr0, first_value); |  | ||||||
|         return; |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     SetTemporal(bb, 0, first_value); |  | ||||||
|     SetTemporal(bb, 1, Operation(OperationCode::HPack2, values[2], values[3])); |  | ||||||
| 
 |  | ||||||
|     SetRegister(bb, instr.gpr0, GetTemporal(0)); |  | ||||||
|     SetRegister(bb, instr.gpr28, GetTemporal(1)); |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, |  | ||||||
|                                TextureProcessMode process_mode, std::vector<Node> coords, |  | ||||||
|                                Node array, Node depth_compare, u32 bias_offset) { |  | ||||||
|     const bool is_array = array; |  | ||||||
|     const bool is_shadow = depth_compare; |  | ||||||
| 
 |  | ||||||
|     UNIMPLEMENTED_IF_MSG((texture_type == TextureType::Texture3D && (is_array || is_shadow)) || |  | ||||||
|                              (texture_type == TextureType::TextureCube && is_array && is_shadow), |  | ||||||
|                          "This method is not supported."); |  | ||||||
| 
 |  | ||||||
|     const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, is_shadow); |  | ||||||
| 
 |  | ||||||
|     const bool lod_needed = process_mode == TextureProcessMode::LZ || |  | ||||||
|                             process_mode == TextureProcessMode::LL || |  | ||||||
|                             process_mode == TextureProcessMode::LLA; |  | ||||||
| 
 |  | ||||||
|     // LOD selection (either via bias or explicit textureLod) not supported in GL for
 |  | ||||||
|     // sampler2DArrayShadow and samplerCubeArrayShadow.
 |  | ||||||
|     const bool gl_lod_supported = |  | ||||||
|         !((texture_type == Tegra::Shader::TextureType::Texture2D && is_array && is_shadow) || |  | ||||||
|           (texture_type == Tegra::Shader::TextureType::TextureCube && is_array && is_shadow)); |  | ||||||
| 
 |  | ||||||
|     const OperationCode read_method = |  | ||||||
|         lod_needed && gl_lod_supported ? OperationCode::TextureLod : OperationCode::Texture; |  | ||||||
| 
 |  | ||||||
|     UNIMPLEMENTED_IF(process_mode != TextureProcessMode::None && !gl_lod_supported); |  | ||||||
| 
 |  | ||||||
|     std::vector<Node> extras; |  | ||||||
|     if (process_mode != TextureProcessMode::None && gl_lod_supported) { |  | ||||||
|         if (process_mode == TextureProcessMode::LZ) { |  | ||||||
|             extras.push_back(Immediate(0.0f)); |  | ||||||
|         } else { |  | ||||||
|             // If present, lod or bias are always stored in the register indexed by the gpr20
 |  | ||||||
|             // field with an offset depending on the usage of the other registers
 |  | ||||||
|             extras.push_back(GetRegister(instr.gpr20.Value() + bias_offset)); |  | ||||||
|         } |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     Node4 values; |  | ||||||
|     for (u32 element = 0; element < values.size(); ++element) { |  | ||||||
|         auto copy_coords = coords; |  | ||||||
|         MetaTexture meta{sampler, array, depth_compare, extras, element}; |  | ||||||
|         values[element] = Operation(read_method, meta, std::move(copy_coords)); |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     return values; |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type, |  | ||||||
|                            TextureProcessMode process_mode, bool depth_compare, bool is_array) { |  | ||||||
|     const bool lod_bias_enabled = |  | ||||||
|         (process_mode != TextureProcessMode::None && process_mode != TextureProcessMode::LZ); |  | ||||||
| 
 |  | ||||||
|     const auto [coord_count, total_coord_count] = ValidateAndGetCoordinateElement( |  | ||||||
|         texture_type, depth_compare, is_array, lod_bias_enabled, 4, 5); |  | ||||||
|     // If enabled arrays index is always stored in the gpr8 field
 |  | ||||||
|     const u64 array_register = instr.gpr8.Value(); |  | ||||||
|     // First coordinate index is the gpr8 or gpr8 + 1 when arrays are used
 |  | ||||||
|     const u64 coord_register = array_register + (is_array ? 1 : 0); |  | ||||||
| 
 |  | ||||||
|     std::vector<Node> coords; |  | ||||||
|     for (std::size_t i = 0; i < coord_count; ++i) { |  | ||||||
|         coords.push_back(GetRegister(coord_register + i)); |  | ||||||
|     } |  | ||||||
|     // 1D.DC in OpenGL the 2nd component is ignored.
 |  | ||||||
|     if (depth_compare && !is_array && texture_type == TextureType::Texture1D) { |  | ||||||
|         coords.push_back(Immediate(0.0f)); |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     const Node array = is_array ? GetRegister(array_register) : nullptr; |  | ||||||
| 
 |  | ||||||
|     Node dc{}; |  | ||||||
|     if (depth_compare) { |  | ||||||
|         // Depth is always stored in the register signaled by gpr20 or in the next register if lod
 |  | ||||||
|         // or bias are used
 |  | ||||||
|         const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0); |  | ||||||
|         dc = GetRegister(depth_register); |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, 0); |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type, |  | ||||||
|                             TextureProcessMode process_mode, bool depth_compare, bool is_array) { |  | ||||||
|     const bool lod_bias_enabled = |  | ||||||
|         (process_mode != TextureProcessMode::None && process_mode != TextureProcessMode::LZ); |  | ||||||
| 
 |  | ||||||
|     const auto [coord_count, total_coord_count] = ValidateAndGetCoordinateElement( |  | ||||||
|         texture_type, depth_compare, is_array, lod_bias_enabled, 4, 4); |  | ||||||
|     // If enabled arrays index is always stored in the gpr8 field
 |  | ||||||
|     const u64 array_register = instr.gpr8.Value(); |  | ||||||
|     // First coordinate index is stored in gpr8 field or (gpr8 + 1) when arrays are used
 |  | ||||||
|     const u64 coord_register = array_register + (is_array ? 1 : 0); |  | ||||||
|     const u64 last_coord_register = |  | ||||||
|         (is_array || !(lod_bias_enabled || depth_compare) || (coord_count > 2)) |  | ||||||
|             ? static_cast<u64>(instr.gpr20.Value()) |  | ||||||
|             : coord_register + 1; |  | ||||||
|     const u32 bias_offset = coord_count > 2 ? 1 : 0; |  | ||||||
| 
 |  | ||||||
|     std::vector<Node> coords; |  | ||||||
|     for (std::size_t i = 0; i < coord_count; ++i) { |  | ||||||
|         const bool last = (i == (coord_count - 1)) && (coord_count > 1); |  | ||||||
|         coords.push_back(GetRegister(last ? last_coord_register : coord_register + i)); |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     const Node array = is_array ? GetRegister(array_register) : nullptr; |  | ||||||
| 
 |  | ||||||
|     Node dc{}; |  | ||||||
|     if (depth_compare) { |  | ||||||
|         // Depth is always stored in the register signaled by gpr20 or in the next register if lod
 |  | ||||||
|         // or bias are used
 |  | ||||||
|         const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0); |  | ||||||
|         dc = GetRegister(depth_register); |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, bias_offset); |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool depth_compare, |  | ||||||
|                             bool is_array) { |  | ||||||
|     const std::size_t coord_count = GetCoordCount(texture_type); |  | ||||||
|     const std::size_t total_coord_count = coord_count + (is_array ? 1 : 0); |  | ||||||
|     const std::size_t total_reg_count = total_coord_count + (depth_compare ? 1 : 0); |  | ||||||
| 
 |  | ||||||
|     // If enabled arrays index is always stored in the gpr8 field
 |  | ||||||
|     const u64 array_register = instr.gpr8.Value(); |  | ||||||
|     // First coordinate index is the gpr8 or gpr8 + 1 when arrays are used
 |  | ||||||
|     const u64 coord_register = array_register + (is_array ? 1 : 0); |  | ||||||
| 
 |  | ||||||
|     std::vector<Node> coords; |  | ||||||
|     for (size_t i = 0; i < coord_count; ++i) |  | ||||||
|         coords.push_back(GetRegister(coord_register + i)); |  | ||||||
| 
 |  | ||||||
|     const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, depth_compare); |  | ||||||
| 
 |  | ||||||
|     Node4 values; |  | ||||||
|     for (u32 element = 0; element < values.size(); ++element) { |  | ||||||
|         auto coords_copy = coords; |  | ||||||
|         MetaTexture meta{sampler, GetRegister(array_register), {}, {}, element}; |  | ||||||
|         values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy)); |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     return values; |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is_array) { |  | ||||||
|     const std::size_t type_coord_count = GetCoordCount(texture_type); |  | ||||||
|     const bool lod_enabled = instr.tlds.GetTextureProcessMode() == TextureProcessMode::LL; |  | ||||||
| 
 |  | ||||||
|     // If enabled arrays index is always stored in the gpr8 field
 |  | ||||||
|     const u64 array_register = instr.gpr8.Value(); |  | ||||||
|     // if is array gpr20 is used
 |  | ||||||
|     const u64 coord_register = is_array ? instr.gpr20.Value() : instr.gpr8.Value(); |  | ||||||
| 
 |  | ||||||
|     const u64 last_coord_register = |  | ||||||
|         ((type_coord_count > 2) || (type_coord_count == 2 && !lod_enabled)) && !is_array |  | ||||||
|             ? static_cast<u64>(instr.gpr20.Value()) |  | ||||||
|             : coord_register + 1; |  | ||||||
| 
 |  | ||||||
|     std::vector<Node> coords; |  | ||||||
|     for (std::size_t i = 0; i < type_coord_count; ++i) { |  | ||||||
|         const bool last = (i == (type_coord_count - 1)) && (type_coord_count > 1); |  | ||||||
|         coords.push_back(GetRegister(last ? last_coord_register : coord_register + i)); |  | ||||||
|     } |  | ||||||
| 
 |  | ||||||
|     const Node array = is_array ? GetRegister(array_register) : nullptr; |  | ||||||
|     // When lod is used always is in gpr20
 |  | ||||||
|     const Node lod = lod_enabled ? GetRegister(instr.gpr20) : Immediate(0); |  | ||||||
| 
 |  | ||||||
|     const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, false); |  | ||||||
| 
 |  | ||||||
|     Node4 values; |  | ||||||
|     for (u32 element = 0; element < values.size(); ++element) { |  | ||||||
|         auto coords_copy = coords; |  | ||||||
|         MetaTexture meta{sampler, array, {}, {lod}, element}; |  | ||||||
|         values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy)); |  | ||||||
|     } |  | ||||||
|     return values; |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| std::tuple<std::size_t, std::size_t> ShaderIR::ValidateAndGetCoordinateElement( |  | ||||||
|     TextureType texture_type, bool depth_compare, bool is_array, bool lod_bias_enabled, |  | ||||||
|     std::size_t max_coords, std::size_t max_inputs) { |  | ||||||
|     const std::size_t coord_count = GetCoordCount(texture_type); |  | ||||||
| 
 |  | ||||||
|     std::size_t total_coord_count = coord_count + (is_array ? 1 : 0) + (depth_compare ? 1 : 0); |  | ||||||
|     const std::size_t total_reg_count = total_coord_count + (lod_bias_enabled ? 1 : 0); |  | ||||||
|     if (total_coord_count > max_coords || total_reg_count > max_inputs) { |  | ||||||
|         UNIMPLEMENTED_MSG("Unsupported Texture operation"); |  | ||||||
|         total_coord_count = std::min(total_coord_count, max_coords); |  | ||||||
|     } |  | ||||||
|     // 1D.DC OpenGL is using a vec3 but 2nd component is ignored later.
 |  | ||||||
|     total_coord_count += |  | ||||||
|         (depth_compare && !is_array && texture_type == TextureType::Texture1D) ? 1 : 0; |  | ||||||
| 
 |  | ||||||
|     return {coord_count, total_coord_count}; |  | ||||||
| } |  | ||||||
| 
 |  | ||||||
| } // namespace VideoCommon::Shader
 | } // namespace VideoCommon::Shader
 | ||||||
|  | |||||||
							
								
								
									
										534
									
								
								src/video_core/shader/decode/texture.cpp
									
									
									
									
									
										Normal file
									
								
							
							
						
						
									
										534
									
								
								src/video_core/shader/decode/texture.cpp
									
									
									
									
									
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							| @ -0,0 +1,534 @@ | |||||||
|  | // Copyright 2019 yuzu Emulator Project
 | ||||||
|  | // Licensed under GPLv2 or any later version
 | ||||||
|  | // Refer to the license.txt file included.
 | ||||||
|  | 
 | ||||||
|  | #include <algorithm> | ||||||
|  | #include <vector> | ||||||
|  | #include <fmt/format.h> | ||||||
|  | 
 | ||||||
|  | #include "common/assert.h" | ||||||
|  | #include "common/common_types.h" | ||||||
|  | #include "video_core/engines/shader_bytecode.h" | ||||||
|  | #include "video_core/shader/shader_ir.h" | ||||||
|  | 
 | ||||||
|  | namespace VideoCommon::Shader { | ||||||
|  | 
 | ||||||
|  | using Tegra::Shader::Instruction; | ||||||
|  | using Tegra::Shader::OpCode; | ||||||
|  | using Tegra::Shader::Register; | ||||||
|  | using Tegra::Shader::TextureMiscMode; | ||||||
|  | using Tegra::Shader::TextureProcessMode; | ||||||
|  | using Tegra::Shader::TextureType; | ||||||
|  | 
 | ||||||
|  | static std::size_t GetCoordCount(TextureType texture_type) { | ||||||
|  |     switch (texture_type) { | ||||||
|  |     case TextureType::Texture1D: | ||||||
|  |         return 1; | ||||||
|  |     case TextureType::Texture2D: | ||||||
|  |         return 2; | ||||||
|  |     case TextureType::Texture3D: | ||||||
|  |     case TextureType::TextureCube: | ||||||
|  |         return 3; | ||||||
|  |     default: | ||||||
|  |         UNIMPLEMENTED_MSG("Unhandled texture type: {}", static_cast<u32>(texture_type)); | ||||||
|  |         return 0; | ||||||
|  |     } | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | u32 ShaderIR::DecodeTexture(NodeBlock& bb, u32 pc) { | ||||||
|  |     const Instruction instr = {program_code[pc]}; | ||||||
|  |     const auto opcode = OpCode::Decode(instr); | ||||||
|  | 
 | ||||||
|  |     switch (opcode->get().GetId()) { | ||||||
|  |     case OpCode::Id::TEX: { | ||||||
|  |         UNIMPLEMENTED_IF_MSG(instr.tex.UsesMiscMode(TextureMiscMode::AOFFI), | ||||||
|  |                              "AOFFI is not implemented"); | ||||||
|  | 
 | ||||||
|  |         if (instr.tex.UsesMiscMode(TextureMiscMode::NODEP)) { | ||||||
|  |             LOG_WARNING(HW_GPU, "TEX.NODEP implementation is incomplete"); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         const TextureType texture_type{instr.tex.texture_type}; | ||||||
|  |         const bool is_array = instr.tex.array != 0; | ||||||
|  |         const bool depth_compare = instr.tex.UsesMiscMode(TextureMiscMode::DC); | ||||||
|  |         const auto process_mode = instr.tex.GetTextureProcessMode(); | ||||||
|  |         WriteTexInstructionFloat( | ||||||
|  |             bb, instr, GetTexCode(instr, texture_type, process_mode, depth_compare, is_array)); | ||||||
|  |         break; | ||||||
|  |     } | ||||||
|  |     case OpCode::Id::TEXS: { | ||||||
|  |         const TextureType texture_type{instr.texs.GetTextureType()}; | ||||||
|  |         const bool is_array{instr.texs.IsArrayTexture()}; | ||||||
|  |         const bool depth_compare = instr.texs.UsesMiscMode(TextureMiscMode::DC); | ||||||
|  |         const auto process_mode = instr.texs.GetTextureProcessMode(); | ||||||
|  | 
 | ||||||
|  |         if (instr.texs.UsesMiscMode(TextureMiscMode::NODEP)) { | ||||||
|  |             LOG_WARNING(HW_GPU, "TEXS.NODEP implementation is incomplete"); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         const Node4 components = | ||||||
|  |             GetTexsCode(instr, texture_type, process_mode, depth_compare, is_array); | ||||||
|  | 
 | ||||||
|  |         if (instr.texs.fp32_flag) { | ||||||
|  |             WriteTexsInstructionFloat(bb, instr, components); | ||||||
|  |         } else { | ||||||
|  |             WriteTexsInstructionHalfFloat(bb, instr, components); | ||||||
|  |         } | ||||||
|  |         break; | ||||||
|  |     } | ||||||
|  |     case OpCode::Id::TLD4: { | ||||||
|  |         ASSERT(instr.tld4.array == 0); | ||||||
|  |         UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::AOFFI), | ||||||
|  |                              "AOFFI is not implemented"); | ||||||
|  |         UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::NDV), | ||||||
|  |                              "NDV is not implemented"); | ||||||
|  |         UNIMPLEMENTED_IF_MSG(instr.tld4.UsesMiscMode(TextureMiscMode::PTP), | ||||||
|  |                              "PTP is not implemented"); | ||||||
|  | 
 | ||||||
|  |         if (instr.tld4.UsesMiscMode(TextureMiscMode::NODEP)) { | ||||||
|  |             LOG_WARNING(HW_GPU, "TLD4.NODEP implementation is incomplete"); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         const auto texture_type = instr.tld4.texture_type.Value(); | ||||||
|  |         const bool depth_compare = instr.tld4.UsesMiscMode(TextureMiscMode::DC); | ||||||
|  |         const bool is_array = instr.tld4.array != 0; | ||||||
|  |         WriteTexInstructionFloat(bb, instr, | ||||||
|  |                                  GetTld4Code(instr, texture_type, depth_compare, is_array)); | ||||||
|  |         break; | ||||||
|  |     } | ||||||
|  |     case OpCode::Id::TLD4S: { | ||||||
|  |         UNIMPLEMENTED_IF_MSG(instr.tld4s.UsesMiscMode(TextureMiscMode::AOFFI), | ||||||
|  |                              "AOFFI is not implemented"); | ||||||
|  |         if (instr.tld4s.UsesMiscMode(TextureMiscMode::NODEP)) { | ||||||
|  |             LOG_WARNING(HW_GPU, "TLD4S.NODEP implementation is incomplete"); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         const bool depth_compare = instr.tld4s.UsesMiscMode(TextureMiscMode::DC); | ||||||
|  |         const Node op_a = GetRegister(instr.gpr8); | ||||||
|  |         const Node op_b = GetRegister(instr.gpr20); | ||||||
|  | 
 | ||||||
|  |         // TODO(Subv): Figure out how the sampler type is encoded in the TLD4S instruction.
 | ||||||
|  |         std::vector<Node> coords; | ||||||
|  |         if (depth_compare) { | ||||||
|  |             // Note: TLD4S coordinate encoding works just like TEXS's
 | ||||||
|  |             const Node op_y = GetRegister(instr.gpr8.Value() + 1); | ||||||
|  |             coords.push_back(op_a); | ||||||
|  |             coords.push_back(op_y); | ||||||
|  |             coords.push_back(op_b); | ||||||
|  |         } else { | ||||||
|  |             coords.push_back(op_a); | ||||||
|  |             coords.push_back(op_b); | ||||||
|  |         } | ||||||
|  |         const Node component = Immediate(static_cast<u32>(instr.tld4s.component)); | ||||||
|  | 
 | ||||||
|  |         const auto& sampler = | ||||||
|  |             GetSampler(instr.sampler, TextureType::Texture2D, false, depth_compare); | ||||||
|  | 
 | ||||||
|  |         Node4 values; | ||||||
|  |         for (u32 element = 0; element < values.size(); ++element) { | ||||||
|  |             auto coords_copy = coords; | ||||||
|  |             MetaTexture meta{sampler, {}, {}, {}, {}, component, element}; | ||||||
|  |             values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy)); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         WriteTexsInstructionFloat(bb, instr, values); | ||||||
|  |         break; | ||||||
|  |     } | ||||||
|  |     case OpCode::Id::TXQ: { | ||||||
|  |         if (instr.txq.UsesMiscMode(TextureMiscMode::NODEP)) { | ||||||
|  |             LOG_WARNING(HW_GPU, "TXQ.NODEP implementation is incomplete"); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         // TODO: The new commits on the texture refactor, change the way samplers work.
 | ||||||
|  |         // Sadly, not all texture instructions specify the type of texture their sampler
 | ||||||
|  |         // uses. This must be fixed at a later instance.
 | ||||||
|  |         const auto& sampler = | ||||||
|  |             GetSampler(instr.sampler, Tegra::Shader::TextureType::Texture2D, false, false); | ||||||
|  | 
 | ||||||
|  |         u32 indexer = 0; | ||||||
|  |         switch (instr.txq.query_type) { | ||||||
|  |         case Tegra::Shader::TextureQueryType::Dimension: { | ||||||
|  |             for (u32 element = 0; element < 4; ++element) { | ||||||
|  |                 if (!instr.txq.IsComponentEnabled(element)) { | ||||||
|  |                     continue; | ||||||
|  |                 } | ||||||
|  |                 MetaTexture meta{sampler, {}, {}, {}, {}, {}, element}; | ||||||
|  |                 const Node value = | ||||||
|  |                     Operation(OperationCode::TextureQueryDimensions, meta, GetRegister(instr.gpr8)); | ||||||
|  |                 SetTemporal(bb, indexer++, value); | ||||||
|  |             } | ||||||
|  |             for (u32 i = 0; i < indexer; ++i) { | ||||||
|  |                 SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i)); | ||||||
|  |             } | ||||||
|  |             break; | ||||||
|  |         } | ||||||
|  |         default: | ||||||
|  |             UNIMPLEMENTED_MSG("Unhandled texture query type: {}", | ||||||
|  |                               static_cast<u32>(instr.txq.query_type.Value())); | ||||||
|  |         } | ||||||
|  |         break; | ||||||
|  |     } | ||||||
|  |     case OpCode::Id::TMML: { | ||||||
|  |         UNIMPLEMENTED_IF_MSG(instr.tmml.UsesMiscMode(Tegra::Shader::TextureMiscMode::NDV), | ||||||
|  |                              "NDV is not implemented"); | ||||||
|  | 
 | ||||||
|  |         if (instr.tmml.UsesMiscMode(TextureMiscMode::NODEP)) { | ||||||
|  |             LOG_WARNING(HW_GPU, "TMML.NODEP implementation is incomplete"); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         auto texture_type = instr.tmml.texture_type.Value(); | ||||||
|  |         const bool is_array = instr.tmml.array != 0; | ||||||
|  |         const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, false); | ||||||
|  | 
 | ||||||
|  |         std::vector<Node> coords; | ||||||
|  | 
 | ||||||
|  |         // TODO: Add coordinates for different samplers once other texture types are implemented.
 | ||||||
|  |         switch (texture_type) { | ||||||
|  |         case TextureType::Texture1D: | ||||||
|  |             coords.push_back(GetRegister(instr.gpr8)); | ||||||
|  |             break; | ||||||
|  |         case TextureType::Texture2D: | ||||||
|  |             coords.push_back(GetRegister(instr.gpr8.Value() + 0)); | ||||||
|  |             coords.push_back(GetRegister(instr.gpr8.Value() + 1)); | ||||||
|  |             break; | ||||||
|  |         default: | ||||||
|  |             UNIMPLEMENTED_MSG("Unhandled texture type {}", static_cast<u32>(texture_type)); | ||||||
|  | 
 | ||||||
|  |             // Fallback to interpreting as a 2D texture for now
 | ||||||
|  |             coords.push_back(GetRegister(instr.gpr8.Value() + 0)); | ||||||
|  |             coords.push_back(GetRegister(instr.gpr8.Value() + 1)); | ||||||
|  |             texture_type = TextureType::Texture2D; | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         for (u32 element = 0; element < 2; ++element) { | ||||||
|  |             auto params = coords; | ||||||
|  |             MetaTexture meta{sampler, {}, {}, {}, {}, {}, element}; | ||||||
|  |             const Node value = Operation(OperationCode::TextureQueryLod, meta, std::move(params)); | ||||||
|  |             SetTemporal(bb, element, value); | ||||||
|  |         } | ||||||
|  |         for (u32 element = 0; element < 2; ++element) { | ||||||
|  |             SetRegister(bb, instr.gpr0.Value() + element, GetTemporal(element)); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         break; | ||||||
|  |     } | ||||||
|  |     case OpCode::Id::TLDS: { | ||||||
|  |         const Tegra::Shader::TextureType texture_type{instr.tlds.GetTextureType()}; | ||||||
|  |         const bool is_array{instr.tlds.IsArrayTexture()}; | ||||||
|  | 
 | ||||||
|  |         UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(TextureMiscMode::AOFFI), | ||||||
|  |                              "AOFFI is not implemented"); | ||||||
|  |         UNIMPLEMENTED_IF_MSG(instr.tlds.UsesMiscMode(TextureMiscMode::MZ), "MZ is not implemented"); | ||||||
|  | 
 | ||||||
|  |         if (instr.tlds.UsesMiscMode(TextureMiscMode::NODEP)) { | ||||||
|  |             LOG_WARNING(HW_GPU, "TLDS.NODEP implementation is incomplete"); | ||||||
|  |         } | ||||||
|  | 
 | ||||||
|  |         WriteTexsInstructionFloat(bb, instr, GetTldsCode(instr, texture_type, is_array)); | ||||||
|  |         break; | ||||||
|  |     } | ||||||
|  |     default: | ||||||
|  |         UNIMPLEMENTED_MSG("Unhandled memory instruction: {}", opcode->get().GetName()); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     return pc; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | const Sampler& ShaderIR::GetSampler(const Tegra::Shader::Sampler& sampler, TextureType type, | ||||||
|  |                                     bool is_array, bool is_shadow) { | ||||||
|  |     const auto offset = static_cast<std::size_t>(sampler.index.Value()); | ||||||
|  | 
 | ||||||
|  |     // If this sampler has already been used, return the existing mapping.
 | ||||||
|  |     const auto itr = | ||||||
|  |         std::find_if(used_samplers.begin(), used_samplers.end(), | ||||||
|  |                      [&](const Sampler& entry) { return entry.GetOffset() == offset; }); | ||||||
|  |     if (itr != used_samplers.end()) { | ||||||
|  |         ASSERT(itr->GetType() == type && itr->IsArray() == is_array && | ||||||
|  |                itr->IsShadow() == is_shadow); | ||||||
|  |         return *itr; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     // Otherwise create a new mapping for this sampler
 | ||||||
|  |     const std::size_t next_index = used_samplers.size(); | ||||||
|  |     const Sampler entry{offset, next_index, type, is_array, is_shadow}; | ||||||
|  |     return *used_samplers.emplace(entry).first; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | void ShaderIR::WriteTexInstructionFloat(NodeBlock& bb, Instruction instr, const Node4& components) { | ||||||
|  |     u32 dest_elem = 0; | ||||||
|  |     for (u32 elem = 0; elem < 4; ++elem) { | ||||||
|  |         if (!instr.tex.IsComponentEnabled(elem)) { | ||||||
|  |             // Skip disabled components
 | ||||||
|  |             continue; | ||||||
|  |         } | ||||||
|  |         SetTemporal(bb, dest_elem++, components[elem]); | ||||||
|  |     } | ||||||
|  |     // After writing values in temporals, move them to the real registers
 | ||||||
|  |     for (u32 i = 0; i < dest_elem; ++i) { | ||||||
|  |         SetRegister(bb, instr.gpr0.Value() + i, GetTemporal(i)); | ||||||
|  |     } | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | void ShaderIR::WriteTexsInstructionFloat(NodeBlock& bb, Instruction instr, | ||||||
|  |                                          const Node4& components) { | ||||||
|  |     // TEXS has two destination registers and a swizzle. The first two elements in the swizzle
 | ||||||
|  |     // go into gpr0+0 and gpr0+1, and the rest goes into gpr28+0 and gpr28+1
 | ||||||
|  | 
 | ||||||
|  |     u32 dest_elem = 0; | ||||||
|  |     for (u32 component = 0; component < 4; ++component) { | ||||||
|  |         if (!instr.texs.IsComponentEnabled(component)) | ||||||
|  |             continue; | ||||||
|  |         SetTemporal(bb, dest_elem++, components[component]); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     for (u32 i = 0; i < dest_elem; ++i) { | ||||||
|  |         if (i < 2) { | ||||||
|  |             // Write the first two swizzle components to gpr0 and gpr0+1
 | ||||||
|  |             SetRegister(bb, instr.gpr0.Value() + i % 2, GetTemporal(i)); | ||||||
|  |         } else { | ||||||
|  |             ASSERT(instr.texs.HasTwoDestinations()); | ||||||
|  |             // Write the rest of the swizzle components to gpr28 and gpr28+1
 | ||||||
|  |             SetRegister(bb, instr.gpr28.Value() + i % 2, GetTemporal(i)); | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | void ShaderIR::WriteTexsInstructionHalfFloat(NodeBlock& bb, Instruction instr, | ||||||
|  |                                              const Node4& components) { | ||||||
|  |     // TEXS.F16 destionation registers are packed in two registers in pairs (just like any half
 | ||||||
|  |     // float instruction).
 | ||||||
|  | 
 | ||||||
|  |     Node4 values; | ||||||
|  |     u32 dest_elem = 0; | ||||||
|  |     for (u32 component = 0; component < 4; ++component) { | ||||||
|  |         if (!instr.texs.IsComponentEnabled(component)) | ||||||
|  |             continue; | ||||||
|  |         values[dest_elem++] = components[component]; | ||||||
|  |     } | ||||||
|  |     if (dest_elem == 0) | ||||||
|  |         return; | ||||||
|  | 
 | ||||||
|  |     std::generate(values.begin() + dest_elem, values.end(), [&]() { return Immediate(0); }); | ||||||
|  | 
 | ||||||
|  |     const Node first_value = Operation(OperationCode::HPack2, values[0], values[1]); | ||||||
|  |     if (dest_elem <= 2) { | ||||||
|  |         SetRegister(bb, instr.gpr0, first_value); | ||||||
|  |         return; | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     SetTemporal(bb, 0, first_value); | ||||||
|  |     SetTemporal(bb, 1, Operation(OperationCode::HPack2, values[2], values[3])); | ||||||
|  | 
 | ||||||
|  |     SetRegister(bb, instr.gpr0, GetTemporal(0)); | ||||||
|  |     SetRegister(bb, instr.gpr28, GetTemporal(1)); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | Node4 ShaderIR::GetTextureCode(Instruction instr, TextureType texture_type, | ||||||
|  |                                TextureProcessMode process_mode, std::vector<Node> coords, | ||||||
|  |                                Node array, Node depth_compare, u32 bias_offset) { | ||||||
|  |     const bool is_array = array; | ||||||
|  |     const bool is_shadow = depth_compare; | ||||||
|  | 
 | ||||||
|  |     UNIMPLEMENTED_IF_MSG((texture_type == TextureType::Texture3D && (is_array || is_shadow)) || | ||||||
|  |                              (texture_type == TextureType::TextureCube && is_array && is_shadow), | ||||||
|  |                          "This method is not supported."); | ||||||
|  | 
 | ||||||
|  |     const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, is_shadow); | ||||||
|  | 
 | ||||||
|  |     const bool lod_needed = process_mode == TextureProcessMode::LZ || | ||||||
|  |                             process_mode == TextureProcessMode::LL || | ||||||
|  |                             process_mode == TextureProcessMode::LLA; | ||||||
|  | 
 | ||||||
|  |     // LOD selection (either via bias or explicit textureLod) not supported in GL for
 | ||||||
|  |     // sampler2DArrayShadow and samplerCubeArrayShadow.
 | ||||||
|  |     const bool gl_lod_supported = | ||||||
|  |         !((texture_type == Tegra::Shader::TextureType::Texture2D && is_array && is_shadow) || | ||||||
|  |           (texture_type == Tegra::Shader::TextureType::TextureCube && is_array && is_shadow)); | ||||||
|  | 
 | ||||||
|  |     const OperationCode read_method = | ||||||
|  |         (lod_needed && gl_lod_supported) ? OperationCode::TextureLod : OperationCode::Texture; | ||||||
|  | 
 | ||||||
|  |     UNIMPLEMENTED_IF(process_mode != TextureProcessMode::None && !gl_lod_supported); | ||||||
|  | 
 | ||||||
|  |     Node bias = {}; | ||||||
|  |     Node lod = {}; | ||||||
|  |     if (process_mode != TextureProcessMode::None && gl_lod_supported) { | ||||||
|  |         switch (process_mode) { | ||||||
|  |         case TextureProcessMode::LZ: | ||||||
|  |             lod = Immediate(0.0f); | ||||||
|  |             break; | ||||||
|  |         case TextureProcessMode::LB: | ||||||
|  |             // If present, lod or bias are always stored in the register indexed by the gpr20
 | ||||||
|  |             // field with an offset depending on the usage of the other registers
 | ||||||
|  |             bias = GetRegister(instr.gpr20.Value() + bias_offset); | ||||||
|  |             break; | ||||||
|  |         case TextureProcessMode::LL: | ||||||
|  |             lod = GetRegister(instr.gpr20.Value() + bias_offset); | ||||||
|  |             break; | ||||||
|  |         default: | ||||||
|  |             UNIMPLEMENTED_MSG("Unimplemented process mode={}", static_cast<u32>(process_mode)); | ||||||
|  |             break; | ||||||
|  |         } | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     Node4 values; | ||||||
|  |     for (u32 element = 0; element < values.size(); ++element) { | ||||||
|  |         auto copy_coords = coords; | ||||||
|  |         MetaTexture meta{sampler, array, depth_compare, bias, lod, {}, element}; | ||||||
|  |         values[element] = Operation(read_method, meta, std::move(copy_coords)); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     return values; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | Node4 ShaderIR::GetTexCode(Instruction instr, TextureType texture_type, | ||||||
|  |                            TextureProcessMode process_mode, bool depth_compare, bool is_array) { | ||||||
|  |     const bool lod_bias_enabled = | ||||||
|  |         (process_mode != TextureProcessMode::None && process_mode != TextureProcessMode::LZ); | ||||||
|  | 
 | ||||||
|  |     const auto [coord_count, total_coord_count] = ValidateAndGetCoordinateElement( | ||||||
|  |         texture_type, depth_compare, is_array, lod_bias_enabled, 4, 5); | ||||||
|  |     // If enabled arrays index is always stored in the gpr8 field
 | ||||||
|  |     const u64 array_register = instr.gpr8.Value(); | ||||||
|  |     // First coordinate index is the gpr8 or gpr8 + 1 when arrays are used
 | ||||||
|  |     const u64 coord_register = array_register + (is_array ? 1 : 0); | ||||||
|  | 
 | ||||||
|  |     std::vector<Node> coords; | ||||||
|  |     for (std::size_t i = 0; i < coord_count; ++i) { | ||||||
|  |         coords.push_back(GetRegister(coord_register + i)); | ||||||
|  |     } | ||||||
|  |     // 1D.DC in OpenGL the 2nd component is ignored.
 | ||||||
|  |     if (depth_compare && !is_array && texture_type == TextureType::Texture1D) { | ||||||
|  |         coords.push_back(Immediate(0.0f)); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     const Node array = is_array ? GetRegister(array_register) : nullptr; | ||||||
|  | 
 | ||||||
|  |     Node dc{}; | ||||||
|  |     if (depth_compare) { | ||||||
|  |         // Depth is always stored in the register signaled by gpr20 or in the next register if lod
 | ||||||
|  |         // or bias are used
 | ||||||
|  |         const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0); | ||||||
|  |         dc = GetRegister(depth_register); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, 0); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | Node4 ShaderIR::GetTexsCode(Instruction instr, TextureType texture_type, | ||||||
|  |                             TextureProcessMode process_mode, bool depth_compare, bool is_array) { | ||||||
|  |     const bool lod_bias_enabled = | ||||||
|  |         (process_mode != TextureProcessMode::None && process_mode != TextureProcessMode::LZ); | ||||||
|  | 
 | ||||||
|  |     const auto [coord_count, total_coord_count] = ValidateAndGetCoordinateElement( | ||||||
|  |         texture_type, depth_compare, is_array, lod_bias_enabled, 4, 4); | ||||||
|  |     // If enabled arrays index is always stored in the gpr8 field
 | ||||||
|  |     const u64 array_register = instr.gpr8.Value(); | ||||||
|  |     // First coordinate index is stored in gpr8 field or (gpr8 + 1) when arrays are used
 | ||||||
|  |     const u64 coord_register = array_register + (is_array ? 1 : 0); | ||||||
|  |     const u64 last_coord_register = | ||||||
|  |         (is_array || !(lod_bias_enabled || depth_compare) || (coord_count > 2)) | ||||||
|  |             ? static_cast<u64>(instr.gpr20.Value()) | ||||||
|  |             : coord_register + 1; | ||||||
|  |     const u32 bias_offset = coord_count > 2 ? 1 : 0; | ||||||
|  | 
 | ||||||
|  |     std::vector<Node> coords; | ||||||
|  |     for (std::size_t i = 0; i < coord_count; ++i) { | ||||||
|  |         const bool last = (i == (coord_count - 1)) && (coord_count > 1); | ||||||
|  |         coords.push_back(GetRegister(last ? last_coord_register : coord_register + i)); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     const Node array = is_array ? GetRegister(array_register) : nullptr; | ||||||
|  | 
 | ||||||
|  |     Node dc{}; | ||||||
|  |     if (depth_compare) { | ||||||
|  |         // Depth is always stored in the register signaled by gpr20 or in the next register if lod
 | ||||||
|  |         // or bias are used
 | ||||||
|  |         const u64 depth_register = instr.gpr20.Value() + (lod_bias_enabled ? 1 : 0); | ||||||
|  |         dc = GetRegister(depth_register); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     return GetTextureCode(instr, texture_type, process_mode, coords, array, dc, bias_offset); | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | Node4 ShaderIR::GetTld4Code(Instruction instr, TextureType texture_type, bool depth_compare, | ||||||
|  |                             bool is_array) { | ||||||
|  |     const std::size_t coord_count = GetCoordCount(texture_type); | ||||||
|  |     const std::size_t total_coord_count = coord_count + (is_array ? 1 : 0); | ||||||
|  |     const std::size_t total_reg_count = total_coord_count + (depth_compare ? 1 : 0); | ||||||
|  | 
 | ||||||
|  |     // If enabled arrays index is always stored in the gpr8 field
 | ||||||
|  |     const u64 array_register = instr.gpr8.Value(); | ||||||
|  |     // First coordinate index is the gpr8 or gpr8 + 1 when arrays are used
 | ||||||
|  |     const u64 coord_register = array_register + (is_array ? 1 : 0); | ||||||
|  | 
 | ||||||
|  |     std::vector<Node> coords; | ||||||
|  |     for (size_t i = 0; i < coord_count; ++i) | ||||||
|  |         coords.push_back(GetRegister(coord_register + i)); | ||||||
|  | 
 | ||||||
|  |     const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, depth_compare); | ||||||
|  | 
 | ||||||
|  |     Node4 values; | ||||||
|  |     for (u32 element = 0; element < values.size(); ++element) { | ||||||
|  |         auto coords_copy = coords; | ||||||
|  |         MetaTexture meta{sampler, GetRegister(array_register), {}, {}, {}, {}, element}; | ||||||
|  |         values[element] = Operation(OperationCode::TextureGather, meta, std::move(coords_copy)); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     return values; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | Node4 ShaderIR::GetTldsCode(Instruction instr, TextureType texture_type, bool is_array) { | ||||||
|  |     const std::size_t type_coord_count = GetCoordCount(texture_type); | ||||||
|  |     const bool lod_enabled = instr.tlds.GetTextureProcessMode() == TextureProcessMode::LL; | ||||||
|  | 
 | ||||||
|  |     // If enabled arrays index is always stored in the gpr8 field
 | ||||||
|  |     const u64 array_register = instr.gpr8.Value(); | ||||||
|  |     // if is array gpr20 is used
 | ||||||
|  |     const u64 coord_register = is_array ? instr.gpr20.Value() : instr.gpr8.Value(); | ||||||
|  | 
 | ||||||
|  |     const u64 last_coord_register = | ||||||
|  |         ((type_coord_count > 2) || (type_coord_count == 2 && !lod_enabled)) && !is_array | ||||||
|  |             ? static_cast<u64>(instr.gpr20.Value()) | ||||||
|  |             : coord_register + 1; | ||||||
|  | 
 | ||||||
|  |     std::vector<Node> coords; | ||||||
|  |     for (std::size_t i = 0; i < type_coord_count; ++i) { | ||||||
|  |         const bool last = (i == (type_coord_count - 1)) && (type_coord_count > 1); | ||||||
|  |         coords.push_back(GetRegister(last ? last_coord_register : coord_register + i)); | ||||||
|  |     } | ||||||
|  | 
 | ||||||
|  |     const Node array = is_array ? GetRegister(array_register) : nullptr; | ||||||
|  |     // When lod is used always is in gpr20
 | ||||||
|  |     const Node lod = lod_enabled ? GetRegister(instr.gpr20) : Immediate(0); | ||||||
|  | 
 | ||||||
|  |     const auto& sampler = GetSampler(instr.sampler, texture_type, is_array, false); | ||||||
|  | 
 | ||||||
|  |     Node4 values; | ||||||
|  |     for (u32 element = 0; element < values.size(); ++element) { | ||||||
|  |         auto coords_copy = coords; | ||||||
|  |         MetaTexture meta{sampler, array, {}, {}, lod, {}, element}; | ||||||
|  |         values[element] = Operation(OperationCode::TexelFetch, meta, std::move(coords_copy)); | ||||||
|  |     } | ||||||
|  |     return values; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | std::tuple<std::size_t, std::size_t> ShaderIR::ValidateAndGetCoordinateElement( | ||||||
|  |     TextureType texture_type, bool depth_compare, bool is_array, bool lod_bias_enabled, | ||||||
|  |     std::size_t max_coords, std::size_t max_inputs) { | ||||||
|  |     const std::size_t coord_count = GetCoordCount(texture_type); | ||||||
|  | 
 | ||||||
|  |     std::size_t total_coord_count = coord_count + (is_array ? 1 : 0) + (depth_compare ? 1 : 0); | ||||||
|  |     const std::size_t total_reg_count = total_coord_count + (lod_bias_enabled ? 1 : 0); | ||||||
|  |     if (total_coord_count > max_coords || total_reg_count > max_inputs) { | ||||||
|  |         UNIMPLEMENTED_MSG("Unsupported Texture operation"); | ||||||
|  |         total_coord_count = std::min(total_coord_count, max_coords); | ||||||
|  |     } | ||||||
|  |     // 1D.DC OpenGL is using a vec3 but 2nd component is ignored later.
 | ||||||
|  |     total_coord_count += | ||||||
|  |         (depth_compare && !is_array && texture_type == TextureType::Texture1D) ? 1 : 0; | ||||||
|  | 
 | ||||||
|  |     return {coord_count, total_coord_count}; | ||||||
|  | } | ||||||
|  | 
 | ||||||
|  | } // namespace VideoCommon::Shader
 | ||||||
| @ -290,7 +290,9 @@ struct MetaTexture { | |||||||
|     const Sampler& sampler; |     const Sampler& sampler; | ||||||
|     Node array{}; |     Node array{}; | ||||||
|     Node depth_compare{}; |     Node depth_compare{}; | ||||||
|     std::vector<Node> extras; |     Node bias{}; | ||||||
|  |     Node lod{}; | ||||||
|  |     Node component{}; | ||||||
|     u32 element{}; |     u32 element{}; | ||||||
| }; | }; | ||||||
| 
 | 
 | ||||||
| @ -614,6 +616,7 @@ private: | |||||||
|     u32 DecodeHfma2(NodeBlock& bb, u32 pc); |     u32 DecodeHfma2(NodeBlock& bb, u32 pc); | ||||||
|     u32 DecodeConversion(NodeBlock& bb, u32 pc); |     u32 DecodeConversion(NodeBlock& bb, u32 pc); | ||||||
|     u32 DecodeMemory(NodeBlock& bb, u32 pc); |     u32 DecodeMemory(NodeBlock& bb, u32 pc); | ||||||
|  |     u32 DecodeTexture(NodeBlock& bb, u32 pc); | ||||||
|     u32 DecodeFloatSetPredicate(NodeBlock& bb, u32 pc); |     u32 DecodeFloatSetPredicate(NodeBlock& bb, u32 pc); | ||||||
|     u32 DecodeIntegerSetPredicate(NodeBlock& bb, u32 pc); |     u32 DecodeIntegerSetPredicate(NodeBlock& bb, u32 pc); | ||||||
|     u32 DecodeHalfSetPredicate(NodeBlock& bb, u32 pc); |     u32 DecodeHalfSetPredicate(NodeBlock& bb, u32 pc); | ||||||
|  | |||||||
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