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glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupported
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@@ -226,6 +226,7 @@ ShaderCache::ShaderCache(RasterizerOpenGL& rasterizer_, Core::Frontend::EmuWindo
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.support_gl_nv_gpu_shader_5 = device.HasNvGpuShader5(),
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.support_gl_amd_gpu_shader_half_float = device.HasAmdShaderHalfFloat(),
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.support_gl_vertex_viewport_layer = device.HasVertexViewportLayer(),
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.support_gl_texture_shadow_lod = device.HasTextureShadowLod(),
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.warp_size_potentially_larger_than_guest = device.IsWarpSizePotentiallyLargerThanGuest(),
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