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shader_recompiler: Align SSBO offsets to meet host requirements
Co-Authored-By: Billy Laws <blaws05@gmail.com>
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@@ -16,7 +16,7 @@ void CollectShaderInfoPass(Environment& env, IR::Program& program);
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void ConditionalBarrierPass(IR::Program& program);
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void ConstantPropagationPass(Environment& env, IR::Program& program);
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void DeadCodeEliminationPass(IR::Program& program);
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void GlobalMemoryToStorageBufferPass(IR::Program& program);
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void GlobalMemoryToStorageBufferPass(IR::Program& program, const HostTranslateInfo& host_info);
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void IdentityRemovalPass(IR::Program& program);
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void LowerFp64ToFp32(IR::Program& program);
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void LowerFp16ToFp32(IR::Program& program);
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