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	Use Settings::Apply in SDL frontend
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				| @ -93,14 +93,13 @@ int main(int argc, char **argv) { | ||||
| 
 | ||||
|     log_filter.ParseFilterString(Settings::values.log_filter); | ||||
| 
 | ||||
|     GDBStub::ToggleServer(use_gdbstub); | ||||
|     GDBStub::SetServerPort(gdb_port); | ||||
|     // Apply the command line arguments
 | ||||
|     Settings::values.gdbstub_port = gdb_port; | ||||
|     Settings::values.use_gdbstub = use_gdbstub; | ||||
|     Settings::Apply(); | ||||
| 
 | ||||
|     std::unique_ptr<EmuWindow_SDL2> emu_window = std::make_unique<EmuWindow_SDL2>(); | ||||
| 
 | ||||
|     VideoCore::g_hw_renderer_enabled = Settings::values.use_hw_renderer; | ||||
|     VideoCore::g_shader_jit_enabled = Settings::values.use_shader_jit; | ||||
| 
 | ||||
|     System::Init(emu_window.get()); | ||||
|     SCOPE_EXIT({ System::Shutdown(); }); | ||||
| 
 | ||||
|  | ||||
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