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	Disable SRGB border color conversion for now, to fix shadows in Xenoblade.
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				| @ -14,7 +14,7 @@ namespace Tegra::Texture { | |||||||
| 
 | 
 | ||||||
| namespace { | namespace { | ||||||
| 
 | 
 | ||||||
| constexpr std::array<float, 256> SRGB_CONVERSION_LUT = { | [[maybe_unused]] constexpr std::array<float, 256> SRGB_CONVERSION_LUT = { | ||||||
|     0.000000f, 0.000000f, 0.000000f, 0.000012f, 0.000021f, 0.000033f, 0.000046f, 0.000062f, |     0.000000f, 0.000000f, 0.000000f, 0.000012f, 0.000021f, 0.000033f, 0.000046f, 0.000062f, | ||||||
|     0.000081f, 0.000102f, 0.000125f, 0.000151f, 0.000181f, 0.000214f, 0.000251f, 0.000293f, |     0.000081f, 0.000102f, 0.000125f, 0.000151f, 0.000181f, 0.000214f, 0.000251f, 0.000293f, | ||||||
|     0.000338f, 0.000388f, 0.000443f, 0.000503f, 0.000568f, 0.000639f, 0.000715f, 0.000798f, |     0.000338f, 0.000388f, 0.000443f, 0.000503f, 0.000568f, 0.000639f, 0.000715f, 0.000798f, | ||||||
| @ -52,11 +52,13 @@ constexpr std::array<float, 256> SRGB_CONVERSION_LUT = { | |||||||
| } // Anonymous namespace
 | } // Anonymous namespace
 | ||||||
| 
 | 
 | ||||||
| std::array<float, 4> TSCEntry::BorderColor() const noexcept { | std::array<float, 4> TSCEntry::BorderColor() const noexcept { | ||||||
|     if (!srgb_conversion) { |     // TODO: Handle SRGB correctly. Using this breaks shadows in some games (Xenoblade).
 | ||||||
|         return border_color; |     // if (!srgb_conversion) {
 | ||||||
|     } |     //    return border_color;
 | ||||||
|     return {SRGB_CONVERSION_LUT[srgb_border_color_r], SRGB_CONVERSION_LUT[srgb_border_color_g], |     //}
 | ||||||
|             SRGB_CONVERSION_LUT[srgb_border_color_b], border_color[3]}; |     // return {SRGB_CONVERSION_LUT[srgb_border_color_r], SRGB_CONVERSION_LUT[srgb_border_color_g],
 | ||||||
|  |     //        SRGB_CONVERSION_LUT[srgb_border_color_b], border_color[3]};
 | ||||||
|  |     return border_color; | ||||||
| } | } | ||||||
| 
 | 
 | ||||||
| float TSCEntry::MaxAnisotropy() const noexcept { | float TSCEntry::MaxAnisotropy() const noexcept { | ||||||
|  | |||||||
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