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	buffer_cache: Ensure null buffers cannot take the fast uniform bind path
Fixes a crash in New Pokemon Snap
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				| @ -690,7 +690,10 @@ void BufferCache<P>::BindHostGraphicsUniformBuffer(size_t stage, u32 index, u32 | |||||||
|     const VAddr cpu_addr = binding.cpu_addr; |     const VAddr cpu_addr = binding.cpu_addr; | ||||||
|     const u32 size = binding.size; |     const u32 size = binding.size; | ||||||
|     Buffer& buffer = slot_buffers[binding.buffer_id]; |     Buffer& buffer = slot_buffers[binding.buffer_id]; | ||||||
|     if (size <= uniform_buffer_skip_cache_size && !buffer.IsRegionGpuModified(cpu_addr, size)) { |     const bool use_fast_buffer = binding.buffer_id != NULL_BUFFER_ID && | ||||||
|  |                                  size <= uniform_buffer_skip_cache_size && | ||||||
|  |                                  !buffer.IsRegionGpuModified(cpu_addr, size); | ||||||
|  |     if (use_fast_buffer) { | ||||||
|         if constexpr (IS_OPENGL) { |         if constexpr (IS_OPENGL) { | ||||||
|             if (runtime.HasFastBufferSubData()) { |             if (runtime.HasFastBufferSubData()) { | ||||||
|                 // Fast path for Nvidia
 |                 // Fast path for Nvidia
 | ||||||
|  | |||||||
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