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	shader_decode: Implement IADD32I
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				| @ -24,6 +24,17 @@ u32 ShaderIR::DecodeArithmeticIntegerImmediate(BasicBlock& bb, u32 pc) { | ||||
|     Node op_b = Immediate(static_cast<s32>(instr.alu.imm20_32)); | ||||
| 
 | ||||
|     switch (opcode->get().GetId()) { | ||||
|     case OpCode::Id::IADD32I: { | ||||
|         UNIMPLEMENTED_IF_MSG(instr.op_32.generates_cc, | ||||
|                              "Condition codes generation in IADD32I is not implemented"); | ||||
|         UNIMPLEMENTED_IF_MSG(instr.iadd32i.saturate, "IADD32I saturation is not implemented"); | ||||
| 
 | ||||
|         op_a = GetOperandAbsNegInteger(op_a, false, instr.iadd32i.negate_a, true); | ||||
| 
 | ||||
|         const Node value = Operation(OperationCode::IAdd, PRECISE, op_a, op_b); | ||||
|         SetRegister(bb, instr.gpr0, value); | ||||
|         break; | ||||
|     } | ||||
|     case OpCode::Id::LOP32I: { | ||||
|         UNIMPLEMENTED_IF_MSG(instr.op_32.generates_cc, | ||||
|                              "Condition codes generation in LOP32I is not implemented"); | ||||
|  | ||||
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