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core: Fix clang build
Recent changes to the build system that made more warnings be flagged as errors caused building via clang to break. Fixes #4795
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@@ -247,7 +247,7 @@ void NVFlinger::Compose() {
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guard->unlock();
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for (u32 fence_id = 0; fence_id < multi_fence.num_fences; fence_id++) {
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const auto& fence = multi_fence.fences[fence_id];
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gpu.WaitFence(fence.id, fence.value);
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gpu.WaitFence(static_cast<u32>(fence.id), fence.value);
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}
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guard->lock();
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