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	Merge pull request #6765 from ReinUsesLisp/y-negate-vk
vk_rasterizer: Flip viewport on Y_NEGATE
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				@ -61,11 +61,16 @@ struct DrawParams {
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VkViewport GetViewportState(const Device& device, const Maxwell& regs, size_t index) {
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					VkViewport GetViewportState(const Device& device, const Maxwell& regs, size_t index) {
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    const auto& src = regs.viewport_transform[index];
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					    const auto& src = regs.viewport_transform[index];
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    const float width = src.scale_x * 2.0f;
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					    const float width = src.scale_x * 2.0f;
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    const float height = src.scale_y * 2.0f;
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					    float y = src.translate_y - src.scale_y;
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					    float height = src.scale_y * 2.0f;
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					    if (regs.screen_y_control.y_negate) {
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					        y += height;
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					        height = -height;
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					    }
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    const float reduce_z = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne ? 1.0f : 0.0f;
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					    const float reduce_z = regs.depth_mode == Maxwell::DepthMode::MinusOneToOne ? 1.0f : 0.0f;
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    VkViewport viewport{
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					    VkViewport viewport{
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        .x = src.translate_x - src.scale_x,
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					        .x = src.translate_x - src.scale_x,
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        .y = src.translate_y - src.scale_y,
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					        .y = y,
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        .width = width != 0.0f ? width : 1.0f,
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					        .width = width != 0.0f ? width : 1.0f,
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        .height = height != 0.0f ? height : 1.0f,
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					        .height = height != 0.0f ? height : 1.0f,
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        .minDepth = src.translate_z - src.scale_z * reduce_z,
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					        .minDepth = src.translate_z - src.scale_z * reduce_z,
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