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	renderer_opengl: Use ARB_separate_shader_objects
Ensures that states set for a particular stage are not attached to other stages which may not need them.
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				| @ -46,17 +46,13 @@ ComputePipeline::ComputePipeline(const Device& device, TextureCache& texture_cac | ||||
|       kepler_compute{kepler_compute_}, program_manager{program_manager_}, info{info_} { | ||||
|     switch (device.GetShaderBackend()) { | ||||
|     case Settings::ShaderBackend::GLSL: | ||||
|         source_program.handle = glCreateProgram(); | ||||
|         AttachShader(GL_COMPUTE_SHADER, source_program.handle, code); | ||||
|         LinkProgram(source_program.handle); | ||||
|         source_program = CreateProgram(code, GL_COMPUTE_SHADER); | ||||
|         break; | ||||
|     case Settings::ShaderBackend::GLASM: | ||||
|         assembly_program = CompileProgram(code, GL_COMPUTE_PROGRAM_NV); | ||||
|         break; | ||||
|     case Settings::ShaderBackend::SPIRV: | ||||
|         source_program.handle = glCreateProgram(); | ||||
|         AttachShader(GL_COMPUTE_SHADER, source_program.handle, code_v); | ||||
|         LinkProgram(source_program.handle); | ||||
|         source_program = CreateProgram(code_v, GL_COMPUTE_SHADER); | ||||
|         break; | ||||
|     } | ||||
|     std::copy_n(info.constant_buffer_used_sizes.begin(), uniform_buffer_sizes.size(), | ||||
| @ -154,7 +150,7 @@ void ComputePipeline::Configure() { | ||||
|     if (assembly_program.handle != 0) { | ||||
|         program_manager.BindComputeAssemblyProgram(assembly_program.handle); | ||||
|     } else { | ||||
|         program_manager.BindProgram(source_program.handle); | ||||
|         program_manager.BindComputeProgram(source_program.handle); | ||||
|     } | ||||
|     buffer_cache.UnbindComputeTextureBuffers(); | ||||
|     size_t texbuf_index{}; | ||||
|  | ||||
| @ -237,43 +237,31 @@ GraphicsPipeline::GraphicsPipeline( | ||||
|     if (key.xfb_enabled && device.UseAssemblyShaders()) { | ||||
|         GenerateTransformFeedbackState(); | ||||
|     } | ||||
|     auto func{ | ||||
|         [this, device, sources, sources_spirv, shader_notify](ShaderContext::Context*) mutable { | ||||
|             if (!device.UseAssemblyShaders()) { | ||||
|                 program.handle = glCreateProgram(); | ||||
|             } | ||||
|     auto func{[this, device, sources, sources_spirv, | ||||
|                shader_notify](ShaderContext::Context*) mutable { | ||||
|         for (size_t stage = 0; stage < 5; ++stage) { | ||||
|             switch (device.GetShaderBackend()) { | ||||
|                 case Settings::ShaderBackend::GLSL: { | ||||
|                     const auto code{sources[stage]}; | ||||
|                     if (code.empty()) { | ||||
|                         continue; | ||||
|             case Settings::ShaderBackend::GLSL: | ||||
|                 if (!sources[stage].empty()) { | ||||
|                     source_programs[stage] = CreateProgram(sources[stage], Stage(stage)); | ||||
|                 } | ||||
|                     AttachShader(Stage(stage), program.handle, code); | ||||
|                 } break; | ||||
|                 case Settings::ShaderBackend::GLASM: { | ||||
|                     const auto code{sources[stage]}; | ||||
|                     if (code.empty()) { | ||||
|                         continue; | ||||
|                 break; | ||||
|             case Settings::ShaderBackend::GLASM: | ||||
|                 if (!sources[stage].empty()) { | ||||
|                     assembly_programs[stage] = CompileProgram(sources[stage], AssemblyStage(stage)); | ||||
|                 } | ||||
|                     assembly_programs[stage] = CompileProgram(code, AssemblyStage(stage)); | ||||
|                 } break; | ||||
|                 case Settings::ShaderBackend::SPIRV: { | ||||
|                     const auto code{sources_spirv[stage]}; | ||||
|                     if (code.empty()) { | ||||
|                         continue; | ||||
|                 break; | ||||
|             case Settings::ShaderBackend::SPIRV: | ||||
|                 if (!sources_spirv[stage].empty()) { | ||||
|                     source_programs[stage] = CreateProgram(sources_spirv[stage], Stage(stage)); | ||||
|                 } | ||||
|                     AttachShader(Stage(stage), program.handle, code); | ||||
|                 } break; | ||||
|                 break; | ||||
|             } | ||||
|         } | ||||
|             if (!device.UseAssemblyShaders()) { | ||||
|                 LinkProgram(program.handle); | ||||
|             } | ||||
|         if (shader_notify) { | ||||
|             shader_notify->MarkShaderComplete(); | ||||
|         } | ||||
|             is_built.store(true, std::memory_order_relaxed); | ||||
|         is_built = true; | ||||
|     }}; | ||||
|     if (thread_worker) { | ||||
|         thread_worker->QueueWork(std::move(func)); | ||||
| @ -449,7 +437,7 @@ void GraphicsPipeline::ConfigureImpl(bool is_indexed) { | ||||
|     if (assembly_programs[0].handle != 0) { | ||||
|         program_manager.BindAssemblyPrograms(assembly_programs, enabled_stages_mask); | ||||
|     } else { | ||||
|         program_manager.BindProgram(program.handle); | ||||
|         program_manager.BindSourcePrograms(source_programs); | ||||
|     } | ||||
|     const ImageId* views_it{image_view_ids.data()}; | ||||
|     GLsizei texture_binding = 0; | ||||
|  | ||||
| @ -129,7 +129,7 @@ private: | ||||
| 
 | ||||
|     void (*configure_func)(GraphicsPipeline*, bool){}; | ||||
| 
 | ||||
|     OGLProgram program; | ||||
|     std::array<OGLProgram, 5> source_programs; | ||||
|     std::array<OGLAssemblyProgram, 5> assembly_programs; | ||||
|     u32 enabled_stages_mask{}; | ||||
| 
 | ||||
|  | ||||
| @ -24,34 +24,68 @@ class ProgramManager { | ||||
| 
 | ||||
| public: | ||||
|     explicit ProgramManager(const Device& device) { | ||||
|         glCreateProgramPipelines(1, &pipeline.handle); | ||||
|         if (device.UseAssemblyShaders()) { | ||||
|             glEnable(GL_COMPUTE_PROGRAM_NV); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     void BindProgram(GLuint program) { | ||||
|         if (current_source_program == program) { | ||||
|             return; | ||||
|         } | ||||
|         current_source_program = program; | ||||
|     void BindComputeProgram(GLuint program) { | ||||
|         glUseProgram(program); | ||||
|         is_compute_bound = true; | ||||
|     } | ||||
| 
 | ||||
|     void BindComputeAssemblyProgram(GLuint program) { | ||||
|         if (current_compute_assembly_program != program) { | ||||
|             current_compute_assembly_program = program; | ||||
|         if (current_assembly_compute_program != program) { | ||||
|             current_assembly_compute_program = program; | ||||
|             glBindProgramARB(GL_COMPUTE_PROGRAM_NV, program); | ||||
|         } | ||||
|         if (current_source_program != 0) { | ||||
|             current_source_program = 0; | ||||
|             glUseProgram(0); | ||||
|         UnbindPipeline(); | ||||
|     } | ||||
| 
 | ||||
|     void BindSourcePrograms(std::span<const OGLProgram, NUM_STAGES> programs) { | ||||
|         static constexpr std::array<GLenum, 5> stage_enums{ | ||||
|             GL_VERTEX_SHADER_BIT,   GL_TESS_CONTROL_SHADER_BIT, GL_TESS_EVALUATION_SHADER_BIT, | ||||
|             GL_GEOMETRY_SHADER_BIT, GL_FRAGMENT_SHADER_BIT, | ||||
|         }; | ||||
|         for (size_t stage = 0; stage < NUM_STAGES; ++stage) { | ||||
|             if (current_programs[stage] != programs[stage].handle) { | ||||
|                 current_programs[stage] = programs[stage].handle; | ||||
|                 glUseProgramStages(pipeline.handle, stage_enums[stage], programs[stage].handle); | ||||
|             } | ||||
|         } | ||||
|         BindPipeline(); | ||||
|     } | ||||
| 
 | ||||
|     void BindPresentPrograms(GLuint vertex, GLuint fragment) { | ||||
|         if (current_programs[0] != vertex) { | ||||
|             current_programs[0] = vertex; | ||||
|             glUseProgramStages(pipeline.handle, GL_VERTEX_SHADER_BIT, vertex); | ||||
|         } | ||||
|         if (current_programs[4] != fragment) { | ||||
|             current_programs[4] = fragment; | ||||
|             glUseProgramStages(pipeline.handle, GL_FRAGMENT_SHADER_BIT, fragment); | ||||
|         } | ||||
|         glUseProgramStages( | ||||
|             pipeline.handle, | ||||
|             GL_TESS_CONTROL_SHADER_BIT | GL_TESS_EVALUATION_SHADER_BIT | GL_GEOMETRY_SHADER_BIT, 0); | ||||
|         current_programs[1] = 0; | ||||
|         current_programs[2] = 0; | ||||
|         current_programs[3] = 0; | ||||
| 
 | ||||
|         if (current_stage_mask != 0) { | ||||
|             current_stage_mask = 0; | ||||
|             for (const GLenum program_type : ASSEMBLY_PROGRAM_ENUMS) { | ||||
|                 glDisable(program_type); | ||||
|             } | ||||
|         } | ||||
|         BindPipeline(); | ||||
|     } | ||||
| 
 | ||||
|     void BindAssemblyPrograms(std::span<const OGLAssemblyProgram, NUM_STAGES> programs, | ||||
|                               u32 stage_mask) { | ||||
|         const u32 changed_mask = current_assembly_mask ^ stage_mask; | ||||
|         current_assembly_mask = stage_mask; | ||||
|         const u32 changed_mask = current_stage_mask ^ stage_mask; | ||||
|         current_stage_mask = stage_mask; | ||||
| 
 | ||||
|         if (changed_mask != 0) { | ||||
|             for (size_t stage = 0; stage < NUM_STAGES; ++stage) { | ||||
| @ -65,25 +99,47 @@ public: | ||||
|             } | ||||
|         } | ||||
|         for (size_t stage = 0; stage < NUM_STAGES; ++stage) { | ||||
|             if (current_assembly_programs[stage] != programs[stage].handle) { | ||||
|                 current_assembly_programs[stage] = programs[stage].handle; | ||||
|             if (current_programs[stage] != programs[stage].handle) { | ||||
|                 current_programs[stage] = programs[stage].handle; | ||||
|                 glBindProgramARB(ASSEMBLY_PROGRAM_ENUMS[stage], programs[stage].handle); | ||||
|             } | ||||
|         } | ||||
|         if (current_source_program != 0) { | ||||
|             current_source_program = 0; | ||||
|             glUseProgram(0); | ||||
|         } | ||||
|         UnbindPipeline(); | ||||
|     } | ||||
| 
 | ||||
|     void RestoreGuestCompute() {} | ||||
| 
 | ||||
| private: | ||||
|     GLuint current_source_program = 0; | ||||
|     void BindPipeline() { | ||||
|         if (!is_pipeline_bound) { | ||||
|             is_pipeline_bound = true; | ||||
|             glBindProgramPipeline(pipeline.handle); | ||||
|         } | ||||
|         UnbindCompute(); | ||||
|     } | ||||
| 
 | ||||
|     u32 current_assembly_mask = 0; | ||||
|     std::array<GLuint, NUM_STAGES> current_assembly_programs{}; | ||||
|     GLuint current_compute_assembly_program = 0; | ||||
|     void UnbindPipeline() { | ||||
|         if (is_pipeline_bound) { | ||||
|             is_pipeline_bound = false; | ||||
|             glBindProgramPipeline(0); | ||||
|         } | ||||
|         UnbindCompute(); | ||||
|     } | ||||
| 
 | ||||
|     void UnbindCompute() { | ||||
|         if (is_compute_bound) { | ||||
|             is_compute_bound = false; | ||||
|             glUseProgram(0); | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|     OGLPipeline pipeline; | ||||
|     bool is_pipeline_bound{}; | ||||
|     bool is_compute_bound{}; | ||||
| 
 | ||||
|     u32 current_stage_mask = 0; | ||||
|     std::array<GLuint, NUM_STAGES> current_programs{}; | ||||
|     GLuint current_assembly_compute_program = 0; | ||||
| }; | ||||
| 
 | ||||
| } // namespace OpenGL
 | ||||
|  | ||||
| @ -13,6 +13,33 @@ | ||||
| 
 | ||||
| namespace OpenGL { | ||||
| 
 | ||||
| static OGLProgram LinkSeparableProgram(GLuint shader) { | ||||
|     OGLProgram program; | ||||
|     program.handle = glCreateProgram(); | ||||
|     glProgramParameteri(program.handle, GL_PROGRAM_SEPARABLE, GL_TRUE); | ||||
|     glAttachShader(program.handle, shader); | ||||
|     glLinkProgram(program.handle); | ||||
|     if (!Settings::values.renderer_debug) { | ||||
|         return program; | ||||
|     } | ||||
|     GLint link_status{}; | ||||
|     glGetProgramiv(program.handle, GL_LINK_STATUS, &link_status); | ||||
| 
 | ||||
|     GLint log_length{}; | ||||
|     glGetProgramiv(program.handle, GL_INFO_LOG_LENGTH, &log_length); | ||||
|     if (log_length == 0) { | ||||
|         return program; | ||||
|     } | ||||
|     std::string log(log_length, 0); | ||||
|     glGetProgramInfoLog(program.handle, log_length, nullptr, log.data()); | ||||
|     if (link_status == GL_FALSE) { | ||||
|         LOG_ERROR(Render_OpenGL, "{}", log); | ||||
|     } else { | ||||
|         LOG_WARNING(Render_OpenGL, "{}", log); | ||||
|     } | ||||
|     return program; | ||||
| } | ||||
| 
 | ||||
| static void LogShader(GLuint shader, std::string_view code = {}) { | ||||
|     GLint shader_status{}; | ||||
|     glGetShaderiv(shader, GL_COMPILE_STATUS, &shader_status); | ||||
| @ -36,7 +63,7 @@ static void LogShader(GLuint shader, std::string_view code = {}) { | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void AttachShader(GLenum stage, GLuint program, std::string_view code) { | ||||
| OGLProgram CreateProgram(std::string_view code, GLenum stage) { | ||||
|     OGLShader shader; | ||||
|     shader.handle = glCreateShader(stage); | ||||
| 
 | ||||
| @ -44,45 +71,23 @@ void AttachShader(GLenum stage, GLuint program, std::string_view code) { | ||||
|     const GLchar* const code_ptr = code.data(); | ||||
|     glShaderSource(shader.handle, 1, &code_ptr, &length); | ||||
|     glCompileShader(shader.handle); | ||||
|     glAttachShader(program, shader.handle); | ||||
|     if (Settings::values.renderer_debug) { | ||||
|         LogShader(shader.handle, code); | ||||
|     } | ||||
|     return LinkSeparableProgram(shader.handle); | ||||
| } | ||||
| 
 | ||||
| void AttachShader(GLenum stage, GLuint program, std::span<const u32> code) { | ||||
| OGLProgram CreateProgram(std::span<const u32> code, GLenum stage) { | ||||
|     OGLShader shader; | ||||
|     shader.handle = glCreateShader(stage); | ||||
| 
 | ||||
|     glShaderBinary(1, &shader.handle, GL_SHADER_BINARY_FORMAT_SPIR_V_ARB, code.data(), | ||||
|                    static_cast<GLsizei>(code.size_bytes())); | ||||
|     glSpecializeShader(shader.handle, "main", 0, nullptr, nullptr); | ||||
|     glAttachShader(program, shader.handle); | ||||
|     if (Settings::values.renderer_debug) { | ||||
|         LogShader(shader.handle); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void LinkProgram(GLuint program) { | ||||
|     glLinkProgram(program); | ||||
|     if (!Settings::values.renderer_debug) { | ||||
|         return; | ||||
|     } | ||||
|     GLint link_status{}; | ||||
|     glGetProgramiv(program, GL_LINK_STATUS, &link_status); | ||||
| 
 | ||||
|     GLint log_length{}; | ||||
|     glGetProgramiv(program, GL_INFO_LOG_LENGTH, &log_length); | ||||
|     if (log_length == 0) { | ||||
|         return; | ||||
|     } | ||||
|     std::string log(log_length, 0); | ||||
|     glGetProgramInfoLog(program, log_length, nullptr, log.data()); | ||||
|     if (link_status == GL_FALSE) { | ||||
|         LOG_ERROR(Render_OpenGL, "{}", log); | ||||
|     } else { | ||||
|         LOG_WARNING(Render_OpenGL, "{}", log); | ||||
|     } | ||||
|     return LinkSeparableProgram(shader.handle); | ||||
| } | ||||
| 
 | ||||
| OGLAssemblyProgram CompileProgram(std::string_view code, GLenum target) { | ||||
|  | ||||
| @ -17,11 +17,9 @@ | ||||
| 
 | ||||
| namespace OpenGL { | ||||
| 
 | ||||
| void AttachShader(GLenum stage, GLuint program, std::string_view code); | ||||
| OGLProgram CreateProgram(std::string_view code, GLenum stage); | ||||
| 
 | ||||
| void AttachShader(GLenum stage, GLuint program, std::span<const u32> code); | ||||
| 
 | ||||
| void LinkProgram(GLuint program); | ||||
| OGLProgram CreateProgram(std::span<const u32> code, GLenum stage); | ||||
| 
 | ||||
| OGLAssemblyProgram CompileProgram(std::string_view code, GLenum target); | ||||
| 
 | ||||
|  | ||||
| @ -251,10 +251,8 @@ void RendererOpenGL::LoadColorToActiveGLTexture(u8 color_r, u8 color_g, u8 color | ||||
| 
 | ||||
| void RendererOpenGL::InitOpenGLObjects() { | ||||
|     // Create shader programs
 | ||||
|     present_program.handle = glCreateProgram(); | ||||
|     AttachShader(GL_VERTEX_SHADER, present_program.handle, HostShaders::OPENGL_PRESENT_VERT); | ||||
|     AttachShader(GL_FRAGMENT_SHADER, present_program.handle, HostShaders::OPENGL_PRESENT_FRAG); | ||||
|     LinkProgram(present_program.handle); | ||||
|     present_vertex = CreateProgram(HostShaders::OPENGL_PRESENT_VERT, GL_VERTEX_SHADER); | ||||
|     present_fragment = CreateProgram(HostShaders::OPENGL_PRESENT_FRAG, GL_FRAGMENT_SHADER); | ||||
| 
 | ||||
|     // Generate presentation sampler
 | ||||
|     present_sampler.Create(); | ||||
| @ -340,8 +338,9 @@ void RendererOpenGL::DrawScreen(const Layout::FramebufferLayout& layout) { | ||||
|     // Set projection matrix
 | ||||
|     const std::array ortho_matrix = | ||||
|         MakeOrthographicMatrix(static_cast<float>(layout.width), static_cast<float>(layout.height)); | ||||
|     program_manager.BindProgram(present_program.handle); | ||||
|     glUniformMatrix3x2fv(ModelViewMatrixLocation, 1, GL_FALSE, ortho_matrix.data()); | ||||
|     program_manager.BindPresentPrograms(present_vertex.handle, present_fragment.handle); | ||||
|     glProgramUniformMatrix3x2fv(present_vertex.handle, ModelViewMatrixLocation, 1, GL_FALSE, | ||||
|                                 ortho_matrix.data()); | ||||
| 
 | ||||
|     const auto& texcoords = screen_info.display_texcoords; | ||||
|     auto left = texcoords.left; | ||||
|  | ||||
| @ -110,7 +110,8 @@ private: | ||||
|     // OpenGL object IDs
 | ||||
|     OGLSampler present_sampler; | ||||
|     OGLBuffer vertex_buffer; | ||||
|     OGLProgram present_program; | ||||
|     OGLProgram present_vertex; | ||||
|     OGLProgram present_fragment; | ||||
|     OGLFramebuffer screenshot_framebuffer; | ||||
| 
 | ||||
|     // GPU address of the vertex buffer
 | ||||
|  | ||||
| @ -42,12 +42,7 @@ using VideoCore::Surface::BytesPerBlock; | ||||
| 
 | ||||
| namespace { | ||||
| OGLProgram MakeProgram(std::string_view source) { | ||||
|     OGLProgram program; | ||||
|     OGLShader shader; | ||||
|     program.handle = glCreateProgram(); | ||||
|     AttachShader(GL_COMPUTE_SHADER, program.handle, source); | ||||
|     LinkProgram(program.handle); | ||||
|     return program; | ||||
|     return CreateProgram(source, GL_COMPUTE_SHADER); | ||||
| } | ||||
| 
 | ||||
| size_t NumPixelsInCopy(const VideoCommon::ImageCopy& copy) { | ||||
| @ -84,7 +79,7 @@ void UtilShaders::ASTCDecode(Image& image, const ImageBufferMap& map, | ||||
|         .width = VideoCore::Surface::DefaultBlockWidth(image.info.format), | ||||
|         .height = VideoCore::Surface::DefaultBlockHeight(image.info.format), | ||||
|     }; | ||||
|     program_manager.BindProgram(astc_decoder_program.handle); | ||||
|     program_manager.BindComputeProgram(astc_decoder_program.handle); | ||||
|     glBindBufferBase(GL_SHADER_STORAGE_BUFFER, BINDING_SWIZZLE_BUFFER, swizzle_table_buffer.handle); | ||||
|     glBindBufferBase(GL_SHADER_STORAGE_BUFFER, BINDING_ENC_BUFFER, astc_buffer.handle); | ||||
| 
 | ||||
| @ -132,7 +127,7 @@ void UtilShaders::BlockLinearUpload2D(Image& image, const ImageBufferMap& map, | ||||
|     static constexpr GLuint BINDING_INPUT_BUFFER = 1; | ||||
|     static constexpr GLuint BINDING_OUTPUT_IMAGE = 0; | ||||
| 
 | ||||
|     program_manager.BindProgram(block_linear_unswizzle_2d_program.handle); | ||||
|     program_manager.BindComputeProgram(block_linear_unswizzle_2d_program.handle); | ||||
|     glFlushMappedNamedBufferRange(map.buffer, map.offset, image.guest_size_bytes); | ||||
|     glBindBufferBase(GL_SHADER_STORAGE_BUFFER, BINDING_SWIZZLE_BUFFER, swizzle_table_buffer.handle); | ||||
| 
 | ||||
| @ -171,7 +166,7 @@ void UtilShaders::BlockLinearUpload3D(Image& image, const ImageBufferMap& map, | ||||
|     static constexpr GLuint BINDING_OUTPUT_IMAGE = 0; | ||||
| 
 | ||||
|     glFlushMappedNamedBufferRange(map.buffer, map.offset, image.guest_size_bytes); | ||||
|     program_manager.BindProgram(block_linear_unswizzle_3d_program.handle); | ||||
|     program_manager.BindComputeProgram(block_linear_unswizzle_3d_program.handle); | ||||
|     glBindBufferBase(GL_SHADER_STORAGE_BUFFER, BINDING_SWIZZLE_BUFFER, swizzle_table_buffer.handle); | ||||
| 
 | ||||
|     const GLenum store_format = StoreFormat(BytesPerBlock(image.info.format)); | ||||
| @ -220,7 +215,7 @@ void UtilShaders::PitchUpload(Image& image, const ImageBufferMap& map, | ||||
|     UNIMPLEMENTED_IF_MSG(!std::has_single_bit(bytes_per_block), | ||||
|                          "Non-power of two images are not implemented"); | ||||
| 
 | ||||
|     program_manager.BindProgram(pitch_unswizzle_program.handle); | ||||
|     program_manager.BindComputeProgram(pitch_unswizzle_program.handle); | ||||
|     glFlushMappedNamedBufferRange(map.buffer, map.offset, image.guest_size_bytes); | ||||
|     glUniform2ui(LOC_ORIGIN, 0, 0); | ||||
|     glUniform2i(LOC_DESTINATION, 0, 0); | ||||
| @ -248,7 +243,7 @@ void UtilShaders::CopyBC4(Image& dst_image, Image& src_image, std::span<const Im | ||||
|     static constexpr GLuint LOC_SRC_OFFSET = 0; | ||||
|     static constexpr GLuint LOC_DST_OFFSET = 1; | ||||
| 
 | ||||
|     program_manager.BindProgram(copy_bc4_program.handle); | ||||
|     program_manager.BindComputeProgram(copy_bc4_program.handle); | ||||
| 
 | ||||
|     for (const ImageCopy& copy : copies) { | ||||
|         ASSERT(copy.src_subresource.base_layer == 0); | ||||
| @ -284,7 +279,7 @@ void UtilShaders::CopyBGR(Image& dst_image, Image& src_image, | ||||
|         break; | ||||
|     case 4: { | ||||
|         // BGRA8 copy
 | ||||
|         program_manager.BindProgram(copy_bgra_program.handle); | ||||
|         program_manager.BindComputeProgram(copy_bgra_program.handle); | ||||
|         constexpr GLenum FORMAT = GL_RGBA8; | ||||
|         for (const ImageCopy& copy : copies) { | ||||
|             ASSERT(copy.src_offset == zero_offset); | ||||
|  | ||||
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