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	shader_decompiler: Visit source nodes even when they assign to RZ
Some operations like atomicMin were ignored because they returned were being stored to RZ. This operations have a side effect and it was being ignored.
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				| @ -1538,7 +1538,9 @@ private: | ||||
|         Expression target; | ||||
|         if (const auto gpr = std::get_if<GprNode>(&*dest)) { | ||||
|             if (gpr->GetIndex() == Register::ZeroIndex) { | ||||
|                 // Writing to Register::ZeroIndex is a no op
 | ||||
|                 // Writing to Register::ZeroIndex is a no op but we still have to visit the source
 | ||||
|                 // as it might have side effects.
 | ||||
|                 code.AddLine("{};", Visit(src).GetCode()); | ||||
|                 return {}; | ||||
|             } | ||||
|             target = {GetRegister(gpr->GetIndex()), Type::Float}; | ||||
|  | ||||
| @ -1361,7 +1361,9 @@ private: | ||||
|         Expression target{}; | ||||
|         if (const auto gpr = std::get_if<GprNode>(&*dest)) { | ||||
|             if (gpr->GetIndex() == Register::ZeroIndex) { | ||||
|                 // Writing to Register::ZeroIndex is a no op
 | ||||
|                 // Writing to Register::ZeroIndex is a no op but we still have to visit its source
 | ||||
|                 // because it might have side effects.
 | ||||
|                 Visit(src); | ||||
|                 return {}; | ||||
|             } | ||||
|             target = {registers.at(gpr->GetIndex()), Type::Float}; | ||||
|  | ||||
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