ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3c6557c235 
							
						 
					 
					
						
						
							
							gl_state: Remove ApplyDefaultState  
						
						... 
						
						
						
						OpenGL has defaults values we can trust. Remove these. 
						
						
					 
					
						2019-10-29 21:27:25 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d3651b0b82 
							
						 
					 
					
						
						
							
							gl_state: Change SetDefaultViewports to use default constructor  
						
						
						
						
					 
					
						2019-10-29 21:27:24 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c7698d0bc8 
							
						 
					 
					
						
						
							
							gl_state: Minor style changes  
						
						
						
						
					 
					
						2019-10-29 21:27:24 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a14d202ac2 
							
						 
					 
					
						
						
							
							gl_state: Remove unused Citra TextureUnits  
						
						
						
						
					 
					
						2019-10-29 21:27:24 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							28fece8e9b 
							
						 
					 
					
						
						
							
							gl_state: Move initializers from constructor to class declaration  
						
						
						
						
					 
					
						2019-10-29 21:27:23 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a993df1ee2 
							
						 
					 
					
						
						
							
							shader/node: Unpack bindless texture encoding  
						
						... 
						
						
						
						Bindless textures were using u64 to pack the buffer and offset from
where they come from. Drop this in favor of separated entries in the
struct.
Remove the usage of std::set in favor of std::list (it's not std::vector
to avoid reference invalidations) for samplers and images. 
						
						
					 
					
						2019-10-29 20:53:48 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2ec5b55ee3 
							
						 
					 
					
						
						
							
							Merge pull request  #3004  from ReinUsesLisp/maxwell3d-cleanup  
						
						... 
						
						
						
						maxwell_3d: Remove unused entries 
						
						
					 
					
						2019-10-29 23:46:33 +00:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c5d9589942 
							
						 
					 
					
						
						
							
							Merge pull request  #3037  from FernandoS27/new-formats  
						
						... 
						
						
						
						video_core: Implement texture format E5B9G9R9_SHAREDEXP. 
						
						
					 
					
						2019-10-28 01:36:58 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fa31e5b868 
							
						 
					 
					
						
						
							
							maxwell_3d/kepler_compute: Remove unused arguments in GetTexture  
						
						
						
						
					 
					
						2019-10-28 00:23:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							538ddd220e 
							
						 
					 
					
						
						
							
							video_core/textures: Remove unused index entry in FullTextureInfo  
						
						
						
						
					 
					
						2019-10-28 00:14:38 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							961fe4d19b 
							
						 
					 
					
						
						
							
							maxwell_3d: Remove unused method GetStageTextures  
						
						
						
						
					 
					
						2019-10-28 00:14:29 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							3f9262195b 
							
						 
					 
					
						
						
							
							Video_Core: Implement texture format E5B9G9R9_SHAREDEXP.  
						
						... 
						
						
						
						This commit implements the E5B9G9R9 Texture format into the general 
system and OpenGL backend. 
						
						
					 
					
						2019-10-27 16:44:09 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							6909b2f0f9 
							
						 
					 
					
						
						
							
							Merge pull request  #3034  from ReinUsesLisp/w4244-maxwell3d  
						
						... 
						
						
						
						maxwell_3d: Silence implicit conversion warnings 
						
						
					 
					
						2019-10-27 15:08:59 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3e469cecc1 
							
						 
					 
					
						
						
							
							maxwell_3d: Silence implicit conversion warnings  
						
						... 
						
						
						
						While we are at it, unify types for dirty reg pointers. 
						
						
					 
					
						2019-10-27 15:22:17 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bd2aff3e26 
							
						 
					 
					
						
						
							
							rasterizer_accelerated: Add intermediary for GPU rasterizers  
						
						... 
						
						
						
						Add an intermediary class that implements common functions across GPU
accelerated rasterizers. This avoids code repetition on different
backends. 
						
						
					 
					
						2019-10-27 03:40:08 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a5aa1bb174 
							
						 
					 
					
						
						
							
							astc: Silence implicit conversion warnings  
						
						
						
						
					 
					
						2019-10-27 03:04:50 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							26f3e18c5c 
							
						 
					 
					
						
						
							
							Merge pull request  #2976  from FernandoS27/cache-fast-brx-rebased  
						
						... 
						
						
						
						Implement Fast BRX, fix TXQ and addapt the Shader Cache for it 
						
						
					 
					
						2019-10-26 16:56:13 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							be856a38d6 
							
						 
					 
					
						
						
							
							Shader_IR: Address Feedback.  
						
						
						
						
					 
					
						2019-10-26 15:38:30 -04:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a0d79085c4 
							
						 
					 
					
						
						
							
							Merge pull request  #3027  from lioncash/lookup  
						
						... 
						
						
						
						shader_ir: Use std::array with std::pair instead of std::unordered_map 
						
						
					 
					
						2019-10-26 05:49:15 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d52598173d 
							
						 
					 
					
						
						
							
							Merge pull request  #3013  from FernandoS27/tld4s-fix  
						
						... 
						
						
						
						Shader_Ir: Fix TLD4S from using a component mask. 
						
						
					 
					
						2019-10-25 20:06:26 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							e3afd6595a 
							
						 
					 
					
						
						
							
							Shader_IR: Clang format  
						
						
						
						
					 
					
						2019-10-25 09:01:32 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							78f3e8a757 
							
						 
					 
					
						
						
							
							gl_shader_cache: Implement locker variants invalidation  
						
						
						
						
					 
					
						2019-10-25 09:01:32 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ec85648af3 
							
						 
					 
					
						
						
							
							gl_shader_disk_cache: Store and load fast BRX  
						
						
						
						
					 
					
						2019-10-25 09:01:31 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fa2c297f3e 
							
						 
					 
					
						
						
							
							const_buffer_locker: Minor style changes  
						
						
						
						
					 
					
						2019-10-25 09:01:31 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7b81ba4d8a 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Move entries to a separate function  
						
						
						
						
					 
					
						2019-10-25 09:01:31 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							1244f2d368 
							
						 
					 
					
						
						
							
							Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.  
						
						
						
						
					 
					
						2019-10-25 09:01:31 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							a05120ec0b 
							
						 
					 
					
						
						
							
							Shader_IR: Correct typo in Consistent method.  
						
						
						
						
					 
					
						2019-10-25 09:01:30 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							33fcec3502 
							
						 
					 
					
						
						
							
							Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it  
						
						
						
						
					 
					
						2019-10-25 09:01:30 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							8909f52166 
							
						 
					 
					
						
						
							
							Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.  
						
						
						
						
					 
					
						2019-10-25 09:01:30 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							acd6441134 
							
						 
					 
					
						
						
							
							Shader_Cache: setup connection of ConstBufferLocker  
						
						
						
						
					 
					
						2019-10-25 09:01:29 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							1a58f45d76 
							
						 
					 
					
						
						
							
							VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.  
						
						
						
						
					 
					
						2019-10-25 09:01:29 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							2ef696c85a 
							
						 
					 
					
						
						
							
							Shader_IR: Implement BRX tracking.  
						
						
						
						
					 
					
						2019-10-25 09:01:29 -04:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5062728669 
							
						 
					 
					
						
						
							
							Merge pull request  #3028  from lioncash/constexpr  
						
						... 
						
						
						
						shader_bytecode: Make Matcher constexpr capable 
						
						
					 
					
						2019-10-24 15:10:40 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							7fdf991097 
							
						 
					 
					
						
						
							
							shader_bytecode: Make Matcher constexpr capable  
						
						... 
						
						
						
						Greatly shrinks the amount of generated code for GetDecodeTable().
Collapses an assembly output of 9000+ lines down to ~3621 with Clang,
and 6513 down to ~2616 with GCC, given it's now allowed to construct all
the entries as a sequence of constant data. 
						
						
					 
					
						2019-10-24 01:10:10 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							382717172e 
							
						 
					 
					
						
						
							
							shader_ir: Use std::array with pair instead of unordered_map  
						
						... 
						
						
						
						Given the overall size of the maps are very small, we can use arrays of
pairs here instead of always heap allocating a new map every time the
functions are called. Given the small size of the maps, the difference
in container lookups are negligible, especially given the entries are
already sorted. 
						
						
					 
					
						2019-10-24 00:25:38 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							1f5401c89c 
							
						 
					 
					
						
						
							
							video_core/shader: Resolve instances of variable shadowing  
						
						... 
						
						
						
						Silences a few -Wshadow warnings. 
						
						
					 
					
						2019-10-23 23:00:31 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c4a0aa9207 
							
						 
					 
					
						
						
							
							Merge pull request  #2995  from ReinUsesLisp/ignore-gmem  
						
						... 
						
						
						
						shader_ir/memory: Ignore global memory when tracking fails 
						
						
					 
					
						2019-10-22 13:22:43 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7ecf9f7228 
							
						 
					 
					
						
						
							
							Merge pull request  #2983  from lioncash/fallthrough  
						
						... 
						
						
						
						gl_shader_decompiler/vk_shader_decompiler: Resolve implicit fallthrough cases 
						
						
					 
					
						2019-10-22 13:16:46 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							1509d2ffbd 
							
						 
					 
					
						
						
							
							Shader_Ir: Fix TLD4S from using a component mask.  
						
						... 
						
						
						
						TLD4S always outputs 4 values, the previous code checked a component 
mask and omitted those values that weren't part of it. This commit 
corrects that and makes sure all 4 values are set. 
						
						
					 
					
						2019-10-22 10:59:07 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							1ea07954fb 
							
						 
					 
					
						
						
							
							shader_ir/memory: Ignore global memory when tracking fails  
						
						... 
						
						
						
						Ignore global memory operations instead of invoking undefined behaviour
when constant buffer tracking fails and we are blasting through asserts,
ignore the operation.
In the case of LDG this means filling the destination registers with
zeroes; for STG this means ignore the instruction as a whole.
The default behaviour is still to abort execution on failure. 
						
						
					 
					
						2019-10-22 02:49:17 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e3107788e6 
							
						 
					 
					
						
						
							
							maxwell_3d: Reduce FlushMMEInlineDraw logging to Trace  
						
						
						
						
					 
					
						2019-10-20 03:43:17 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							dc5eedef71 
							
						 
					 
					
						
						
							
							Merge pull request  #2994  from lioncash/fmt  
						
						... 
						
						
						
						video_core/shader/ast: Minor changes to ASTPrinter 
						
						
					 
					
						2019-10-18 01:05:25 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							074b38b7a9 
							
						 
					 
					
						
						
							
							video_core/shader/ast: Make ShowCurrentState() and SanityCheck() const member functions  
						
						... 
						
						
						
						These can also trivially be made const member functions, with the
addition of a few consts. 
						
						
					 
					
						2019-10-17 20:59:48 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							222f4b45eb 
							
						 
					 
					
						
						
							
							video_core/shader/ast: Make ASTManager::Print a const member function  
						
						... 
						
						
						
						Given all visiting functions never modify the nodes, we can trivially
make this a const member function. 
						
						
					 
					
						2019-10-17 20:56:39 -04:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fd922ddb01 
							
						 
					 
					
						
						
							
							Merge pull request  #2993  from lioncash/vulkan-expr  
						
						... 
						
						
						
						vk_shader_decompiler: Mark operator() function parameters as const references 
						
						
					 
					
						2019-10-17 21:46:49 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							7831e86c34 
							
						 
					 
					
						
						
							
							video_core/shader/ast: Make ExprPrinter members private  
						
						... 
						
						
						
						This member already has an accessor, so there's no need for it to be
public. 
						
						
					 
					
						2019-10-17 20:39:36 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							a2eccbf075 
							
						 
					 
					
						
						
							
							video_core/shader/ast: Make Indent() return a string_view  
						
						... 
						
						
						
						The returned string is simply a substring of our constexpr tabs
string_view, so we can just use a string_view here as well, since the
original string_view is guaranteed to always exist.
Now the function is fully non-allocating. 
						
						
					 
					
						2019-10-17 20:29:00 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							15d177a6ac 
							
						 
					 
					
						
						
							
							video_core/shader/ast: Make Indent() private  
						
						... 
						
						
						
						It's never used outside of this class, so we can narrow its scope down. 
						
						
					 
					
						2019-10-17 20:26:13 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							7f6a8a33d4 
							
						 
					 
					
						
						
							
							video_core/shader/ast: Rename Ident() to Indent()  
						
						... 
						
						
						
						This can be confusing, given "ident" is generally used as a shorthand
for "identifier". 
						
						
					 
					
						2019-10-17 20:26:13 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							081530686c 
							
						 
					 
					
						
						
							
							video_core/shader/ast: Make use of fmt where applicable  
						
						... 
						
						
						
						Makes a few strings nicer to read and also eliminates a bit of string
churn with operator+. 
						
						
					 
					
						2019-10-17 20:26:10 -04:00