ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ea4928393f 
							
						 
					 
					
						
						
							
							gl_state: Drop uniform buffer state tracking  
						
						
						
						
					 
					
						2019-01-06 00:28:01 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fc8a8789da 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Use GL_STREAM_COPY for PBOs  
						
						... 
						
						
						
						Since the data is doing the path CPU -> GPU -> GPU copy is the most
approximate hint. Using GL_STREAM_DRAW generated a performance warning
on Nvidia's stack. Changing this hint removed the warning. 
						
						
					 
					
						2019-01-05 02:27:55 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c91d2bac45 
							
						 
					 
					
						
						
							
							Merge pull request  #1961  from ReinUsesLisp/tex-view-2d  
						
						... 
						
						
						
						gl_rasterizer_cache: Texture view if shader samples array but OGL is not 
						
						
					 
					
						2019-01-02 17:51:32 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							97fb6179b9 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Texture view if shader samples array but OGL is not  
						
						... 
						
						
						
						When a shader samples a texture array but that texture in OpenGL is
created without layers, use a texture view to increase the texture
hierarchy. For example, instead of binding a GL_TEXTURE_2D bind a
GL_TEXTURE_2D_ARRAY view. 
						
						
					 
					
						2018-12-29 23:49:12 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							2020ba06e1 
							
						 
					 
					
						
						
							
							gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist.  
						
						... 
						
						
						
						- Fixes UI rendering issues in The Legend of Zelda: Breath of the Wild. 
						
						
					 
					
						2018-12-28 15:36:45 -05:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Bogado 
							
						 
					 
					
						
						
						
						
							
						
						
							fbe900ba6d 
							
						 
					 
					
						
						
							
							Add missing uintBitsToFloat to SetRegisterToHalfFloat  
						
						
						
						
					 
					
						2018-12-27 14:39:10 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fa9acc26d9 
							
						 
					 
					
						
						
							
							Merge pull request  #1892  from Tinob/master  
						
						... 
						
						
						
						Improve Zero flag implementation 
						
						
					 
					
						2018-12-27 11:06:59 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							67fa21e143 
							
						 
					 
					
						
						
							
							renderer_opengl: Correct forward declaration of FramebufferLayout  
						
						... 
						
						
						
						This is actually a struct, not a class, which can lead to compilation
warnings. 
						
						
					 
					
						2018-12-26 17:32:32 -05:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Bogado 
							
						 
					 
					
						
						
						
						
							
						
						
							33056dd833 
							
						 
					 
					
						
						
							
							Apply CC test to the final value to be stored in the register  
						
						
						
						
					 
					
						2018-12-26 18:16:31 -03:00 
						 
				 
			
				
					
						
							
							
								David 
							
						 
					 
					
						
						
						
						
							
						
						
							8047873a66 
							
						 
					 
					
						
						
							
							Fixed shader linking error due to TLDS ( #1934 )  
						
						... 
						
						
						
						* Fixed shader linking error due to TLDS
coord should be coords
* Fix remaining coords 
						
						
					 
					
						2018-12-26 15:55:39 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							aaa0e6c346 
							
						 
					 
					
						
						
							
							shader_bytecode: Fixup TEXS.F16 encoding  
						
						
						
						
					 
					
						2018-12-26 01:35:44 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9a22a94a51 
							
						 
					 
					
						
						
							
							Merge pull request  #1886  from FearlessTobi/port-4164  
						
						... 
						
						
						
						Port citra-emu/citra#4164 : "citra_qt, video_core: Screenshot functionality" 
						
						
					 
					
						2018-12-23 14:36:51 -05:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Bogado 
							
						 
					 
					
						
						
						
						
							
						
						
							bbf8d6bf01 
							
						 
					 
					
						
						
							
							Includde saturation in the evaluation of the control code  
						
						
						
						
					 
					
						2018-12-22 19:19:18 -03:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Bogado 
							
						 
					 
					
						
						
						
						
							
						
						
							946777601b 
							
						 
					 
					
						
						
							
							Handle RZ cases evaluating the expression instead of the register value.  
						
						
						
						
					 
					
						2018-12-22 19:19:18 -03:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Bogado 
							
						 
					 
					
						
						
						
						
							
						
						
							7e72b5e453 
							
						 
					 
					
						
						
							
							complete emulation of ZeroFlag  
						
						
						
						
					 
					
						2018-12-22 19:19:18 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e75e8b9580 
							
						 
					 
					
						
						
							
							Merge pull request  #1921  from ogniK5377/no-unit  
						
						... 
						
						
						
						Fixed uninitialized memory due to missing returns in canary 
						
						
					 
					
						2018-12-21 14:12:54 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							42427b9c7a 
							
						 
					 
					
						
						
							
							Merge pull request  #1920  from heapo/texture_format_selection  
						
						... 
						
						
						
						Texture format fixes for RGBA16UI for copies and R16U when used as depth 
						
						
					 
					
						2018-12-21 13:46:17 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3050f3a7ba 
							
						 
					 
					
						
						
							
							Merge pull request  #1909  from heapo/shadow_sampling_fixes  
						
						... 
						
						
						
						Fix arrayed texture LOD selection and depth comparison ordering 
						
						
					 
					
						2018-12-19 13:10:37 -05:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							20859802f0 
							
						 
					 
					
						
						
							
							hopefully fix clang format issue  
						
						
						
						
					 
					
						2018-12-19 13:22:09 +11:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							fdd649e2ef 
							
						 
					 
					
						
						
							
							Fixed uninitialized memory due to missing returns in canary  
						
						... 
						
						
						
						Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used. 
						
						
					 
					
						2018-12-19 12:52:32 +11:00 
						 
				 
			
				
					
						
							
							
								zhupengfei 
							
						 
					 
					
						
						
						
						
							
						
						
							a2be49305d 
							
						 
					 
					
						
						
							
							yuzu, video_core: Screenshot functionality  
						
						... 
						
						
						
						Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout. 
						
						
					 
					
						2018-12-18 22:54:41 +01:00 
						 
				 
			
				
					
						
							
							
								heapo 
							
						 
					 
					
						
						
						
						
							
						
						
							37280cf555 
							
						 
					 
					
						
						
							
							Texture format fixes: Flag RGBA16UI as GL_RGBA_INTEGER format, and interpret R16U as Z16 when depth_compare is enabled.  
						
						
						
						
					 
					
						2018-12-18 11:34:51 -08:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ef061481c5 
							
						 
					 
					
						
						
							
							shader_bytecode: Fixup half float's operator B encoding  
						
						
						
						
					 
					
						2018-12-18 04:28:50 -03:00 
						 
				 
			
				
					
						
							
							
								heapo 
							
						 
					 
					
						
						
						
						
							
						
						
							72599cc667 
							
						 
					 
					
						
						
							
							Implement postfactor multiplication/division for fmul instructions  
						
						
						
						
					 
					
						2018-12-17 07:56:25 -08:00 
						 
				 
			
				
					
						
							
							
								heapo 
							
						 
					 
					
						
						
						
						
							
						
						
							a6daed74f5 
							
						 
					 
					
						
						
							
							Fix arrayed shadow sampler array slice/depth comparison ordering, as well as invalid GLSL LOD selection.  
						
						
						
						
					 
					
						2018-12-17 07:53:48 -08:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e1f28afb98 
							
						 
					 
					
						
						
							
							Merge pull request  #1893  from lioncash/warn  
						
						... 
						
						
						
						gl_shader_cache: Resolve truncation compiler warning 
						
						
					 
					
						2018-12-11 20:47:10 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d63c883e66 
							
						 
					 
					
						
						
							
							Merge pull request  #1888  from marcosvitali/glFrontFacing  
						
						... 
						
						
						
						gl_shader_decompiler: IPA fix FrontFacing. 
						
						
					 
					
						2018-12-11 11:43:38 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							4c2b94559b 
							
						 
					 
					
						
						
							
							gl_shader_cache: Dehardcode constant in CalculateProgramSize()  
						
						... 
						
						
						
						This constant is related to the size of the instruction. 
						
						
					 
					
						2018-12-10 23:47:20 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							861bfdbf5d 
							
						 
					 
					
						
						
							
							gl_shader_cache: Resolve truncation compiler warning  
						
						... 
						
						
						
						The previous code would cause a warning, as it was truncating size_t
(64-bit) to a u32 (32-bit) implicitly. 
						
						
					 
					
						2018-12-10 23:44:18 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5b5d0199fe 
							
						 
					 
					
						
						
							
							Merge pull request  #1740  from FernandoS27/shader_props  
						
						... 
						
						
						
						Implemented Shader Unique Identifiers 
						
						
					 
					
						2018-12-10 12:43:43 -05:00 
						 
				 
			
				
					
						
							
							
								Marcos Vitali 
							
						 
					 
					
						
						
						
						
							
						
						
							430e1f864b 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: IPA FrontFacing: the right value when is the front face is 0xFFFFFFFF.  
						
						
						
						
					 
					
						2018-12-09 23:36:21 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							d5d77848e6 
							
						 
					 
					
						
						
							
							Implemented a shader unique identifier.  
						
						
						
						
					 
					
						2018-12-09 17:33:33 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							7b9c982d29 
							
						 
					 
					
						
						
							
							Add more info into textures' object labels  
						
						
						
						
					 
					
						2018-12-09 17:22:29 -04:00 
						 
				 
			
				
					
						
							
							
								Marcos Vitali 
							
						 
					 
					
						
						
						
						
							
						
						
							f4fa7ecb0e 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: TLDS/TLD4/TLD4S Reworked reflecting the source registers, bugs fixed and modularize.  
						
						
						
						
					 
					
						2018-12-07 19:09:36 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9390452195 
							
						 
					 
					
						
						
							
							Merge pull request  #1824  from ReinUsesLisp/fbcache  
						
						... 
						
						
						
						gl_rasterizer: Implement a framebuffer cache 
						
						
					 
					
						2018-12-06 11:56:59 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							59a8df1b14 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement TEXS.F16  
						
						
						
						
					 
					
						2018-12-05 02:06:34 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							370980fdc3 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Fixup inverted if  
						
						
						
						
					 
					
						2018-12-05 01:23:04 -03:00 
						 
				 
			
				
					
						
							
							
								heapo 
							
						 
					 
					
						
						
						
						
							
						
						
							7853e6b5d4 
							
						 
					 
					
						
						
							
							Improve msvc codegen for hot-path array LUTs  
						
						... 
						
						
						
						In some constexpr functions, msvc is building the LUT at runtime
(pushing each element onto the stack) out of an abundance of caution. Moving the
arrays into be file-scoped constexpr's avoids this and turns the functions into
simple look-ups as intended. 
						
						
					 
					
						2018-12-04 17:13:07 -08:00 
						 
				 
			
				
					
						
							
							
								Marcos 
							
						 
					 
					
						
						
						
						
							
						
						
							ab2108fb2a 
							
						 
					 
					
						
						
							
							Rewrited TEX/TEXS (TEX Scalar). ( #1826 )  
						
						... 
						
						
						
						* Rewrited TEX/TEXS (TEX Scalar).
* Style fixes.
* Styles issues. 
						
						
					 
					
						2018-12-04 12:24:35 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7f6bc284e9 
							
						 
					 
					
						
						
							
							Merge pull request  #1854  from Subv/old_command_processor  
						
						... 
						
						
						
						Don't try to route PFIFO methods (0-0x40) to the other engines. 
						
						
					 
					
						2018-12-04 08:49:22 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							c4c19fa6c1 
							
						 
					 
					
						
						
							
							Removed unused file.  
						
						... 
						
						
						
						This is a leftover from #1792  
						
						
					 
					
						2018-12-03 23:52:38 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							b873253da1 
							
						 
					 
					
						
						
							
							GPU: Don't try to route PFIFO methods (0-0x40) to the other engines.  
						
						
						
						
					 
					
						2018-12-03 23:52:18 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8a12daac8c 
							
						 
					 
					
						
						
							
							Merge pull request  #1822  from ReinUsesLisp/glsl-scope  
						
						... 
						
						
						
						gl_shader_decompiler: Introduce a scoped object and style changes 
						
						
					 
					
						2018-12-03 17:10:02 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7ce17b2cf6 
							
						 
					 
					
						
						
							
							Merge pull request  #1827  from ReinUsesLisp/clip-and-shader  
						
						... 
						
						
						
						gl_rasterizer: Enable clip distances when set in register and in shader 
						
						
					 
					
						2018-12-01 23:51:47 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							80aa124b1d 
							
						 
					 
					
						
						
							
							Merge pull request  #1825  from ReinUsesLisp/shader-pipeline-cache  
						
						... 
						
						
						
						gl_shader_manager: Update pipeline when programs have changed 
						
						
					 
					
						2018-12-01 23:48:55 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a6805e58ce 
							
						 
					 
					
						
						
							
							Merge pull request  #1795  from ReinUsesLisp/vc-cleanup  
						
						... 
						
						
						
						video_core: Minor style changes 
						
						
					 
					
						2018-12-01 23:46:18 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0e9be7be37 
							
						 
					 
					
						
						
							
							Merge pull request  #1823  from bunnei/fix-surface-copy  
						
						... 
						
						
						
						gl_rasterizer_cache: Fix several surface copy issues. 
						
						
					 
					
						2018-12-01 23:44:32 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							e88cdcc912 
							
						 
					 
					
						
						
							
							Fix debug build  
						
						... 
						
						
						
						A non-existent parameter was left in some formatting calls (the logging
macro for which only does anything meaningful on debug builds) 
						
						
					 
					
						2018-12-01 02:11:42 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							0f43564d09 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Update AccurateCopySurface to flush complete source surface.  
						
						... 
						
						
						
						- Fixes issues with Breath of the Wild with use_accurate_gpu_emulation setting. 
						
						
					 
					
						2018-11-29 20:10:11 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2908d30274 
							
						 
					 
					
						
						
							
							gl_rasterizer: Enable clip distances when set in register and in shader  
						
						
						
						
					 
					
						2018-11-29 16:58:20 -03:00