bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							820f646458 
							
						 
					 
					
						
						
							
							gl_rasterizer: Call state.Apply only once on SetupShaders.  
						
						
						
						
					 
					
						2018-09-06 17:41:53 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							948f6c0738 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement saturate mode for IPA.  
						
						
						
						
					 
					
						2018-09-06 17:40:03 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							ddcdbce067 
							
						 
					 
					
						
						
							
							gl_buffer_cache: Default initialize member variables  
						
						... 
						
						
						
						Ensures that the cache always has a deterministic initial state. 
						
						
					 
					
						2018-09-06 15:07:15 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							8d685a29bc 
							
						 
					 
					
						
						
							
							gl_buffer_cache: Make GetHandle() a const member function  
						
						... 
						
						
						
						GetHandle() internally calls GetHandle() on the stream_buffer instance,
which is a const member function, so this can be made const as well. 
						
						
					 
					
						2018-09-06 15:07:15 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							14230fe2af 
							
						 
					 
					
						
						
							
							gl_buffer_cache: Remove unnecessary includes  
						
						
						
						
					 
					
						2018-09-06 15:05:52 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							68296d9474 
							
						 
					 
					
						
						
							
							gl_buffer_cache: Make constructor explicit  
						
						... 
						
						
						
						Implicit conversions during construction isn't desirable here. 
						
						
					 
					
						2018-09-06 14:54:49 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							8f4e09ba07 
							
						 
					 
					
						
						
							
							video_core/CMakeLists: Add missing gl_buffer_cache.h  
						
						... 
						
						
						
						Without this, the header file won't show up by default within IDEs such
as Visual Studio. 
						
						
					 
					
						2018-09-06 14:49:51 -04:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
						
						
							
						
						
							a781042700 
							
						 
					 
					
						
						
							
							gl_shader_gen: Initialize position.  
						
						... 
						
						
						
						IMO the old code is fine, but nvidia raises shader compiler warnings.
Trivial fix through... 
						
						
					 
					
						2018-09-06 13:37:50 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							77554ac773 
							
						 
					 
					
						
						
							
							Merge pull request  #1243  from degasus/VAO_cache  
						
						... 
						
						
						
						gl_rasterizer: Implement a VAO cache. 
						
						
					 
					
						2018-09-05 22:50:52 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							6f09c5b128 
							
						 
					 
					
						
						
							
							Merge pull request  #1244  from FernandoS27/ipa  
						
						... 
						
						
						
						shader_decompiler: Implemented IPA Properly (Stage 1) 
						
						
					 
					
						2018-09-05 21:20:40 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							e63b229f4a 
							
						 
					 
					
						
						
							
							Implemented IPA Properly  
						
						
						
						
					 
					
						2018-09-05 20:15:47 -04:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
						
						
							
						
						
							7f15306f78 
							
						 
					 
					
						
						
							
							gl_rasterizer: Skip TODO log.  
						
						... 
						
						
						
						This is called ~3k times per frame in SMO ingame.
My laptop spends ~3ms per frame on allocating and freeing this string.
Let's just stop printing this kind of redundant information. 
						
						
					 
					
						2018-09-05 20:20:20 +02:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
						
						
							
						
						
							d3ad9469a1 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement a VAO cache.  
						
						... 
						
						
						
						This patch caches VAO objects instead of re-emiting all pointers per draw call.
Configuring this pointers is known as a fast task, but it yields too many GL
calls. So for better performance, just bind the VAO instead of 16 pointers. 
						
						
					 
					
						2018-09-05 18:46:35 +02:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
						
						
							
						
						
							50a806ea67 
							
						 
					 
					
						
						
							
							renderer_opengl: Implement a buffer cache.  
						
						... 
						
						
						
						The idea of this cache is to avoid redundant uploads. So we are going
to cache the uploaded buffers within the stream_buffer and just reuse
the old pointers.
The next step is to implement a VBO cache on GPU memory, but for now,
I want to check the overhead of the cache management. Fetching the
buffer over PCI-E should be quite fast. 
						
						
					 
					
						2018-09-05 08:03:50 +02:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
						
						
							
						
						
							99a71580c4 
							
						 
					 
					
						
						
							
							gl_shader_cache: Use an u32 for the binding point cache.  
						
						... 
						
						
						
						The std::string generation with its malloc and free requirement
was a noticeable overhead. Also switch to an ordered_map to
avoid the std::hash call. As those maps usually have a size of
two elements, the lookup time shall not matter. 
						
						
					 
					
						2018-09-04 21:04:41 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9a07e9f805 
							
						 
					 
					
						
						
							
							Merge pull request  #1237  from degasus/optimizations  
						
						... 
						
						
						
						Optimizations 
						
						
					 
					
						2018-09-04 12:16:06 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							26e96d16d0 
							
						 
					 
					
						
						
							
							Merge pull request  #1232  from lioncash/copy  
						
						... 
						
						
						
						gl_shader_decompiler: Use used_shaders member variable directly within GenerateDeclarations() 
						
						
					 
					
						2018-09-04 11:52:25 -04:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
						
						
							
						
						
							2081ed7db2 
							
						 
					 
					
						
						
							
							command_processor: Use std::array for bound_engines.  
						
						... 
						
						
						
						subchannel is a 3 bit field. So there must not be more than 8 bound engines.
And using a hashmap for up to 8 values is a bit overpowered. 
						
						
					 
					
						2018-09-04 14:10:05 +02:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
						
						
							
						
						
							10bc725944 
							
						 
					 
					
						
						
							
							Update microprofile scopes.  
						
						... 
						
						
						
						Blame the subsystems which deserve the blame :)
The updated list is not complete, just the ones I've spotted on random sampling the stack trace. 
						
						
					 
					
						2018-09-04 11:04:26 +02:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							18a89931a9 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Use used_shaders member variable directly within GenerateDeclarations()  
						
						... 
						
						
						
						Using the getter function intended for external code here makes an
unnecessary copy of the already-accessible used_shaders vector. 
						
						
					 
					
						2018-09-02 13:10:11 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							325f3e0693 
							
						 
					 
					
						
						
							
							Merge pull request  #1213  from DarkLordZach/octopath-fs  
						
						... 
						
						
						
						filesystem/maxwell_3d: Various changes to boot Project Octopath Traveller 
						
						
					 
					
						2018-09-02 10:49:18 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							89be49d2f3 
							
						 
					 
					
						
						
							
							Merge pull request  #1215  from ogniK5377/texs-nodep-assert  
						
						... 
						
						
						
						Added assert for TEXS nodep 
						
						
					 
					
						2018-09-02 10:48:27 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							177c45e97d 
							
						 
					 
					
						
						
							
							Merge pull request  #1214  from ogniK5377/ipa-assert  
						
						... 
						
						
						
						Added better asserts to IPA, Renamed IPA modes to match mesa 
						
						
					 
					
						2018-09-02 10:44:43 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9c206fe94d 
							
						 
					 
					
						
						
							
							Merge pull request  #1216  from ogniK5377/ffma-assert  
						
						... 
						
						
						
						Added FFMA asserts and missing fields 
						
						
					 
					
						2018-09-02 10:44:13 -04:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							60754b4728 
							
						 
					 
					
						
						
							
							Removed saturate assert  
						
						... 
						
						
						
						Unneeded as we already implement it 
						
						
					 
					
						2018-09-01 19:33:32 +10:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							2edab4e840 
							
						 
					 
					
						
						
							
							Removed saturate assert  
						
						... 
						
						
						
						Saturate already implemented 
						
						
					 
					
						2018-09-01 19:29:20 +10:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							2bc6abb9a1 
							
						 
					 
					
						
						
							
							Changed tab5980_0 default from 0 -> 1  
						
						
						
						
					 
					
						2018-09-01 19:15:03 +10:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							6f8ed9508d 
							
						 
					 
					
						
						
							
							Added FMUL asserts  
						
						
						
						
					 
					
						2018-09-01 19:05:10 +10:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							b89fc407d7 
							
						 
					 
					
						
						
							
							Added FFMA asserts  
						
						
						
						
					 
					
						2018-09-01 18:45:14 +10:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							948bc87a59 
							
						 
					 
					
						
						
							
							Added assert for TEXS nodep  
						
						
						
						
					 
					
						2018-09-01 17:00:01 +10:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							ad3dca7e62 
							
						 
					 
					
						
						
							
							Added better asserts to IPA, Renamed IPA modes to match mesa  
						
						... 
						
						
						
						IpaMode is changed to IpaInterpMode
IpaMode is suppose to be 2 bits not 3
Added IpaSampleMode
Added Saturate
Renamed modes based on
d27c791891/src/gallium/drivers/nouveau/codegen/nv50_ir_emit_gm107.cpp (L2530) 
						
						
					 
					
						2018-09-01 16:34:27 +10:00 
						 
				 
			
				
					
						
							
							
								Zach Hilman 
							
						 
					 
					
						
						
						
						
							
						
						
							f32e28c7b8 
							
						 
					 
					
						
						
							
							maxwell_3d: Use CoreTiming for query timestamp  
						
						
						
						
					 
					
						2018-08-31 23:25:18 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							4a587b81b2 
							
						 
					 
					
						
						
							
							core/core: Replace includes with forward declarations where applicable  
						
						... 
						
						
						
						The follow-up to e2457418dae19b889b2ad85255bb95d4cd0e4bff, which
replaces most of the includes in the core header with forward declarations.
This makes it so that if any of the headers the core header was
previously including change, then no one will need to rebuild the bulk
of the core, due to core.h being quite a prevalent inclusion.
This should make turnaround for changes much faster for developers. 
						
						
					 
					
						2018-08-31 16:30:14 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							7f7eb29323 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Use accurate framebuffer setting for accurate copies.  
						
						
						
						
					 
					
						2018-08-31 13:07:28 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							123c065086 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Also use reserve cache for RecreateSurface.  
						
						
						
						
					 
					
						2018-08-31 13:07:28 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							9bc71fcc5f 
							
						 
					 
					
						
						
							
							rasterizer_cache: Use boost::interval_map for a more accurate cache.  
						
						
						
						
					 
					
						2018-08-31 13:07:28 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							d647d9550c 
							
						 
					 
					
						
						
							
							gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.  
						
						
						
						
					 
					
						2018-08-31 13:07:27 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							16d65182f9 
							
						 
					 
					
						
						
							
							gl_rasterizer: Fix issues with the rasterizer cache.  
						
						... 
						
						
						
						- Use a single cached page map.
- Fix calculation of ending page. 
						
						
					 
					
						2018-08-31 13:07:27 -04:00 
						 
				 
			
				
					
						
							
							
								greggameplayer 
							
						 
					 
					
						
						
						
						
							
						
						
							06578e89b2 
							
						 
					 
					
						
						
							
							Implement BC6H_UF16 & BC6H_SF16 ( #1092 )  
						
						... 
						
						
						
						* Implement BC6H_UF16 & BC6H_SF16
Require by ARMS
* correct coding style
* correct coding style part 2 
						
						
					 
					
						2018-08-31 12:11:19 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f08d24e9c0 
							
						 
					 
					
						
						
							
							Merge pull request  #1204  from lioncash/pimpl  
						
						... 
						
						
						
						core: Make the main System class use the PImpl idiom 
						
						
					 
					
						2018-08-31 11:31:20 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							6683bf50b5 
							
						 
					 
					
						
						
							
							Merge pull request  #1207  from degasus/hotfix  
						
						... 
						
						
						
						Report correct shader size. 
						
						
					 
					
						2018-08-31 11:21:15 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							e2457418da 
							
						 
					 
					
						
						
							
							core: Make the main System class use the PImpl idiom  
						
						... 
						
						
						
						core.h is kind of a massive header in terms what it includes within
itself. It includes VFS utilities, kernel headers, file_sys header,
ARM-related headers, etc. This means that changing anything in the
headers included by core.h essentially requires you to rebuild almost
all of core.
Instead, we can modify the System class to use the PImpl idiom, which
allows us to move all of those headers to the cpp file and forward
declare the bulk of the types that would otherwise be included, reducing
compile times. This change specifically only performs the PImpl portion. 
						
						
					 
					
						2018-08-31 07:16:57 -04:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
						
						
							
						
						
							5be8b7a362 
							
						 
					 
					
						
						
							
							Report correct shader size.  
						
						... 
						
						
						
						Seems like this was an oversee in regards to 1fd979f50a9f4c21fa8cafba7268d959e3076924
It changed GLShader::ProgramCode to a std::vector, so sizeof is wrong. 
						
						
					 
					
						2018-08-31 09:56:37 +02:00 
						 
				 
			
				
					
						
							
							
								Hexagon12 
							
						 
					 
					
						
						
						
						
							
						
						
							d626bc8c62 
							
						 
					 
					
						
						
							
							Added predicate comparison GreaterEqualWithNan  
						
						
						
						
					 
					
						2018-08-31 10:40:18 +03:00 
						 
				 
			
				
					
						
							
							
								Laku 
							
						 
					 
					
						
						
						
						
							
						
						
							915ab81ec2 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement POPC ( #1203 )  
						
						... 
						
						
						
						* Implement POPC
* implement invert 
						
						
					 
					
						2018-08-30 21:32:58 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d6accf96ff 
							
						 
					 
					
						
						
							
							Merge pull request  #1200  from bunnei/improve-ipa  
						
						... 
						
						
						
						gl_shader_decompiler: Improve IPA for Pass mode with Position attribute. 
						
						
					 
					
						2018-08-30 10:31:26 -04:00 
						 
				 
			
				
					
						
							
							
								tech4me 
							
						 
					 
					
						
						
						
						
							
						
						
							a6dd577d02 
							
						 
					 
					
						
						
							
							Shaders: Implemented IADD3  
						
						
						
						
					 
					
						2018-08-29 13:44:41 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							b1ccd88434 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Improve IPA for Pass mode with Position attribute.  
						
						
						
						
					 
					
						2018-08-29 00:37:29 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4d7e1662c8 
							
						 
					 
					
						
						
							
							Merge pull request  #1193  from lioncash/priv  
						
						... 
						
						
						
						gpu: Make memory_manager private 
						
						
					 
					
						2018-08-28 12:28:57 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							eb4f2d5596 
							
						 
					 
					
						
						
							
							Merge pull request  #1192  from lioncash/unused  
						
						... 
						
						
						
						gl_rasterizer: Remove unused variables 
						
						
					 
					
						2018-08-28 12:28:13 -04:00