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								 ameerj | 6e407c02d8 | emit_spirv_context_get_set: Fix Get FrontFace return value The IR expects GetAttribute to return an F32 value. This case was returning a U32 instead. | 2021-08-26 21:37:34 -04:00 |  | 
			
				
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								 Valeri | beb7305b73 | SPIR-V: Merge two ifs in EmitGetAttribute | 2021-08-19 20:13:46 +03:00 |  | 
			
				
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								 Rodrigo Locatti | de0b89792c | Merge pull request #6726 from lioncash/hguard emit_spirv_instructions: Add missing header guard | 2021-07-26 16:35:11 -03:00 |  | 
			
				
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								 Lioncash | 3e7813e49d | emit_glasm: Fix LINESS_ADJACENCY typo in InputPrimitive() This should be LINES_ADJACENCY | 2021-07-26 04:44:56 -04:00 |  | 
			
				
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								 Lioncash | c2915d9f2f | emit_spirv_instructions: Add missing header guard | 2021-07-26 04:28:35 -04:00 |  | 
			
				
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								 ameerj | 56478bc9ac | shader: Fix disabled attribute default values | 2021-07-22 21:51:40 -04:00 |  | 
			
				
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								 ameerj | 56c30dd9e0 | glsl: Simplify FCMP emission | 2021-07-22 21:51:40 -04:00 |  | 
			
				
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								 ameerj | 79d2684261 | glsl: Update TessellationControl gl_in Adheres to GL_ARB_separate_shader_objects requirements | 2021-07-22 21:51:40 -04:00 |  | 
			
				
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								 ReinUsesLisp | bf2956d77a | shader: Avoid usage of C++20 ranges to build in clang | 2021-07-22 21:51:40 -04:00 |  | 
			
				
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								 ameerj | 94af0a00f6 | glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE | 2021-07-22 21:51:40 -04:00 |  | 
			
				
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								 lat9nq | 49946cf780 | shader_recompiler, video_core: Resolve clang errors Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable
And some other errors | 2021-07-22 21:51:40 -04:00 |  | 
			
				
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								 ameerj | 11f04f1022 | shader: Ignore global memory ops on devices lacking int64 support | 2021-07-22 21:51:40 -04:00 |  | 
			
				
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								 ReinUsesLisp | 8722668b3c | emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia Fix regression on Fire Emblem: Three Houses when using native fp16. | 2021-07-22 21:51:40 -04:00 |  | 
			
				
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								 lat9nq | 2e5af95541 | shader: GCC fmt 8.0.0 fixes | 2021-07-22 21:51:40 -04:00 |  | 
			
				
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								 ReinUsesLisp | 5643a909bc | shader: Fix disabled and unwritten attributes and varyings | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ameerj | 65daec8b75 | glsl: Fix shared and local memory declarations account for the fact that program.*memory_size is in units of bytes. | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ameerj | 8289eb108f | opengl: Implement LOP.CC Used by MH:Rise | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ReinUsesLisp | 5b2b0634a1 | spirv: Fix code emission when descriptor aliasing is unsupported Fixes OpenGL. | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ameerj | 00fa09dc45 | glsl: Declare local memory in main | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ameerj | f7352411f0 | glsl: Add passthrough geometry shader support | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ReinUsesLisp | 8a3427a4c8 | glasm: Add passthrough geometry shader support | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ReinUsesLisp | 7dafa96ab5 | shader: Rework varyings and implement passthrough geometry shaders Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's. | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ameerj | 27ca8a0e13 | glsl: Better IAdd Overflow CC fix This ensures the original operand values are not overwritten when being used in the overflow detection. | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ReinUsesLisp | 4397053d5c | shader: Remove IAbs64 | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ameerj | bc6e399ae3 | glsl: Fix IADD CC | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ReinUsesLisp | 808ef97a08 | shader: Move loop safety tests to code emission | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ameerj | cbce9ddd4a | glsl: Remove frag color initialization | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ameerj | 3a2dd1b483 | glasm: Implement SetAttribute ViewportMask | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ameerj | 1c648f176c | emit_glsl_special: Skip initialization of frag_color0 Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest. | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 Morph | cfbc85839d | glsl: Add missing ; in EmitSetSampleMask Fixes shader compilation in Okami HD | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 9e066dcb15 | glsl: Fix output varying initialization when transform feedback is used | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ReinUsesLisp | 59fead3a47 | spirv: Properly handle devices without int8 and int16 | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ReinUsesLisp | b5e78607ad | spirv: Handle small storage buffer loads on devices with no support | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | ccbd24fe00 | glsl: Fix cbuf component indexing bug falback | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ReinUsesLisp | 374eeda1a3 | shader: Properly manage attributes not written from previous stages | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ReinUsesLisp | 892b8aa2ad | glsl: Only declare fragment outputs on fragment shaders | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ReinUsesLisp | 0ffea97e2e | shader: Split profile and runtime info headers | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 12ef06ba8b | glsl: Obey need_declared_frag_colors to declare and initialize all frag_color Fixes Ori and the blind forest title screen | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | d36f667bc0 | glsl: Address rest of feedback | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | c5dfa0b630 | glsl: Move gl_Position/generic attribute initialization to EmitProlgue | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 3b339fbbf6 | glsl: Conditionally use fine/coarse derivatives based on device support | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 6eea88d614 | glsl: Cleanup/Address feedback | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | ae4e452759 | glsl: Add Shader_GLSL logging | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 6c6a451d6a | glsl: Add LoopSafety instructions | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | a0d0704aff | glsl: Conditionally add EXT_texture_shadow_lod | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 5e7b2b9661 | glsl: Add stubs for sparse queries and variable aoffi when not supported | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 6aa1bf7b6f | glsl: Implement legacy varyings | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 39c29664f9 | glsl: Minor cleanup | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 427a2596a1 | glsl: Fix Cbuf getters for F32 type | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 7c82f20b52 | glsl: Add immediate index oob checking for Cbuf getters | 2021-07-22 21:51:38 -04:00 |  |