ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							050e81500c 
							
						 
					 
					
						
						
							
							shader: Move microinstruction header to the value header  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4209828646 
							
						 
					 
					
						
						
							
							shader: Intrusively store register values in block for SSA pass  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							dd860b684c 
							
						 
					 
					
						
						
							
							shader: Implement D3D samplers  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a8d46a5eae 
							
						 
					 
					
						
						
							
							shader: Add constant propagation for arithmetic right shifts  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7018e524f5 
							
						 
					 
					
						
						
							
							shader: Add NVN storage buffer fallbacks  
						
						... 
						
						
						
						When we can't track the SSBO origin of a global memory instruction,
leave it as a global memory operation and assume these pointers are in
the NVN storage buffer slots, then apply a linear search in the shader's
runtime. 
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							f69d0b91ff 
							
						 
					 
					
						
						
							
							shader: Address feedback  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							080857b60e 
							
						 
					 
					
						
						
							
							shader: Add coarse derivatives  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							04c459fc8d 
							
						 
					 
					
						
						
							
							shader: Implement fine derivates constant propagation  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							50f8007172 
							
						 
					 
					
						
						
							
							shader: Fix Phi node types  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							80940b1706 
							
						 
					 
					
						
						
							
							shader: Implement SampleMask  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							95815a3883 
							
						 
					 
					
						
						
							
							shader: Implement PIXLD.MY_INDEX  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e3514bcd6b 
							
						 
					 
					
						
						
							
							spirv: Implement ViewportMask with NV_viewport_array2  
						
						
						
						
					 
					
						2021-07-22 21:51:28 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b0f1255c8c 
							
						 
					 
					
						
						
							
							shader: Implement PrimitiveId  
						
						
						
						
					 
					
						2021-07-22 21:51:27 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							183855e396 
							
						 
					 
					
						
						
							
							shader: Implement tessellation shaders, polygon mode and invocation id  
						
						
						
						
					 
					
						2021-07-22 21:51:27 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							34519d3fc6 
							
						 
					 
					
						
						
							
							shader: Mark atomic instructions as writes  
						
						
						
						
					 
					
						2021-07-22 21:51:27 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							416e1b7441 
							
						 
					 
					
						
						
							
							spirv: Implement image buffers  
						
						
						
						
					 
					
						2021-07-22 21:51:27 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d8ec99dada 
							
						 
					 
					
						
						
							
							spirv: Implement Layer stores  
						
						
						
						
					 
					
						2021-07-22 21:51:27 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fa75b9b062 
							
						 
					 
					
						
						
							
							spirv: Rework storage buffers and shader memory  
						
						
						
						
					 
					
						2021-07-22 21:51:27 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2597cee85b 
							
						 
					 
					
						
						
							
							shader: Add constant propagation for *&^| binary operations  
						
						
						
						
					 
					
						2021-07-22 21:51:27 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							23b8714732 
							
						 
					 
					
						
						
							
							spirv: Define StorageImageWriteWithoutFormat capability when used  
						
						
						
						
					 
					
						2021-07-22 21:51:27 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5c61e860e4 
							
						 
					 
					
						
						
							
							shader: Implement SR_THREAD_KILL  
						
						
						
						
					 
					
						2021-07-22 21:51:27 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							3db2b3effa 
							
						 
					 
					
						
						
							
							shader: Implement ATOM/S and RED  
						
						
						
						
					 
					
						2021-07-22 21:51:27 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ab543f1821 
							
						 
					 
					
						
						
							
							spirv: Guard against typeless image reads on unsupported devices  
						
						
						
						
					 
					
						2021-07-22 21:51:27 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							9280cd649a 
							
						 
					 
					
						
						
							
							shader: Move LaneId to the warp emission file and fix AMD  
						
						
						
						
					 
					
						2021-07-22 21:51:27 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7cb2ab3585 
							
						 
					 
					
						
						
							
							shader: Implement SULD and SUST  
						
						
						
						
					 
					
						2021-07-22 21:51:26 -04:00 
						 
				 
			
				
					
						
							
							
								lat9nq 
							
						 
					 
					
						
						
						
						
							
						
						
							5bfcafa0a2 
							
						 
					 
					
						
						
							
							shader: Address feedback + clang format  
						
						
						
						
					 
					
						2021-07-22 21:51:26 -04:00 
						 
				 
			
				
					
						
							
							
								lat9nq 
							
						 
					 
					
						
						
						
						
							
						
						
							0bb85f6a75 
							
						 
					 
					
						
						
							
							shader_recompiler,video_core: Cleanup some GCC and Clang errors  
						
						... 
						
						
						
						Mostly fixing unused *, implicit conversion, braced scalar init,
fpermissive, and some others.
Some Clang errors likely remain in video_core, and std::ranges is still
a pertinent issue in shader_recompiler
shader_recompiler: cmake: Force bracket depth to 1024 on Clang
Increases the maximum fold expression depth
thread_worker: Include condition_variable
Don't use list initializers in control flow
Co-authored-by: ReinUsesLisp <reinuseslisp@airmail.cc> 
						
						
					 
					
						2021-07-22 21:51:26 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							1f3eb601ac 
							
						 
					 
					
						
						
							
							shader: Implement texture buffers  
						
						
						
						
					 
					
						2021-07-22 21:51:26 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							dcaf0e9150 
							
						 
					 
					
						
						
							
							shader: Address feedback  
						
						
						
						
					 
					
						2021-07-22 21:51:26 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							73cb17f41b 
							
						 
					 
					
						
						
							
							shader: Implement indexed Position and ClipDistances  
						
						
						
						
					 
					
						2021-07-22 21:51:26 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							1d51803169 
							
						 
					 
					
						
						
							
							shader: Implement indexed attributes  
						
						
						
						
					 
					
						2021-07-22 21:51:26 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							417fb5d385 
							
						 
					 
					
						
						
							
							shader: Move recursive SSA rewrite to the heap  
						
						
						
						
					 
					
						2021-07-22 21:51:26 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							da6cf2632c 
							
						 
					 
					
						
						
							
							shader: Add subgroup masks  
						
						
						
						
					 
					
						2021-07-22 21:51:26 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							85795de99f 
							
						 
					 
					
						
						
							
							shader: Abstract breadth searches and use the abstraction  
						
						
						
						
					 
					
						2021-07-22 21:51:26 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3f594dd86b 
							
						 
					 
					
						
						
							
							shader: Reimplement GetCbufU64 as GetCbufU32x2  
						
						... 
						
						
						
						It may generate better code on some compilers and it's easier to handle. 
						
						
					 
					
						2021-07-22 21:51:26 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							9a342f5605 
							
						 
					 
					
						
						
							
							shader: Rework global memory tracking to use breadth-first search  
						
						
						
						
					 
					
						2021-07-22 21:51:26 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							ed6a1b1a3d 
							
						 
					 
					
						
						
							
							shader: Address feedback  
						
						
						
						
					 
					
						2021-07-22 21:51:26 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							baec84247f 
							
						 
					 
					
						
						
							
							shader: Address Feedback  
						
						
						
						
					 
					
						2021-07-22 21:51:26 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							45d547af11 
							
						 
					 
					
						
						
							
							shader: Implement SR_LaneId  
						
						
						
						
					 
					
						2021-07-22 21:51:26 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							ecb30c9072 
							
						 
					 
					
						
						
							
							shader: Improve VOTE.VTG stub  
						
						
						
						
					 
					
						2021-07-22 21:51:25 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							12f5f32098 
							
						 
					 
					
						
						
							
							shader: Mark SSBOs as written when they are  
						
						
						
						
					 
					
						2021-07-22 21:51:25 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							d819ba4489 
							
						 
					 
					
						
						
							
							shader: Implement ViewportIndex  
						
						
						
						
					 
					
						2021-07-22 21:51:25 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							bee8188799 
							
						 
					 
					
						
						
							
							shader: Fold composite extract  
						
						
						
						
					 
					
						2021-07-22 21:51:25 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							c3bace756f 
							
						 
					 
					
						
						
							
							shader: Fold comparisons and Pack/Unpack16  
						
						
						
						
					 
					
						2021-07-22 21:51:25 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5f22cd89e2 
							
						 
					 
					
						
						
							
							shader: Fix constant propagation to use reverse post order  
						
						
						
						
					 
					
						2021-07-22 21:51:25 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							0c4cf3b9eb 
							
						 
					 
					
						
						
							
							shader: Implement ClipDistance  
						
						
						
						
					 
					
						2021-07-22 21:51:25 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							d5bfc63088 
							
						 
					 
					
						
						
							
							shader: Implement ImageGradient  
						
						
						
						
					 
					
						2021-07-22 21:51:25 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							613b48c4a2 
							
						 
					 
					
						
						
							
							shader,spirv: Implement ImageQueryLod.  
						
						
						
						
					 
					
						2021-07-22 21:51:25 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							dc1a9a3bed 
							
						 
					 
					
						
						
							
							shader: Implement TLD  
						
						
						
						
					 
					
						2021-07-22 21:51:25 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							9d7422d967 
							
						 
					 
					
						
						
							
							shader: Add PointCoord attribute  
						
						
						
						
					 
					
						2021-07-22 21:51:25 -04:00