Rodolfo Bogado 
							
						 
					 
					
						
						
						
						
							
						
						
							1d60bb6544 
							
						 
					 
					
						
						
							
							set border color not depending on the wrap mode  
						
						... 
						
						
						
						only enable color mask for the first framebuffer id independent blending is disabled 
						
						
					 
					
						2018-11-17 19:59:33 -03:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Bogado 
							
						 
					 
					
						
						
						
						
							
						
						
							6a2aa6dbdb 
							
						 
					 
					
						
						
							
							set default value for point size register  
						
						
						
						
					 
					
						2018-11-17 19:59:33 -03:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Bogado 
							
						 
					 
					
						
						
						
						
							
						
						
							1881e86c43 
							
						 
					 
					
						
						
							
							fix viewport and scissor behavior  
						
						
						
						
					 
					
						2018-11-17 19:59:32 -03:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
						
						
							
						
						
							97f5c4ffd3 
							
						 
					 
					
						
						
							
							gl_rasterizer: Skip VB upload if the state is clean.  
						
						
						
						
					 
					
						2018-11-17 14:28:54 +01:00 
						 
				 
			
				
					
						
							
							
								Frederic Laing 
							
						 
					 
					
						
						
						
						
							
						
						
							7a400e2191 
							
						 
					 
					
						
						
							
							textures/decoders: Replace magic numbers  
						
						
						
						
					 
					
						2018-11-17 01:55:28 +01:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							405dd03dae 
							
						 
					 
					
						
						
							
							Merge pull request  #1700  from FreddyFunk/cleanup  
						
						... 
						
						
						
						gl_rasterizer_chache: Minor cleanup 
						
						
					 
					
						2018-11-16 07:07:30 -08:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							241646f423 
							
						 
					 
					
						
						
							
							Merge pull request  #1701  from FreddyFunk/decoders  
						
						... 
						
						
						
						textures/decoders: Minor cleanup 
						
						
					 
					
						2018-11-16 07:07:11 -08:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0b701751da 
							
						 
					 
					
						
						
							
							Merge pull request  #1676  from lioncash/warn  
						
						... 
						
						
						
						gl_state: Amend compilation warnings 
						
						
					 
					
						2018-11-16 07:00:03 -08:00 
						 
				 
			
				
					
						
							
							
								Frederic Laing 
							
						 
					 
					
						
						
						
						
							
						
						
							95d3965f31 
							
						 
					 
					
						
						
							
							textures/decoders: Minor cleanup  
						
						
						
						
					 
					
						2018-11-15 21:04:17 +01:00 
						 
				 
			
				
					
						
							
							
								Frederic Laing 
							
						 
					 
					
						
						
						
						
							
						
						
							3844b5c0c5 
							
						 
					 
					
						
						
							
							gl_rasterizer_chache: Minor cleanup  
						
						
						
						
					 
					
						2018-11-15 20:10:05 +01:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8a537a2021 
							
						 
					 
					
						
						
							
							Merge pull request  #1637  from FernandoS27/cache  
						
						... 
						
						
						
						Improved GPU Caches lookup Speed 
						
						
					 
					
						2018-11-14 19:07:52 -08:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3bd503d59c 
							
						 
					 
					
						
						
							
							Merge pull request  #1662  from FreddyFunk/CopySurface-Optimization  
						
						... 
						
						
						
						gl_rasterizer_cache: CopySurface optimization 
						
						
					 
					
						2018-11-13 18:58:12 -08:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d2b2b05b6a 
							
						 
					 
					
						
						
							
							Merge pull request  #1685  from lioncash/base  
						
						... 
						
						
						
						video_core/renderer_base: Remove GL include from the renderer base class files 
						
						
					 
					
						2018-11-13 18:53:59 -08:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							4ed9ef15c4 
							
						 
					 
					
						
						
							
							video_core/renderer_base: Remove GL include from the renderer base class files  
						
						... 
						
						
						
						Keeps the base class source files implementation-agnostic. 
						
						
					 
					
						2018-11-13 14:38:13 -05:00 
						 
				 
			
				
					
						
							
							
								Frederic L 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ab362aa7e5 
							
						 
					 
					
						
						
							
							gl_rasterizer: Minor cleanup  
						
						... 
						
						
						
						Minor code cleanup from unaddressed feedback in #1654  
						
						
					 
					
						2018-11-13 14:07:23 +01:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							9a0fb7d9fb 
							
						 
					 
					
						
						
							
							gl_state: Amend compilation warnings  
						
						... 
						
						
						
						Makes float -> integral conversions explicit via casts and also silences
a sign conversion warning. 
						
						
					 
					
						2018-11-13 07:10:40 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							65bd03d74c 
							
						 
					 
					
						
						
							
							Merge pull request  #1628  from greggameplayer/Texture2DArray  
						
						... 
						
						
						
						Implement SurfaceTarget Texture2DArray 
						
						
					 
					
						2018-11-12 21:13:47 -08:00 
						 
				 
			
				
					
						
							
							
								greggameplayer 
							
						 
					 
					
						
						
						
						
							
						
						
							c8b3f09876 
							
						 
					 
					
						
						
							
							Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB ( #1666 )  
						
						... 
						
						
						
						* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB
( needed by Mario+Rabbids Kingdom Battle )
* Small placement correction 
						
						
					 
					
						2018-11-12 18:34:54 -08:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2c6efda235 
							
						 
					 
					
						
						
							
							Merge pull request  #1660  from Tinob/master  
						
						... 
						
						
						
						Map more missing opengl states 
						
						
					 
					
						2018-11-11 19:58:16 -08:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a264fac943 
							
						 
					 
					
						
						
							
							Merge pull request  #1664  from FreddyFunk/cast2  
						
						... 
						
						
						
						gl_rasterizer: Fix compiler warnings 
						
						
					 
					
						2018-11-11 12:18:29 -08:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Bogado 
							
						 
					 
					
						
						
						
						
							
						
						
							72b1fae984 
							
						 
					 
					
						
						
							
							Use core extensions when available to set max anisotropic filtering level  
						
						
						
						
					 
					
						2018-11-11 16:36:53 -03:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Bogado 
							
						 
					 
					
						
						
						
						
							
						
						
							4e6c64bf8d 
							
						 
					 
					
						
						
							
							Improve state management by splitting some of the states id separated function to avoid a full apply overhead  
						
						
						
						
					 
					
						2018-11-11 16:36:53 -03:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Bogado 
							
						 
					 
					
						
						
						
						
							
						
						
							4a6eff3b7b 
							
						 
					 
					
						
						
							
							Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors.  
						
						
						
						
					 
					
						2018-11-11 16:31:00 -03:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Bogado 
							
						 
					 
					
						
						
						
						
							
						
						
							e9610ec0dd 
							
						 
					 
					
						
						
							
							set sampler max lod, min lod, lod bias and max anisotropy  
						
						
						
						
					 
					
						2018-11-11 16:31:00 -03:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							3088e36237 
							
						 
					 
					
						
						
							
							Improved GPU Caches lookup Speed  
						
						
						
						
					 
					
						2018-11-11 12:53:25 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							eaee73f95d 
							
						 
					 
					
						
						
							
							Merge pull request  #1669  from ReinUsesLisp/fixup-gs  
						
						... 
						
						
						
						gl_shader_decompiler: Guard out of bound geometry shader input reads 
						
						
					 
					
						2018-11-11 08:28:20 -08:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c82bccab56 
							
						 
					 
					
						
						
							
							Merge pull request  #1663  from lioncash/raster  
						
						... 
						
						
						
						rasterizer_cache: Remove reliance on the System singleton 
						
						
					 
					
						2018-11-11 08:20:27 -08:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1916213311 
							
						 
					 
					
						
						
							
							Merge pull request  #1648  from FernandoS27/texs-3-array  
						
						... 
						
						
						
						Implement 3 coordinate array in TEXS instruction 
						
						
					 
					
						2018-11-11 08:18:27 -08:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8ea6261547 
							
						 
					 
					
						
						
							
							Merge pull request  #1654  from degasus/dirty_flags  
						
						... 
						
						
						
						gl_rasterizer: Skip VAO binding if the state is clean. 
						
						
					 
					
						2018-11-11 08:17:57 -08:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8d4bb10d44 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Guard out of bound geometry shader input reads  
						
						... 
						
						
						
						Geometry shaders follow a pattern that results in out of bound reads.
This pattern is:
- VSETP to predicate
- Use that predicate to conditionally set a register a big number
- Use the register to access geometry shaders
At the time of writing this commit I don't know what's the intent of
this number. Some drivers argue about these out of bound reads. To avoid
this issue, input reads are guarded limiting reads to the highest
posible vertex input of the current topology (e.g. points to 1 and
triangles to 3). 
						
						
					 
					
						2018-11-10 03:10:50 -03:00 
						 
				 
			
				
					
						
							
							
								Frederic Laing 
							
						 
					 
					
						
						
						
						
							
						
						
							e2bf581e3a 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Remove unnecessary memory allocation and copy in CopySurface  
						
						
						
						
					 
					
						2018-11-08 16:50:09 +01:00 
						 
				 
			
				
					
						
							
							
								Frederic Laing 
							
						 
					 
					
						
						
						
						
							
						
						
							1d36aec267 
							
						 
					 
					
						
						
							
							gl_rasterizer: Fix compiler warnings  
						
						
						
						
					 
					
						2018-11-08 13:33:30 +01:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							9046f764bf 
							
						 
					 
					
						
						
							
							rasterizer_cache: Remove reliance on the System singleton  
						
						... 
						
						
						
						Rather than have a transparent dependency, we can make it explicit in
the interface. This also gets rid of the need to put the core include in
a header. 
						
						
					 
					
						2018-11-08 06:16:38 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							9de523fd90 
							
						 
					 
					
						
						
							
							rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject  
						
						... 
						
						
						
						Ensures that destruction will always do the right thing in any context. 
						
						
					 
					
						2018-11-08 00:31:39 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							29f082775b 
							
						 
					 
					
						
						
							
							gl_resource_manager: Amend clang-format discrepancies  
						
						... 
						
						
						
						Fixes the buildbot. 
						
						
					 
					
						2018-11-08 00:23:45 -05:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							d347623d6f 
							
						 
					 
					
						
						
							
							Correct issue where texturelod could not be applied to 2darrayshadow  
						
						
						
						
					 
					
						2018-11-07 21:48:45 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							ad2f47b579 
							
						 
					 
					
						
						
							
							Implement 3 coordinate array in TEXS instruction  
						
						
						
						
					 
					
						2018-11-07 17:04:30 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							81ff9e2473 
							
						 
					 
					
						
						
							
							Merge pull request  #1630  from bunnei/fix-mapbufferex  
						
						... 
						
						
						
						memory_manager: Do not MapBufferEx over already in use memory. 
						
						
					 
					
						2018-11-07 00:14:36 -08:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							74bce4d68f 
							
						 
					 
					
						
						
							
							Merge pull request  #1635  from Tinob/master  
						
						... 
						
						
						
						Implement multi-target viewports and blending 
						
						
					 
					
						2018-11-07 00:11:49 -08:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
						
						
							
						
						
							359db6a673 
							
						 
					 
					
						
						
							
							gl_rasterizer: Skip VAO binding if the state is clean.  
						
						
						
						
					 
					
						2018-11-06 22:31:33 +01:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
						
						
							
						
						
							0590dd2971 
							
						 
					 
					
						
						
							
							gl_rasterizer: Split VAO and VB setup functions.  
						
						
						
						
					 
					
						2018-11-06 22:31:33 +01:00 
						 
				 
			
				
					
						
							
							
								greggameplayer 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d3b9599b2d 
							
						 
					 
					
						
						
							
							Merge branch 'master' into Texture2DArray  
						
						
						
						
					 
					
						2018-11-06 19:05:57 +01:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
						
						
							
						
						
							2c87f10267 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Add profiles for Copy and Blit.  
						
						... 
						
						
						
						They were missed, and Copy is very high in profile here. It doesn't block the GPU,
but it stalls the driver thread. So with our bad GL instructions, this might block quite a while. 
						
						
					 
					
						2018-11-06 17:45:32 +01:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
						
						
							
						
						
							7e59e907ef 
							
						 
					 
					
						
						
							
							gl_resource_manager: Profile creation and deletion.  
						
						
						
						
					 
					
						2018-11-06 17:45:32 +01:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
						
						
							
						
						
							80e4dbdce7 
							
						 
					 
					
						
						
							
							gl_stream_buffer: Profile orphaning of stream buffer.  
						
						... 
						
						
						
						This serialize to the driver thread and so it may block for a while.
So if it is in the benchmark, we get noticed if it happens too often. 
						
						
					 
					
						2018-11-06 17:45:32 +01:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
						
						
							
						
						
							54df9fe29e 
							
						 
					 
					
						
						
							
							gl_resource_manager: Split implementations in .cpp file.  
						
						... 
						
						
						
						Those implementations are quite costly, so there is no need to inline them to the caller.
Ressource deletion is often a performance bug, so in this way, we support to add breakpoints to them. 
						
						
					 
					
						2018-11-06 14:40:39 +01:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							cdb19e71fe 
							
						 
					 
					
						
						
							
							Merge pull request  #1616  from FernandoS27/cube-array  
						
						... 
						
						
						
						Implement Cube Arrays 
						
						
					 
					
						2018-11-05 15:28:48 -05:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Bogado 
							
						 
					 
					
						
						
						
						
							
						
						
							19038db489 
							
						 
					 
					
						
						
							
							Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets.  
						
						
						
						
					 
					
						2018-11-05 00:24:19 -03:00 
						 
				 
			
				
					
						
							
							
								Rodolfo Bogado 
							
						 
					 
					
						
						
						
						
							
						
						
							145ae36963 
							
						 
					 
					
						
						
							
							Implement multi-target viewports and blending  
						
						
						
						
					 
					
						2018-11-04 20:49:48 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							38c1c500ab 
							
						 
					 
					
						
						
							
							Merge pull request  #1625  from FernandoS27/astc  
						
						... 
						
						
						
						Implement ASTC Textures 5x5 and fix a bunch of ASTC texture problems 
						
						
					 
					
						2018-11-04 18:47:26 -05:00