ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							75eb953575 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Improve generated code in HMergeH*  
						
						... 
						
						
						
						Avoiding bitwise expressions, this fixes Turing issues in shaders using
half float merges that affected several games. 
						
						
					 
					
						2020-04-12 05:06:55 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							76f178ba6e 
							
						 
					 
					
						
						
							
							shader/video: Partially implement VMNMX  
						
						... 
						
						
						
						Implements the common usages for VMNMX. Inputs with a different size
than 32 bits are not supported and sign mismatches aren't supported
either.
VMNMX works as follows:
It grabs Ra and Rb and applies a maximum/minimum on them (this is
defined by .MX), having in mind the input sign. This result can then be
saturated. After the intermediate result is calculated, it applies
another operation on it using Rc. These operations are merges,
accumulations or another min/max pass.
This instruction allows to implement with a more flexible approach GCN's
min3 and max3 instructions (for instance). 
						
						
					 
					
						2020-04-12 00:34:42 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a7baf6fee4 
							
						 
					 
					
						
						
							
							video_core: Add MSAA registers in 3D engine and TIC  
						
						... 
						
						
						
						This adds the registers used for multisampling. It doesn't implement
anything for now. 
						
						
					 
					
						2020-04-12 00:21:27 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							94b0e2e5da 
							
						 
					 
					
						
						
							
							texture_cache: Remove preserve_contents  
						
						... 
						
						
						
						preserve_contents was always true. We can't assume we don't have to
preserve clears because scissored and color masked clears exist.
This removes preserve_contents and assumes it as true at all times. 
						
						
					 
					
						2020-04-11 01:51:02 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2905142f47 
							
						 
					 
					
						
						
							
							renderer_vulkan: Drop Vulkan-Hpp  
						
						
						
						
					 
					
						2020-04-10 22:49:02 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							51c6688e21 
							
						 
					 
					
						
						
							
							Merge pull request  #3594  from ReinUsesLisp/vk-instance  
						
						... 
						
						
						
						yuzu: Drop SDL2 and Qt frontend Vulkan requirements 
						
						
					 
					
						2020-04-10 20:06:55 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a87b16da9a 
							
						 
					 
					
						
						
							
							shader/texture: Remove type mismatches management from shader decoder  
						
						... 
						
						
						
						Since commit e22816a5bb we handle type mismatches from the CPU.
We don't need to hack our shader decoder due to game bugs anymore.
Removed in this commit. 
						
						
					 
					
						2020-04-10 00:57:32 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7182ef31c9 
							
						 
					 
					
						
						
							
							Merge pull request  #3622  from ReinUsesLisp/srgb-texture-border  
						
						... 
						
						
						
						video_core/texture: Use a LUT to convert sRGB texture borders 
						
						
					 
					
						2020-04-09 18:01:48 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6bf5d2b011 
							
						 
					 
					
						
						
							
							astc: Hard code bit depth changes to 8 and use fast replicate  
						
						
						
						
					 
					
						2020-04-09 18:37:12 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							36f607217f 
							
						 
					 
					
						
						
							
							Merge pull request  #3610  from FernandoS27/gpu-caches  
						
						... 
						
						
						
						Refactor all the GPU Caches to use VAddr for cache addressing 
						
						
					 
					
						2020-04-09 17:59:21 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bd2c1ab8a0 
							
						 
					 
					
						
						
							
							astc: Use boost's static_vector to avoid heap allocations  
						
						
						
						
					 
					
						2020-04-09 05:27:57 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5de130beea 
							
						 
					 
					
						
						
							
							astc: Implement a fast precompiled alternative for Replicate  
						
						
						
						
					 
					
						2020-04-09 03:58:25 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6b4d4473be 
							
						 
					 
					
						
						
							
							astc: Move Replicate to a constexpr LUT when possible  
						
						
						
						
					 
					
						2020-04-09 03:35:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d22a689250 
							
						 
					 
					
						
						
							
							astc: Make InputBitStream constexpr  
						
						
						
						
					 
					
						2020-04-09 02:54:05 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							0efc230381 
							
						 
					 
					
						
						
							
							astc: OutputBitStream style changes and make it constexpr  
						
						
						
						
					 
					
						2020-04-09 02:37:51 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b96fd0bd0e 
							
						 
					 
					
						
						
							
							Merge pull request  #3601  from ReinUsesLisp/some-shader-encodings  
						
						... 
						
						
						
						video_core/shader: Add some instruction and S2R encodings 
						
						
					 
					
						2020-04-09 00:17:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6c8f9f40d7 
							
						 
					 
					
						
						
							
							gl_texture_cache: Attach view instead of base texture for layered attachments  
						
						... 
						
						
						
						This way we are not ignoring the base layer of the current texture. 
						
						
					 
					
						2020-04-08 22:20:25 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							7cd6daf115 
							
						 
					 
					
						
						
							
							VkRasterizer: Eliminate Legacy code.  
						
						
						
						
					 
					
						2020-04-08 18:59:09 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							1c18dc6577 
							
						 
					 
					
						
						
							
							Memory: Correct GCC errors.  
						
						
						
						
					 
					
						2020-04-08 18:09:16 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							913f42a3a7 
							
						 
					 
					
						
						
							
							Memory: Address Feedback.  
						
						
						
						
					 
					
						2020-04-08 13:40:46 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							e00d992848 
							
						 
					 
					
						
						
							
							GPUMemoryManager: Improve safety of memory reads.  
						
						
						
						
					 
					
						2020-04-08 12:08:06 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a209d464f9 
							
						 
					 
					
						
						
							
							video_core/textures: Move GetMaxAnisotropy to cpp file  
						
						
						
						
					 
					
						2020-04-07 20:47:31 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d7db088180 
							
						 
					 
					
						
						
							
							video_core/texture: Use a LUT to convert sRGB texture borders  
						
						... 
						
						
						
						This is a reversed look up table extracted from
https://gist.github.com/rygorous/2203834#file-gistfile1-cpp-L41-L62 
that is used in
04d4e9e587/source/maxwell/tsc_generate.cpp (L38) 
						
						
					 
					
						2020-04-07 20:38:14 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f316911248 
							
						 
					 
					
						
						
							
							Merge pull request  #3599  from ReinUsesLisp/revert-3499  
						
						... 
						
						
						
						Revert "Merge pull request #3499  from ReinUsesLisp/depth-2d-array" 
						
						
					 
					
						2020-04-07 16:51:41 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bf1d66b7c0 
							
						 
					 
					
						
						
							
							yuzu: Drop SDL2 and Qt frontend Vulkan requirements  
						
						... 
						
						
						
						Create Vulkan instances and surfaces from the Vulkan backend. 
						
						
					 
					
						2020-04-07 16:32:19 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							487f9ba525 
							
						 
					 
					
						
						
							
							Merge pull request  #3489  from namkazt/patch-2  
						
						... 
						
						
						
						shader: implement SULD.D bits32/64 
						
						
					 
					
						2020-04-07 16:21:09 -03:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							935648ffa9 
							
						 
					 
					
						
						
							
							address nit.  
						
						
						
						
					 
					
						2020-04-07 18:29:30 +07:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bc1b4b85b0 
							
						 
					 
					
						
						
							
							renderer_vulkan: Query device names from the backend  
						
						
						
						
					 
					
						2020-04-07 02:23:23 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							da706cad25 
							
						 
					 
					
						
						
							
							shader/conversion: Implement I2I sign extension, saturation and selection  
						
						... 
						
						
						
						Reimplements I2I adding sign extension, saturation (clamp source value
to the destination), selection and destination sizes that are not 32
bits wide.
It doesn't implement CC yet. 
						
						
					 
					
						2020-04-07 02:19:44 -03:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bf1174c114 
							
						 
					 
					
						
						
							
							Apply suggestions from code review  
						
						... 
						
						
						
						Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc> 
						
						
					 
					
						2020-04-07 07:55:49 +07:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							f9d5718c4b 
							
						 
					 
					
						
						
							
							Clang Format.  
						
						
						
						
					 
					
						2020-04-06 09:23:08 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							ea535d9470 
							
						 
					 
					
						
						
							
							Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing.  
						
						
						
						
					 
					
						2020-04-06 09:23:07 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							3dd5c07454 
							
						 
					 
					
						
						
							
							Query Cache: Use VAddr instead of physical memory for adressing.  
						
						
						
						
					 
					
						2020-04-06 09:23:07 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							7fcd0fee6d 
							
						 
					 
					
						
						
							
							Buffer Cache: Use vAddr instead of physical memory.  
						
						
						
						
					 
					
						2020-04-06 09:23:06 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							6ee316cb8f 
							
						 
					 
					
						
						
							
							Texture Cache: Use vAddr instead of physical memory for caching.  
						
						
						
						
					 
					
						2020-04-06 09:23:05 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							9c0f40a1f5 
							
						 
					 
					
						
						
							
							GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr  
						
						
						
						
					 
					
						2020-04-06 09:21:46 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							588a20be3f 
							
						 
					 
					
						
						
							
							Merge pull request  #3513  from ReinUsesLisp/native-astc  
						
						... 
						
						
						
						video_core: Use native ASTC when available 
						
						
					 
					
						2020-04-06 09:21:11 -04:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							2c98e14d13 
							
						 
					 
					
						
						
							
							shader_decode: SULD.D using std::pair instead of out parameter  
						
						
						
						
					 
					
						2020-04-06 13:46:55 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							9efa51311f 
							
						 
					 
					
						
						
							
							shader_decode: SULD.D avoid duplicate code block.  
						
						
						
						
					 
					
						2020-04-06 13:34:06 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							7f5696513f 
							
						 
					 
					
						
						
							
							shader_decode: SULD.D fix conversion error.  
						
						
						
						
					 
					
						2020-04-06 13:26:58 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							2906372ba1 
							
						 
					 
					
						
						
							
							shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage.  
						
						
						
						
					 
					
						2020-04-06 13:09:19 +07:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3185245845 
							
						 
					 
					
						
						
							
							shader/memory: Implement RED.E.ADD  
						
						... 
						
						
						
						Implements a reduction operation. It's an atomic operation that doesn't
return a value.
This commit introduces another primitive because some shading languages
might have a primitive for reduction operations. 
						
						
					 
					
						2020-04-06 02:24:47 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fd0a2b5151 
							
						 
					 
					
						
						
							
							shader/memory: Add "using std::move"  
						
						
						
						
					 
					
						2020-04-06 02:18:14 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							79970c9174 
							
						 
					 
					
						
						
							
							shader/memory: Minor fixes in ATOM  
						
						
						
						
					 
					
						2020-04-06 00:54:22 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							69277de29d 
							
						 
					 
					
						
						
							
							Merge pull request  #3592  from ReinUsesLisp/ipa  
						
						... 
						
						
						
						shader_decompiler: Remove FragCoord.w hack and change IPA implementation 
						
						
					 
					
						2020-04-05 19:29:40 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1633fbf99a 
							
						 
					 
					
						
						
							
							Merge pull request  #3589  from ReinUsesLisp/fix-clears  
						
						... 
						
						
						
						gl_rasterizer: Mark cleared textures as dirty 
						
						
					 
					
						2020-04-05 19:29:26 -04:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							730f9b55b3 
							
						 
					 
					
						
						
							
							silent warning (conversion error)  
						
						
						
						
					 
					
						2020-04-05 16:02:07 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							9f6ebccf06 
							
						 
					 
					
						
						
							
							shader_decode: SULD.D -> SINT actually same as UNORM.  
						
						
						
						
					 
					
						2020-04-05 15:18:42 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							6f2b7087c2 
							
						 
					 
					
						
						
							
							shader_decode: SULD.D fix decode SNORM component  
						
						
						
						
					 
					
						2020-04-05 14:46:43 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							69657ff19c 
							
						 
					 
					
						
						
							
							clang-format  
						
						
						
						
					 
					
						2020-04-05 12:57:50 +07:00