ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							0ecd181cca 
							
						 
					 
					
						
						
							
							gl_rasterizer: Fixup undefined behaviour in SetupDraw  
						
						
						
						
					 
					
						2018-10-06 23:22:48 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3e2380327a 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement quads topology  
						
						
						
						
					 
					
						2018-10-04 00:03:44 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							1835911425 
							
						 
					 
					
						
						
							
							gl_rasterizer: Fixup unassigned point sizes  
						
						
						
						
					 
					
						2018-10-01 01:18:24 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bc679c9b8c 
							
						 
					 
					
						
						
							
							Merge pull request  #1330  from raven02/tlds  
						
						... 
						
						
						
						TLDS: Add 1D sampler 
						
						
					 
					
						2018-09-30 21:53:38 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							df3799a008 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Fixes to how we do render to cubemap.  
						
						... 
						
						
						
						- Fixes issues with Splatoon 2. 
						
						
					 
					
						2018-09-30 15:10:14 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							29782273ec 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Add check for array rendering to cubemap texture.  
						
						
						
						
					 
					
						2018-09-30 14:31:58 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							f543b43fd0 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Implement render to cubemap.  
						
						
						
						
					 
					
						2018-09-30 14:31:58 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							15cc729ebd 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: TEXS: Implement TextureType::TextureCube.  
						
						
						
						
					 
					
						2018-09-30 14:31:58 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							ed2e0e85c9 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Add support for SurfaceTarget::TextureCubemap.  
						
						
						
						
					 
					
						2018-09-30 14:31:58 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							871580dcd8 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Implement LoadGLBuffer for Texture2DArray.  
						
						
						
						
					 
					
						2018-09-30 14:31:57 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a9aa1db552 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Update BlitTextures to support non-Texture2D ColorTexture surfaces.  
						
						
						
						
					 
					
						2018-09-30 14:31:57 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							2e1cdde994 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Track texture target and depth in the cache.  
						
						
						
						
					 
					
						2018-09-30 14:31:57 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							fefb003b23 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Workaround for Texture2D -> Texture2DArray scenario.  
						
						
						
						
					 
					
						2018-09-30 14:31:56 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							ce452049d3 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Keep track of surface 2D size separately from total size.  
						
						
						
						
					 
					
						2018-09-30 14:31:56 -04:00 
						 
				 
			
				
					
						
							
							
								raven02 
							
						 
					 
					
						
						
						
						
							
						
						
							b92b4bbeaf 
							
						 
					 
					
						
						
							
							Fix trailing whitespace  
						
						
						
						
					 
					
						2018-09-30 23:51:10 +08:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fe5962e073 
							
						 
					 
					
						
						
							
							Merge pull request  #1411  from ReinUsesLisp/point-size  
						
						... 
						
						
						
						video_core: Implement point_size and add point state sync 
						
						
					 
					
						2018-09-29 11:58:39 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8d8366b602 
							
						 
					 
					
						
						
							
							Merge pull request  #1406  from ReinUsesLisp/multibind-samplers  
						
						... 
						
						
						
						gl_state: Pack sampler bindings into a single ARB_multi_bind 
						
						
					 
					
						2018-09-29 10:55:45 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e3e51d3ddb 
							
						 
					 
					
						
						
							
							video_core: Implement point_size and add point state sync  
						
						
						
						
					 
					
						2018-09-28 02:13:29 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b8f1506aa5 
							
						 
					 
					
						
						
							
							gl_state: Pack sampler bindings into a single ARB_multi_bind  
						
						
						
						
					 
					
						2018-09-28 02:04:22 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							62048edc15 
							
						 
					 
					
						
						
							
							Merge pull request  #1377  from FernandoS27/faster-swizzle  
						
						... 
						
						
						
						Improved Fast Swizzle and Legacy Swizzle 
						
						
					 
					
						2018-09-27 10:00:04 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ab65fde9f4 
							
						 
					 
					
						
						
							
							video_core: Add asserts for CS, TFB and alpha testing  
						
						... 
						
						
						
						Add asserts for compute shader dispatching, transform feedback being
enabled and alpha testing. These have in common that they'll probably break
rendering without logging. 
						
						
					 
					
						2018-09-25 21:07:00 -03:00 
						 
				 
			
				
					
						
							
							
								David 
							
						 
					 
					
						
						
						
						
							
						
						
							9f3fc067bf 
							
						 
					 
					
						
						
							
							Added glObjectLabels for renderdoc for textures and shader programs ( #1384 )  
						
						... 
						
						
						
						* Added glObjectLabels for renderdoc for textures and shader programs
* Changed hardcoded "Texture" name to reflect the texture type instead
* Removed string initialize 
						
						
					 
					
						2018-09-23 17:55:41 -04:00 
						 
				 
			
				
					
						
							
							
								greggameplayer 
							
						 
					 
					
						
						
						
						
							
						
						
							b91e2d55f3 
							
						 
					 
					
						
						
							
							correct BC6H  
						
						
						
						
					 
					
						2018-09-23 19:17:22 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fb9f273e90 
							
						 
					 
					
						
						
							
							Merge pull request  #1380  from lioncash/const  
						
						... 
						
						
						
						shader_bytecode: Make operator== and operator!= of IpaMode const qualified 
						
						
					 
					
						2018-09-22 01:37:36 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							73eea61614 
							
						 
					 
					
						
						
							
							Merge pull request  #1382  from lioncash/inc  
						
						... 
						
						
						
						gl_state: Remove unused type alias 
						
						
					 
					
						2018-09-22 01:36:21 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							90746c33c7 
							
						 
					 
					
						
						
							
							gl_state: Remove unused type alias  
						
						... 
						
						
						
						This isn't used anywhere within the header, so we can remove it, along
with the include that was previously necessary. This also uncovers an
indirect include in the cpp file for the assertion macros. 
						
						
					 
					
						2018-09-21 18:22:43 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							a8f5fd787f 
							
						 
					 
					
						
						
							
							shader_bytecode: Lay out the Ipa-related enums better  
						
						... 
						
						
						
						This is more consistent with the surrounding enums. 
						
						
					 
					
						2018-09-21 16:17:31 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							272517cf7e 
							
						 
					 
					
						
						
							
							shader_bytecode: Make operator== and operator!= of IpaMode const qualified  
						
						... 
						
						
						
						These don't affect the state of the struct and can be const member
functions. 
						
						
					 
					
						2018-09-21 16:17:27 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4f186de069 
							
						 
					 
					
						
						
							
							Merge pull request  #1379  from lioncash/bitwise  
						
						... 
						
						
						
						gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map() 
						
						
					 
					
						2018-09-21 14:02:00 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							57b44200a2 
							
						 
					 
					
						
						
							
							Reverse stride align restriction on FastSwizzle due to lost performance  
						
						
						
						
					 
					
						2018-09-21 12:09:59 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							d2dd1289bd 
							
						 
					 
					
						
						
							
							Join both Swizzle methods within one interface function  
						
						
						
						
					 
					
						2018-09-21 11:42:34 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							41c6c4593a 
							
						 
					 
					
						
						
							
							Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Table instead  
						
						
						
						
					 
					
						2018-09-21 11:34:54 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							f020319a45 
							
						 
					 
					
						
						
							
							Remove same output bpp restriction on FastSwizzle  
						
						
						
						
					 
					
						2018-09-21 11:10:44 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							68aaa83836 
							
						 
					 
					
						
						
							
							Improved Legacy Swizzler to be better documented and work better  
						
						
						
						
					 
					
						2018-09-21 10:57:12 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							ba02dd9ebc 
							
						 
					 
					
						
						
							
							gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map()  
						
						... 
						
						
						
						This was very likely intended to be a logical OR based off the
conditioning and testing of inversion in one case.
Even if this was intentional, this is the kind of non-obvious thing one
should be clarifying with a comment. 
						
						
					 
					
						2018-09-21 07:59:03 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							9cd5c61fcf 
							
						 
					 
					
						
						
							
							RasterizerGL: Use the correct framebuffer when clearing via the CLEAR_BUFFERS register.  
						
						... 
						
						
						
						Previously we were clearing the default backbuffer framebuffer.
Found thanks to a Piglit test :) 
						
						
					 
					
						2018-09-20 22:31:53 -05:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							bf2f2a715f 
							
						 
					 
					
						
						
							
							Improved fast swizzle and removed restrictions to it  
						
						
						
						
					 
					
						2018-09-20 23:06:53 -04:00 
						 
				 
			
				
					
						
							
							
								raven02 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c8f9bbbf85 
							
						 
					 
					
						
						
							
							Merge branch 'master' into tlds  
						
						
						
						
					 
					
						2018-09-19 19:53:11 +08:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
						
						
							
						
						
							f465e4aaf2 
							
						 
					 
					
						
						
							
							gl_rasterizer: Fix StartAddress handling with indexed draw calls.  
						
						... 
						
						
						
						We uploaded the wrong data before. So the offset on the host GPU pointer may work for the first vertices, the last ones run out bounds.
Let's just offset the upload instead. 
						
						
					 
					
						2018-09-19 09:22:30 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bd88d4108f 
							
						 
					 
					
						
						
							
							Merge pull request  #1342  from lioncash/trunc  
						
						... 
						
						
						
						gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code 
						
						
					 
					
						2018-09-18 22:11:48 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0284cbe7ec 
							
						 
					 
					
						
						
							
							Merge pull request  #1279  from FernandoS27/csetp  
						
						... 
						
						
						
						shader_decompiler: Implemented (Partialy) Control Codes and CSETP 
						
						
					 
					
						2018-09-18 22:10:48 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							6415f81bb8 
							
						 
					 
					
						
						
							
							Merge pull request  #1299  from FernandoS27/texture-sanatize  
						
						... 
						
						
						
						shader_decompiler: Asserts for Texture Instructions 
						
						
					 
					
						2018-09-18 22:10:09 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							567a5524b9 
							
						 
					 
					
						
						
							
							Implemented Internal Flags  
						
						
						
						
					 
					
						2018-09-17 20:50:54 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							9a8dbba1e5 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code  
						
						... 
						
						
						
						These are internally stored as u64 values, so using u32 here causes
truncation warnings. Instead, we can just use u64 and preserve the bit
width. 
						
						
					 
					
						2018-09-17 19:25:55 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fafc80d72e 
							
						 
					 
					
						
						
							
							Merge pull request  #1290  from FernandoS27/shader-header  
						
						... 
						
						
						
						Implemented (Partialy) Shader Header 
						
						
					 
					
						2018-09-17 18:53:14 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							e4bb759c4b 
							
						 
					 
					
						
						
							
							Implemented I2I.CC on the NEU control code, used by SMO  
						
						
						
						
					 
					
						2018-09-17 17:42:46 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							e2ac8fb36d 
							
						 
					 
					
						
						
							
							Implemented CSETP  
						
						
						
						
					 
					
						2018-09-17 17:42:44 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							aac77bbd18 
							
						 
					 
					
						
						
							
							Implemented Control Codes  
						
						
						
						
					 
					
						2018-09-17 17:42:43 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							31e52113b3 
							
						 
					 
					
						
						
							
							Added asserts for texture misc modes to texture instructions  
						
						
						
						
					 
					
						2018-09-17 12:56:36 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							55a4756766 
							
						 
					 
					
						
						
							
							Added texture misc modes to texture instructions  
						
						
						
						
					 
					
						2018-09-17 12:51:05 -04:00