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								 ReinUsesLisp | 39a379632e | shader: Fix alignment checks on RZ | 2021-07-22 21:51:25 -04:00 |  | 
			
				
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								 ameerj | 73af0d2e0d | shader: Implement I2I CC | 2021-07-22 21:51:25 -04:00 |  | 
			
				
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								 ameerj | dbc1e5cde7 | shader: Implement I2I SAT | 2021-07-22 21:51:25 -04:00 |  | 
			
				
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								 ReinUsesLisp | 3c758d9b53 | vk_pipeline_cache: Fix size hashing of shaders | 2021-07-22 21:51:25 -04:00 |  | 
			
				
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								 ameerj | cd9f75e223 | shader: Fix ISCADD logic for PO/CC | 2021-07-22 21:51:25 -04:00 |  | 
			
				
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								 ReinUsesLisp | e860870dd2 | shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available | 2021-07-22 21:51:25 -04:00 |  | 
			
				
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								 ameerj | 84298ce191 | shader: Implement ISCADD CC | 2021-07-22 21:51:24 -04:00 |  | 
			
				
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								 ameerj | 51475e21ba | shader: Implement VMAD, VMNMX, VSETP | 2021-07-22 21:51:24 -04:00 |  | 
			
				
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								 ReinUsesLisp | 0e1b213fa7 | shader: Add missing I2I exception when CC is used | 2021-07-22 21:51:24 -04:00 |  | 
			
				
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								 ReinUsesLisp | dbd882ddeb | shader: Better interpolation and disabled attributes support | 2021-07-22 21:51:24 -04:00 |  | 
			
				
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								 ReinUsesLisp | 675a82416d | spirv: Remove dependencies on Environment when generating SPIR-V | 2021-07-22 21:51:24 -04:00 |  | 
			
				
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								 ReinUsesLisp | cb6039ccea | vk_pipeline_cache: Fix pipeline and shader caches | 2021-07-22 21:51:24 -04:00 |  | 
			
				
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								 ReinUsesLisp | f0031babeb | shader: Implement front face | 2021-07-22 21:51:24 -04:00 |  | 
			
				
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								 ReinUsesLisp | a806b29cb9 | shader: Fix structured control flow on KIL instructions This could potentially leave unvisited blocks, leading to illegal phi
nodes. | 2021-07-22 21:51:24 -04:00 |  | 
			
				
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								 FernandoS27 | cdf0cc3869 | shader: Fix TXQ | 2021-07-22 21:51:24 -04:00 |  | 
			
				
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								 ReinUsesLisp | ec005be99d | shader: Fix rasterizer integration order issues | 2021-07-22 21:51:24 -04:00 |  | 
			
				
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								 ReinUsesLisp | 17063d16a3 | shader: Implement TXQ and fix FragDepth | 2021-07-22 21:51:24 -04:00 |  | 
			
				
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								 ReinUsesLisp | d9c5bd9509 | shader: Refactor PTP and other minor changes | 2021-07-22 21:51:24 -04:00 |  | 
			
				
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								 FernandoS27 | b5db38f50e | shader: Add IR opcode for ImageFetch | 2021-07-22 21:51:24 -04:00 |  | 
			
				
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								 FernandoS27 | 742d11c2ad | shader: Implement TLD4.PTP | 2021-07-22 21:51:24 -04:00 |  | 
			
				
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								 FernandoS27 | 981eb6f43b | shader: Fix Array Indices in TEX/TLD4 | 2021-07-22 21:51:24 -04:00 |  | 
			
				
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								 FernandoS27 | f5672777c8 | shader: Implement FragDepth | 2021-07-22 21:51:24 -04:00 |  | 
			
				
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								 FernandoS27 | fda0835300 | shader: Implement TLD4S. | 2021-07-22 21:51:24 -04:00 |  | 
			
				
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								 FernandoS27 | c7c518e280 | shader: Implement TLD4 and TLD4_B | 2021-07-22 21:51:24 -04:00 |  | 
			
				
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								 ameerj | 32c5483beb | shader: Implement SHFL | 2021-07-22 21:51:24 -04:00 |  | 
			
				
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								 ReinUsesLisp | 49e87ea8ab | shader: Track first bindless argument instead of the instruction itself | 2021-07-22 21:51:24 -04:00 |  | 
			
				
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								 ReinUsesLisp | d3dad6b632 | shader: Properly insert Prologue instruction | 2021-07-22 21:51:24 -04:00 |  | 
			
				
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								 ReinUsesLisp | 83a283fa86 | shader: Minor style nits | 2021-07-22 21:51:24 -04:00 |  | 
			
				
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								 FernandoS27 | 8cb9443cb9 | shader: Fix F2I | 2021-07-22 21:51:24 -04:00 |  | 
			
				
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								 ReinUsesLisp | 68a9505d8a | shader: Implement NDC [-1, 1], attribute types and default varying initialization | 2021-07-22 21:51:24 -04:00 |  | 
			
				
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								 ReinUsesLisp | 1d2db78398 | shader: Fix use-after-free bug in object_pool | 2021-07-22 21:51:24 -04:00 |  | 
			
				
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								 ameerj | 3d07cef009 | shader: Implement VOTE | 2021-07-22 21:51:24 -04:00 |  | 
			
				
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								 ReinUsesLisp | d40faa1db0 | vk_pipeline_cache: Fix ReleaseContents order | 2021-07-22 21:51:24 -04:00 |  | 
			
				
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								 ReinUsesLisp | a8d8fd40f7 | shader: Fix TEX mask | 2021-07-22 21:51:24 -04:00 |  | 
			
				
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								 ReinUsesLisp | f8115a6a9e | vk_pipeline_cache: Add pipeline cache | 2021-07-22 21:51:24 -04:00 |  | 
			
				
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								 ReinUsesLisp | c63cf4fa2e | vk_pipeline_cache: Add pipeline cache | 2021-07-22 21:51:24 -04:00 |  | 
			
				
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								 ReinUsesLisp | 2be5c7eff4 | shader: Fold interpolation multiplications | 2021-07-22 21:51:24 -04:00 |  | 
			
				
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								 ReinUsesLisp | 96b7ced6ec | shader: Better but still partial interpolation support | 2021-07-22 21:51:24 -04:00 |  | 
			
				
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								 ameerj | e4e1cc11b8 | shader: Implement DMNMX, DSET, DSETP | 2021-07-22 21:51:24 -04:00 |  | 
			
				
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								 FernandoS27 | 56be556eee | shader: Implement FADD32I | 2021-07-22 21:51:24 -04:00 |  | 
			
				
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								 FernandoS27 | a62f04efab | shader: Implement F2F | 2021-07-22 21:51:24 -04:00 |  | 
			
				
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								 ReinUsesLisp | 8b3b9c3371 | shader: Add missing fp64 usage flags | 2021-07-22 21:51:24 -04:00 |  | 
			
				
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								 ameerj | c858b8ba97 | shader: Implement DMUL and DFMA Also add a missing const on DADD | 2021-07-22 21:51:24 -04:00 |  | 
			
				
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								 ameerj | 112b8f00f0 | shader: Add FP64 register load/store helpers | 2021-07-22 21:51:24 -04:00 |  | 
			
				
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								 ReinUsesLisp | a77e764726 | shader: Add support for fp16 comparisons and misc fixes | 2021-07-22 21:51:24 -04:00 |  | 
			
				
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								 FernandoS27 | 27fb97377e | shader: Fix floating point comparison for FP16 | 2021-07-22 21:51:23 -04:00 |  | 
			
				
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								 FernandoS27 | e10d9c1b8e | shader: Implement HSETP2 | 2021-07-22 21:51:23 -04:00 |  | 
			
				
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								 FernandoS27 | 9e213fd861 | shader: Implement HSET2 | 2021-07-22 21:51:23 -04:00 |  | 
			
				
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								 FernandoS27 | ed6cd3c94a | shader: Implement HMUL2 | 2021-07-22 21:51:23 -04:00 |  | 
			
				
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								 FernandoS27 | 28dff6a629 | shader: Implement HFMA2 | 2021-07-22 21:51:23 -04:00 |  |