ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							632c9e4ee3 
							
						 
					 
					
						
						
							
							shader/half_set_predicate: Reduce DEBUG_ASSERT to LOG_DEBUG  
						
						
						
						
					 
					
						2019-10-07 14:48:58 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							58b597c5ec 
							
						 
					 
					
						
						
							
							gl_shader_disk_cache: Properly ignore existing cache  
						
						... 
						
						
						
						Previously old entries where appended to the file even if the shader
cache was ignored at boot. Address that issue. 
						
						
					 
					
						2019-10-06 18:00:20 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							f883cd4f0e 
							
						 
					 
					
						
						
							
							video_core/control_flow: Eliminate variable shadowing warnings  
						
						
						
						
					 
					
						2019-10-05 09:14:27 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							25702b6256 
							
						 
					 
					
						
						
							
							video_core/control_flow: Eliminate pessimizing moves  
						
						... 
						
						
						
						These can inhibit the ability of a compiler to perform RVO. 
						
						
					 
					
						2019-10-05 09:14:27 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							d82b181d44 
							
						 
					 
					
						
						
							
							video_core/ast: Unindent most of IsFullyDecompiled() by one level  
						
						
						
						
					 
					
						2019-10-05 09:14:27 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							6c41d1cd7e 
							
						 
					 
					
						
						
							
							video_core/ast: Make ShowCurrentState() take a string_view instead of std::string  
						
						... 
						
						
						
						Allows the function to be non-allocating in terms of the output string. 
						
						
					 
					
						2019-10-05 09:14:27 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							3c54edae24 
							
						 
					 
					
						
						
							
							video_core/ast: Eliminate variable shadowing warnings  
						
						
						
						
					 
					
						2019-10-05 09:14:26 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							5a0a9c7449 
							
						 
					 
					
						
						
							
							video_core/ast: Replace std::string with a constexpr std::string_view  
						
						... 
						
						
						
						Same behavior, but without the need to heap allocate 
						
						
					 
					
						2019-10-05 09:14:26 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							3a20d9734f 
							
						 
					 
					
						
						
							
							video_core/ast: Default the move constructor and assignment operator  
						
						... 
						
						
						
						This is behaviorally equivalent and also fixes a bug where some members
weren't being moved over. 
						
						
					 
					
						2019-10-05 09:14:26 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							43503a69bf 
							
						 
					 
					
						
						
							
							video_core/{ast, expr}: Organize forward declaration  
						
						... 
						
						
						
						Keeps them alphabetically sorted for readability. 
						
						
					 
					
						2019-10-05 09:14:26 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							50ad745585 
							
						 
					 
					
						
						
							
							video_core/expr: Supply operator!= along with operator==  
						
						... 
						
						
						
						Provides logical symmetry to the interface. 
						
						
					 
					
						2019-10-05 09:14:26 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							8eb1398f8d 
							
						 
					 
					
						
						
							
							video_core/{ast, expr}: Use std::move where applicable  
						
						... 
						
						
						
						Avoids unnecessary atomic reference count increments and decrements. 
						
						
					 
					
						2019-10-05 09:14:23 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							8e0c80f269 
							
						 
					 
					
						
						
							
							video_core/ast: Supply const accessors for data where applicable  
						
						... 
						
						
						
						Provides const equivalents of data accessors for use within const
contexts. 
						
						
					 
					
						2019-10-05 08:22:03 -04:00 
						 
				 
			
				
					
						
							
							
								David 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3728bbc22a 
							
						 
					 
					
						
						
							
							Merge pull request  #2888  from FernandoS27/decompiler2  
						
						... 
						
						
						
						Shader_IR: Implement a full control flow decompiler for the shader IR. 
						
						
					 
					
						2019-10-05 21:52:20 +10:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fe7f20e659 
							
						 
					 
					
						
						
							
							maxwell_3d: Add dirty flags for depth bounds values  
						
						... 
						
						
						
						This is useful in Vulkan where we want to update depth bounds without
caring if it's enabled or disabled through vkCmdSetDepthBounds. 
						
						
					 
					
						2019-10-05 04:07:47 +00:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							538f5880ff 
							
						 
					 
					
						
						
							
							GL_Renderer: Remove lefting snippet.  
						
						
						
						
					 
					
						2019-10-04 19:59:55 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							9f2719d1a4 
							
						 
					 
					
						
						
							
							Gl_Rasterizer: Protect CPU Memory mapping from multiple threads.  
						
						
						
						
					 
					
						2019-10-04 19:59:53 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							3f104464de 
							
						 
					 
					
						
						
							
							Core: Wait for GPU to be idle before shutting down.  
						
						
						
						
					 
					
						2019-10-04 19:59:53 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							ffc2ce89a0 
							
						 
					 
					
						
						
							
							Nvdrv: Do framelimiting only in the CPU Thread  
						
						
						
						
					 
					
						2019-10-04 19:59:50 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							5b5e60ffec 
							
						 
					 
					
						
						
							
							GPU_Async: Correct fences, display events and more.  
						
						... 
						
						
						
						This commit uses guest fences on vSync event instead of an articial fake 
fence we had.
It also corrects to keep signaling display events while loading the game 
as the OS is suppose to send buffers to vSync during that time. 
						
						
					 
					
						2019-10-04 19:59:48 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							ab47a660c8 
							
						 
					 
					
						
						
							
							Texture_Cache: Blit Deduction corrections and simplifications.  
						
						
						
						
					 
					
						2019-10-04 18:53:47 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							2036504a82 
							
						 
					 
					
						
						
							
							TextureCache: Add the ability to deduce if two textures are depth on blit.  
						
						
						
						
					 
					
						2019-10-04 18:53:46 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							e6eae4b815 
							
						 
					 
					
						
						
							
							Shader_ir: Address feedback  
						
						
						
						
					 
					
						2019-10-04 18:52:57 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							3c09d9abe6 
							
						 
					 
					
						
						
							
							Shader_Ir: Address Feedback and clang format.  
						
						
						
						
					 
					
						2019-10-04 18:52:57 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							507a9c6a40 
							
						 
					 
					
						
						
							
							vk_shader_decompiler: Correct Branches inside conditionals.  
						
						
						
						
					 
					
						2019-10-04 18:52:56 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							000ad558dd 
							
						 
					 
					
						
						
							
							vk_shader_decompiler: Clean code and be const correct.  
						
						
						
						
					 
					
						2019-10-04 18:52:55 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							7c756baa77 
							
						 
					 
					
						
						
							
							Shader_IR: clean up AST handling and add documentation.  
						
						
						
						
					 
					
						2019-10-04 18:52:55 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							5ea740beb5 
							
						 
					 
					
						
						
							
							Shader_IR: Correct OutwardMoves for Ifs  
						
						
						
						
					 
					
						2019-10-04 18:52:54 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							100a4bd988 
							
						 
					 
					
						
						
							
							vk_shader_compiler: Don't enclose branches with if(true) to avoid crashing AMD  
						
						
						
						
					 
					
						2019-10-04 18:52:54 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							189a50bc2a 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Refactor and address feedback.  
						
						
						
						
					 
					
						2019-10-04 18:52:53 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							b3c46d6948 
							
						 
					 
					
						
						
							
							Shader_IR: corrections and clang-format  
						
						
						
						
					 
					
						2019-10-04 18:52:53 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							466cd52ad4 
							
						 
					 
					
						
						
							
							vk_shader_compiler: Correct SPIR-V AST Decompiling  
						
						
						
						
					 
					
						2019-10-04 18:52:52 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							2e9a810423 
							
						 
					 
					
						
						
							
							Shader_IR: allow else derivation to be optional.  
						
						
						
						
					 
					
						2019-10-04 18:52:52 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							ca9901867e 
							
						 
					 
					
						
						
							
							vk_shader_compiler: Implement the decompiler in SPIR-V  
						
						
						
						
					 
					
						2019-10-04 18:52:51 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							0366c18d87 
							
						 
					 
					
						
						
							
							Shader_IR: mark labels as unused for partial decompile.  
						
						
						
						
					 
					
						2019-10-04 18:52:51 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							47e4f6a52c 
							
						 
					 
					
						
						
							
							Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes.  
						
						
						
						
					 
					
						2019-10-04 18:52:50 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							38fc995f6c 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement AST decompiling  
						
						
						
						
					 
					
						2019-10-04 18:52:50 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							6fdd501113 
							
						 
					 
					
						
						
							
							shader_ir: Declare Manager and pass it to appropiate programs.  
						
						
						
						
					 
					
						2019-10-04 18:52:49 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							8be6e1c522 
							
						 
					 
					
						
						
							
							shader_ir: Corrections to outward movements and misc stuffs  
						
						
						
						
					 
					
						2019-10-04 18:52:48 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							4fde66e609 
							
						 
					 
					
						
						
							
							shader_ir: Add basic goto elimination  
						
						
						
						
					 
					
						2019-10-04 18:52:48 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							c17953978b 
							
						 
					 
					
						
						
							
							shader_ir: Initial Decompile Setup  
						
						
						
						
					 
					
						2019-10-04 18:52:47 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							69c806feb6 
							
						 
					 
					
						
						
							
							gl_rasterizer: Fix polygon offset units  
						
						... 
						
						
						
						For some reason hardware divides polygon offset units by two. This is
visible since drivers multiply the application requested polygon offset
by two. 
						
						
					 
					
						2019-10-01 02:00:23 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f926230ab1 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Add tailing return for HUnpack2  
						
						
						
						
					 
					
						2019-09-24 01:03:59 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							25bfaffdff 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Fix clang build issues  
						
						
						
						
					 
					
						2019-09-24 01:03:27 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							376f1a4432 
							
						 
					 
					
						
						
							
							Merge pull request  #2869  from ReinUsesLisp/suld  
						
						... 
						
						
						
						shader/image: Implement SULD and fix SUATOM 
						
						
					 
					
						2019-09-23 21:47:03 -04:00 
						 
				 
			
				
					
						
							
							
								David 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9d69206cd0 
							
						 
					 
					
						
						
							
							Merge pull request  #2870  from FernandoS27/multi-draw  
						
						... 
						
						
						
						Implement a MME Draw commands Inliner and correct host instance drawing 
						
						
					 
					
						2019-09-22 23:13:02 +10:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							822ca65d69 
							
						 
					 
					
						
						
							
							Merge pull request  #2891  from FearlessTobi/rod-tex  
						
						... 
						
						
						
						video_core: Implement RGBX16F and lower Surface Copy log severity 
						
						
					 
					
						2019-09-22 09:11:28 -04:00 
						 
				 
			
				
					
						
							
							
								David 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3bfba23362 
							
						 
					 
					
						
						
							
							Merge pull request  #2867  from ReinUsesLisp/configure-framebuffers-clean  
						
						... 
						
						
						
						gl_rasterizer: Remove unused code paths from ConfigureFramebuffers 
						
						
					 
					
						2019-09-22 23:10:07 +10:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							68f5aff64f 
							
						 
					 
					
						
						
							
							Maxwell3D: Corrections and refactors to MME instance refactor  
						
						
						
						
					 
					
						2019-09-22 07:23:13 -04:00 
						 
				 
			
				
					
						
							
							
								FearlessTobi 
							
						 
					 
					
						
						
						
						
							
						
						
							01fc969a5f 
							
						 
					 
					
						
						
							
							Fix clang-format  
						
						
						
						
					 
					
						2019-09-22 02:21:56 +02:00