bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							23b86fd3ea 
							
						 
					 
					
						
						
							
							Merge pull request  #1167  from lioncash/assert  
						
						... 
						
						
						
						gl_rasterizer: Correct assertion condition in SyncLogicOpState() 
						
						
					 
					
						2018-08-25 10:50:59 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							c65713832c 
							
						 
					 
					
						
						
							
							debug_utils: Remove unused includes  
						
						... 
						
						
						
						Quite a bit of these aren't necessary directly within the debug_utils
header and can be removed or included where actually necessary. 
						
						
					 
					
						2018-08-24 20:49:14 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							1e6a209649 
							
						 
					 
					
						
						
							
							debug_utils: Make BreakpointObserver class' constructor explicit  
						
						... 
						
						
						
						Avoids implicit conversions. 
						
						
					 
					
						2018-08-24 20:49:14 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							b6425c0511 
							
						 
					 
					
						
						
							
							debug_utils: Initialize active_breakpoint member of DebugContext  
						
						... 
						
						
						
						Ensures that all class members are initialized. 
						
						
					 
					
						2018-08-24 20:15:50 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							20800f2df7 
							
						 
					 
					
						
						
							
							maxwell3d: Move FinishedPrimitiveBatch event after AcceleratedDrawBatch()  
						
						... 
						
						
						
						The start and finish events should likely not be right after one another
like this, otherwise the batch will appear to complete immediately 
						
						
					 
					
						2018-08-24 19:58:05 -04:00 
						 
				 
			
				
					
						
							
							
								Laku 
							
						 
					 
					
						
						
						
						
							
						
						
							36093a3e4d 
							
						 
					 
					
						
						
							
							fix SEL_IMM bitstring  
						
						
						
						
					 
					
						2018-08-24 07:18:12 +03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							8fd9eb71b4 
							
						 
					 
					
						
						
							
							gl_rasterizer: Correct assertion condition in SyncLogicOpState()  
						
						... 
						
						
						
						Previously the assert would always be hit, since it was the equivalent
of: array == nullptr, which is never true. 
						
						
					 
					
						2018-08-23 23:00:54 -04:00 
						 
				 
			
				
					
						
							
							
								tech4me 
							
						 
					 
					
						
						
						
						
							
						
						
							ba2972bc64 
							
						 
					 
					
						
						
							
							Shaders: Added decodings for IADD3 instructions  
						
						
						
						
					 
					
						2018-08-23 15:46:59 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0dce6d7008 
							
						 
					 
					
						
						
							
							Merge pull request  #1160  from bunnei/surface-reserve  
						
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						gl_rasterizer_cache: Several improvements 
						
						
					 
					
						2018-08-23 12:04:37 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							d65f079cc1 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Blit when possible on RecreateSurface.  
						
						
						
						
					 
					
						2018-08-23 11:27:01 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							fee8bdd90c 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Reserve surfaces that have already been created for later use.  
						
						
						
						
					 
					
						2018-08-23 11:27:01 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							fde2017a3f 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Remove assert for RecreateSurface type.  
						
						
						
						
					 
					
						2018-08-23 11:27:00 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							ebf5768340 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Implement compressed texture copies.  
						
						
						
						
					 
					
						2018-08-23 11:27:00 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a4ac3bed6c 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement stencil test.  
						
						... 
						
						
						
						- Used by Splatoon 2. 
						
						
					 
					
						2018-08-23 11:08:49 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							da3da6be90 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement partial color clear and stencil clear.  
						
						
						
						
					 
					
						2018-08-23 11:08:48 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							2a472ff54d 
							
						 
					 
					
						
						
							
							maxwell_3d: Update to include additional stencil registers.  
						
						
						
						
					 
					
						2018-08-23 11:08:47 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c4ed0b16b1 
							
						 
					 
					
						
						
							
							gl_state: Update to handle stencil front/back face separately.  
						
						
						
						
					 
					
						2018-08-23 11:08:46 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c7f2fb2151 
							
						 
					 
					
						
						
							
							Merge pull request  #1157  from lioncash/vec  
						
						... 
						
						
						
						gl_shader_gen: Use a std::vector to represent program code instead of std::array 
						
						
					 
					
						2018-08-23 02:19:00 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							232b0d9d2a 
							
						 
					 
					
						
						
							
							Merge pull request  #1156  from Lakumakkara/lop3  
						
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						gl_shader_decompiler: Implement LOP3 
						
						
					 
					
						2018-08-23 02:16:49 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							12ba80a86c 
							
						 
					 
					
						
						
							
							gl_shader_gen: Make ShaderSetup's constructor explicit  
						
						... 
						
						
						
						Prevents implicit conversions. 
						
						
					 
					
						2018-08-22 17:04:44 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							1fd979f50a 
							
						 
					 
					
						
						
							
							gl_shader_gen: Use a std::vector to represent program code instead of std::array  
						
						... 
						
						
						
						While convenient as a std::array, it's also quite a large set of data as
well (32KB). It being an array also means data cannot be std::moved. Any
situation where the code is being set or relocated means that a full
copy of that 32KB data must be done.
If we use a std::vector we do need to allocate on the heap, however, it
does allow us to std::move the data we have within the std::vector into
another std::vector instance, eliminating the need to always copy the
program data (as std::move in this case would just transfer the pointers
and bare necessities over to the new vector instance). 
						
						
					 
					
						2018-08-22 17:04:44 -04:00 
						 
				 
			
				
					
						
							
							
								Laku 
							
						 
					 
					
						
						
						
						
							
						
						
							b2ca8089ce 
							
						 
					 
					
						
						
							
							more fixes  
						
						
						
						
					 
					
						2018-08-23 00:01:40 +03:00 
						 
				 
			
				
					
						
							
							
								Laku 
							
						 
					 
					
						
						
						
						
							
						
						
							e70a3c5a5d 
							
						 
					 
					
						
						
							
							fixes  
						
						
						
						
					 
					
						2018-08-22 21:33:32 +03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							dd35b4b18a 
							
						 
					 
					
						
						
							
							renderer_opengl: Namespace OpenGL code  
						
						... 
						
						
						
						Namespaces all OpenGL code under the OpenGL namespace.
Prevents polluting the global namespace and allows clear distinction
between other renderers' code in the future. 
						
						
					 
					
						2018-08-22 06:14:47 -04:00 
						 
				 
			
				
					
						
							
							
								Laku 
							
						 
					 
					
						
						
						
						
							
						
						
							4877e6c2f6 
							
						 
					 
					
						
						
							
							remove debug logging  
						
						
						
						
					 
					
						2018-08-22 11:45:28 +03:00 
						 
				 
			
				
					
						
							
							
								Laku 
							
						 
					 
					
						
						
						
						
							
						
						
							8e8326595f 
							
						 
					 
					
						
						
							
							implement lop3  
						
						
						
						
					 
					
						2018-08-22 10:09:44 +03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							cea627b0fc 
							
						 
					 
					
						
						
							
							Merge pull request  #840  from FearlessTobi/port-3353  
						
						... 
						
						
						
						Port #3353  from Citra: "citra-qt: Add customizable speed limit target " 
						
						
					 
					
						2018-08-22 01:19:50 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5abf71fe65 
							
						 
					 
					
						
						
							
							Merge pull request  #1154  from OatmealDome/topology-lines  
						
						... 
						
						
						
						maxwell_to_gl: Implement PrimitiveTopology::Lines 
						
						
					 
					
						2018-08-22 01:08:34 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							125d7122ac 
							
						 
					 
					
						
						
							
							Merge pull request  #1124  from Subv/logic_ops  
						
						... 
						
						
						
						GPU: Implemented logic ops. 
						
						
					 
					
						2018-08-22 01:05:25 -04:00 
						 
				 
			
				
					
						
							
							
								OatmealDome 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ad1220e1b3 
							
						 
					 
					
						
						
							
							maxwell_to_gl: Implement PrimitiveTopology::Lines  
						
						... 
						
						
						
						Used by Splatoon 2's debug menu. 
						
						
					 
					
						2018-08-22 01:01:06 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							d63b1d21f1 
							
						 
					 
					
						
						
							
							Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions."  
						
						... 
						
						
						
						- This reverts commit 3ef4b3d4b445960576f10d1ba6521580d03e3da8.
- This commit had broken a lot of games. We really should do a full implementation of this in one change. 
						
						
					 
					
						2018-08-21 20:07:40 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							a0e2bd85a5 
							
						 
					 
					
						
						
							
							shader_bytecode: Parenthesize conditional expression within GetTextureType()  
						
						... 
						
						
						
						Resolves a -Wlogical-op-parentheses warning. 
						
						
					 
					
						2018-08-21 15:08:35 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bf89a99839 
							
						 
					 
					
						
						
							
							Merge pull request  #1123  from lioncash/screen  
						
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						rasterizer_interface: Remove renderer-specific ScreenInfo type from AccelerateDraw() in RasterizerInterface 
						
						
					 
					
						2018-08-21 01:18:34 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b0f7713fce 
							
						 
					 
					
						
						
							
							Merge pull request  #1132  from Subv/gl_FragDepth  
						
						... 
						
						
						
						Shaders: Implement depth writing in fragment shaders. 
						
						
					 
					
						2018-08-21 01:17:53 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8c9abe1d41 
							
						 
					 
					
						
						
							
							Merge pull request  #1134  from lioncash/log  
						
						... 
						
						
						
						renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs 
						
						
					 
					
						2018-08-21 01:17:31 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ca58929eb0 
							
						 
					 
					
						
						
							
							Merge pull request  #1121  from Subv/tex_reinterpret  
						
						... 
						
						
						
						Rasterizer: Use PBOs to reinterpret texture formats when games re-use the same memory. 
						
						
					 
					
						2018-08-21 01:06:40 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							523e4be02c 
							
						 
					 
					
						
						
							
							renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs  
						
						... 
						
						
						
						LOG_TRACE is only enabled on debug builds which can be quite slow when
trying to debug graphics issues. Instead we can log the messages to the
debug log, which is available on both release and debug builds. 
						
						
					 
					
						2018-08-21 00:23:09 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fde3b1b6f2 
							
						 
					 
					
						
						
							
							Merge pull request  #1133  from lioncash/guard  
						
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						gl_stream_buffer: Add missing header guard 
						
						
					 
					
						2018-08-20 23:37:55 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							93a4097e9d 
							
						 
					 
					
						
						
							
							gl_stream_buffer: Add missing header guard  
						
						... 
						
						
						
						Prevents potential compilation errors from occuring due to multiple
inclusions 
						
						
					 
					
						2018-08-20 23:25:08 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							e3bddf8137 
							
						 
					 
					
						
						
							
							Shaders: Implement depth writing in fragment shaders.  
						
						... 
						
						
						
						We'll write <last color output reg + 2> to gl_FragDepth. 
						
						
					 
					
						2018-08-20 21:57:56 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e33452f7e8 
							
						 
					 
					
						
						
							
							Merge pull request  #1131  from bunnei/impl-tex3d-texcube  
						
						... 
						
						
						
						gl_shader_decompiler: Implement TextureCube/Texture3D for TEX/TEXS. 
						
						
					 
					
						2018-08-20 22:15:18 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5aaee2ff8d 
							
						 
					 
					
						
						
							
							Merge pull request  #1106  from Subv/multiple_rendertargets  
						
						... 
						
						
						
						Shaders: Write all the enabled color outputs when a fragment shader exits. 
						
						
					 
					
						2018-08-20 21:56:06 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							2ae88feea7 
							
						 
					 
					
						
						
							
							shader_bytecode: Replace some UNIMPLEMENTED logs.  
						
						
						
						
					 
					
						2018-08-20 21:53:49 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							16db8b9d9f 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement Texture3D for TEXS.  
						
						
						
						
					 
					
						2018-08-20 21:53:18 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							948002635f 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement TextureCube for TEX.  
						
						
						
						
					 
					
						2018-08-20 21:53:00 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							eac3cf301c 
							
						 
					 
					
						
						
							
							Shaders: Fixed the coords in TEX with Texture2D.  
						
						... 
						
						
						
						The X and Y coordinates should be in gpr8 and gpr8+1, respectively.
This fixes the cutscene rendering in Sonic Mania. 
						
						
					 
					
						2018-08-20 20:45:46 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							fc5b489b0f 
							
						 
					 
					
						
						
							
							Shaders: Log and crash when using an unimplemented texture type in a texture sampling instruction.  
						
						
						
						
					 
					
						2018-08-20 20:44:56 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							2b9eee4d1e 
							
						 
					 
					
						
						
							
							GPU: Implemented the logic op functionality of the GPU.  
						
						... 
						
						
						
						This will ASSERT if blending is enabled at the same time as logic ops. 
						
						
					 
					
						2018-08-20 18:44:47 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							f24ab6d9e6 
							
						 
					 
					
						
						
							
							GLState: Allow enabling/disabling GL_COLOR_LOGIC_OP independently from blending.  
						
						
						
						
					 
					
						2018-08-20 18:43:11 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							46ef072cf9 
							
						 
					 
					
						
						
							
							rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signature  
						
						... 
						
						
						
						This is an OpenGL renderer-specific data type. Given that, this type
shouldn't be used within the base interface for the rasterizer. Instead,
we can pass this information to the rasterizer via reference. 
						
						
					 
					
						2018-08-20 19:43:05 -04:00