bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							00ba704a7f 
							
						 
					 
					
						
						
							
							Merge pull request  #892  from lioncash/global  
						
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						video_core: Make global EmuWindow instance part of the base renderer … 
						
						
					 
					
						2018-08-03 00:31:32 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							52da0ce399 
							
						 
					 
					
						
						
							
							Merge pull request  #901  from lioncash/ref  
						
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						gl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader() 
						
						
					 
					
						2018-08-02 23:00:56 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bae1822aed 
							
						 
					 
					
						
						
							
							Merge pull request  #902  from lioncash/array  
						
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						gl_state: Make texture_units a std::array 
						
						
					 
					
						2018-08-02 14:57:42 -04:00 
						 
				 
			
				
					
						
							
							
								greggameplayer 
							
						 
					 
					
						
						
						
						
							
						
						
							fe64e1d38e 
							
						 
					 
					
						
						
							
							Implement RGB32F PixelFormat ( #886 ) (used by Go Vacation)  
						
						
						
						
					 
					
						2018-08-02 14:56:38 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							6b32e24161 
							
						 
					 
					
						
						
							
							gl_state: Make texture_units a std::array  
						
						... 
						
						
						
						Gets rid of the use of a raw C array. 
						
						
					 
					
						2018-08-02 11:19:58 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							d92e8ab062 
							
						 
					 
					
						
						
							
							gl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader()  
						
						... 
						
						
						
						Avoids performing unnecessary copies of 65560 byte sized ShaderSetup
instances, considering it's only used as part of lookup and not
modified.
Given the parameters were already const, it's likely taking these
parameters by reference was intended but the ampersand was forgotten. 
						
						
					 
					
						2018-08-02 11:09:46 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							0f2ac928f2 
							
						 
					 
					
						
						
							
							video_core: Make global EmuWindow instance part of the base renderer class  
						
						... 
						
						
						
						Makes the global a member of the RendererBase class. We also change this
to be a reference. Passing any form of null pointer to these functions
is incorrect entirely, especially given the code itself assumes that the
pointer would always be in a valid state.
This also makes it easier to follow the lifecycle of instances being
used, as we explicitly interact the renderer with the rasterizer, rather
than it just operating on a global pointer. 
						
						
					 
					
						2018-08-01 21:40:30 -04:00 
						 
				 
			
				
					
						
							
							
								Unknown 
							
						 
					 
					
						
						
						
						
							
						
						
							0d8fcab136 
							
						 
					 
					
						
						
							
							Implement R32_FLOAT RenderTargetFormat  
						
						
						
						
					 
					
						2018-08-01 15:31:42 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3575c076cb 
							
						 
					 
					
						
						
							
							Merge pull request  #869  from Subv/ubsan  
						
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						Corrected a few error cases detected by asan/ubsan 
						
						
					 
					
						2018-07-31 09:24:13 -07:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							8191273a3d 
							
						 
					 
					
						
						
							
							MacroInterpreter: Avoid left shifting negative values.  
						
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						The branch target is signed, so multiply by 4 instead of left shifting by 2 
						
						
					 
					
						2018-07-30 20:38:24 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e013fdc2b2 
							
						 
					 
					
						
						
							
							Merge pull request  #808  from lioncash/mem-dedup  
						
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						video_core/memory_manager: Avoid repeated unnecessary page slot lookups 
						
						
					 
					
						2018-07-26 11:50:27 -07:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							f85cff0f48 
							
						 
					 
					
						
						
							
							GPU: Allow using R16F as a render target format.  
						
						
						
						
					 
					
						2018-07-26 08:52:21 -05:00 
						 
				 
			
				
					
						
							
							
								Unknown 
							
						 
					 
					
						
						
						
						
							
						
						
							4672a01cbf 
							
						 
					 
					
						
						
							
							Implement R16_G16  
						
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						correct trailing white spaces
Delete tabs
correct placement
Add RG16F & RG16UI & RG16I & RG16S PixelFormats
Return correct data according to changes done previously
correct PixelFormat declaration
correct coding style error
correct coding style error part 2
correct RG16S Declaration error
correct alignment 
						
						
					 
					
						2018-07-26 02:01:29 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c88382517c 
							
						 
					 
					
						
						
							
							Merge pull request  #819  from Subv/srgb  
						
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						GPU: Use the right texture format for sRGBA framebuffers. 
						
						
					 
					
						2018-07-25 14:47:26 -07:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							c5b838aeef 
							
						 
					 
					
						
						
							
							GPU: Use the right texture format for sRGBA framebuffers.  
						
						
						
						
					 
					
						2018-07-25 09:52:39 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							ee8123bf13 
							
						 
					 
					
						
						
							
							GPU: Allow the use of Z24S8 as a texture format.  
						
						
						
						
					 
					
						2018-07-25 09:41:24 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0686183c3e 
							
						 
					 
					
						
						
							
							Merge pull request  #816  from Subv/z32_s8  
						
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						GPU: Implemented the Z32_S8_X24 depth buffer format. 
						
						
					 
					
						2018-07-25 07:37:00 -07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							af787744ab 
							
						 
					 
					
						
						
							
							Merge pull request  #815  from Subv/z32f_tex  
						
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						GPU: Allow using Z32 as a texture format. 
						
						
					 
					
						2018-07-25 07:33:09 -07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							704824d50a 
							
						 
					 
					
						
						
							
							Merge pull request  #814  from Subv/rt_r8  
						
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						GPU: Allow the usage of R8 as a render target format. 
						
						
					 
					
						2018-07-25 07:32:18 -07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a6ea6febc9 
							
						 
					 
					
						
						
							
							Merge pull request  #809  from lioncash/rasterizer  
						
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						gl_rasterizer: Minor cleanup 
						
						
					 
					
						2018-07-24 19:31:34 -07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e0106a7d68 
							
						 
					 
					
						
						
							
							Merge pull request  #811  from Subv/code_address_assert  
						
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						GPU: Remove the assert that required the CODE_ADDRESS to be 0. 
						
						
					 
					
						2018-07-24 19:31:09 -07:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							daf2504d31 
							
						 
					 
					
						
						
							
							GPU: Implemented the Z32_S8_X24 depth buffer format.  
						
						
						
						
					 
					
						2018-07-24 20:41:40 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							f747a7e35d 
							
						 
					 
					
						
						
							
							GPU: Allow using Z32 as a texture format.  
						
						
						
						
					 
					
						2018-07-24 19:54:23 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							4f574201ea 
							
						 
					 
					
						
						
							
							GPU: Allow the usage of R8 as a render target format.  
						
						
						
						
					 
					
						2018-07-24 19:49:36 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							8f2c4191ab 
							
						 
					 
					
						
						
							
							GPU: Remove the assert that required the CODE_ADDRESS to be 0.  
						
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						Games usually just leave it at 0 but nouveau sets it to something else. This already works fine, the assert is useless. 
						
						
					 
					
						2018-07-24 13:54:12 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							4cc1e180ec 
							
						 
					 
					
						
						
							
							GPU: Implemented the R16 and R16F texture formats.  
						
						
						
						
					 
					
						2018-07-24 13:39:16 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							0162f8b3a7 
							
						 
					 
					
						
						
							
							gl_rasterizer: Replace magic number with GL_INVALID_INDEX in SetupConstBuffers()  
						
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						This is just the named constant that OpenGL provides, so we can use that
instead of using a literal -1 
						
						
					 
					
						2018-07-24 12:24:49 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							16139ed53b 
							
						 
					 
					
						
						
							
							gl_rasterizer: Use std::string_view instead of std::string when checking for extensions  
						
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						We can avoid heap allocations here by just using a std::string_view
instead of performing unnecessary copying of the string data. 
						
						
					 
					
						2018-07-24 12:10:37 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							b5eb3905cd 
							
						 
					 
					
						
						
							
							gl_rasterizer: Use in-class member initializers where applicable  
						
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						We can just assign to the members directly in these cases. 
						
						
					 
					
						2018-07-24 12:08:12 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							bf608f125e 
							
						 
					 
					
						
						
							
							video_core/memory_manager: Replace a loop with std::array's fill() function in PageSlot()  
						
						... 
						
						
						
						We already have a function that does what this code was doing, so let's
use that instead. 
						
						
					 
					
						2018-07-24 11:56:30 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							d71e19fd75 
							
						 
					 
					
						
						
							
							video_core/memory_manager: Avoid repeated unnecessary page slot lookups  
						
						... 
						
						
						
						We don't need to keep calling the same function over and over again in a
loop, especially when the behavior is slightly non-trivial. We can just
keep a reference to the looked up location and do all the checking and
assignments based off it instead. 
						
						
					 
					
						2018-07-24 11:19:54 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0f830d08f1 
							
						 
					 
					
						
						
							
							Merge pull request  #799  from Subv/tex_r32f  
						
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						GPU: Implement texture format R32F. 
						
						
					 
					
						2018-07-24 04:46:07 -07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b70f757913 
							
						 
					 
					
						
						
							
							Merge pull request  #796  from bunnei/gl-uint  
						
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						maxwell_to_gl: Implement VertexAttribute::Type::UnsignedInt. 
						
						
					 
					
						2018-07-24 04:44:56 -07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							69c45ce71c 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement texture border color.  
						
						
						
						
					 
					
						2018-07-23 23:34:42 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							6b3e54621f 
							
						 
					 
					
						
						
							
							maxwell_to_gl: Implement Texture::WrapMode::Border.  
						
						
						
						
					 
					
						2018-07-23 23:34:41 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							ccc42702b5 
							
						 
					 
					
						
						
							
							GPU: Implement texture format R32F.  
						
						
						
						
					 
					
						2018-07-23 22:21:31 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1ff3bea6c7 
							
						 
					 
					
						
						
							
							Merge pull request  #791  from bunnei/rg32f-rgba32f-bgra8  
						
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						gl_rasterizer_cache: Implement formats BGRA8_UNORM/RGBA32_FLOAT/RG32_FLOAT 
						
						
					 
					
						2018-07-23 20:13:19 -07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							2ff86f5765 
							
						 
					 
					
						
						
							
							maxwell_to_gl: Implement VertexAttribute::Type::UnsignedInt.  
						
						
						
						
					 
					
						2018-07-23 23:12:14 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							92304181d5 
							
						 
					 
					
						
						
							
							Merge pull request  #792  from lioncash/retval  
						
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						gl_shader_decompiler: Correct return value of WriteTexsInstruction() 
						
						
					 
					
						2018-07-23 20:06:48 -07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							47ac369180 
							
						 
					 
					
						
						
							
							Merge pull request  #790  from bunnei/shader-print-instr  
						
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						gl_shader_decompiler: Print instruction value in shader comments. 
						
						
					 
					
						2018-07-23 19:48:47 -07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c2b4ff5d48 
							
						 
					 
					
						
						
							
							Merge pull request  #788  from bunnei/shader-check-zero  
						
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						gl_shader_decompiler: Check if SetRegister result is ZeroIndex. 
						
						
					 
					
						2018-07-23 19:44:05 -07:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							33e2033af5 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Correct return value of WriteTexsInstruction()  
						
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						This should be returning void, not a std::string 
						
						
					 
					
						2018-07-23 22:31:58 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							9505283989 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement shader instruction TLDS.  
						
						
						
						
					 
					
						2018-07-23 22:02:51 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							a27c0099ed 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.  
						
						
						
						
					 
					
						2018-07-23 21:22:54 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							3a19c1098d 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Implement RenderTargetFormat RGBA32_FLOAT.  
						
						
						
						
					 
					
						2018-07-23 21:22:53 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							bcc184acfa 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM.  
						
						
						
						
					 
					
						2018-07-23 21:22:44 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							89db8c2171 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Add missing log statements.  
						
						
						
						
					 
					
						2018-07-23 21:20:09 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c4322ce87e 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Print instruction value in shader comments.  
						
						
						
						
					 
					
						2018-07-23 21:11:05 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							81aa02424b 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Check if SetRegister result is ZeroIndex.  
						
						
						
						
					 
					
						2018-07-23 21:08:40 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							3b88ce3dcb 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Simplify GetCommonDeclarations()  
						
						
						
						
					 
					
						2018-07-23 17:11:18 -04:00