bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							23c7dda710 
							
						 
					 
					
						
						
							
							Merge pull request  #3544  from makigumo/myfork/patch-2  
						
						... 
						
						
						
						xmad: fix clang build error 
						
						
					 
					
						2020-03-25 19:29:16 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e6aff11057 
							
						 
					 
					
						
						
							
							Merge pull request  #3520  from ReinUsesLisp/legacy-varyings  
						
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						gl_shader_decompiler: Implement legacy varyings 
						
						
					 
					
						2020-03-25 19:27:51 -04:00 
						 
				 
			
				
					
						
							
							
								James Rowe 
							
						 
					 
					
						
						
						
						
							
						
						
							282adfc70b 
							
						 
					 
					
						
						
							
							Frontend/GPU: Refactor context management  
						
						... 
						
						
						
						Changes the GraphicsContext to be managed by the GPU core. This
eliminates the need for the frontends to fool around with tricky
MakeCurrent/DoneCurrent calls that are dependent on the settings (such
as async gpu option).
This also refactors out the need to use QWidget::fromWindowContainer as
that caused issues with focus and input handling. Now we use a regular
QWidget and just access the native windowHandle() directly.
Another change is removing the debug tool setting in FrameMailbox.
Instead of trying to block the frontend until a new frame is ready, the
core will now take over presentation and draw directly to the window if
the renderer detects that its hooked by NSight or RenderDoc
Lastly, since it was in the way, I removed ScopeAcquireWindowContext and
replaced it with a simple subclass in GraphicsContext that achieves the
same result 
						
						
					 
					
						2020-03-24 21:03:42 -06:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							497f593525 
							
						 
					 
					
						
						
							
							Merge pull request  #3543  from ReinUsesLisp/gl-depth-range  
						
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						gl_rasterizer: Use transformed viewport for depth ranges 
						
						
					 
					
						2020-03-23 12:00:21 -04:00 
						 
				 
			
				
					
						
							
							
								makigumo 
							
						 
					 
					
						
						
						
						
							
						
						
							5a5c6d4ed8 
							
						 
					 
					
						
						
							
							xmad: fix clang build error  
						
						
						
						
					 
					
						2020-03-23 00:09:31 +01:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							fc37672f26 
							
						 
					 
					
						
						
							
							apply replay logic to all writes. remove replay from MacroInterpreter::Send (@fincs)  
						
						
						
						
					 
					
						2020-03-22 22:25:44 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							f66743cd0c 
							
						 
					 
					
						
						
							
							maxwell_3d: change declaration order  
						
						
						
						
					 
					
						2020-03-22 13:41:16 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							d4e93cf38c 
							
						 
					 
					
						
						
							
							maxwell_3d: init shadow_state  
						
						
						
						
					 
					
						2020-03-22 13:35:11 +07:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bdcedc8506 
							
						 
					 
					
						
						
							
							gl_rasterizer: Use transformed viewport for depth ranges  
						
						... 
						
						
						
						Implement depth ranges using the transformed viewport instead of the
generic one. This matches the current Vulkan implementation but doesn't
support negative depth ranges. An update to glad is required for this. 
						
						
					 
					
						2020-03-22 03:26:07 -03:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							22f4268c2f 
							
						 
					 
					
						
						
							
							maxwell_3d: this seem more correct.  
						
						
						
						
					 
					
						2020-03-22 12:02:54 +07:00 
						 
				 
			
				
					
						
							
							
								namkazy 
							
						 
					 
					
						
						
						
						
							
						
						
							7051dc1902 
							
						 
					 
					
						
						
							
							maxwell_3d: update comments for shadow ram usage  
						
						
						
						
					 
					
						2020-03-22 11:35:26 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							01af036c1f 
							
						 
					 
					
						
						
							
							marco_interpreter: write hw value when shadow ram requested  
						
						
						
						
					 
					
						2020-03-22 10:53:41 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							63c2635e6f 
							
						 
					 
					
						
						
							
							maxwell_3d: track shadow ram ctrl and hw reg value  
						
						
						
						
					 
					
						2020-03-22 10:53:41 +07:00 
						 
				 
			
				
					
						
							
							
								Nguyen Dac Nam 
							
						 
					 
					
						
						
						
						
							
						
						
							dbfbe352e0 
							
						 
					 
					
						
						
							
							maxwell_3d: implement MME shadow RAM  
						
						
						
						
					 
					
						2020-03-22 10:53:35 +07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bdddbe2daa 
							
						 
					 
					
						
						
							
							Merge pull request  #3505  from namkazt/patch-8  
						
						... 
						
						
						
						shader_decode: implement XMAD mode CSfu 
						
						
					 
					
						2020-03-19 17:41:01 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							38c1e77f01 
							
						 
					 
					
						
						
							
							vk_texture_cache: Silence misc warnings  
						
						
						
						
					 
					
						2020-03-18 20:03:19 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b6b2e31e5e 
							
						 
					 
					
						
						
							
							vk_staging_buffer_pool: Silence unused constant warning  
						
						
						
						
					 
					
						2020-03-18 20:03:19 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fc51ece7bf 
							
						 
					 
					
						
						
							
							vk_rasterizer: Remove unused variable  
						
						
						
						
					 
					
						2020-03-18 20:03:19 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							98d85cdc20 
							
						 
					 
					
						
						
							
							vk_pipeline_cache: Remove unused variable  
						
						
						
						
					 
					
						2020-03-18 20:03:19 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							dab450ec46 
							
						 
					 
					
						
						
							
							maxwell_to_vk: Sielence -Wswitch warning  
						
						
						
						
					 
					
						2020-03-18 20:03:19 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							351816ac38 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Remove deprecated function and its usages  
						
						
						
						
					 
					
						2020-03-18 20:03:19 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							acf328a71f 
							
						 
					 
					
						
						
							
							gl_rasterizer: Silence misc warnings  
						
						
						
						
					 
					
						2020-03-18 20:03:19 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							9f46066bda 
							
						 
					 
					
						
						
							
							kepler_compute: Remove unused variables  
						
						
						
						
					 
					
						2020-03-18 20:03:19 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							664fa4ea06 
							
						 
					 
					
						
						
							
							astc: Fix clang build issues  
						
						
						
						
					 
					
						2020-03-18 04:30:25 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f5658a9fda 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Don't redeclare gl_VertexID and gl_InstanceID  
						
						
						
						
					 
					
						2020-03-18 01:28:41 -03:00 
						 
				 
			
				
					
						
							
							
								Mat M 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							edb9cccb36 
							
						 
					 
					
						
						
							
							Merge pull request  #3510  from FernandoS27/dirty-write  
						
						... 
						
						
						
						DirtyFlags: relax need to set render_targets as dirty 
						
						
					 
					
						2020-03-17 17:29:22 -04:00 
						 
				 
			
				
					
						
							
							
								Mat M 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f54d2d3114 
							
						 
					 
					
						
						
							
							Merge pull request  #3509  from ReinUsesLisp/astc-opts  
						
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						astc: General changes and optimizations 
						
						
					 
					
						2020-03-17 17:28:49 -04:00 
						 
				 
			
				
					
						
							
							
								Mat M 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d787856621 
							
						 
					 
					
						
						
							
							Merge pull request  #3518  from ReinUsesLisp/scissor-clears  
						
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						vk_rasterizer: Implement scissor clears and layered clears 
						
						
					 
					
						2020-03-17 17:27:15 -04:00 
						 
				 
			
				
					
						
							
							
								Mat M 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9fdfd58f9f 
							
						 
					 
					
						
						
							
							Merge pull request  #3519  from ReinUsesLisp/int-formats  
						
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						maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats 
						
						
					 
					
						2020-03-17 17:26:16 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1c45c8086e 
							
						 
					 
					
						
						
							
							Merge pull request  #3498  from ReinUsesLisp/texel-fetch-glsl  
						
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						gl_shader_decompiler: Add layer component to texelFetch 
						
						
					 
					
						2020-03-17 10:53:38 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							53d673a7d3 
							
						 
					 
					
						
						
							
							renderer_opengl: Move some logic to an anonymous namespace  
						
						
						
						
					 
					
						2020-03-16 04:03:34 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							311d2fc768 
							
						 
					 
					
						
						
							
							renderer_opengl: Detect Nvidia Nsight as a debugging tool  
						
						... 
						
						
						
						Use getenv to detect Nsight. 
						
						
					 
					
						2020-03-16 03:59:08 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b16c8e0e8d 
							
						 
					 
					
						
						
							
							Merge pull request  #3515  from ReinUsesLisp/vertex-vk-assert  
						
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						vk_rasterizer: Fix vertex range assert 
						
						
					 
					
						2020-03-15 21:26:54 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7cc46a6faa 
							
						 
					 
					
						
						
							
							Merge pull request  #3501  from ReinUsesLisp/rgba16-snorm  
						
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						video_core: Implement RGBA16_SNORM 
						
						
					 
					
						2020-03-15 21:24:53 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ddafc99776 
							
						 
					 
					
						
						
							
							Merge pull request  #3502  from namkazt/patch-3  
						
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						shader_decode: Reimplement BFE instructions 
						
						
					 
					
						2020-03-15 21:23:04 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d64edf21bb 
							
						 
					 
					
						
						
							
							Merge pull request  #3503  from makigumo/patch-2  
						
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						maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32 
						
						
					 
					
						2020-03-15 21:21:38 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5afc397d52 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Implement legacy varyings  
						
						... 
						
						
						
						Legacy varyings are special attributes carried over in hardware from
the OpenGL 1 and OpenGL 2 days. These were generally used instead of the
generic attributes we use today. They are deprecated or removed from
most APIs, but Nvidia still ships them in hardware.
To implement these, this commit maps them 1:1 to OpenGL compatibility. 
						
						
					 
					
						2020-03-15 21:03:59 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							6442e02c5d 
							
						 
					 
					
						
						
							
							shader/shader_ir: Track usage in input attribute and of legacy varyings  
						
						
						
						
					 
					
						2020-03-15 21:01:52 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8e6e55d6f8 
							
						 
					 
					
						
						
							
							shader/shader_ir: Fix clip distance usage stores  
						
						
						
						
					 
					
						2020-03-15 20:53:14 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							464bd5fad7 
							
						 
					 
					
						
						
							
							shader/shader_ir: Change declare output attribute to a switch  
						
						
						
						
					 
					
						2020-03-15 20:49:35 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							86b1f15d9a 
							
						 
					 
					
						
						
							
							Merge pull request  #3512  from bunnei/fix-renderdoc  
						
						... 
						
						
						
						renderer_opengl: Keep frames synchronized when using a GPU debugger. 
						
						
					 
					
						2020-03-15 19:28:43 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							52acb7f9a0 
							
						 
					 
					
						
						
							
							maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats  
						
						
						
						
					 
					
						2020-03-15 18:51:49 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							71cc772988 
							
						 
					 
					
						
						
							
							vk_rasterizer: Implement layered clears  
						
						
						
						
					 
					
						2020-03-15 18:37:19 -03:00 
						 
				 
			
				
					
						
							
							
								makigumo 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f91046bf8d 
							
						 
					 
					
						
						
							
							vk_shader_decompiler: fix linux build  
						
						
						
						
					 
					
						2020-03-15 18:00:14 +01:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a7131af7d6 
							
						 
					 
					
						
						
							
							vk_rasterizer: Fix vertex range assert  
						
						... 
						
						
						
						End can be equal to start in CalculateVertexArraysSize. This is quite
common when the vertex size is zero. 
						
						
					 
					
						2020-03-15 04:04:17 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8baf98e439 
							
						 
					 
					
						
						
							
							vk_rasterizer: Reimplement clears with vkCmdClearAttachments  
						
						
						
						
					 
					
						2020-03-15 03:40:41 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							c5afe93dcc 
							
						 
					 
					
						
						
							
							renderer_opengl: Keep presentation frames in lock-step when GPU debugging.  
						
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						- Fixes renderdoc with OpenGL renderer. 
						
						
					 
					
						2020-03-14 17:45:01 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4373fa8042 
							
						 
					 
					
						
						
							
							gl_device: Add option to check GL_EXT_debug_tool.  
						
						
						
						
					 
					
						2020-03-14 17:39:29 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4dfd5c84ea 
							
						 
					 
					
						
						
							
							Merge pull request  #3508  from FernandoS27/page-table  
						
						... 
						
						
						
						PageTable: move backing addresses to a children class as the CPU page table does not need them. 
						
						
					 
					
						2020-03-14 16:50:27 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							380fc8d2e1 
							
						 
					 
					
						
						
							
							DirtyFlags: relax need to set render_targets as dirty  
						
						... 
						
						
						
						The texture cache already takes care of setting a render target to dirty 
when invalidated. 
						
						
					 
					
						2020-03-14 11:47:33 -04:00