ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							eaff1030de 
							
						 
					 
					
						
						
							
							glsl: Initial backend  
						
						
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3d822faea1 
							
						 
					 
					
						
						
							
							spirv: Reduce log severity of mismatching denorm rules  
						
						
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7ac55c2a75 
							
						 
					 
					
						
						
							
							shader: Fix loop safety to SSA pass  
						
						
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8fb2048934 
							
						 
					 
					
						
						
							
							vk_rasterizer: Exit render passes on fragment barriers  
						
						
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
						
						
							
						
						
							dbf7cb9f90 
							
						 
					 
					
						
						
							
							vk_graphics_pipeline: Fix path with no VK_EXT_extended_dynamic_state  
						
						
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							94e751f415 
							
						 
					 
					
						
						
							
							buffer_cache: Invalidate fast buffers on compute  
						
						
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							61cd7dd301 
							
						 
					 
					
						
						
							
							shader: Add logging  
						
						
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								lat9nq 
							
						 
					 
					
						
						
						
						
							
						
						
							373f75d944 
							
						 
					 
					
						
						
							
							shader: Add shader loop safety check settings  
						
						... 
						
						
						
						Also add a setting for enable Nsight Aftermath. 
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							487057b8d2 
							
						 
					 
					
						
						
							
							shader: Comment why the array component is not read in TMML  
						
						
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ba3bdf1d41 
							
						 
					 
					
						
						
							
							vulkan_device: Enable VK_EXT_vertex_input_dynamic_state  
						
						
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							41cca8b8ad 
							
						 
					 
					
						
						
							
							vk_pipeline_cache: Skip cached pipelines with different dynamic state  
						
						
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							5445799260 
							
						 
					 
					
						
						
							
							main: Fix Open Transferable Shader Cache context item  
						
						... 
						
						
						
						Opens the new shader cache directory location for the specified title, if it exists. 
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							3c125d4134 
							
						 
					 
					
						
						
							
							tmml: Remove index component from coords vec  
						
						... 
						
						
						
						The lod query functions exposed by the rendering API's do not make use of the texturearray layer indexing. 
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ea038d6653 
							
						 
					 
					
						
						
							
							vulkan: Add VK_EXT_vertex_input_dynamic_state support  
						
						... 
						
						
						
						Reduces the number of total pipelines generated on Vulkan.
Tested on Super Smash Bros. Ultimate. 
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							cb78a1b494 
							
						 
					 
					
						
						
							
							shader: Reorder shader cache directories  
						
						
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3025b2f605 
							
						 
					 
					
						
						
							
							vk_rasterizer: Implement first index  
						
						
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d554778311 
							
						 
					 
					
						
						
							
							vulkan: Use VK_EXT_provoking_vertex when available  
						
						
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							d52bacf6f0 
							
						 
					 
					
						
						
							
							spirv/convert: Catch more signed operations oversights  
						
						... 
						
						
						
						The sign bit on integers of size < 32 was not properly preserved in casts 
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8554a644df 
							
						 
					 
					
						
						
							
							spirv/convert: Catch more broken signed operations on Nvidia OpenGL  
						
						... 
						
						
						
						BitCast U32 to S32 before converting to float on drivers with broken
signed operations. 
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							cd8427367e 
							
						 
					 
					
						
						
							
							gl_buffer_cache: Use unorm internal formats for snorm texture buffer views  
						
						... 
						
						
						
						Fixes black textures in UE4 games 
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5befc0bf87 
							
						 
					 
					
						
						
							
							shader_environment: Fix local memory size calculations  
						
						
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							60a96c49e5 
							
						 
					 
					
						
						
							
							buffer_cache: Fix copy based uniform bindings tracking  
						
						
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							15bdd27cac 
							
						 
					 
					
						
						
							
							shader_environment: Add shader_local_memory_crs_size to local memory size  
						
						... 
						
						
						
						Fixes DOOM 2016 missing local memory 
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7eaa74ad23 
							
						 
					 
					
						
						
							
							gl_texture_cache: Create image storage views  
						
						... 
						
						
						
						Fixes SULD.D tests. 
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b1ed64ac18 
							
						 
					 
					
						
						
							
							gl_shader_util: Move shader utility code to a separate file  
						
						
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							12fe7210d2 
							
						 
					 
					
						
						
							
							gl_shader_cache: Store workers in shader cache object  
						
						
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							cffd4716c5 
							
						 
					 
					
						
						
							
							vk_pipeline_cache,shader_notify: Add shader notifications  
						
						
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							48aad8dc05 
							
						 
					 
					
						
						
							
							vk_pipeline_cache: Add asynchronous shaders  
						
						
						
						
					 
					
						2021-07-22 21:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2a0aeaa3d2 
							
						 
					 
					
						
						
							
							vk_rasterizer: Flush work on clear and dispatches  
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							c736b9ffab 
							
						 
					 
					
						
						
							
							DMA: Restrict optimised path for BlockToLinear further.  
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f45f7b5c2a 
							
						 
					 
					
						
						
							
							vk_swapchain: Handle outdated swapchains  
						
						... 
						
						
						
						Fixes pixelated presentation on Intel devices. 
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							562af30181 
							
						 
					 
					
						
						
							
							shader: Fix VertexA Shaders.  
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ec9a78885e 
							
						 
					 
					
						
						
							
							shader: Add 2D and 3D variants to SUATOM and SURED  
						
						... 
						
						
						
						Used by Claybook. 
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b02c78b276 
							
						 
					 
					
						
						
							
							vk_buffer_cache: Handle null texture buffers  
						
						... 
						
						
						
						Fixes a crash on Age of Calamity cutscenes. 
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8f099af6a8 
							
						 
					 
					
						
						
							
							nsight_aftermath_tracker: Fix SPIR-V module writes  
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8c954fcaee 
							
						 
					 
					
						
						
							
							vk_pipeline_cache: Set support_derivative_control to true  
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4f8b68fb04 
							
						 
					 
					
						
						
							
							shader: Avoid CPU side undefined behavior on I2F  
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							79f2fe1a39 
							
						 
					 
					
						
						
							
							glasm: Use ARB_derivative_control conditionally  
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4a2361a1e2 
							
						 
					 
					
						
						
							
							buffer_cache: Reduce uniform buffer size from shader usage  
						
						... 
						
						
						
						Increases performance significantly on certain titles. 
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e57ee3b7fd 
							
						 
					 
					
						
						
							
							transform_feedback: Read buffer stride from index instead of layout  
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							46bd362d0d 
							
						 
					 
					
						
						
							
							fixed_pipeline_state: Use regular for loop instead of ranges for perf  
						
						... 
						
						
						
						MSVC generates better code for it. 
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d26271b014 
							
						 
					 
					
						
						
							
							vk_swapchain: Avoid recreating the swapchain on each frame  
						
						... 
						
						
						
						Recreate only when requested (or sRGB is changed) instead of tracking
the frontend's size. That size is still used as a hint. 
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								lat9nq 
							
						 
					 
					
						
						
						
						
							
						
						
							22f0c4f002 
							
						 
					 
					
						
						
							
							emit_glasm_context_get_set: Remove unused variable  
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5539b13c5a 
							
						 
					 
					
						
						
							
							shader,glasm: Implement legacy texcoord loads  
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							cf9f88e5a7 
							
						 
					 
					
						
						
							
							glasm: Implement legacy varyings  
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ac0f5d2ab6 
							
						 
					 
					
						
						
							
							shader: Track legacy varyings  
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							05d41fa9b7 
							
						 
					 
					
						
						
							
							shader: Add support for "negative" and unaligned offsets  
						
						... 
						
						
						
						"Negative" offsets don't exist. They are shown as such due to a bug in
nvdisasm.
Unaligned offsets have been proved to read the aligned offset. For
example, when reading an U32, if the offset is 6, the offset read will
be 4. 
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5d170de0b5 
							
						 
					 
					
						
						
							
							shader: Implement ISCADD32I  
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							adc43297c5 
							
						 
					 
					
						
						
							
							spirv: Fix output generics with components  
						
						
						
						
					 
					
						2021-07-22 21:51:34 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							1148a4eac7 
							
						 
					 
					
						
						
							
							vulkan: Conditionally use shaderInt16  
						
						... 
						
						
						
						Add support for Polaris AMD devices. 
						
						
					 
					
						2021-07-22 21:51:34 -04:00