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								 ReinUsesLisp | 4397053d5c | shader: Remove IAbs64 | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ameerj | bc6e399ae3 | glsl: Fix IADD CC | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ameerj | a7536825df | shader_recompiler: Fix IADD3 input partitioning | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ReinUsesLisp | 808ef97a08 | shader: Move loop safety tests to code emission | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ReinUsesLisp | 3877918e96 | gl_graphics_pipeline: Fix assembly shaders check for transform feedbacks | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ameerj | cbce9ddd4a | glsl: Remove frag color initialization | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ameerj | 3a2dd1b483 | glasm: Implement SetAttribute ViewportMask | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ReinUsesLisp | 9bd0531384 | gl_graphics_pipeline: Inline hash and operator== key functions | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ReinUsesLisp | f5db8c7440 | gl_shader_cache: Check previous pipeline before checking hash map Port optimization from Vulkan. | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ReinUsesLisp | 218dedca1f | gl_graphics_pipeline: Port optimizations from Vulkan pipelines | 2021-07-22 21:51:39 -04:00 |  | 
			
				
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								 ameerj | 1c648f176c | emit_glsl_special: Skip initialization of frag_color0 Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest. | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ReinUsesLisp | 1d182fc0f5 | shader: Calibrate loop safety threshold | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ReinUsesLisp | df9b7e18f5 | buffer_cache: Fix debugging leftover | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 Morph | cfbc85839d | glsl: Add missing ; in EmitSetSampleMask Fixes shader compilation in Okami HD | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ReinUsesLisp | 838d7e4ca5 | buffer_cache: Fix size reductions not having in mind bind sizes A buffer binding can change between shaders without changing the
shaders. This lead to outdated bindings on OpenGL. | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 9e066dcb15 | glsl: Fix output varying initialization when transform feedback is used | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | fcff19e0fa | shaders: Allow shader notify when async shaders is disabled | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | a0365217f5 | texture_pass: Fix is_read image qualification Atomic operations are considered to have both read and write access. This was not  being accounted for. | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ReinUsesLisp | 0cd08b3e72 | shader: Align constant buffer sizes to 16 bytes WAR for AMD reading zeroes on uniform buffers of size 2. | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ReinUsesLisp | 59fead3a47 | spirv: Properly handle devices without int8 and int16 | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ReinUsesLisp | b5e78607ad | spirv: Handle small storage buffer loads on devices with no support | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ReinUsesLisp | ca67077ca8 | vk_graphics_pipeline: Use VK_KHR_push_descriptor when available ~51% faster on Nvidia compared to previous method. | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | ccbd24fe00 | glsl: Fix cbuf component indexing bug falback | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ReinUsesLisp | 1091995f8e | shader: Simplify MergeDualVertexPrograms | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ReinUsesLisp | 374eeda1a3 | shader: Properly manage attributes not written from previous stages | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ReinUsesLisp | 892b8aa2ad | glsl: Only declare fragment outputs on fragment shaders | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ReinUsesLisp | 0ffea97e2e | shader: Split profile and runtime info headers | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ReinUsesLisp | cbbca26d18 | shader: Add support for native 16-bit floats | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ReinUsesLisp | 376aa94819 | shader: Rename maxwell/program.h to translate_program.h | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ReinUsesLisp | 69f9b97e7e | vulkan_device: Blacklist VK_EXT_vertex_input_dynamic_state on Intel | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 12ef06ba8b | glsl: Obey need_declared_frag_colors to declare and initialize all frag_color Fixes Ori and the blind forest title screen | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | d36f667bc0 | glsl: Address rest of feedback | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | c5dfa0b630 | glsl: Move gl_Position/generic attribute initialization to EmitProlgue | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 3b339fbbf6 | glsl: Conditionally use fine/coarse derivatives based on device support | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 6eea88d614 | glsl: Cleanup/Address feedback | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 74f683787e | gl_shader_cache: Implement async shaders | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | ae4e452759 | glsl: Add Shader_GLSL logging | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 6c6a451d6a | glsl: Add LoopSafety instructions | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | a0d0704aff | glsl: Conditionally add EXT_texture_shadow_lod | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 5e7b2b9661 | glsl: Add stubs for sparse queries and variable aoffi when not supported | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 6aa1bf7b6f | glsl: Implement legacy varyings | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | ff3de0fb6b | gl_shader_cache: Remove const from pipeline source arguments | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 413eb6983f | gl_shader_cache: Move OGL shader compilation to the respective Pipeline constructor | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 39c29664f9 | glsl: Minor cleanup | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 427a2596a1 | glsl: Fix Cbuf getters for F32 type | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 7c82f20b52 | glsl: Add immediate index oob checking for Cbuf getters | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 84c86e03cd | glsl: Refactor GetCbuf functions to reduce code duplication | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | e81c73a874 | glsl: Address more feedback. Implement indexed texture reads | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 7d89a82a48 | glsl: Remove Signed Integer variables | 2021-07-22 21:51:38 -04:00 |  | 
			
				
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								 ameerj | 4759db28d0 | glsl: Address Rodrigo's feedback | 2021-07-22 21:51:38 -04:00 |  |