ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a55ff22900 
							
						 
					 
					
						
						
							
							vulkan/blit_image: Commit descriptor sets within worker thread  
						
						... 
						
						
						
						Fixes race condition caused. The descriptor pool is not thread safe, so
we have to commit descriptor sets within the same thread. 
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f6796cad9c 
							
						 
					 
					
						
						
							
							vulkan_device: Blacklist Volta and older from VK_KHR_push_descriptor  
						
						... 
						
						
						
						Causes crashes on Link's Awakening intro. It's hard to debug if it's our
fault due to bugs in validation layers. 
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							594ea29015 
							
						 
					 
					
						
						
							
							cmake: Remove unused code in GenerateSCMRev.cmake  
						
						... 
						
						
						
						Remove shader code hash generation code as it's no longer used. 
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a741513e65 
							
						 
					 
					
						
						
							
							qt: Remove "experimental" from asynchronous shader building UI  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3c6d440015 
							
						 
					 
					
						
						
							
							Revert "renderers: Disable async shader compilation"  
						
						... 
						
						
						
						This reverts commit 4a152767286717fa69bfc94846a124a366f70065. 
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8381490a04 
							
						 
					 
					
						
						
							
							opengl: Fix asynchronous shaders  
						
						... 
						
						
						
						Wait for shader to build before configuring it, and wait for the shader
to build before sharing it with other contexts. 
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							258f35515d 
							
						 
					 
					
						
						
							
							shader_environment: Receive cache version from outside  
						
						... 
						
						
						
						This allows us invalidating OpenGL and Vulkan separately in the future. 
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4a82450c81 
							
						 
					 
					
						
						
							
							cmake: Remove shader cache version  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							56478bc9ac 
							
						 
					 
					
						
						
							
							shader: Fix disabled attribute default values  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							c9528282d9 
							
						 
					 
					
						
						
							
							gl_device: Simplify GLASM setting logic  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							56c30dd9e0 
							
						 
					 
					
						
						
							
							glsl: Simplify FCMP emission  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							79d2684261 
							
						 
					 
					
						
						
							
							glsl: Update TessellationControl gl_in  
						
						... 
						
						
						
						Adheres to GL_ARB_separate_shader_objects requirements 
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e1ed218b41 
							
						 
					 
					
						
						
							
							renderer_opengl: Use ARB_separate_shader_objects  
						
						... 
						
						
						
						Ensures that states set for a particular stage are not attached to other
stages which may not need them. 
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							fc7bed21b5 
							
						 
					 
					
						
						
							
							shader: Implement ISETP.X  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bf2956d77a 
							
						 
					 
					
						
						
							
							shader: Avoid usage of C++20 ranges to build in clang  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							94af0a00f6 
							
						 
					 
					
						
						
							
							glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8c166c68d4 
							
						 
					 
					
						
						
							
							gl_shader_cache: Properly implement asynchronous shaders  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								lat9nq 
							
						 
					 
					
						
						
						
						
							
						
						
							49946cf780 
							
						 
					 
					
						
						
							
							shader_recompiler, video_core: Resolve clang errors  
						
						... 
						
						
						
						Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable
And some other errors 
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							4e4b8775b5 
							
						 
					 
					
						
						
							
							main: Update Shader Cache menu options  
						
						... 
						
						
						
						This change adds two new context menu items to remove either the OpenGL or the Vulkan shader caches individually, and the provides the option to remove all caches for the selected title.
This also changes the behavior of the open shader cache option. Now it creates the shader cache directory for the title if it does not yet exist. 
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							41493fbe89 
							
						 
					 
					
						
						
							
							renderers: Fix clang formatting  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2235a51b5d 
							
						 
					 
					
						
						
							
							shader: Manually convert from array<u32> to bitset instead of using bit_cast  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							8390286a89 
							
						 
					 
					
						
						
							
							renderers: Disable async shader compilation  
						
						... 
						
						
						
						The current implementation is prone to causing graphical issues. Disable until a better solution is implemented. 
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							be54aad1c4 
							
						 
					 
					
						
						
							
							maxwell_to_vk: Add R16_SNORM  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								lat9nq 
							
						 
					 
					
						
						
						
						
							
						
						
							18fb9bdfa8 
							
						 
					 
					
						
						
							
							configure_graphics: Mark SPIR-V as Experimental, Mesa only  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							41c6cb70f9 
							
						 
					 
					
						
						
							
							glsl: Fix tracking of info.uses_shadow_lod  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							11f04f1022 
							
						 
					 
					
						
						
							
							shader: Ignore global memory ops on devices lacking int64 support  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								lat9nq 
							
						 
					 
					
						
						
						
						
							
						
						
							55233c2861 
							
						 
					 
					
						
						
							
							vulkan_device: Add missing include algorithm  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							7277d7fe96 
							
						 
					 
					
						
						
							
							vulkan_device: Blacklist ampere devices from float16 math  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							57f222c56e 
							
						 
					 
					
						
						
							
							dual_vertex_pass: Clang format  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							dbee32d302 
							
						 
					 
					
						
						
							
							gl_shader_cache: Fixes for async shaders  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							57171b23f9 
							
						 
					 
					
						
						
							
							vulkan_device: Enable VK_EXT_extended_dynamic_state on RADV 21.2 onward  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8722668b3c 
							
						 
					 
					
						
						
							
							emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia  
						
						... 
						
						
						
						Fix regression on Fire Emblem: Three Houses when using native fp16. 
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								lat9nq 
							
						 
					 
					
						
						
						
						
							
						
						
							1b27a2b597 
							
						 
					 
					
						
						
							
							configure_graphics: Re-order vulkan device populating  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								lat9nq 
							
						 
					 
					
						
						
						
						
							
						
						
							2e5af95541 
							
						 
					 
					
						
						
							
							shader: GCC fmt 8.0.0 fixes  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							b9069c7891 
							
						 
					 
					
						
						
							
							shader: Account for 33-bit IADD3 scenario  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b21bf79bd2 
							
						 
					 
					
						
						
							
							shader: Only apply shift on register mode for IADD3  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fba6bd92d4 
							
						 
					 
					
						
						
							
							vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_state  
						
						... 
						
						
						
						Workaround potential bug on Nvidia's driver where only updating high
attributes leaves low attributes out dated. 
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5643a909bc 
							
						 
					 
					
						
						
							
							shader: Fix disabled and unwritten attributes and varyings  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							65daec8b75 
							
						 
					 
					
						
						
							
							glsl: Fix shared and local memory declarations  
						
						... 
						
						
						
						account for the fact that program.*memory_size is in units of bytes. 
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							8289eb108f 
							
						 
					 
					
						
						
							
							opengl: Implement LOP.CC  
						
						... 
						
						
						
						Used by MH:Rise 
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f94f0be521 
							
						 
					 
					
						
						
							
							vk_graphics_pipeline: Implement smooth lines  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							57a8921e01 
							
						 
					 
					
						
						
							
							vk_graphics_pipeline: Implement line width  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5b2b0634a1 
							
						 
					 
					
						
						
							
							spirv: Fix code emission when descriptor aliasing is unsupported  
						
						... 
						
						
						
						Fixes OpenGL. 
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								lat9nq 
							
						 
					 
					
						
						
						
						
							
						
						
							fb9b1787f8 
							
						 
					 
					
						
						
							
							video_core: Enable GL SPIR-V shaders  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								lat9nq 
							
						 
					 
					
						
						
						
						
							
						
						
							1152d66ddd 
							
						 
					 
					
						
						
							
							general: Add setting shader_backend  
						
						... 
						
						
						
						GLASM is getting good enough that we can move it out of advanced
graphics settings. This removes the setting `use_assembly_shaders`,
opting for a enum class `shader_backend`. This comes with the benefits
that it is extensible for additional shader backends besides GLSL and
GLASM, and this will work better with a QComboBox.
Qt removes the related assembly shader setting from the Advanced
Graphics section and places it as a new QComboBox in the API Settings
group. This will replace the Vulkan device selector when OpenGL is
selected.
Additionally, mark all of the custom anisotropic filtering settings as
"WILL BREAK THINGS", as that is the case with a select few games. 
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							00fa09dc45 
							
						 
					 
					
						
						
							
							glsl: Declare local memory in main  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							f7352411f0 
							
						 
					 
					
						
						
							
							glsl: Add passthrough geometry shader support  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8612b5fec5 
							
						 
					 
					
						
						
							
							shader: Use std::bit_cast instead of Common::BitCast for passthrough  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8a3427a4c8 
							
						 
					 
					
						
						
							
							glasm: Add passthrough geometry shader support  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7dafa96ab5 
							
						 
					 
					
						
						
							
							shader: Rework varyings and implement passthrough geometry shaders  
						
						... 
						
						
						
						Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's. 
						
						
					 
					
						2021-07-22 21:51:39 -04:00