Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							b044c047c4 
							
						 
					 
					
						
						
							
							OpenGL: Use Sampler Objects to decouple sampler config from textures  
						
						... 
						
						
						
						Fixes  #978  
					
						2015-09-03 15:09:51 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							466e608c19 
							
						 
					 
					
						
						
							
							OpenGL: Remove ugly and endian-unsafe color pointer casts  
						
						
						
						
					 
					
						2015-09-03 15:09:51 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							ec28f037e6 
							
						 
					 
					
						
						
							
							OpenGL: Add support for Sampler Objects to state tracker  
						
						
						
						
					 
					
						2015-09-03 15:09:50 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							cc19a76656 
							
						 
					 
					
						
						
							
							Merge pull request  #1087  from yuriks/opengl-glad  
						
						... 
						
						
						
						Replace the previous OpenGL loader with a glad-generated 3.3 one 
						
						
					 
					
						2015-09-03 15:07:01 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							918ca40c68 
							
						 
					 
					
						
						
							
							Merge pull request  #1088  from aroulin/x64-emitter-abi-call  
						
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						x64: Proper stack alignment in shader JIT function calls 
						
						
					 
					
						2015-09-02 08:46:58 -04:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							ba998b85a1 
							
						 
					 
					
						
						
							
							video_core: Fix format specifiers warnings  
						
						
						
						
					 
					
						2015-09-02 08:20:00 +02:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							179ad35c2e 
							
						 
					 
					
						
						
							
							x64: Proper stack alignment in shader JIT function calls  
						
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						Import Dolphin stack handling and register saving routines
Also removes the x86 parts from abi files 
						
						
					 
					
						2015-09-01 23:39:52 +02:00 
						 
				 
			
				
					
						
							
							
								Tony Wasserka 
							
						 
					 
					
						
						
						
						
							
						
						
							071510b367 
							
						 
					 
					
						
						
							
							Merge pull request  #1092  from Subv/vertex_offset  
						
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						Pica: Add the vertex_offset register to the Pica registers map. 
						
						
					 
					
						2015-08-31 18:17:59 +02:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							58a04c0776 
							
						 
					 
					
						
						
							
							Pica: Added the primitive_restart register (0x25f) to the registers map.  
						
						
						
						
					 
					
						2015-08-31 09:14:18 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							149ea561a6 
							
						 
					 
					
						
						
							
							Pica: Add the vertex_offset register to the Pica registers map.  
						
						
						
						
					 
					
						2015-08-31 07:02:30 -05:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							84959be150 
							
						 
					 
					
						
						
							
							Shader JIT: Fix SGE/SGEI NaN behavior  
						
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						SGE was incorrectly emulated w.r.t. NaN behavior as the CMPSS SSE
instruction was used with NLT 
						
						
					 
					
						2015-08-31 08:16:15 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							e77dc4e9d2 
							
						 
					 
					
						
						
							
							Merge pull request  #1059  from Subv/vertex_offset  
						
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						GPU: Implemented register 0x22A PICA_REG_DRAW_VERTEX_OFFSET 
						
						
					 
					
						2015-08-30 17:12:33 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							12a11472f1 
							
						 
					 
					
						
						
							
							GPU: Implemented register 0x22A.  
						
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						This is the equivalent of the "first" parameter in glDrawArrays, it tells the GPU the vertex index at which to start rendering.
Register 0x22A doesn't affect indexed rendering. 
						
						
					 
					
						2015-08-30 15:46:22 -05:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							a1a5570e97 
							
						 
					 
					
						
						
							
							Replace the previous OpenGL loader with a glad-generated 3.3 one  
						
						... 
						
						
						
						The main advantage of switching to glad from glLoadGen is that, apart
from being actively maintained, it supports a customizable entrypoint
loader function, which makes it possible to also support OpenGL ES. 
						
						
					 
					
						2015-08-30 08:45:56 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							58e9f78844 
							
						 
					 
					
						
						
							
							Merge pull request  #1049  from Subv/stencil  
						
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						Rasterizer: Corrected the stencil implementation. 
						
						
					 
					
						2015-08-29 20:06:25 -04:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							c5a4025b65 
							
						 
					 
					
						
						
							
							Merge pull request  #1065  from yuriks/shader-fp  
						
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						Shader FP compliance fixes 
						
						
					 
					
						2015-08-27 16:34:13 -07:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							f3cef178e3 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.  
						
						
						
						
					 
					
						2015-08-27 19:07:53 -04:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							f52d8c1a9b 
							
						 
					 
					
						
						
							
							Shader JIT: Fix float to integer rounding in MOVA  
						
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						MOVA converts new address register values from floats to integers using truncation 
						
						
					 
					
						2015-08-27 15:26:41 +02:00 
						 
				 
			
				
					
						
							
							
								archshift 
							
						 
					 
					
						
						
						
						
							
						
						
							dd0e1061ef 
							
						 
					 
					
						
						
							
							Shader JIT: ifdef out reference to ifdef'd out shader_map  
						
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						shader_map was only defined on x86 architectures, but was cleared on shutdown
with no ifdef protection. Ifdef this out so non-x86 architectures can be built. 
						
						
					 
					
						2015-08-26 22:28:19 +00:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							0fcabd2b11 
							
						 
					 
					
						
						
							
							Integrate the MicroProfile profiling library  
						
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						This brings goodies such as a configurable user interface and
multi-threaded timeline view. 
						
						
					 
					
						2015-08-24 22:16:28 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							afd45d1d7f 
							
						 
					 
					
						
						
							
							Merge pull request  #1063  from Subv/hw_renderer_debug_fb  
						
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						HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint 
						
						
					 
					
						2015-08-24 13:02:44 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							583d777b1a 
							
						 
					 
					
						
						
							
							HWRenderer: Added a workaround for the Intel Windows driver bug that causes glTexSubImage2D to not change the stencil buffer.  
						
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						Reported here https://communities.intel.com/message/324464  
						
						
					 
					
						2015-08-24 11:28:28 -05:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							eff10959de 
							
						 
					 
					
						
						
							
							fixup! Shaders: Fix multiplications between 0.0 and inf  
						
						
						
						
					 
					
						2015-08-24 02:10:11 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							d8ef20c856 
							
						 
					 
					
						
						
							
							Shader JIT: Tiny micro-optimization in DPH  
						
						
						
						
					 
					
						2015-08-24 01:48:37 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							630a850d4d 
							
						 
					 
					
						
						
							
							Shaders: Fix multiplications between 0.0 and inf  
						
						... 
						
						
						
						The PICA200 semantics for multiplication are so that when multiplying
inf by exactly 0.0, the result is 0.0, instead of NaN, as defined by
IEEE. This is relied upon by games.
Fixes  #1024  (missing OoT interface items) 
						
						
					 
					
						2015-08-24 01:48:15 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							082b74fa24 
							
						 
					 
					
						
						
							
							Shaders: Explicitly conform to PICA semantics in MAX/MIN  
						
						
						
						
					 
					
						2015-08-24 01:46:58 -03:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							76247170df 
							
						 
					 
					
						
						
							
							Shader JIT: Add name to second scratch register (XMM4)  
						
						
						
						
					 
					
						2015-08-24 01:46:10 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							fa5076eb9b 
							
						 
					 
					
						
						
							
							shader_jit: Replace two MDisp usages with MatR  
						
						
						
						
					 
					
						2015-08-24 00:39:50 -04:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							455147ee95 
							
						 
					 
					
						
						
							
							Shader JIT: Fix CMP NaN behavior to match hardware  
						
						
						
						
					 
					
						2015-08-24 01:29:40 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							83c214f6d8 
							
						 
					 
					
						
						
							
							Merge pull request  #1062  from aroulin/shader-rcp-rsq  
						
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						Shader: RCP and RSQ computes only the 1st component 
						
						
					 
					
						2015-08-23 17:56:35 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							d1b9383d86 
							
						 
					 
					
						
						
							
							HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint.  
						
						
						
						
					 
					
						2015-08-23 15:26:17 -05:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							03c5cfead4 
							
						 
					 
					
						
						
							
							Shader: Use std::sqrt for float instead of sqrt  
						
						
						
						
					 
					
						2015-08-23 22:03:07 +02:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							fa552f11ef 
							
						 
					 
					
						
						
							
							Shader: RCP and RSQ computes only the 1st component  
						
						
						
						
					 
					
						2015-08-23 22:01:17 +02:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							2f1514b904 
							
						 
					 
					
						
						
							
							Shader: implement DPH/DPHI in JIT  
						
						
						
						
					 
					
						2015-08-22 11:09:53 +02:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							2e7cf2f6cf 
							
						 
					 
					
						
						
							
							Shader: implement DPH/DPHI in interpreter  
						
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						Tests revealed that the component with w=1 is
SRC1 and not SRC2, it is now fixed on 3dbrew. 
						
						
					 
					
						2015-08-22 11:09:53 +02:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							0c7da9b815 
							
						 
					 
					
						
						
							
							HWRasterizer: Implemented stencil ops 6 and 7.  
						
						
						
						
					 
					
						2015-08-21 11:05:56 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							7c1f84a92b 
							
						 
					 
					
						
						
							
							SWRasterizer: Implemented stencil ops 6 and 7.  
						
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						IncrementWrap and DecrementWrap, verified with hwtests. 
						
						
					 
					
						2015-08-21 11:01:42 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							e43eb130d4 
							
						 
					 
					
						
						
							
							HWRasterizer: Implemented stencil op 1 (GL_ZERO)  
						
						
						
						
					 
					
						2015-08-21 10:59:49 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							fef1462371 
							
						 
					 
					
						
						
							
							SWRasterizer: Implemented stencil action 1 (GL_ZERO).  
						
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						Verified with hwtests. 
						
						
					 
					
						2015-08-21 10:35:25 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							b3e530d005 
							
						 
					 
					
						
						
							
							SWRasterizer: Removed a todo. Verified with hwtests.  
						
						
						
						
					 
					
						2015-08-21 10:09:15 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							8e6336d96b 
							
						 
					 
					
						
						
							
							SWRenderer: The stencil depth_pass action is executed even if depth testing is disabled.  
						
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						The HW renderer already did this. 
						
						
					 
					
						2015-08-21 09:48:43 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							e74825e3d0 
							
						 
					 
					
						
						
							
							Rasterizer: Abstract duplicated stencil code into a lambda.  
						
						
						
						
					 
					
						2015-08-21 09:45:36 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							46f660a789 
							
						 
					 
					
						
						
							
							GLRasterizer: Implemented stencil testing in the hw renderer.  
						
						
						
						
					 
					
						2015-08-20 10:11:09 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							186873420f 
							
						 
					 
					
						
						
							
							GPU/Rasterizer: Corrected the stencil implementation.  
						
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						Verified the behavior with hardware tests. 
						
						
					 
					
						2015-08-20 10:10:35 -05:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							f3e8f42718 
							
						 
					 
					
						
						
							
							Shader: implement SGE, SGEI and SLT in JIT  
						
						
						
						
					 
					
						2015-08-19 14:29:39 +02:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							863730f6a7 
							
						 
					 
					
						
						
							
							Shader: implement SGE, SGEI in interpreter  
						
						
						
						
					 
					
						2015-08-19 14:29:39 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							3c5ff418ca 
							
						 
					 
					
						
						
							
							Merge pull request  #1047  from aroulin/shader-ex2-lg2  
						
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						Shader: Save caller-saved registers in JIT before a CALL 
						
						
					 
					
						2015-08-18 22:02:25 -04:00 
						 
				 
			
				
					
						
							
							
								aroulin 
							
						 
					 
					
						
						
						
						
							
						
						
							2f9eb98f03 
							
						 
					 
					
						
						
							
							Shader: Save caller-saved registers in JIT before a CALL  
						
						
						
						
					 
					
						2015-08-19 03:40:07 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							026379ed55 
							
						 
					 
					
						
						
							
							Merge pull request  #1037  from aroulin/shader-ex2-lg2  
						
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						Shader: Implement EX2 and LG2 in interpreter/JIT 
						
						
					 
					
						2015-08-18 19:42:32 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							1f18c9f8dd 
							
						 
					 
					
						
						
							
							Merge pull request  #1034  from yuriks/rg8-textures  
						
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						videocore: Added RG8 texture support 
						
						
					 
					
						2015-08-16 22:17:12 -04:00