bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8490e7746a 
							
						 
					 
					
						
						
							
							Merge pull request  #2115  from lioncash/local  
						
						... 
						
						
						
						core_timing: Make EmptyTimedCallback a local variable 
						
						
					 
					
						2019-02-13 21:42:04 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f0c4ac9abd 
							
						 
					 
					
						
						
							
							Merge pull request  #2116  from lioncash/size  
						
						... 
						
						
						
						threadsafe_queue: Remove NeedSize template parameter 
						
						
					 
					
						2019-02-13 21:41:25 -05:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							bb41683394 
							
						 
					 
					
						
						
							
							rasterizer_cache_gl: Only do fast layered copy on the same format. As  
						
						... 
						
						
						
						glCopyImageSubData does not support different formats. 
						
						
					 
					
						2019-02-13 16:55:00 -04:00 
						 
				 
			
				
					
						
							
							
								fearlessTobi 
							
						 
					 
					
						
						
						
						
							
						
						
							efd83570bd 
							
						 
					 
					
						
						
							
							Make bitfield assignment operator public  
						
						... 
						
						
						
						This change needs to be made to get the code compiling again. It was suggested after a conversation with Lioncash.
The conversation can be seen here: https://user-images.githubusercontent.com/20753089/45064197-b6107800-b0b2-11e8-9db8-f696299fb86a.PNG  
						
						
					 
					
						2019-02-13 21:15:15 +01:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							0829ef97ca 
							
						 
					 
					
						
						
							
							threadsafe_queue: Use std::size_t for representing size  
						
						... 
						
						
						
						Makes it consistent with the regular standard containers in terms of
size representation. This also gets rid of dependence on our own
type aliases, removing the need for an include. 
						
						
					 
					
						2019-02-12 22:39:53 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							f0bfb24c61 
							
						 
					 
					
						
						
							
							threadsafe_queue: Remove NeedSize template parameter  
						
						... 
						
						
						
						The necessity of this parameter is dubious at best, and in 2019 probably
offers completely negligible savings as opposed to just leaving this
enabled. This removes it and simplifies the overall interface. 
						
						
					 
					
						2019-02-12 22:09:51 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							83ba3515ec 
							
						 
					 
					
						
						
							
							core_timing: Make EmptyTimedCallback a local variable  
						
						... 
						
						
						
						Given this is only used in one place, it can be moved closest to its
usage site. 
						
						
					 
					
						2019-02-12 21:47:18 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							cd542d5aac 
							
						 
					 
					
						
						
							
							Merge pull request  #2099  from greggameplayer/BGRA8-Framebuffer-Real  
						
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						Implement BGRA8 framebuffer format 
						
						
					 
					
						2019-02-12 21:44:20 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8beca060d1 
							
						 
					 
					
						
						
							
							vk_device: Abstract device handling into a class  
						
						... 
						
						
						
						VKDevice contains all the data required to manage and initialize a
physical device. Its intention is to be passed across Vulkan objects to
query device-specific data (for example the logical device and the
dispatch loader). 
						
						
					 
					
						2019-02-12 21:43:02 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							86b55cb6df 
							
						 
					 
					
						
						
							
							renderer_opengl: Remove reference to global system instance  
						
						... 
						
						
						
						We already store a reference to the system instance that the renderer is
created with, so we don't need to refer to the system instance via
Core::System::GetInstance() 
						
						
					 
					
						2019-02-12 19:33:22 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8135f4bfce 
							
						 
					 
					
						
						
							
							Merge pull request  #2110  from lioncash/namespace  
						
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						core_timing: Rename CoreTiming namespace to Core::Timing 
						
						
					 
					
						2019-02-12 19:26:37 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c440ecfafe 
							
						 
					 
					
						
						
							
							Merge pull request  #2104  from ReinUsesLisp/compute-assert  
						
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						kepler_compute: Fixup assert and rename the engine 
						
						
					 
					
						2019-02-12 19:24:34 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							054e39647c 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Remove unnecessary newline  
						
						
						
						
					 
					
						2019-02-12 16:56:19 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							e25c464c02 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Get rid of variable shadowing  
						
						... 
						
						
						
						Avoids shadowing the members of the struct itself, which results in a
-Wshadow warning. 
						
						
					 
					
						2019-02-12 16:46:39 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							18fe910957 
							
						 
					 
					
						
						
							
							renderer_vulkan: Add declarations file  
						
						... 
						
						
						
						This file is intended to be included instead of vulkan/vulkan.hpp. It
includes declarations of unique handlers using a dynamic dispatcher
instead of a static one (which would require linking to a Vulkan
library). 
						
						
					 
					
						2019-02-12 18:33:02 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b12ab4d805 
							
						 
					 
					
						
						
							
							logging: Add Vulkan backend logging class type  
						
						
						
						
					 
					
						2019-02-12 18:33:02 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e60d4d70bc 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Re-implement TLDS lod  
						
						
						
						
					 
					
						2019-02-12 17:03:07 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							48d9d66dc5 
							
						 
					 
					
						
						
							
							core_timing: Rename CoreTiming namespace to Core::Timing  
						
						... 
						
						
						
						Places all of the timing-related functionality under the existing Core
namespace to keep things consistent, rather than having the timing
utilities sitting in its own completely separate namespace. 
						
						
					 
					
						2019-02-12 12:42:17 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							444231a83d 
							
						 
					 
					
						
						
							
							Merge pull request  #2108  from FernandoS27/fix-cc  
						
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						Fix incorrect value for CC bit in IADD 
						
						
					 
					
						2019-02-12 10:39:03 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c1accfefde 
							
						 
					 
					
						
						
							
							Merge pull request  #2109  from FernandoS27/fix-f2i  
						
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						Corrected F2I None mode to RoundEven. 
						
						
					 
					
						2019-02-12 10:20:29 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							27e5efd265 
							
						 
					 
					
						
						
							
							Merge pull request  #2068  from ReinUsesLisp/shader-cleanup-textures  
						
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						shader_ir: Clean texture management code 
						
						
					 
					
						2019-02-12 10:20:15 -05:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							f5ec165e8c 
							
						 
					 
					
						
						
							
							Corrected F2I None mode to RoundEven.  
						
						
						
						
					 
					
						2019-02-11 18:46:45 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							edd668047c 
							
						 
					 
					
						
						
							
							Fix incorrect value for CC bit in IADD  
						
						
						
						
					 
					
						2019-02-11 16:44:43 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							1ddcd0e6f0 
							
						 
					 
					
						
						
							
							kepler_compute: Fixup assert and rename engines  
						
						... 
						
						
						
						When I originally added the compute assert I used the wrong
documentation. This addresses that.
The dispatch register was tested with homebrew against hardware and is
triggered by some games (e.g. Super Mario Odyssey). What exactly is
missing to get a valid program bound by this engine requires more
investigation. 
						
						
					 
					
						2019-02-10 19:29:33 -03:00 
						 
				 
			
				
					
						
							
							
								greggameplayer 
							
						 
					 
					
						
						
						
						
							
						
						
							a6a73d8892 
							
						 
					 
					
						
						
							
							Implement BGRA8 framebuffer format  
						
						
						
						
					 
					
						2019-02-09 23:44:01 +01:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1d98027a0e 
							
						 
					 
					
						
						
							
							Merge pull request  #1904  from bunnei/better-fermi-copy  
						
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						gl_rasterizer: Implement a more accurate fermi 2D copy. 
						
						
					 
					
						2019-02-08 23:32:24 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2374471a1e 
							
						 
					 
					
						
						
							
							Merge pull request  #2096  from FearlessTobi/patch-3  
						
						... 
						
						
						
						nvdisp_disp0: change drawing message log level from Warning to Trace 
						
						
					 
					
						2019-02-08 21:56:47 -05:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							e543320129 
							
						 
					 
					
						
						
							
							Implement linear textures ( #2089 )  
						
						
						
						
					 
					
						2019-02-08 18:28:01 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e36e7ae74e 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Fixup texture view parameters  
						
						... 
						
						
						
						These parameters were declared as constants and passed to glTextureView
but then they were removed on a rabase. This addresses that mistake. 
						
						
					 
					
						2019-02-08 18:32:58 -03:00 
						 
				 
			
				
					
						
							
							
								Tobias 
							
						 
					 
					
						
						
						
						
							
						
						
							259e52ccb2 
							
						 
					 
					
						
						
							
							nvdisp_disp0: change drawing message log level from Warning to Trace  
						
						... 
						
						
						
						This is a leftover from the early yuzu days.
We shouldn't log every time when we are drawing by default, so let's change the log level to Trace. 
						
						
					 
					
						2019-02-08 19:26:49 +01:00 
						 
				 
			
				
					
						
							
							
								unknown 
							
						 
					 
					
						
						
						
						
							
						
						
							f27c65eb91 
							
						 
					 
					
						
						
							
							Use QString instead of std::string where applicable  
						
						
						
						
					 
					
						2019-02-08 14:18:41 +01:00 
						 
				 
			
				
					
						
							
							
								Mat M 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							996ddb202b 
							
						 
					 
					
						
						
							
							Use constexpr char array instead of string where applicable  
						
						... 
						
						
						
						Co-Authored-By: FreddyFunk <frederic.laing.development@gmail.com> 
						
						
					 
					
						2019-02-08 14:03:10 +01:00 
						 
				 
			
				
					
						
							
							
								unknown 
							
						 
					 
					
						
						
						
						
							
						
						
							9d411699d8 
							
						 
					 
					
						
						
							
							frontend: Open transferable shader cache for a selected game in the gamelist  
						
						
						
						
					 
					
						2019-02-08 09:05:51 +01:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							889c646ac0 
							
						 
					 
					
						
						
							
							shader_ir: Remove F4 prefix to texture operations  
						
						... 
						
						
						
						This was originally included because texture operations returned a vec4.
These operations now return a single float and the F4 prefix doesn't
mean anything. 
						
						
					 
					
						2019-02-07 17:36:46 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d62b0a9e29 
							
						 
					 
					
						
						
							
							shader_ir: Clean texture management code  
						
						... 
						
						
						
						Previous code relied on GLSL parameter order (something that's always
ill-formed on an IR design). This approach passes spatial coordiantes
through operation nodes and array and depth compare values in the the
texture metadata. It still contains an "extra" vector containing generic
nodes for bias and component index (for example) which is still a bit
ill-formed but it should be better than the previous approach. 
						
						
					 
					
						2019-02-07 00:46:13 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f09d1dffd1 
							
						 
					 
					
						
						
							
							Merge pull request  #2083  from ReinUsesLisp/shader-ir-cbuf-tracking  
						
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						shader/track: Add a more permissive global memory tracking 
						
						
					 
					
						2019-02-06 21:56:14 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							35e1118766 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Mark surface copy destinations as modified.  
						
						
						
						
					 
					
						2019-02-06 21:54:25 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							dd1aab5446 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement a more accurate fermi 2D copy.  
						
						... 
						
						
						
						- This is a blit, use the blit registers. 
						
						
					 
					
						2019-02-06 21:54:21 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ca482997fe 
							
						 
					 
					
						
						
							
							Merge pull request  #2091  from FearlessTobi/port-4603  
						
						... 
						
						
						
						Port citra-emu/citra#4603 : "gdbstub: only let Execute breakpoints write/restore BKPT opcodes into target memory" 
						
						
					 
					
						2019-02-06 21:51:46 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							dfd14618f7 
							
						 
					 
					
						
						
							
							cmake: Fix title bar issue  
						
						
						
						
					 
					
						2019-02-06 22:23:41 -03:00 
						 
				 
			
				
					
						
							
							
								Frederic L 
							
						 
					 
					
						
						
						
						
							
						
						
							d0ac624403 
							
						 
					 
					
						
						
							
							gl_shader_disk_cache: Check LZ4 size limit  
						
						... 
						
						
						
						Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc> 
						
						
					 
					
						2019-02-06 22:23:41 -03:00 
						 
				 
			
				
					
						
							
							
								Frederic L 
							
						 
					 
					
						
						
						
						
							
						
						
							9f0b247cf6 
							
						 
					 
					
						
						
							
							gl_shader_disk_cache: Consider compressed size zero as an error  
						
						... 
						
						
						
						Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc> 
						
						
					 
					
						2019-02-06 22:23:41 -03:00 
						 
				 
			
				
					
						
							
							
								Frederic L 
							
						 
					 
					
						
						
						
						
							
						
						
							8ff2ce5207 
							
						 
					 
					
						
						
							
							cmake: Use CMAKE_COMMAND instead of "cmake"  
						
						... 
						
						
						
						Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc> 
						
						
					 
					
						2019-02-06 22:23:41 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e6a2245304 
							
						 
					 
					
						
						
							
							gl_shader_disk_cache: Use unordered containers  
						
						
						
						
					 
					
						2019-02-06 22:23:41 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e147ed4fc0 
							
						 
					 
					
						
						
							
							gl_shader_cache: Fixup GLSL unique identifiers  
						
						
						
						
					 
					
						2019-02-06 22:23:40 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bd928e70ed 
							
						 
					 
					
						
						
							
							loading_screen: Unchunk progress bar  
						
						
						
						
					 
					
						2019-02-06 22:23:40 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							eb73247433 
							
						 
					 
					
						
						
							
							gl_shader_cache: Link loading screen with disk shader cache load  
						
						
						
						
					 
					
						2019-02-06 22:23:40 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							df0f31f44e 
							
						 
					 
					
						
						
							
							gl_shader_cache: Set GL_PROGRAM_SEPARABLE to dumped shaders  
						
						... 
						
						
						
						i965 (and probably all mesa drivers) require GL_PROGRAM_SEPARABLE when using
glProgramBinary. This is probably required by the standard but it's ignored by
permisive proprietary drivers. 
						
						
					 
					
						2019-02-06 22:23:40 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7fefec585c 
							
						 
					 
					
						
						
							
							gl_shader_disk_cache: Pass core system as argument and guard against games without title ids  
						
						
						
						
					 
					
						2019-02-06 22:23:40 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2bc6a699dc 
							
						 
					 
					
						
						
							
							gl_shader_disk_cache: Guard reads and writes against failure  
						
						
						
						
					 
					
						2019-02-06 22:23:40 -03:00