Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							cf9e13c255 
							
						 
					 
					
						
						
							
							video_core/surface: Add missing break in PixelFormatFromTextureFormat()  
						
						... 
						
						
						
						Prevents fallthrough into the following case. 
						
						
					 
					
						2019-10-15 21:53:15 -04:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							14f3cebcd4 
							
						 
					 
					
						
						
							
							Merge pull request  #2981  from lioncash/copy  
						
						... 
						
						
						
						gl_shader_decompiler: Minor cleanup-related changes 
						
						
					 
					
						2019-10-15 21:07:25 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							6947bf8e44 
							
						 
					 
					
						
						
							
							vk_shader_decompiler: Resolve fallthrough within ExprDecompiler's ExprCondCode operator()  
						
						... 
						
						
						
						This would previously result in NeverExecute and UnusedIndex being
treated as regular predicates. 
						
						
					 
					
						2019-10-15 19:40:58 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							b42a74ff2c 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Resolve fallthrough within ExprDecompiler's ExprCondCode operator()  
						
						... 
						
						
						
						This would previously result in NeverExecute and UnusedIndex being
treated as regular predicates. 
						
						
					 
					
						2019-10-15 19:38:55 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							a24e8bf9cf 
							
						 
					 
					
						
						
							
							texture_cache: Avoid unnecessary surface copies within PickStrategy() and TryReconstructSurface()  
						
						... 
						
						
						
						We can take these by const reference and avoid making unnecessary
copies, preventing some atomic reference count increments and
decrements. 
						
						
					 
					
						2019-10-15 19:31:33 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							77b4916b33 
							
						 
					 
					
						
						
							
							control_flow: Silence truncation warnings  
						
						... 
						
						
						
						This can be trivially fixed by making the input size a size_t.
CFGRebuildState's constructor parameter is already a std::size_t, so
this just makes the size type fully conform with it. 
						
						
					 
					
						2019-10-15 19:10:28 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							4f16ce9294 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Make ExprDecompiler's GetResult() a const member function  
						
						... 
						
						
						
						This is only ever used to read, but not write, the resulting string, so
we can enforce this by making it a const member function. 
						
						
					 
					
						2019-10-15 19:02:59 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							67df3f7742 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Use a std::string_view with GetDeclarationWithSuffix()  
						
						... 
						
						
						
						This allows the function to be completely non-allocating for inputs of
all sizes (i.e. there's no heap cost for an input to convert to a
std::string_view). 
						
						
					 
					
						2019-10-15 19:00:48 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							04a1161354 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Fold flow_var constant into GetFlowVariable()  
						
						... 
						
						
						
						This is only ever used within this function, so we can narrow it's scope
down. 
						
						
					 
					
						2019-10-15 18:58:36 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							2f2ab9b5bc 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Mark ASTDecompiler/ExprDecompiler parameters as const references where applicable  
						
						... 
						
						
						
						These member functions don't actually modify the input parameter, so we
can make this explicit with the use of const. 
						
						
					 
					
						2019-10-15 18:57:02 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							b8a62adcf1 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Pass by reference to GenerateTextureArgument()  
						
						... 
						
						
						
						Avoids an unnecessary atomic reference count increment and decrement. 
						
						
					 
					
						2019-10-15 18:29:37 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							d1d7ce74d2 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Use std::holds_alternative within GenerateTexture()  
						
						... 
						
						
						
						This only ever queries if the type exists within the variant, but
doesn't actually do anything with the return value. We can just use
std::holds_alternative for this use case. 
						
						
					 
					
						2019-10-15 18:25:48 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							67658dd6e8 
							
						 
					 
					
						
						
							
							shader/node: std::move Meta instance within OperationNode constructor  
						
						... 
						
						
						
						Allows usages of the constructor to avoid an unnecessary copy. 
						
						
					 
					
						2019-10-15 18:21:59 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							9760795bfb 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Avoid unnecessary copies of MetaImage  
						
						... 
						
						
						
						MetaImage contains a std::vector, so copying here could result in
unnecessary reallocations. Given the operation lives throughout the
entire scope, this is safe to do. 
						
						
					 
					
						2019-10-15 18:14:55 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							c9c75f9587 
							
						 
					 
					
						
						
							
							maxwell_3d: Silence truncation warnings  
						
						... 
						
						
						
						A trivial warning caused by not using size_t as the argument types
instead of u32. 
						
						
					 
					
						2019-10-15 17:51:35 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2299950de1 
							
						 
					 
					
						
						
							
							Merge pull request  #2972  from lioncash/system  
						
						... 
						
						
						
						{bcat, gpu, nvflinger}: Remove trivial usages of the global system accessor 
						
						
					 
					
						2019-10-15 17:49:12 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							b25b94400e 
							
						 
					 
					
						
						
							
							video_core/gpu: Remove use of the global system accessor  
						
						... 
						
						
						
						We can just make use of the reference member variable instead of
accessing the global system instance. 
						
						
					 
					
						2019-10-15 16:39:30 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							524eb15513 
							
						 
					 
					
						
						
							
							video_core/texture_cache: Amend Doxygen references  
						
						... 
						
						
						
						Amends the doxygen comments so that they properly resolve. While we're
at it, we can correct some typos and fix up some of the comments'
formatting in order to make them slightly nicer to read. 
						
						
					 
					
						2019-10-15 15:40:00 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							ac4dbd3b25 
							
						 
					 
					
						
						
							
							common: Rename binary_find.h to algorithm.h  
						
						... 
						
						
						
						Makes the header more general for other potential algorithms in the
future. While we're at it, include a missing <functional> include to
satisfy the use of std::less. 
						
						
					 
					
						2019-10-15 15:24:50 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							cfc2f30dc4 
							
						 
					 
					
						
						
							
							AsyncGpu: Address Feedback  
						
						
						
						
					 
					
						2019-10-11 13:41:15 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2ba273e49e 
							
						 
					 
					
						
						
							
							Merge pull request  #2928  from ReinUsesLisp/dirty-depth-bounds  
						
						... 
						
						
						
						maxwell_3d: Add dirty flags for depth bounds values 
						
						
					 
					
						2019-10-09 15:44:30 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							6b5e50d20e 
							
						 
					 
					
						
						
							
							Merge pull request  #2927  from ReinUsesLisp/polygon-offset-units  
						
						... 
						
						
						
						gl_rasterizer: Fix polygon offset units 
						
						
					 
					
						2019-10-09 15:38:52 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							f32a49d3d8 
							
						 
					 
					
						
						
							
							Surfaces: Implement R4G4B4A4U format.  
						
						
						
						
					 
					
						2019-10-09 12:57:02 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							b9ddb517b1 
							
						 
					 
					
						
						
							
							Surfaces: Implement ASTC 6x6 10x10 12x12 8x6 6x5  
						
						
						
						
					 
					
						2019-10-09 12:44:31 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3d0f357307 
							
						 
					 
					
						
						
							
							shader/half_set_predicate: Fix HSETP2 for constant buffers  
						
						... 
						
						
						
						HSETP2 when used with a constant buffer parses the second operand type
as F32. This is not configurable. 
						
						
					 
					
						2019-10-07 14:49:47 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							632c9e4ee3 
							
						 
					 
					
						
						
							
							shader/half_set_predicate: Reduce DEBUG_ASSERT to LOG_DEBUG  
						
						
						
						
					 
					
						2019-10-07 14:48:58 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							58b597c5ec 
							
						 
					 
					
						
						
							
							gl_shader_disk_cache: Properly ignore existing cache  
						
						... 
						
						
						
						Previously old entries where appended to the file even if the shader
cache was ignored at boot. Address that issue. 
						
						
					 
					
						2019-10-06 18:00:20 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							f883cd4f0e 
							
						 
					 
					
						
						
							
							video_core/control_flow: Eliminate variable shadowing warnings  
						
						
						
						
					 
					
						2019-10-05 09:14:27 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							25702b6256 
							
						 
					 
					
						
						
							
							video_core/control_flow: Eliminate pessimizing moves  
						
						... 
						
						
						
						These can inhibit the ability of a compiler to perform RVO. 
						
						
					 
					
						2019-10-05 09:14:27 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							d82b181d44 
							
						 
					 
					
						
						
							
							video_core/ast: Unindent most of IsFullyDecompiled() by one level  
						
						
						
						
					 
					
						2019-10-05 09:14:27 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							6c41d1cd7e 
							
						 
					 
					
						
						
							
							video_core/ast: Make ShowCurrentState() take a string_view instead of std::string  
						
						... 
						
						
						
						Allows the function to be non-allocating in terms of the output string. 
						
						
					 
					
						2019-10-05 09:14:27 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							3c54edae24 
							
						 
					 
					
						
						
							
							video_core/ast: Eliminate variable shadowing warnings  
						
						
						
						
					 
					
						2019-10-05 09:14:26 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							5a0a9c7449 
							
						 
					 
					
						
						
							
							video_core/ast: Replace std::string with a constexpr std::string_view  
						
						... 
						
						
						
						Same behavior, but without the need to heap allocate 
						
						
					 
					
						2019-10-05 09:14:26 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							3a20d9734f 
							
						 
					 
					
						
						
							
							video_core/ast: Default the move constructor and assignment operator  
						
						... 
						
						
						
						This is behaviorally equivalent and also fixes a bug where some members
weren't being moved over. 
						
						
					 
					
						2019-10-05 09:14:26 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							43503a69bf 
							
						 
					 
					
						
						
							
							video_core/{ast, expr}: Organize forward declaration  
						
						... 
						
						
						
						Keeps them alphabetically sorted for readability. 
						
						
					 
					
						2019-10-05 09:14:26 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							50ad745585 
							
						 
					 
					
						
						
							
							video_core/expr: Supply operator!= along with operator==  
						
						... 
						
						
						
						Provides logical symmetry to the interface. 
						
						
					 
					
						2019-10-05 09:14:26 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							8eb1398f8d 
							
						 
					 
					
						
						
							
							video_core/{ast, expr}: Use std::move where applicable  
						
						... 
						
						
						
						Avoids unnecessary atomic reference count increments and decrements. 
						
						
					 
					
						2019-10-05 09:14:23 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							8e0c80f269 
							
						 
					 
					
						
						
							
							video_core/ast: Supply const accessors for data where applicable  
						
						... 
						
						
						
						Provides const equivalents of data accessors for use within const
contexts. 
						
						
					 
					
						2019-10-05 08:22:03 -04:00 
						 
				 
			
				
					
						
							
							
								David 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3728bbc22a 
							
						 
					 
					
						
						
							
							Merge pull request  #2888  from FernandoS27/decompiler2  
						
						... 
						
						
						
						Shader_IR: Implement a full control flow decompiler for the shader IR. 
						
						
					 
					
						2019-10-05 21:52:20 +10:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fe7f20e659 
							
						 
					 
					
						
						
							
							maxwell_3d: Add dirty flags for depth bounds values  
						
						... 
						
						
						
						This is useful in Vulkan where we want to update depth bounds without
caring if it's enabled or disabled through vkCmdSetDepthBounds. 
						
						
					 
					
						2019-10-05 04:07:47 +00:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							538f5880ff 
							
						 
					 
					
						
						
							
							GL_Renderer: Remove lefting snippet.  
						
						
						
						
					 
					
						2019-10-04 19:59:55 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							9f2719d1a4 
							
						 
					 
					
						
						
							
							Gl_Rasterizer: Protect CPU Memory mapping from multiple threads.  
						
						
						
						
					 
					
						2019-10-04 19:59:53 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							3f104464de 
							
						 
					 
					
						
						
							
							Core: Wait for GPU to be idle before shutting down.  
						
						
						
						
					 
					
						2019-10-04 19:59:53 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							ffc2ce89a0 
							
						 
					 
					
						
						
							
							Nvdrv: Do framelimiting only in the CPU Thread  
						
						
						
						
					 
					
						2019-10-04 19:59:50 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							5b5e60ffec 
							
						 
					 
					
						
						
							
							GPU_Async: Correct fences, display events and more.  
						
						... 
						
						
						
						This commit uses guest fences on vSync event instead of an articial fake 
fence we had.
It also corrects to keep signaling display events while loading the game 
as the OS is suppose to send buffers to vSync during that time. 
						
						
					 
					
						2019-10-04 19:59:48 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							ab47a660c8 
							
						 
					 
					
						
						
							
							Texture_Cache: Blit Deduction corrections and simplifications.  
						
						
						
						
					 
					
						2019-10-04 18:53:47 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							2036504a82 
							
						 
					 
					
						
						
							
							TextureCache: Add the ability to deduce if two textures are depth on blit.  
						
						
						
						
					 
					
						2019-10-04 18:53:46 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							e6eae4b815 
							
						 
					 
					
						
						
							
							Shader_ir: Address feedback  
						
						
						
						
					 
					
						2019-10-04 18:52:57 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							3c09d9abe6 
							
						 
					 
					
						
						
							
							Shader_Ir: Address Feedback and clang format.  
						
						
						
						
					 
					
						2019-10-04 18:52:57 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							507a9c6a40 
							
						 
					 
					
						
						
							
							vk_shader_decompiler: Correct Branches inside conditionals.  
						
						
						
						
					 
					
						2019-10-04 18:52:56 -04:00