bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							84b9c42642 
							
						 
					 
					
						
						
							
							Merge pull request  #6690  from ReinUsesLisp/dma-clear-fixups  
						
						... 
						
						
						
						buffer_cache: Misc fixups related to buffer clears 
						
						
					 
					
						2021-07-24 01:27:50 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							c80ae87b4e 
							
						 
					 
					
						
						
							
							renderer_base: Removed redundant settings  
						
						... 
						
						
						
						use_framelimiter was not being used internally by the renderers.
set_background_color was always set to true as there is no toggle for the renderer background color, instead users directly choose the color of their choice. 
						
						
					 
					
						2021-07-23 22:10:01 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							9dfbc9bdce 
							
						 
					 
					
						
						
							
							general: Rename "Frame Limit" references to "Speed Limit"  
						
						... 
						
						
						
						This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate.
This allows us to differentiate it from the fps unlocker setting. 
						
						
					 
					
						2021-07-23 22:10:01 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a55ff22900 
							
						 
					 
					
						
						
							
							vulkan/blit_image: Commit descriptor sets within worker thread  
						
						... 
						
						
						
						Fixes race condition caused. The descriptor pool is not thread safe, so
we have to commit descriptor sets within the same thread. 
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f6796cad9c 
							
						 
					 
					
						
						
							
							vulkan_device: Blacklist Volta and older from VK_KHR_push_descriptor  
						
						... 
						
						
						
						Causes crashes on Link's Awakening intro. It's hard to debug if it's our
fault due to bugs in validation layers. 
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3c6d440015 
							
						 
					 
					
						
						
							
							Revert "renderers: Disable async shader compilation"  
						
						... 
						
						
						
						This reverts commit 4a152767286717fa69bfc94846a124a366f70065. 
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8381490a04 
							
						 
					 
					
						
						
							
							opengl: Fix asynchronous shaders  
						
						... 
						
						
						
						Wait for shader to build before configuring it, and wait for the shader
to build before sharing it with other contexts. 
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							258f35515d 
							
						 
					 
					
						
						
							
							shader_environment: Receive cache version from outside  
						
						... 
						
						
						
						This allows us invalidating OpenGL and Vulkan separately in the future. 
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							56478bc9ac 
							
						 
					 
					
						
						
							
							shader: Fix disabled attribute default values  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							c9528282d9 
							
						 
					 
					
						
						
							
							gl_device: Simplify GLASM setting logic  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e1ed218b41 
							
						 
					 
					
						
						
							
							renderer_opengl: Use ARB_separate_shader_objects  
						
						... 
						
						
						
						Ensures that states set for a particular stage are not attached to other
stages which may not need them. 
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							94af0a00f6 
							
						 
					 
					
						
						
							
							glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8c166c68d4 
							
						 
					 
					
						
						
							
							gl_shader_cache: Properly implement asynchronous shaders  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								lat9nq 
							
						 
					 
					
						
						
						
						
							
						
						
							49946cf780 
							
						 
					 
					
						
						
							
							shader_recompiler, video_core: Resolve clang errors  
						
						... 
						
						
						
						Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable
And some other errors 
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							41493fbe89 
							
						 
					 
					
						
						
							
							renderers: Fix clang formatting  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							8390286a89 
							
						 
					 
					
						
						
							
							renderers: Disable async shader compilation  
						
						... 
						
						
						
						The current implementation is prone to causing graphical issues. Disable until a better solution is implemented. 
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							be54aad1c4 
							
						 
					 
					
						
						
							
							maxwell_to_vk: Add R16_SNORM  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							11f04f1022 
							
						 
					 
					
						
						
							
							shader: Ignore global memory ops on devices lacking int64 support  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								lat9nq 
							
						 
					 
					
						
						
						
						
							
						
						
							55233c2861 
							
						 
					 
					
						
						
							
							vulkan_device: Add missing include algorithm  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							7277d7fe96 
							
						 
					 
					
						
						
							
							vulkan_device: Blacklist ampere devices from float16 math  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							dbee32d302 
							
						 
					 
					
						
						
							
							gl_shader_cache: Fixes for async shaders  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							57171b23f9 
							
						 
					 
					
						
						
							
							vulkan_device: Enable VK_EXT_extended_dynamic_state on RADV 21.2 onward  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8722668b3c 
							
						 
					 
					
						
						
							
							emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia  
						
						... 
						
						
						
						Fix regression on Fire Emblem: Three Houses when using native fp16. 
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fba6bd92d4 
							
						 
					 
					
						
						
							
							vk_rasterizer: Workaround bug in VK_EXT_vertex_input_dynamic_state  
						
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						Workaround potential bug on Nvidia's driver where only updating high
attributes leaves low attributes out dated. 
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5643a909bc 
							
						 
					 
					
						
						
							
							shader: Fix disabled and unwritten attributes and varyings  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f94f0be521 
							
						 
					 
					
						
						
							
							vk_graphics_pipeline: Implement smooth lines  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							57a8921e01 
							
						 
					 
					
						
						
							
							vk_graphics_pipeline: Implement line width  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								lat9nq 
							
						 
					 
					
						
						
						
						
							
						
						
							fb9b1787f8 
							
						 
					 
					
						
						
							
							video_core: Enable GL SPIR-V shaders  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								lat9nq 
							
						 
					 
					
						
						
						
						
							
						
						
							1152d66ddd 
							
						 
					 
					
						
						
							
							general: Add setting shader_backend  
						
						... 
						
						
						
						GLASM is getting good enough that we can move it out of advanced
graphics settings. This removes the setting `use_assembly_shaders`,
opting for a enum class `shader_backend`. This comes with the benefits
that it is extensible for additional shader backends besides GLSL and
GLASM, and this will work better with a QComboBox.
Qt removes the related assembly shader setting from the Advanced
Graphics section and places it as a new QComboBox in the API Settings
group. This will replace the Vulkan device selector when OpenGL is
selected.
Additionally, mark all of the custom anisotropic filtering settings as
"WILL BREAK THINGS", as that is the case with a select few games. 
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8a3427a4c8 
							
						 
					 
					
						
						
							
							glasm: Add passthrough geometry shader support  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7dafa96ab5 
							
						 
					 
					
						
						
							
							shader: Rework varyings and implement passthrough geometry shaders  
						
						... 
						
						
						
						Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's. 
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4f052a1f39 
							
						 
					 
					
						
						
							
							vk_graphics_pipeline: Implement conservative rendering  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							395bed3a0a 
							
						 
					 
					
						
						
							
							shader: Unify shader stage types  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fb166b5ff4 
							
						 
					 
					
						
						
							
							shader: Emulate 64-bit integers when not supported  
						
						... 
						
						
						
						Useful for mobile and Intel Xe devices. 
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							3877918e96 
							
						 
					 
					
						
						
							
							gl_graphics_pipeline: Fix assembly shaders check for transform feedbacks  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							9bd0531384 
							
						 
					 
					
						
						
							
							gl_graphics_pipeline: Inline hash and operator== key functions  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f5db8c7440 
							
						 
					 
					
						
						
							
							gl_shader_cache: Check previous pipeline before checking hash map  
						
						... 
						
						
						
						Port optimization from Vulkan. 
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							218dedca1f 
							
						 
					 
					
						
						
							
							gl_graphics_pipeline: Port optimizations from Vulkan pipelines  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							df9b7e18f5 
							
						 
					 
					
						
						
							
							buffer_cache: Fix debugging leftover  
						
						
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							838d7e4ca5 
							
						 
					 
					
						
						
							
							buffer_cache: Fix size reductions not having in mind bind sizes  
						
						... 
						
						
						
						A buffer binding can change between shaders without changing the
shaders. This lead to outdated bindings on OpenGL. 
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							fcff19e0fa 
							
						 
					 
					
						
						
							
							shaders: Allow shader notify when async shaders is disabled  
						
						
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ca67077ca8 
							
						 
					 
					
						
						
							
							vk_graphics_pipeline: Use VK_KHR_push_descriptor when available  
						
						... 
						
						
						
						~51% faster on Nvidia compared to previous method. 
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							374eeda1a3 
							
						 
					 
					
						
						
							
							shader: Properly manage attributes not written from previous stages  
						
						
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							0ffea97e2e 
							
						 
					 
					
						
						
							
							shader: Split profile and runtime info headers  
						
						
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							cbbca26d18 
							
						 
					 
					
						
						
							
							shader: Add support for native 16-bit floats  
						
						
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							376aa94819 
							
						 
					 
					
						
						
							
							shader: Rename maxwell/program.h to translate_program.h  
						
						
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							69f9b97e7e 
							
						 
					 
					
						
						
							
							vulkan_device: Blacklist VK_EXT_vertex_input_dynamic_state on Intel  
						
						
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							d36f667bc0 
							
						 
					 
					
						
						
							
							glsl: Address rest of feedback  
						
						
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							3b339fbbf6 
							
						 
					 
					
						
						
							
							glsl: Conditionally use fine/coarse derivatives based on device support  
						
						
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							6eea88d614 
							
						 
					 
					
						
						
							
							glsl: Cleanup/Address feedback  
						
						
						
						
					 
					
						2021-07-22 21:51:38 -04:00