bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							51ddb130c5 
							
						 
					 
					
						
						
							
							Merge pull request  #1089  from Subv/neg_bits  
						
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						Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions. 
						
						
					 
					
						2018-08-19 17:01:48 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9b17486be6 
							
						 
					 
					
						
						
							
							Merge pull request  #1105  from Subv/convert_neg  
						
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						Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions. 
						
						
					 
					
						2018-08-19 17:01:20 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0a1d4fbc5c 
							
						 
					 
					
						
						
							
							Merge pull request  #1113  from Subv/texs_mask  
						
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						Shaders/TEXS: Fixed the component mask in the TEXS instruction. 
						
						
					 
					
						2018-08-19 17:00:59 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							f7edbcd7a3 
							
						 
					 
					
						
						
							
							Shaders/TEXS: Fixed the component mask in the TEXS instruction.  
						
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						Previously we could end up with a TEXS that didn't write any outputs, this was wrong. 
						
						
					 
					
						2018-08-19 14:00:12 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b0eb580931 
							
						 
					 
					
						
						
							
							Merge pull request  #1102  from ogniK5377/mirror-clamp-edge  
						
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						Added WrapMode MirrorOnceClampToEdge 
						
						
					 
					
						2018-08-19 13:59:41 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							85da529f15 
							
						 
					 
					
						
						
							
							Merge pull request  #1101  from Subv/ssy_stack  
						
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						Shaders: Implemented a stack for the SSY/SYNC instructions. 
						
						
					 
					
						2018-08-19 13:58:45 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							7fb406c3fc 
							
						 
					 
					
						
						
							
							Shader: Implemented the TLD4 and TLD4S opcodes using GLSL's textureGather.  
						
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						It is unknown how TLD4S determines the sampler type, more research is needed. 
						
						
					 
					
						2018-08-19 12:57:58 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							3ef4b3d4b4 
							
						 
					 
					
						
						
							
							Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions.  
						
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						Different sampler types have their parameters in different registers. 
						
						
					 
					
						2018-08-19 12:57:54 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							73b937b190 
							
						 
					 
					
						
						
							
							Shader: Added bitfields for the texture type of the various sampling instructions.  
						
						
						
						
					 
					
						2018-08-19 12:57:51 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							656758fd81 
							
						 
					 
					
						
						
							
							Shaders: Added decodings for TLD4 and TLD4S  
						
						
						
						
					 
					
						2018-08-19 12:57:08 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							29d4f8c2dd 
							
						 
					 
					
						
						
							
							Merge pull request  #1109  from Subv/ldg_decode  
						
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						Shaders: Added decodings for  the LDG and STG instructions. 
						
						
					 
					
						2018-08-19 13:31:19 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9baf5de90c 
							
						 
					 
					
						
						
							
							Merge pull request  #1108  from Subv/front_facing  
						
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						Shaders: Implemented the gl_FrontFacing input attribute (attr 63). 
						
						
					 
					
						2018-08-19 13:21:14 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							1b92ae136f 
							
						 
					 
					
						
						
							
							Shaders: Added decodings for  the LDG and STG instructions.  
						
						
						
						
					 
					
						2018-08-19 00:46:34 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							731701a2d2 
							
						 
					 
					
						
						
							
							Shaders: Implemented the gl_FrontFacing input attribute (attr 63).  
						
						
						
						
					 
					
						2018-08-19 00:14:34 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							9b1c49a9cf 
							
						 
					 
					
						
						
							
							Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions.  
						
						
						
						
					 
					
						2018-08-18 14:48:05 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							e0f66c1fbf 
							
						 
					 
					
						
						
							
							GLRasterizer: Implemented instanced vertex arrays.  
						
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						Before each draw call, for every enabled vertex array configured as instanced, we take the current instance id and divide it by its configured divisor, then we multiply that by the corresponding stride and increment the start address by the resulting amount. This way we can simulate the vertex array being incremented once per instance without actually using OpenGL's instancing functions. 
						
						
					 
					
						2018-08-18 14:42:26 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							8335b2f115 
							
						 
					 
					
						
						
							
							Shader: Implemented the predicate and mode arguments of LOP.  
						
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						The mode can be used to set the predicate to true depending on the result of the logic operation. In some cases, this means discarding the result (writing it to register 0xFF (Zero)).
This is used by Super Mario Odyssey. 
						
						
					 
					
						2018-08-18 14:36:37 -05:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							71cc482bbd 
							
						 
					 
					
						
						
							
							Added WrapMode MirrorOnceClampToEdge  
						
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						Used by splatoon 2 
						
						
					 
					
						2018-08-19 02:26:50 +10:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							ff358d97e8 
							
						 
					 
					
						
						
							
							Shaders: Implemented a stack for the SSY/SYNC instructions.  
						
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						The SSY instruction pushes an address into the stack, and the SYNC instruction pops it. The current stack depth is 20, we should figure out if this is enough or not. 
						
						
					 
					
						2018-08-18 10:48:12 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							2e95ba2e9c 
							
						 
					 
					
						
						
							
							Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions.  
						
						... 
						
						
						
						We should definitely audit our shader generator for more errors like this. 
						
						
					 
					
						2018-08-18 10:22:42 -05:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							63dff47e22 
							
						 
					 
					
						
						
							
							Added predcondition GreaterThanWithNan  
						
						
						
						
					 
					
						2018-08-18 17:49:59 +10:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							504cff2b7a 
							
						 
					 
					
						
						
							
							Merge pull request  #1096  from bunnei/supported-blits  
						
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						gl_rasterizer_cache: Remove asserts for supported blits. 
						
						
					 
					
						2018-08-17 22:41:53 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							e341d868ee 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Remove asserts for supported blits.  
						
						
						
						
					 
					
						2018-08-17 00:10:08 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							da7226442f 
							
						 
					 
					
						
						
							
							renderer_opengl: Treat OpenGL errors as critical.  
						
						
						
						
					 
					
						2018-08-17 00:09:27 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							727136a9c9 
							
						 
					 
					
						
						
							
							Merge pull request  #1019  from Subv/vertex_divisor  
						
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						Rasterizer: Manually implemented instanced rendering. 
						
						
					 
					
						2018-08-17 00:07:06 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							89c3d6a2a3 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Treat Depth formats differently from DepthStencil.  
						
						
						
						
					 
					
						2018-08-15 21:24:04 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							91140f6c0a 
							
						 
					 
					
						
						
							
							Shader/Conversion: Implemented the negate bit in F2F and I2I instructions.  
						
						
						
						
					 
					
						2018-08-15 09:27:43 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							38592a3b5e 
							
						 
					 
					
						
						
							
							Shader/I2F: Implemented the negate I2F_C instruction variant.  
						
						
						
						
					 
					
						2018-08-15 09:25:02 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							40ecdda19e 
							
						 
					 
					
						
						
							
							Shader/F2I: Implemented the negate bit in the I2F instruction  
						
						
						
						
					 
					
						2018-08-15 09:18:55 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							5ef447cc0e 
							
						 
					 
					
						
						
							
							Shader/F2I: Implemented the F2I_C instruction variant.  
						
						
						
						
					 
					
						2018-08-15 09:16:35 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							11c221cc62 
							
						 
					 
					
						
						
							
							Shader/F2I: Implemented the negate bit in the F2I instruction.  
						
						
						
						
					 
					
						2018-08-15 09:15:55 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							40f83fee6a 
							
						 
					 
					
						
						
							
							Merge pull request  #1077  from bunnei/rgba16u  
						
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						gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat. 
						
						
					 
					
						2018-08-15 09:25:15 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							b1148d269d 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Cleanup some PixelFormat names and logging.  
						
						
						
						
					 
					
						2018-08-14 23:31:45 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							c5284efd4f 
							
						 
					 
					
						
						
							
							Rasterizer: Implemented instanced rendering.  
						
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						We keep track of the current instance and update an uniform in the shaders to let them know which instance they are.
Instanced vertex arrays are not yet implemented. 
						
						
					 
					
						2018-08-14 22:25:07 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							8599e1e4fc 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat.  
						
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						- Used by Breath of the Wild. 
						
						
					 
					
						2018-08-14 23:18:34 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3aad82b1a3 
							
						 
					 
					
						
						
							
							Merge pull request  #1069  from bunnei/vtx-sz  
						
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						maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes. 
						
						
					 
					
						2018-08-14 23:14:44 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2a42dea568 
							
						 
					 
					
						
						
							
							Merge pull request  #1070  from bunnei/cbuf-sz  
						
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						gl_rasterizer: Fix upload size for constant buffers. 
						
						
					 
					
						2018-08-14 23:14:24 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c8cd1785e6 
							
						 
					 
					
						
						
							
							Merge pull request  #1071  from bunnei/fix-ldc  
						
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						gl_shader_decompiler: Several fixes for indirect constant buffer loads. 
						
						
					 
					
						2018-08-14 23:14:09 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							991eb4824c 
							
						 
					 
					
						
						
							
							Merge pull request  #1068  from bunnei/g8r8s  
						
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						gl_rasterizer_cache: Implement G8R8S format. 
						
						
					 
					
						2018-08-14 23:13:43 -04:00 
						 
				 
			
				
					
						
							
							
								greggameplayer 
							
						 
					 
					
						
						
						
						
							
						
						
							6eda9ebbdb 
							
						 
					 
					
						
						
							
							Implement Z16_UNORM in PixelFormatFromTextureFormat function  
						
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						Require by Zelda Breath Of The Wild 
						
						
					 
					
						2018-08-15 04:14:15 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							5e66a24423 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Several fixes for indirect constant buffer loads.  
						
						
						
						
					 
					
						2018-08-14 20:47:50 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							290439a6a5 
							
						 
					 
					
						
						
							
							gl_rasterizer: Fix upload size for constant buffers.  
						
						
						
						
					 
					
						2018-08-14 20:44:19 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							dc876fd63a 
							
						 
					 
					
						
						
							
							maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes.  
						
						
						
						
					 
					
						2018-08-14 20:43:02 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							d8fd3ef4fe 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Implement G8R8S format.  
						
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						- Used by Super Mario Odyssey. 
						
						
					 
					
						2018-08-14 20:41:49 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4dacb8a4b1 
							
						 
					 
					
						
						
							
							Merge pull request  #1058  from greggameplayer/BC7U_Fix  
						
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						Fix BC7U 
						
						
					 
					
						2018-08-14 08:03:07 -04:00 
						 
				 
			
				
					
						
							
							
								greggameplayer 
							
						 
					 
					
						
						
						
						
							
						
						
							6bfcf13187 
							
						 
					 
					
						
						
							
							Fix BC7U  
						
						
						
						
					 
					
						2018-08-14 02:36:00 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							6e52f37d5b 
							
						 
					 
					
						
						
							
							renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.  
						
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						- Used by Breath of the Wild. 
						
						
					 
					
						2018-08-13 18:20:07 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							46fbf6dd92 
							
						 
					 
					
						
						
							
							Merge pull request  #1052  from ogniK5377/xeno  
						
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						Implement RG32UI and R32UI 
						
						
					 
					
						2018-08-13 12:31:39 -04:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							45cc022ea9 
							
						 
					 
					
						
						
							
							Implement RG32UI and R32UI  
						
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						Needed for xenoblade 
						
						
					 
					
						2018-08-13 22:55:16 +10:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							41b77c4e0a 
							
						 
					 
					
						
						
							
							maxwell_to_gl: Implement VertexAttribute::Size::Size_8.  
						
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						- Used by Breath of the Wild. 
						
						
					 
					
						2018-08-13 01:34:21 -04:00