FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							31e52113b3 
							
						 
					 
					
						
						
							
							Added asserts for texture misc modes to texture instructions  
						
						
						
						
					 
					
						2018-09-17 12:56:36 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							55a4756766 
							
						 
					 
					
						
						
							
							Added texture misc modes to texture instructions  
						
						
						
						
					 
					
						2018-09-17 12:51:05 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a94b623dfb 
							
						 
					 
					
						
						
							
							Merge pull request  #1311  from FernandoS27/fast-swizzle  
						
						... 
						
						
						
						Optimized Texture Swizzling 
						
						
					 
					
						2018-09-17 12:39:34 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							27fe8159c5 
							
						 
					 
					
						
						
							
							Merge pull request  #1316  from lioncash/shadow  
						
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						gl_shader_decompiler: Get rid of variable shadowing within LEA instructions 
						
						
					 
					
						2018-09-17 12:27:35 -04:00 
						 
				 
			
				
					
						
							
							
								raven02 
							
						 
					 
					
						
						
						
						
							
						
						
							b91f7d5d67 
							
						 
					 
					
						
						
							
							Add 1D sampler for TLDS - TexelFetch (Mario Rabbids)  
						
						
						
						
					 
					
						2018-09-17 23:25:18 +08:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							076add4ccd 
							
						 
					 
					
						
						
							
							Merge pull request  #1326  from FearlessTobi/port-4182  
						
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						Port #4182  from Citra: "Prefix all size_t with std::" 
						
						
					 
					
						2018-09-17 09:51:47 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							3be048e50a 
							
						 
					 
					
						
						
							
							Merge pull request  #1329  from raven02/bgr5a1u  
						
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						Implement RenderTargetFormat::BGR5A1_UNORM 
						
						
					 
					
						2018-09-17 09:49:00 -04:00 
						 
				 
			
				
					
						
							
							
								raven02 
							
						 
					 
					
						
						
						
						
							
						
						
							2845348608 
							
						 
					 
					
						
						
							
							Implement ASTC_2D_8X8 (Bayonetta 2)  
						
						
						
						
					 
					
						2018-09-17 01:04:27 +08:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ba480ea2fb 
							
						 
					 
					
						
						
							
							Merge pull request  #1273  from Subv/ld_sizes  
						
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						Shaders: Implemented multiple-word loads and stores to and from attribute memory. 
						
						
					 
					
						2018-09-15 15:27:12 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							daee15b058 
							
						 
					 
					
						
						
							
							Merge pull request  #1271  from Subv/kepler_engine  
						
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						GPU: Basic implementation of the Kepler Inline Memory engine (p2mf). 
						
						
					 
					
						2018-09-15 13:27:07 -04:00 
						 
				 
			
				
					
						
							
							
								raven02 
							
						 
					 
					
						
						
						
						
							
						
						
							0019a36b41 
							
						 
					 
					
						
						
							
							Implement RenderTargetFormat::BGR5A1_UNORM (Pokken Tournament DX)  
						
						
						
						
					 
					
						2018-09-16 00:21:42 +08:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							c878a819d7 
							
						 
					 
					
						
						
							
							Shaders: Implemented multiple-word loads and stores to and from attribute memory.  
						
						... 
						
						
						
						This seems to be an optimization performed by nouveau. 
						
						
					 
					
						2018-09-15 11:21:21 -05:00 
						 
				 
			
				
					
						
							
							
								fearlessTobi 
							
						 
					 
					
						
						
						
						
							
						
						
							63c2e32e20 
							
						 
					 
					
						
						
							
							Port  #4182  from Citra: "Prefix all size_t with std::"  
						
						
						
						
					 
					
						2018-09-15 15:21:06 +02:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							f8e994354f 
							
						 
					 
					
						
						
							
							Optimized Texture Swizzling  
						
						
						
						
					 
					
						2018-09-14 12:45:49 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							ae128f0375 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Get rid of variable shadowing within LEA instructions  
						
						... 
						
						
						
						These variables are already defined within an outer scope. 
						
						
					 
					
						2018-09-13 21:53:23 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							a42376dfad 
							
						 
					 
					
						
						
							
							Use ARB_multi_bind for uniform buffers ( #1287 )  
						
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						* gl_rasterizer: use ARB_multi_bind for uniform buffers
* address feedback 
						
						
					 
					
						2018-09-12 20:27:43 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4a43fb7e1d 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: B5G6R5U should use GL_RGB8 as an internal format.  
						
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						- Fixes a regression with Sonic Mania with ARB_texture_storage. 
						
						
					 
					
						2018-09-12 18:09:31 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							cc50857460 
							
						 
					 
					
						
						
							
							Merge pull request  #1263  from FernandoS27/tex-mode  
						
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						shader_decompiler:  Implemented (Partially) Texture Processing Modes 
						
						
					 
					
						2018-09-12 16:03:34 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							bb5eb4f20a 
							
						 
					 
					
						
						
							
							GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).  
						
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						This engine writes data from a FIFO register into the configured address. 
						
						
					 
					
						2018-09-12 13:57:08 -05:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							a99d9db32f 
							
						 
					 
					
						
						
							
							Implemented Texture Processing Modes  
						
						
						
						
					 
					
						2018-09-12 12:28:22 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							89825766ee 
							
						 
					 
					
						
						
							
							Merge pull request  #1278  from tech4me/bg-color-fix  
						
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						Port Citra #4047  & #4052 : add change background color support 
						
						
					 
					
						2018-09-11 23:13:11 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							522a11a11f 
							
						 
					 
					
						
						
							
							Merge pull request  #1295  from bunnei/accurate-copies  
						
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						gl_rasterizer_cache: Improve accuracy of caching and copies. 
						
						
					 
					
						2018-09-11 23:12:15 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4a9acc87f9 
							
						 
					 
					
						
						
							
							Merge pull request  #1294  from degasus/optimizations  
						
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						gl_rasterizer: Use ARB_texture_storage. 
						
						
					 
					
						2018-09-11 23:11:36 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							7bb226f22d 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Always blit on recreate, regardless of format.  
						
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						- Fixes several rendering issues with Super Mario Odyssey. 
						
						
					 
					
						2018-09-11 22:54:46 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							cdddd71d08 
							
						 
					 
					
						
						
							
							gl_shader_cache: Remove cache_width/cache_height.  
						
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						- This was once an optimization, but we no longer need it with the cache reserve.
- This is also inaccurate. 
						
						
					 
					
						2018-09-11 20:12:29 -04:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
						
						
							
						
						
							3e973bc4c6 
							
						 
					 
					
						
						
							
							gl_rasterizer: Use ARB_texture_storage.  
						
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						It allows us to use texture views and it reduces the overhead within the GPU driver.
But it disallows us to reallocate the texture, but we don't do so anyways.
In the end, it is the new way to allocate textures, so there is no need to use the old way. 
						
						
					 
					
						2018-09-11 22:18:46 +02:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							5c676dc884 
							
						 
					 
					
						
						
							
							Implemented LEA and PSET  
						
						
						
						
					 
					
						2018-09-11 12:50:52 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							3f0922715a 
							
						 
					 
					
						
						
							
							Implemented encodings for LEA and PSET  
						
						
						
						
					 
					
						2018-09-11 12:50:25 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							2b48cfd44b 
							
						 
					 
					
						
						
							
							Replace old FragmentHeader for the new Header  
						
						
						
						
					 
					
						2018-09-11 12:48:19 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							e926757c8f 
							
						 
					 
					
						
						
							
							Implemented (Partialy) Shader Header  
						
						
						
						
					 
					
						2018-09-11 12:34:27 -04:00 
						 
				 
			
				
					
						
							
							
								David Marcec 
							
						 
					 
					
						
						
						
						
							
						
						
							4c3bd33be2 
							
						 
					 
					
						
						
							
							Fixed renderdoc input/output textures not working due to render targets  
						
						
						
						
					 
					
						2018-09-11 13:31:20 +10:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d6e8e16a66 
							
						 
					 
					
						
						
							
							Merge pull request  #1286  from bunnei/multi-clear  
						
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						gl_rasterizer: Implement clear for non-zero render targets. 
						
						
					 
					
						2018-09-10 20:30:14 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							12445b476d 
							
						 
					 
					
						
						
							
							Merge pull request  #1285  from bunnei/depth-fix  
						
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						gl_rasterizer_cache: Only use depth for applicable texture formats. 
						
						
					 
					
						2018-09-10 20:28:40 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d884e805c5 
							
						 
					 
					
						
						
							
							Merge pull request  #1284  from bunnei/bgra8_srgb  
						
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						gl_rasterizer_cache: Implement RenderTargetFormat::BGRA8_SRGB. 
						
						
					 
					
						2018-09-10 20:28:00 -04:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
						
						
							
						
						
							c1b8cd9058 
							
						 
					 
					
						
						
							
							video_core: Refactor command_processor.  
						
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						Inline the WriteReg helper as it is called ~20k times per frame. 
						
						
					 
					
						2018-09-10 22:06:16 +02:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
						
						
							
						
						
							0cfb0bacb2 
							
						 
					 
					
						
						
							
							video_core: Move command buffer loop.  
						
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						This moves the hot loop into video_core. This refactoring shall reduce the CPU overhead of calling ProcessCommandList. 
						
						
					 
					
						2018-09-10 22:06:13 +02:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
						
						
							
						
						
							c560043581 
							
						 
					 
					
						
						
							
							rasterizer: Drop unused handler.  
						
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						This virtual function is called in a very hot spot, and it does nothing.
If this kind of feature is required, please be more specific and add callbacks
in the switch statement within Maxwell3D::WriteReg. There is no point in having
another switch statement within the rasterizer. 
						
						
					 
					
						2018-09-10 22:03:10 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4c0b1cc1ae 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Only use depth for applicable texture formats.  
						
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						- Fixes an issue with Octopath Traveler leaving stale data here. 
						
						
					 
					
						2018-09-10 00:50:38 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							035e6bd407 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement clear for non-zero render targets.  
						
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						- Several misc. changes to ConfigureFramebuffers in support of this. 
						
						
					 
					
						2018-09-10 00:41:20 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							1c34498368 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Implement RenderTargetFormat::BGRA8_SRGB.  
						
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						- Used by Octopath Traveler (with multiple render targets). 
						
						
					 
					
						2018-09-10 00:37:52 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							49b15af054 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement multiple color attachments.  
						
						
						
						
					 
					
						2018-09-09 22:48:28 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e58855c7a4 
							
						 
					 
					
						
						
							
							Merge pull request  #1268  from FernandoS27/tmml  
						
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						shader_decompiler: Implemented TMML 
						
						
					 
					
						2018-09-09 21:39:39 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							00131e752d 
							
						 
					 
					
						
						
							
							Implemented TMML  
						
						
						
						
					 
					
						2018-09-09 20:46:31 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							223ddb2008 
							
						 
					 
					
						
						
							
							Merge pull request  #1272  from Subv/dma_2d  
						
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						GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine. 
						
						
					 
					
						2018-09-09 19:53:17 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fcf81147e7 
							
						 
					 
					
						
						
							
							Merge pull request  #1280  from zero334/improvements  
						
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						video_core: fixed arithmetic overflow warnings & improved code style 
						
						
					 
					
						2018-09-09 19:51:46 -04:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							073a21ac0b 
							
						 
					 
					
						
						
							
							Implemented TXQ dimension query type, used by SMO.  
						
						
						
						
					 
					
						2018-09-09 11:59:01 -04:00 
						 
				 
			
				
					
						
							
							
								Patrick Elsässer 
							
						 
					 
					
						
						
						
						
							
						
						
							64e45b04e0 
							
						 
					 
					
						
						
							
							video_core: fixed arithmetic overflow warnings & improved code style  
						
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						- Fixed all warnings, for renderer_opengl items, which were indicating a
possible incorrect behavior from integral promotion rules and types
larger than those in which arithmetic is typically performed.
- Added const for variables where possible and meaningful.
- Added constexpr where possible. 
						
						
					 
					
						2018-09-09 17:51:43 +02:00 
						 
				 
			
				
					
						
							
							
								tech4me 
							
						 
					 
					
						
						
						
						
							
						
						
							3dcedb36b4 
							
						 
					 
					
						
						
							
							Port Citra  #4047  &  #4052 : add change background color support  
						
						
						
						
					 
					
						2018-09-08 17:00:21 -07:00 
						 
				 
			
				
					
						
							
							
								FernandoS27 
							
						 
					 
					
						
						
						
						
							
						
						
							82a313a14c 
							
						 
					 
					
						
						
							
							Change name of TEXQ to TXQ, in order to match NVIDIA's naming  
						
						
						
						
					 
					
						2018-09-08 18:08:57 -04:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							fdb199290b 
							
						 
					 
					
						
						
							
							GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine.  
						
						... 
						
						
						
						When not set, this tells the GPU to only use the X size when performing a DMA copy.
This is only implemented for linear->linear and tiled->tiled copies. Conversion copies still retain the assert.
This bit is unset by some games for various purposes, and by nouveau when copying the vertex buffers. 
						
						
					 
					
						2018-09-08 16:02:16 -05:00