302 Commits

Author SHA1 Message Date
Fijxu
ce8f3e802e
Use proper SPDX-FileCopyrightText for Sudachi. Corrects db647d915d 2024-03-29 01:05:07 -03:00
Lucas Clemente Vella
db647d915d Including sudachi Emulator Project as a copyright owner.
To the files where sudachi changes were ported into in the parent
commit.
2024-03-28 11:12:03 +00:00
Jarrod Norwell
b3e989343d Added support for Princess Peach: Showtime! 2024-03-28 11:11:57 +00:00
ivchodev
09578d522b revert 925ce2fad34aeb890103d52ea50c151a94fdcd1f
Reverting potentially plagiarized code. The developer team did not sign off on this commit.
2024-03-26 18:38:52 +01:00
Crimson-Hawk
925ce2fad3
preliminary fix to the peach game 2024-03-26 16:39:56 +08:00
Crimson Hawk
cdbdf63ebe Revert "Merge branch 'master' into 'dev'"
This reverts merge request !17
2024-03-06 05:26:38 +00:00
AMA2581
5720814b13 modifying all the files to match the app 2024-03-06 00:19:07 +03:30
Narr the Reg
4f95ee5209
Merge pull request #13075 from liamwhite/mali-having-a-bad-time
shader_recompiler: throw on missing geometry streams in geometry shaders
2024-02-22 11:30:26 -06:00
Liam
f46dc31683 shader_recompiler: throw on missing geometry streams in geometry shaders 2024-02-19 00:34:00 -05:00
Liam
462ea921e3 shader_recompiler: fix non-const offset for arrayed image types 2024-02-15 18:49:23 -05:00
Liam
cb29aa0473 Revert "shader_recompiler: use only ConstOffset for OpImageFetch"
This reverts commit f296a9ce9a1a144d322d54d4628dba6f8a800cb7.
2024-02-15 18:38:56 -05:00
Liam
f296a9ce9a shader_recompiler: use only ConstOffset for OpImageFetch 2024-02-05 12:01:09 -05:00
liamwhite
97c8b49444
Merge pull request #12644 from liamwhite/vkspec-image-offset
shader_recompiler: fix Offset operand usage for non-OpImage*Gather
2024-01-18 21:18:19 -05:00
Liam
2a0d707ce1 shader_recompiler: emulate 8-bit and 16-bit storage writes with cas loop 2024-01-11 16:50:59 -05:00
Liam
2044a289f8 shader_recompiler: fix Offset operand usage for non-OpImage*Gather 2024-01-11 00:56:37 -05:00
liamwhite
92a331af76
Merge pull request #12437 from ameerj/gl-amd-fixes
OpenGL: Fixes and workaround updates for AMD
2024-01-04 15:53:44 -05:00
Liam
d0c60605ab shader_recompiler: use default value for clip distances array 2023-12-26 19:32:47 -05:00
Liam
6697b665ca shader_recompiler: respect clip distance limits in indexed store 2023-12-26 19:10:25 -05:00
Ameer J
d5d0d2cb0e spirv_emit_context: Fix BaseInstance for OGL spirv 2023-12-21 21:53:24 -05:00
Liam
9e9aed41be shader_recompiler: use float image operations on load/store when required 2023-12-21 14:34:46 -05:00
Liam
fcfa8b680b shader_recompiler: use minimal clip distance array 2023-12-18 22:25:14 -05:00
Liam
94244437de shader_recompiler: ignore clip distances beyond driver support level 2023-12-18 22:25:14 -05:00
Ameer J
1d11fe00a3
Merge branch 'master' into ssbo-align 2023-11-26 21:08:53 -05:00
Liam
473caaff5b renderer_vulkan: ignore viewport stores on non-supporting drivers 2023-11-19 11:27:12 -05:00
Ameer J
feb60de5c3
shader_recompiler: Fix spelling of "derivate" (#12067) 2023-11-18 13:39:47 +01:00
Ameer J
75c5be55af shader_recompiler: Align SSBO offsets in GlobalMemory functions 2023-10-31 20:14:18 -04:00
Kelebek1
e02ee8e59d Manually robust on Maxwell and earlier 2023-10-19 19:54:31 +01:00
Liam
1e24d02434 emit_spirv: fix incorrect use of descriptor index in image atomics 2023-09-22 00:39:09 -04:00
liamwhite
eb4ddb2868
shader_recompiler: skip sampler for buffer textures (#11435) 2023-09-14 15:23:50 +02:00
Liam
ba4b65e4bc shader_recompiler: always declare image format for image buffers 2023-09-02 17:25:00 -04:00
Liam
9245b426e3 shader_recompiler: fix emulation of 3D textureGrad 2023-09-01 22:41:01 -04:00
Kelebek1
5da70f7197 Remove memory allocations in some hot paths 2023-06-22 08:05:10 +01:00
bunnei
ca4bf3844e video_core: Enable support_descriptor_aliasing on Turnip, disable storage atomic otherwise. 2023-06-03 00:05:58 -07:00
Billy Laws
b4a12b889e Avoid using VectorExtractDynamic for subgroup mask on Adreno GPUs
This crashes their shader compiler for some reason.
2023-06-03 00:05:31 -07:00
Billy Laws
158a1896ec Implement scaled vertex buffer format emulation
These formats are unsupported by mobile GPUs so they need to be emulated in shaders instead.
2023-06-03 00:05:31 -07:00
Kelebek1
e42b4a16b6 Fix Tears of the Kingdom flickering clouds and depths. 2023-05-11 19:25:24 +01:00
Kelebek1
b566c98258 Define SampleMask as an array 2023-04-30 18:37:37 +01:00
Wollnashorn
82b78cde73 shader_recompiler: Use vector arithmetic rather than component-wise in ImageGatherSubpixelOffset
Should be more efficient and better readable
2023-04-08 16:13:08 +02:00
Wollnashorn
780240e697 shader_recompiler: Add subpixel offset for correct rounding at ImageGather
On AMD a subpixel offset of 1/512 of the texel size is applied to the texture coordinates at a ImageGather call to ensure the rounding at the texel centers is done the same way as in Maxwell or other Nvidia architectures.
See https://www.reedbeta.com/blog/texture-gathers-and-coordinate-precision/ for more details why this might be necessary.

This should fix shadow artifacts at object edges in Zelda: Breath of the Wild (#9957, #6956).
2023-04-08 16:12:30 +02:00
ameerj
a63e17566a spirv: Fix TXQ with MSAA textures 2023-01-29 13:47:30 -05:00
liamwhite
208e635f37
Merge pull request #9694 from ameerj/txq-mips
shader_recompiler: TXQ: Skip QueryLevels when possible
2023-01-29 12:27:26 -05:00
bunnei
159aab9a97
Merge pull request #9682 from ameerj/shader-s32
shader_recompiler: Remove S32 IR type
2023-01-28 14:00:11 -08:00
ameerj
2c2e019a44 shader_recompiler: TXQ: Skip QueryLevels when possible 2023-01-28 16:25:18 -05:00
ameerj
93cc6e4d99 shader_recompiler: Remove S32 IR type
The frontend IR opcodes do not distinguish between signed and unsigned integer types.

Fixes broken shaders when IR validation/graphics debugging is enabled for shaders that used BitCastS32F32
2023-01-25 22:03:15 -05:00
Liam
76a4356e55 spirv: fix multisampled image fetch 2023-01-23 12:03:19 -05:00
Billy Laws
58fec43768 Run clang-format 2023-01-05 22:18:10 +00:00
Billy Laws
68ed60cee4 shader_recompiler: Fix shuffle partitioning for >64 invoc-per-subgroup GPUs
The existing implementation only supports 64 invoc-per-subgroup GPUs, and misbehaves on adreno when invocations need to be split into 4 emulated subgroups.
2023-01-05 22:13:07 +00:00
Billy Laws
3f0985c7b0 shader_recompiler: SPIRV: Only enable int64 feature when supported 2023-01-05 22:13:07 +00:00
Billy Laws
bbfad79c89 Vulkan: Add a workaround for input_position on Adreno drivers
Adreno drivers will crash compiling geometry shaders if the input position is not wrapped in a gl_in struct.
2023-01-05 22:13:07 +00:00
Fernando Sahmkow
a0c697124c Video_core: Address feedback 2023-01-04 14:39:42 -05:00