Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							51c8aea979 
							
						 
					 
					
						
						
							
							Merge pull request  #3317  from ReinUsesLisp/gl-decomp-cc-decomp  
						
						... 
						
						
						
						gl_shader_decompiler: Fix decompilation of condition codes 
						
						
					 
					
						2020-01-18 19:56:55 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d110a371bb 
							
						 
					 
					
						
						
							
							gl_state: Use bool instead of GLboolean  
						
						... 
						
						
						
						This fixes template resolution considering GLboolean an integer instead
of a bool. 
						
						
					 
					
						2020-01-18 19:10:34 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9bf4850f74 
							
						 
					 
					
						
						
							
							Merge pull request  #3305  from ReinUsesLisp/point-size-program  
						
						... 
						
						
						
						gl_state: Implement PROGRAM_POINT_SIZE 
						
						
					 
					
						2020-01-18 01:56:32 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							15163edaaa 
							
						 
					 
					
						
						
							
							Merge pull request  #3312  from ReinUsesLisp/atoms-u32  
						
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						shader/memory: Implement ATOMS.ADD.U32 
						
						
					 
					
						2020-01-18 00:54:07 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f34e519da3 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Fix decompilation of condition codes  
						
						... 
						
						
						
						Use Visit instead of reimplementing it. Fixes unimplemented negations
for condition codes. 
						
						
					 
					
						2020-01-17 21:23:01 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							48863afb65 
							
						 
					 
					
						
						
							
							Merge pull request  #3306  from ReinUsesLisp/gl-texture  
						
						... 
						
						
						
						gl_texture_cache: Minor fixes and style changes 
						
						
					 
					
						2020-01-17 15:44:02 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							63ba41a26d 
							
						 
					 
					
						
						
							
							shader/memory: Implement ATOMS.ADD.U32  
						
						
						
						
					 
					
						2020-01-16 17:30:55 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d23869811d 
							
						 
					 
					
						
						
							
							Merge pull request  #3304  from lioncash/fwd-decl  
						
						... 
						
						
						
						renderer_opengl/utils: Forward declare private structs 
						
						
					 
					
						2020-01-16 11:21:18 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							c375d735e6 
							
						 
					 
					
						
						
							
							gl_state: Implement PROGRAM_POINT_SIZE  
						
						... 
						
						
						
						For gl_PointSize to have effect we have to activate
GL_PROGRAM_POINT_SIZE. 
						
						
					 
					
						2020-01-15 16:14:17 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							7af56dfa76 
							
						 
					 
					
						
						
							
							renderer_opengl/utils: Remove unused header inclusions  
						
						... 
						
						
						
						Nothing from these headers are used, so they can be removed. 
						
						
					 
					
						2020-01-15 06:31:23 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							06d30fbcca 
							
						 
					 
					
						
						
							
							renderer_opengl/utils: Forward declare private structs  
						
						... 
						
						
						
						Keeps the definitions hidden and allows changes to the structs without
needing to recompile all users of classes containing said structs. 
						
						
					 
					
						2020-01-15 06:30:01 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							66a1c777c9 
							
						 
					 
					
						
						
							
							gl_texture_cache: Use local variables to simplify DownloadTexture  
						
						
						
						
					 
					
						2020-01-14 17:39:48 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							cdb00546f0 
							
						 
					 
					
						
						
							
							gl_texture_cache: Fix format for RGBX16F  
						
						
						
						
					 
					
						2020-01-14 17:38:33 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2d09467f6f 
							
						 
					 
					
						
						
							
							gl_texture_cache: Use Snorm internal format for RG8S  
						
						
						
						
					 
					
						2020-01-14 17:37:58 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							02624c35ec 
							
						 
					 
					
						
						
							
							gl_texture_cache: Use Snorm internal format for ABGR8S  
						
						
						
						
					 
					
						2020-01-14 17:37:23 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							f10ea944e0 
							
						 
					 
					
						
						
							
							gl_shader_cache: Remove unused STAGE_RESERVED_UBOS constant  
						
						... 
						
						
						
						Given this isn't used, this can be removed entirely. 
						
						
					 
					
						2020-01-14 13:16:52 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							4cd5ad90f3 
							
						 
					 
					
						
						
							
							gl_shader_cache: std::move entries in CachedShader constructor  
						
						... 
						
						
						
						Avoids several reallocations of std::vector instances where applicable. 
						
						
					 
					
						2020-01-14 13:14:16 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							15a6840e7a 
							
						 
					 
					
						
						
							
							gl_shader_cache: Remove unused entries variable in BuildShader()  
						
						... 
						
						
						
						Eliminates a few unnecessary constructions of std::vectors. 
						
						
					 
					
						2020-01-14 13:11:49 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							cd0a7dfdbc 
							
						 
					 
					
						
						
							
							Merge pull request  #3258  from FernandoS27/shader-amend  
						
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						Shader_IR: add the ability to amend code in the shader ir. 
						
						
					 
					
						2020-01-04 14:05:17 -05:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							3dd6b55851 
							
						 
					 
					
						
						
							
							Shader_IR: Address Feedback  
						
						
						
						
					 
					
						2020-01-04 14:40:57 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ae0e481677 
							
						 
					 
					
						
						
							
							Merge pull request  #3243  from ReinUsesLisp/topologies  
						
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						maxwell_to_gl: Implement missing primitive topologies 
						
						
					 
					
						2020-01-01 20:33:33 -05:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							b3371ed09e 
							
						 
					 
					
						
						
							
							Shader_IR: add the ability to amend code in the shader ir.  
						
						... 
						
						
						
						This commit introduces a mechanism by which shader IR code can be
amended and extended. This useful for track algorithms where certain
information can derived from before the track such as indexes to array
samplers. 
						
						
					 
					
						2019-12-30 15:31:48 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f846e3d6d0 
							
						 
					 
					
						
						
							
							Merge pull request  #3250  from ReinUsesLisp/empty-fragment  
						
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						gl_rasterizer: Allow rendering without fragment shader 
						
						
					 
					
						2019-12-28 14:33:53 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8a76f816a4 
							
						 
					 
					
						
						
							
							Merge pull request  #3228  from ReinUsesLisp/ptp  
						
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						shader/texture: Implement AOFFI and PTP for TLD4 and TLD4S 
						
						
					 
					
						2019-12-26 21:43:44 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5b989f189f 
							
						 
					 
					
						
						
							
							gl_rasterizer: Allow rendering without fragment shader  
						
						... 
						
						
						
						Rendering without a fragment shader is usually used in depth-only
passes. 
						
						
					 
					
						2019-12-26 16:38:49 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4af569ee47 
							
						 
					 
					
						
						
							
							Merge pull request  #3236  from ReinUsesLisp/rasterize-enable  
						
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						gl_rasterizer: Implement RASTERIZE_ENABLE 
						
						
					 
					
						2019-12-24 22:54:10 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							91d35559e5 
							
						 
					 
					
						
						
							
							maxwell_to_gl: Implement missing primitive topologies  
						
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						Many of these topologies are exclusively available in OpenGL. 
						
						
					 
					
						2019-12-22 22:33:01 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1e16023d60 
							
						 
					 
					
						
						
							
							gl_shader_cache: Update commentary for shared memory  
						
						... 
						
						
						
						Remove false commentary. Not dividing by 4 the size of shared memory is
not a hack; it describes the number of integers, not bytes.
While we are at it sort the generated code to put preprocessor lines on
the top. 
						
						
					 
					
						2019-12-20 22:51:21 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							486c6a5316 
							
						 
					 
					
						
						
							
							gl_shader_cache: Remove unused entry in GetPrimitiveDescription  
						
						
						
						
					 
					
						2019-12-20 22:49:30 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							da0aa4da6b 
							
						 
					 
					
						
						
							
							gl_rasterizer: Implement RASTERIZE_ENABLE  
						
						... 
						
						
						
						RASTERIZE_ENABLE is the opposite of GL_RASTERIZER_DISCARD. Implement it
naturally using this.
NVN games expect rasterize to be enabled by default, reflect that in our
initial GPU state. 
						
						
					 
					
						2019-12-18 19:28:23 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e438079b50 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Add missing DeclareImages  
						
						
						
						
					 
					
						2019-12-17 23:34:15 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							65b1b05e05 
							
						 
					 
					
						
						
							
							Merge pull request  #3182  from ReinUsesLisp/renderer-opengl  
						
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						renderer_opengl: Miscellaneous clean ups 
						
						
					 
					
						2019-12-16 13:01:04 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e09c1fbc1f 
							
						 
					 
					
						
						
							
							shader/texture: Implement TLD4.PTP  
						
						
						
						
					 
					
						2019-12-16 04:09:24 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a87c85eba2 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Rename "sepparate" to "separate"  
						
						
						
						
					 
					
						2019-12-16 02:12:51 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							eac075692b 
							
						 
					 
					
						
						
							
							Merge pull request  #3219  from FernandoS27/fix-bindless  
						
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						Corrections and fixes to TLD4S & bindless samplers failing 
						
						
					 
					
						2019-12-16 01:26:11 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							035ec7d9de 
							
						 
					 
					
						
						
							
							Merge pull request  #3213  from ReinUsesLisp/intel-mesa  
						
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						gl_device: Enable compute shaders for Intel Mesa drivers 
						
						
					 
					
						2019-12-14 16:04:31 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2b650543c6 
							
						 
					 
					
						
						
							
							Merge pull request  #3212  from ReinUsesLisp/fix-smem-lmem  
						
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						gl_shader_cache: Add missing new-line on emitted GLSL 
						
						
					 
					
						2019-12-13 21:35:29 -05:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							c0ee0aa1a8 
							
						 
					 
					
						
						
							
							Shader_IR: Correct TLD4S Depth Compare.  
						
						
						
						
					 
					
						2019-12-11 19:53:17 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							84a158c977 
							
						 
					 
					
						
						
							
							Gl_Shader_compiler: Correct Depth Compare for Texture Gather operations.  
						
						
						
						
					 
					
						2019-12-11 19:53:16 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							1d2ba3cc97 
							
						 
					 
					
						
						
							
							Gl_Rasterizer: Skip Tesselation Control and Eval stages as they are un implemented.  
						
						... 
						
						
						
						This commit ensures the OGL backend does not execute tesselation shader 
stages as they are currently unimplemented. 
						
						
					 
					
						2019-12-11 15:41:26 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1a66cde175 
							
						 
					 
					
						
						
							
							Merge pull request  #3210  from ReinUsesLisp/memory-barrier  
						
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						shader: Implement MEMBAR.GL 
						
						
					 
					
						2019-12-11 14:24:39 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f564eaebed 
							
						 
					 
					
						
						
							
							gl_device: Enable compute shaders for Intel Mesa drivers  
						
						... 
						
						
						
						Previously we naively checked for "Intel" in GL_VENDOR, but this
includes both Intel's proprietary driver and the mesa driver. Re-enable
compute shaders for mesa. 
						
						
					 
					
						2019-12-11 00:00:30 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							48e16c4c49 
							
						 
					 
					
						
						
							
							gl_shader_cache: Add missing new-line on emitted GLSL  
						
						... 
						
						
						
						Add missing new-line. This caused shaders using local memory and shared
memory to inject a preprocessor GLSL line after an expression (resulting
in invalid code).
It looked like this:
shared uint smem[8];#define LOCAL_MEMORY_SIZE 16
It should look like this (addressed by this commit):
shared uint smem[8];
\#define LOCAL_MEMORY_SIZE 16 
						
						
					 
					
						2019-12-10 23:52:51 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							7ffb672f61 
							
						 
					 
					
						
						
							
							Maxwell3D: Implement Depth Mode.  
						
						... 
						
						
						
						This commit finishes adding depth mode that was reverted before due to
other unresolved issues. 
						
						
					 
					
						2019-12-10 19:51:46 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							425a254fa2 
							
						 
					 
					
						
						
							
							shader: Implement MEMBAR.GL  
						
						... 
						
						
						
						Implement using memoryBarrier in GLSL and OpMemoryBarrier on SPIR-V. 
						
						
					 
					
						2019-12-10 16:45:03 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							0b5b93053d 
							
						 
					 
					
						
						
							
							shader_ir/other: Implement S2R InvocationId  
						
						
						
						
					 
					
						2019-12-09 23:52:28 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e36814d6d5 
							
						 
					 
					
						
						
							
							Merge pull request  #3109  from FernandoS27/new-instr  
						
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						Implement FLO & TXD Instructions on GPU Shaders 
						
						
					 
					
						2019-12-06 18:18:16 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fb6cf12a17 
							
						 
					 
					
						
						
							
							gl_framebuffer_cache: Optimize framebuffer key  
						
						... 
						
						
						
						Pack color attachment enumerations into a single u32. To determine the
number of buffers, the highest color attachment with a shared pointer
that doesn't point to null is used. 
						
						
					 
					
						2019-11-28 23:02:20 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c34da106ed 
							
						 
					 
					
						
						
							
							gl_rasterizer: Re-enable framebuffer cache for clear buffers  
						
						
						
						
					 
					
						2019-11-28 23:02:20 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e6a0a30334 
							
						 
					 
					
						
						
							
							renderer_opengl: Make ScreenRectVertex's constructor constexpr  
						
						
						
						
					 
					
						2019-11-28 20:36:02 -03:00