ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7f13104c17 
							
						 
					 
					
						
						
							
							shader: Support out of bound local memory reads and immediate writes  
						
						... 
						
						
						
						Support ignoring immediate out of bound writes. Writing dynamically out
of bounds is not yet supported (e.g. R0+0x4).
Reading out of bounds yields zero. This is supported checking for the
size from the IR; if the input is immediate, the optimization passes
will drop it. 
						
						
					 
					
						2021-07-22 21:51:41 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							56478bc9ac 
							
						 
					 
					
						
						
							
							shader: Fix disabled attribute default values  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							56c30dd9e0 
							
						 
					 
					
						
						
							
							glsl: Simplify FCMP emission  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							79d2684261 
							
						 
					 
					
						
						
							
							glsl: Update TessellationControl gl_in  
						
						... 
						
						
						
						Adheres to GL_ARB_separate_shader_objects requirements 
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							fc7bed21b5 
							
						 
					 
					
						
						
							
							shader: Implement ISETP.X  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							bf2956d77a 
							
						 
					 
					
						
						
							
							shader: Avoid usage of C++20 ranges to build in clang  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							94af0a00f6 
							
						 
					 
					
						
						
							
							glsl: Clamp shared mem size to GL_MAX_COMPUTE_SHARED_MEMORY_SIZE  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								lat9nq 
							
						 
					 
					
						
						
						
						
							
						
						
							49946cf780 
							
						 
					 
					
						
						
							
							shader_recompiler, video_core: Resolve clang errors  
						
						... 
						
						
						
						Silences the following warnings-turned-errors:
-Wsign-conversion
-Wunused-private-field
-Wbraced-scalar-init
-Wunused-variable
And some other errors 
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2235a51b5d 
							
						 
					 
					
						
						
							
							shader: Manually convert from array<u32> to bitset instead of using bit_cast  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							41c6cb70f9 
							
						 
					 
					
						
						
							
							glsl: Fix tracking of info.uses_shadow_lod  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							11f04f1022 
							
						 
					 
					
						
						
							
							shader: Ignore global memory ops on devices lacking int64 support  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							57f222c56e 
							
						 
					 
					
						
						
							
							dual_vertex_pass: Clang format  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8722668b3c 
							
						 
					 
					
						
						
							
							emit_spirv: Workaround VK_KHR_shader_float_controls on fp16 Nvidia  
						
						... 
						
						
						
						Fix regression on Fire Emblem: Three Houses when using native fp16. 
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								lat9nq 
							
						 
					 
					
						
						
						
						
							
						
						
							2e5af95541 
							
						 
					 
					
						
						
							
							shader: GCC fmt 8.0.0 fixes  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							b9069c7891 
							
						 
					 
					
						
						
							
							shader: Account for 33-bit IADD3 scenario  
						
						
						
						
					 
					
						2021-07-22 21:51:40 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b21bf79bd2 
							
						 
					 
					
						
						
							
							shader: Only apply shift on register mode for IADD3  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5643a909bc 
							
						 
					 
					
						
						
							
							shader: Fix disabled and unwritten attributes and varyings  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							65daec8b75 
							
						 
					 
					
						
						
							
							glsl: Fix shared and local memory declarations  
						
						... 
						
						
						
						account for the fact that program.*memory_size is in units of bytes. 
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							8289eb108f 
							
						 
					 
					
						
						
							
							opengl: Implement LOP.CC  
						
						... 
						
						
						
						Used by MH:Rise 
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							5b2b0634a1 
							
						 
					 
					
						
						
							
							spirv: Fix code emission when descriptor aliasing is unsupported  
						
						... 
						
						
						
						Fixes OpenGL. 
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							00fa09dc45 
							
						 
					 
					
						
						
							
							glsl: Declare local memory in main  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							f7352411f0 
							
						 
					 
					
						
						
							
							glsl: Add passthrough geometry shader support  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8612b5fec5 
							
						 
					 
					
						
						
							
							shader: Use std::bit_cast instead of Common::BitCast for passthrough  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8a3427a4c8 
							
						 
					 
					
						
						
							
							glasm: Add passthrough geometry shader support  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7dafa96ab5 
							
						 
					 
					
						
						
							
							shader: Rework varyings and implement passthrough geometry shaders  
						
						... 
						
						
						
						Put all varyings into a single std::bitset with helpers to access it.
Implement passthrough geometry shaders using host's. 
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							ecd6b4356b 
							
						 
					 
					
						
						
							
							shader: Only verify shader when graphics debugging is enabled  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							395bed3a0a 
							
						 
					 
					
						
						
							
							shader: Unify shader stage types  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								lat9nq 
							
						 
					 
					
						
						
						
						
							
						
						
							257d2aab74 
							
						 
					 
					
						
						
							
							lower_int64_to_int32: Add missing include  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fb166b5ff4 
							
						 
					 
					
						
						
							
							shader: Emulate 64-bit integers when not supported  
						
						... 
						
						
						
						Useful for mobile and Intel Xe devices. 
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d8d5501459 
							
						 
					 
					
						
						
							
							shader: Add int64 to int32 lowering pass  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							04ef2160f9 
							
						 
					 
					
						
						
							
							shader: Teach global memory base tracker to follow vectors  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							97e80dda55 
							
						 
					 
					
						
						
							
							shader: Add constant propagation to integer vectors  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							27ca8a0e13 
							
						 
					 
					
						
						
							
							glsl: Better IAdd Overflow CC fix  
						
						... 
						
						
						
						This ensures the original operand values are not overwritten when being used in the overflow detection. 
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4397053d5c 
							
						 
					 
					
						
						
							
							shader: Remove IAbs64  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							bc6e399ae3 
							
						 
					 
					
						
						
							
							glsl: Fix IADD CC  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							a7536825df 
							
						 
					 
					
						
						
							
							shader_recompiler: Fix IADD3 input partitioning  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							808ef97a08 
							
						 
					 
					
						
						
							
							shader: Move loop safety tests to code emission  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							cbce9ddd4a 
							
						 
					 
					
						
						
							
							glsl: Remove frag color initialization  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							3a2dd1b483 
							
						 
					 
					
						
						
							
							glasm: Implement SetAttribute ViewportMask  
						
						
						
						
					 
					
						2021-07-22 21:51:39 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							1c648f176c 
							
						 
					 
					
						
						
							
							emit_glsl_special: Skip initialization of frag_color0  
						
						... 
						
						
						
						Fixes rendering in Devil May Cry without regressing Ori and the Blind Forest. 
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							1d182fc0f5 
							
						 
					 
					
						
						
							
							shader: Calibrate loop safety threshold  
						
						
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								Morph 
							
						 
					 
					
						
						
						
						
							
						
						
							cfbc85839d 
							
						 
					 
					
						
						
							
							glsl: Add missing ; in EmitSetSampleMask  
						
						... 
						
						
						
						Fixes shader compilation in Okami HD 
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							9e066dcb15 
							
						 
					 
					
						
						
							
							glsl: Fix output varying initialization when transform feedback is used  
						
						
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							a0365217f5 
							
						 
					 
					
						
						
							
							texture_pass: Fix is_read image qualification  
						
						... 
						
						
						
						Atomic operations are considered to have both read and write access. This was not  being accounted for. 
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							0cd08b3e72 
							
						 
					 
					
						
						
							
							shader: Align constant buffer sizes to 16 bytes  
						
						... 
						
						
						
						WAR for AMD reading zeroes on uniform buffers of size 2. 
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							59fead3a47 
							
						 
					 
					
						
						
							
							spirv: Properly handle devices without int8 and int16  
						
						
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b5e78607ad 
							
						 
					 
					
						
						
							
							spirv: Handle small storage buffer loads on devices with no support  
						
						
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ameerj 
							
						 
					 
					
						
						
						
						
							
						
						
							ccbd24fe00 
							
						 
					 
					
						
						
							
							glsl: Fix cbuf component indexing bug falback  
						
						
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							1091995f8e 
							
						 
					 
					
						
						
							
							shader: Simplify MergeDualVertexPrograms  
						
						
						
						
					 
					
						2021-07-22 21:51:38 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							374eeda1a3 
							
						 
					 
					
						
						
							
							shader: Properly manage attributes not written from previous stages  
						
						
						
						
					 
					
						2021-07-22 21:51:38 -04:00