bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2db7adc42a 
							
						 
					 
					
						
						
							
							Merge pull request  #3350  from ReinUsesLisp/atom  
						
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						shader/memory: Implement ATOM.ADD 
						
						
					 
					
						2020-01-29 16:49:54 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							252415a163 
							
						 
					 
					
						
						
							
							ci: Disable Vulkan for Linux builds  
						
						
						
						
					 
					
						2020-01-29 18:06:16 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							c29584a090 
							
						 
					 
					
						
						
							
							yuzu_cmd: Fix memcpy on Vulkan handlers  
						
						
						
						
					 
					
						2020-01-29 17:53:11 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f92cbc5501 
							
						 
					 
					
						
						
							
							yuzu: Implement Vulkan frontend  
						
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						Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing
bits on Vulkan initialization. 
						
						
					 
					
						2020-01-29 17:53:11 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8299f1ceef 
							
						 
					 
					
						
						
							
							web_service/telemetry_json: Report USER_CONFIG  
						
						
						
						
					 
					
						2020-01-29 17:53:11 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							788d57d723 
							
						 
					 
					
						
						
							
							settings: Add settings for graphics backend  
						
						
						
						
					 
					
						2020-01-29 17:53:11 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e651e54b85 
							
						 
					 
					
						
						
							
							core: Only wait for idle on gpu_core when it was initialized  
						
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						This fixes crashes when a Vulkan device fails to initialize. 
						
						
					 
					
						2020-01-29 17:53:11 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							9f0162e4b5 
							
						 
					 
					
						
						
							
							shader/other: Fix skips for SYNC and BRK  
						
						
						
						
					 
					
						2020-01-29 17:53:11 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							270177f38a 
							
						 
					 
					
						
						
							
							shader/other: Stub S2R LaneId  
						
						
						
						
					 
					
						2020-01-29 17:53:11 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b35449c85d 
							
						 
					 
					
						
						
							
							buffer_cache: Delay buffer destructions  
						
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						Delay buffer destruction some extra frames to avoid destroying buffers
that are still being used from older frames. This happens on Nvidia's
driver with mailbox. 
						
						
					 
					
						2020-01-29 17:53:11 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b11aeced18 
							
						 
					 
					
						
						
							
							Merge pull request  #3355  from ReinUsesLisp/break-down  
						
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						texture_cache/surface_base: Fix layered break down 
						
						
					 
					
						2020-01-29 12:29:56 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							91f79225e7 
							
						 
					 
					
						
						
							
							Merge pull request  #3358  from ReinUsesLisp/implicit-texture-cache  
						
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						gl_texture_cache: Silence implicit sign cast warnings 
						
						
					 
					
						2020-01-29 11:23:50 -05:00 
						 
				 
			
				
					
						
							
							
								CJBok 
							
						 
					 
					
						
						
						
						
							
						
						
							8d6b4e836c 
							
						 
					 
					
						
						
							
							clang  
						
						
						
						
					 
					
						2020-01-29 05:43:55 +01:00 
						 
				 
			
				
					
						
							
							
								CJBok 
							
						 
					 
					
						
						
						
						
							
						
						
							6e87111f91 
							
						 
					 
					
						
						
							
							minor corrections  
						
						
						
						
					 
					
						2020-01-29 00:02:28 +01:00 
						 
				 
			
				
					
						
							
							
								CJBok 
							
						 
					 
					
						
						
						
						
							
						
						
							4bc4fdf5ff 
							
						 
					 
					
						
						
							
							GUI: Togglable graphics settings buttons in status bar  
						
						
						
						
					 
					
						2020-01-28 23:59:30 +01:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c457e47297 
							
						 
					 
					
						
						
							
							Merge pull request  #3359  from ReinUsesLisp/assert-point-size  
						
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						gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize 
						
						
					 
					
						2020-01-28 15:19:51 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8178fe8960 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize  
						
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						This was implemented by a previous commit and it's no longer required. 
						
						
					 
					
						2020-01-28 16:32:30 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							283f3253bc 
							
						 
					 
					
						
						
							
							Merge pull request  #3352  from Simek/dark-theme-refinements  
						
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						GUI: dark themes refinements and QSS cleanup 
						
						
					 
					
						2020-01-28 14:05:36 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bea6327d74 
							
						 
					 
					
						
						
							
							Merge pull request  #3354  from ReinUsesLisp/depth-stencil  
						
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						gl_texture_cache: Properly implement depth/stencil sampling 
						
						
					 
					
						2020-01-28 12:06:11 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							abae795986 
							
						 
					 
					
						
						
							
							gl_texture_cache: Silence implicit sign cast warnings  
						
						
						
						
					 
					
						2020-01-27 20:59:11 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							acfb0b4852 
							
						 
					 
					
						
						
							
							Merge pull request  #3346  from bunnei/bsd-stub  
						
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						bsd: Stub several more functions. 
						
						
					 
					
						2020-01-27 13:06:05 -05:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							2d1984c20c 
							
						 
					 
					
						
						
							
							System: Address Feedback  
						
						
						
						
					 
					
						2020-01-27 09:54:11 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							137a8aa55c 
							
						 
					 
					
						
						
							
							shader/bfi: Implement register-constant buffer variant  
						
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						It's the same as the variant that was implemented, but it takes the
operands from another source. 
						
						
					 
					
						2020-01-27 01:20:38 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e3fc3459c8 
							
						 
					 
					
						
						
							
							shader/arithmetic: Implement FCMP  
						
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						Compares the third operand with zero, then selects between the first and
second. 
						
						
					 
					
						2020-01-27 01:15:44 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f55f6ff9bb 
							
						 
					 
					
						
						
							
							texture_cache/surface_base: Fix layered break down  
						
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						Layered break downs was passing "layer" as a "depth" parameter. This
commit addresses that. 
						
						
					 
					
						2020-01-26 21:48:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d17dfa6104 
							
						 
					 
					
						
						
							
							gl_texture_cache: Properly implement depth/stencil sampling  
						
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						This addresses the long standing issue of compatibility vs. core
profiles on OpenGL, properly implementing depth vs. stencil sampling
depending on the texture swizzle. 
						
						
					 
					
						2020-01-26 21:44:08 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							de4b01f75d 
							
						 
					 
					
						
						
							
							System: Correct PrepareReschedule.  
						
						
						
						
					 
					
						2020-01-26 14:32:50 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							a1630ab53e 
							
						 
					 
					
						
						
							
							Kernel: Remove a few global instances from the kernel.  
						
						
						
						
					 
					
						2020-01-26 14:23:46 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							e4a1ead897 
							
						 
					 
					
						
						
							
							Core: Refactor CpuCoreManager to CpuManager and Cpu to Core Manager.  
						
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						This commit instends on better naming the new purpose of this classes. 
						
						
					 
					
						2020-01-26 14:07:22 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							450341b397 
							
						 
					 
					
						
						
							
							ArmInterface: Delegate Exclusive monitor factory to exclusive monitor interfasce.  
						
						
						
						
					 
					
						2020-01-26 10:28:23 -04:00 
						 
				 
			
				
					
						
							
							
								Bartosz Kaszubowski 
							
						 
					 
					
						
						
						
						
							
						
						
							f68bb4f55e 
							
						 
					 
					
						
						
							
							dark themes refinements and cleanup  
						
						
						
						
					 
					
						2020-01-26 11:50:01 +01:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d95d4ac843 
							
						 
					 
					
						
						
							
							shader/memory: Implement ATOM.ADD  
						
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						ATOM operates atomically on global memory. For now only add ATOM.ADD
since that's what was found in commercial games.
This asserts for ATOM.ADD.S32 (handling the others as unimplemented),
although ATOM.ADD.U32 shouldn't be any different.
This change forces us to change the default type on SPIR-V storage
buffers from float to uint. We could also alias the buffers, but it's
simpler for now to just use uint. While we are at it, abstract the code
to avoid repetition. 
						
						
					 
					
						2020-01-26 01:54:24 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							4d6a86b03f 
							
						 
					 
					
						
						
							
							Core: Refactor CPU Management.  
						
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						This commit moves ARM Interface and Scheduler handling into the kernel. 
						
						
					 
					
						2020-01-25 18:55:32 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							bb8eb15d39 
							
						 
					 
					
						
						
							
							Shader_IR: Address feedback.  
						
						
						
						
					 
					
						2020-01-25 09:04:59 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d26e74f0a3 
							
						 
					 
					
						
						
							
							shader/memory: Implement STL.S16 and STS.S16  
						
						
						
						
					 
					
						2020-01-25 03:16:10 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							9a2cdf8520 
							
						 
					 
					
						
						
							
							shader/memory: Implement unaligned LDL.S16 and LDS.S16  
						
						
						
						
					 
					
						2020-01-25 03:16:10 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							531f25a037 
							
						 
					 
					
						
						
							
							shader/memory: Move unaligned load/store to functions  
						
						
						
						
					 
					
						2020-01-25 03:16:10 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							96638f57c9 
							
						 
					 
					
						
						
							
							shader/memory: Implement LDL.S16 and LDS.S16  
						
						
						
						
					 
					
						2020-01-25 03:15:55 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							2a822f3378 
							
						 
					 
					
						
						
							
							bsd: Stub several more functions.  
						
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						- Required for Little Town Hero to boot further. 
						
						
					 
					
						2020-01-25 00:47:15 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							05df4a8c94 
							
						 
					 
					
						
						
							
							Merge pull request  #3343  from FearlessTobi/ui-tab  
						
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						yuzu/configuration: create UI tab and move gamelist settings there 
						
						
					 
					
						2020-01-25 00:40:13 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2b1d66eda3 
							
						 
					 
					
						
						
							
							Merge pull request  #3326  from FearlessTobi/port-5039  
						
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						Port citra-emu/citra#5039 : "common/logging: don't use regex for path trimming" 
						
						
					 
					
						2020-01-24 20:59:57 -05:00 
						 
				 
			
				
					
						
							
							
								FearlessTobi 
							
						 
					 
					
						
						
						
						
							
						
						
							845a5dbca9 
							
						 
					 
					
						
						
							
							Disable clang-format for font files  
						
						
						
						
					 
					
						2020-01-24 23:54:19 +01:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							dfd998216c 
							
						 
					 
					
						
						
							
							Merge pull request  #3344  from ReinUsesLisp/vk-botw  
						
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						vk_shader_decompiler: Disable default values on unwritten render targets 
						
						
					 
					
						2020-01-24 17:31:55 -05:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							806f569143 
							
						 
					 
					
						
						
							
							Shader_IR: Change name of TrackSampler function so it does not confuse with the type.  
						
						
						
						
					 
					
						2020-01-24 16:44:48 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							3919b7b8a9 
							
						 
					 
					
						
						
							
							Shader_IR: Corrections, styling and extras.  
						
						
						
						
					 
					
						2020-01-24 16:44:48 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							37b8504faa 
							
						 
					 
					
						
						
							
							Shader_IR: Correct Custom Variable assignment.  
						
						
						
						
					 
					
						2020-01-24 16:44:47 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							7c530e0666 
							
						 
					 
					
						
						
							
							Shader_IR: Propagate bindless index into the GL compiler.  
						
						
						
						
					 
					
						2020-01-24 16:44:47 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							3c34678627 
							
						 
					 
					
						
						
							
							Shader_IR: Implement Injectable Custom Variables to the IR.  
						
						
						
						
					 
					
						2020-01-24 16:43:31 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							2b02f29a2d 
							
						 
					 
					
						
						
							
							GL Backend: Introduce indexed samplers into the GL backend  
						
						
						
						
					 
					
						2020-01-24 16:43:31 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							037ea431ce 
							
						 
					 
					
						
						
							
							Shader_IR: deduce size of indexed samplers  
						
						
						
						
					 
					
						2020-01-24 16:43:31 -04:00