Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							5c61e0ba39 
							
						 
					 
					
						
						
							
							input_common/udp: std::move SocketCallback instances where applicable  
						
						... 
						
						
						
						std::function is allowed to heap allocate if the size of the captures
associated with each lambda exceed a certain threshold. This prevents
potentially unnecessary reallocations from occurring. 
						
						
					 
					
						2020-02-03 09:24:05 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							fb9c9ddcc9 
							
						 
					 
					
						
						
							
							input_common/udp: std::move shared_ptr within Client constructor  
						
						... 
						
						
						
						Gets rid of a trivially avoidable atomic reference count increment and
decrement. 
						
						
					 
					
						2020-02-03 09:21:46 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							9bb6ab77f4 
							
						 
					 
					
						
						
							
							udp/client: Replace deprecated from_string() call with make_address_v4()  
						
						... 
						
						
						
						Future-proofs code if boost is ever updated. 
						
						
					 
					
						2020-02-03 09:20:40 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							881408445a 
							
						 
					 
					
						
						
							
							input_common/udp: Silence -Wreorder warning for Socket  
						
						... 
						
						
						
						Amends the constructor initializer list to specify the order of its
elements in the same order that initialization would occur. 
						
						
					 
					
						2020-02-03 09:15:32 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							36524465a6 
							
						 
					 
					
						
						
							
							input_common/udp: Remove unnecessary inclusions  
						
						
						
						
					 
					
						2020-02-03 09:13:40 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							4aa9c9632d 
							
						 
					 
					
						
						
							
							input_common/udp: Add missing header guard  
						
						
						
						
					 
					
						2020-02-03 09:09:06 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							223a89a19f 
							
						 
					 
					
						
						
							
							shader: Remove curly braces initializers on shared pointers  
						
						
						
						
					 
					
						2020-02-01 22:52:10 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b5bbe7e752 
							
						 
					 
					
						
						
							
							Merge pull request  #3282  from FernandoS27/indexed-samplers  
						
						... 
						
						
						
						Partially implement Indexed samplers in general and specific code in GLSL 
						
						
					 
					
						2020-02-01 20:41:40 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2916c1bc25 
							
						 
					 
					
						
						
							
							Merge pull request  #3268  from CJBok/deadzone  
						
						... 
						
						
						
						GUI: Deadzone controls for sdl engine at configuration input 
						
						
					 
					
						2020-02-01 16:35:15 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							69a6796de1 
							
						 
					 
					
						
						
							
							Merge pull request  #3284  from CJBok/hid-fix  
						
						... 
						
						
						
						hid: Fix analog sticks directional states 
						
						
					 
					
						2020-02-01 14:02:41 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c18f9898d9 
							
						 
					 
					
						
						
							
							Merge pull request  #3364  from lioncash/thread  
						
						... 
						
						
						
						core/arm: Remove usage of global GetCurrentThread() 
						
						
					 
					
						2020-01-31 11:13:24 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							6b5b01b29f 
							
						 
					 
					
						
						
							
							Merge pull request  #3363  from lioncash/unique_ptr  
						
						... 
						
						
						
						kernel/physical_core: Make use of std::unique_ptr instead of std::shared_ptr 
						
						
					 
					
						2020-01-30 23:33:02 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							91b0a3f799 
							
						 
					 
					
						
						
							
							Revert "system_archive: Fix Korean and Chinese fonts"  
						
						
						
						
					 
					
						2020-01-30 22:02:15 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							472319e573 
							
						 
					 
					
						
						
							
							core/arm: Remove usage of global GetCurrentThread()  
						
						... 
						
						
						
						Now both CPU backends go through their referenced system instance to
obtain the current thread. 
						
						
					 
					
						2020-01-30 18:52:25 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							2de2bb980e 
							
						 
					 
					
						
						
							
							kernel/physical_core: Make use of std::unique_ptr  
						
						... 
						
						
						
						shared_ptr was used in 2d1984c20c75e03ec79eeb3806b12efa1679b977 due to a
misunderstanding of how the language generates move constructors and
move assignment operators.
If a destructor is user-provided, then the compiler won't generate the
move constructor and move assignment operators by default--they must be
explicitly opted into.
The reason for the compilation errors is due to the fact that the
language will fall back to attempting to use the copy constructor/copy
assignment operators if the respective move constructor or move
assignment operator is unavailable.
Given that we explicitly opt into them now, the the move constructor and
move assignment operators will be generated as expected. 
						
						
					 
					
						2020-01-30 18:42:40 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							16e7b7b83d 
							
						 
					 
					
						
						
							
							core/cpu_manager: Remove unused includes  
						
						... 
						
						
						
						Nothing from these headers are used within this source file, so we can
remove them. 
						
						
					 
					
						2020-01-30 18:30:57 -05:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							51927bc9dc 
							
						 
					 
					
						
						
							
							kernel/physical_core: Remove unused kernel reference member variable  
						
						... 
						
						
						
						This isn't used within the class, so it can be removed to simplify the
overall interface.
While we're in the same area, we can simplify a unique_ptr reset() call. 
						
						
					 
					
						2020-01-30 18:29:57 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							985d0f35e5 
							
						 
					 
					
						
						
							
							Merge pull request  #3353  from FernandoS27/aries  
						
						... 
						
						
						
						System: Refactor CPU Core management and move ARMInterface and Schedulers to Kernel 
						
						
					 
					
						2020-01-30 18:13:59 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8a7cdfc3ff 
							
						 
					 
					
						
						
							
							Merge pull request  #3151  from FearlessTobi/fix-korean  
						
						... 
						
						
						
						system_archive: Fix Korean and Chinese fonts 
						
						
					 
					
						2020-01-30 15:09:55 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c593e45dbd 
							
						 
					 
					
						
						
							
							Merge pull request  #3347  from ReinUsesLisp/local-mem  
						
						... 
						
						
						
						shader/memory: Implement LDL.S16, LDS.S16, STL.S16 and STS.S16 
						
						
					 
					
						2020-01-30 10:59:52 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2db7adc42a 
							
						 
					 
					
						
						
							
							Merge pull request  #3350  from ReinUsesLisp/atom  
						
						... 
						
						
						
						shader/memory: Implement ATOM.ADD 
						
						
					 
					
						2020-01-29 16:49:54 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b11aeced18 
							
						 
					 
					
						
						
							
							Merge pull request  #3355  from ReinUsesLisp/break-down  
						
						... 
						
						
						
						texture_cache/surface_base: Fix layered break down 
						
						
					 
					
						2020-01-29 12:29:56 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							91f79225e7 
							
						 
					 
					
						
						
							
							Merge pull request  #3358  from ReinUsesLisp/implicit-texture-cache  
						
						... 
						
						
						
						gl_texture_cache: Silence implicit sign cast warnings 
						
						
					 
					
						2020-01-29 11:23:50 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c457e47297 
							
						 
					 
					
						
						
							
							Merge pull request  #3359  from ReinUsesLisp/assert-point-size  
						
						... 
						
						
						
						gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize 
						
						
					 
					
						2020-01-28 15:19:51 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							8178fe8960 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize  
						
						... 
						
						
						
						This was implemented by a previous commit and it's no longer required. 
						
						
					 
					
						2020-01-28 16:32:30 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							bea6327d74 
							
						 
					 
					
						
						
							
							Merge pull request  #3354  from ReinUsesLisp/depth-stencil  
						
						... 
						
						
						
						gl_texture_cache: Properly implement depth/stencil sampling 
						
						
					 
					
						2020-01-28 12:06:11 -05:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							abae795986 
							
						 
					 
					
						
						
							
							gl_texture_cache: Silence implicit sign cast warnings  
						
						
						
						
					 
					
						2020-01-27 20:59:11 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							2d1984c20c 
							
						 
					 
					
						
						
							
							System: Address Feedback  
						
						
						
						
					 
					
						2020-01-27 09:54:11 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							f55f6ff9bb 
							
						 
					 
					
						
						
							
							texture_cache/surface_base: Fix layered break down  
						
						... 
						
						
						
						Layered break downs was passing "layer" as a "depth" parameter. This
commit addresses that. 
						
						
					 
					
						2020-01-26 21:48:07 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d17dfa6104 
							
						 
					 
					
						
						
							
							gl_texture_cache: Properly implement depth/stencil sampling  
						
						... 
						
						
						
						This addresses the long standing issue of compatibility vs. core
profiles on OpenGL, properly implementing depth vs. stencil sampling
depending on the texture swizzle. 
						
						
					 
					
						2020-01-26 21:44:08 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							de4b01f75d 
							
						 
					 
					
						
						
							
							System: Correct PrepareReschedule.  
						
						
						
						
					 
					
						2020-01-26 14:32:50 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							a1630ab53e 
							
						 
					 
					
						
						
							
							Kernel: Remove a few global instances from the kernel.  
						
						
						
						
					 
					
						2020-01-26 14:23:46 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							e4a1ead897 
							
						 
					 
					
						
						
							
							Core: Refactor CpuCoreManager to CpuManager and Cpu to Core Manager.  
						
						... 
						
						
						
						This commit instends on better naming the new purpose of this classes. 
						
						
					 
					
						2020-01-26 14:07:22 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							450341b397 
							
						 
					 
					
						
						
							
							ArmInterface: Delegate Exclusive monitor factory to exclusive monitor interfasce.  
						
						
						
						
					 
					
						2020-01-26 10:28:23 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d95d4ac843 
							
						 
					 
					
						
						
							
							shader/memory: Implement ATOM.ADD  
						
						... 
						
						
						
						ATOM operates atomically on global memory. For now only add ATOM.ADD
since that's what was found in commercial games.
This asserts for ATOM.ADD.S32 (handling the others as unimplemented),
although ATOM.ADD.U32 shouldn't be any different.
This change forces us to change the default type on SPIR-V storage
buffers from float to uint. We could also alias the buffers, but it's
simpler for now to just use uint. While we are at it, abstract the code
to avoid repetition. 
						
						
					 
					
						2020-01-26 01:54:24 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							4d6a86b03f 
							
						 
					 
					
						
						
							
							Core: Refactor CPU Management.  
						
						... 
						
						
						
						This commit moves ARM Interface and Scheduler handling into the kernel. 
						
						
					 
					
						2020-01-25 18:55:32 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							bb8eb15d39 
							
						 
					 
					
						
						
							
							Shader_IR: Address feedback.  
						
						
						
						
					 
					
						2020-01-25 09:04:59 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d26e74f0a3 
							
						 
					 
					
						
						
							
							shader/memory: Implement STL.S16 and STS.S16  
						
						
						
						
					 
					
						2020-01-25 03:16:10 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							9a2cdf8520 
							
						 
					 
					
						
						
							
							shader/memory: Implement unaligned LDL.S16 and LDS.S16  
						
						
						
						
					 
					
						2020-01-25 03:16:10 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							531f25a037 
							
						 
					 
					
						
						
							
							shader/memory: Move unaligned load/store to functions  
						
						
						
						
					 
					
						2020-01-25 03:16:10 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							96638f57c9 
							
						 
					 
					
						
						
							
							shader/memory: Implement LDL.S16 and LDS.S16  
						
						
						
						
					 
					
						2020-01-25 03:15:55 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							2a822f3378 
							
						 
					 
					
						
						
							
							bsd: Stub several more functions.  
						
						... 
						
						
						
						- Required for Little Town Hero to boot further. 
						
						
					 
					
						2020-01-25 00:47:15 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							05df4a8c94 
							
						 
					 
					
						
						
							
							Merge pull request  #3343  from FearlessTobi/ui-tab  
						
						... 
						
						
						
						yuzu/configuration: create UI tab and move gamelist settings there 
						
						
					 
					
						2020-01-25 00:40:13 -05:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2b1d66eda3 
							
						 
					 
					
						
						
							
							Merge pull request  #3326  from FearlessTobi/port-5039  
						
						... 
						
						
						
						Port citra-emu/citra#5039 : "common/logging: don't use regex for path trimming" 
						
						
					 
					
						2020-01-24 20:59:57 -05:00 
						 
				 
			
				
					
						
							
							
								FearlessTobi 
							
						 
					 
					
						
						
						
						
							
						
						
							845a5dbca9 
							
						 
					 
					
						
						
							
							Disable clang-format for font files  
						
						
						
						
					 
					
						2020-01-24 23:54:19 +01:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							dfd998216c 
							
						 
					 
					
						
						
							
							Merge pull request  #3344  from ReinUsesLisp/vk-botw  
						
						... 
						
						
						
						vk_shader_decompiler: Disable default values on unwritten render targets 
						
						
					 
					
						2020-01-24 17:31:55 -05:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							806f569143 
							
						 
					 
					
						
						
							
							Shader_IR: Change name of TrackSampler function so it does not confuse with the type.  
						
						
						
						
					 
					
						2020-01-24 16:44:48 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							3919b7b8a9 
							
						 
					 
					
						
						
							
							Shader_IR: Corrections, styling and extras.  
						
						
						
						
					 
					
						2020-01-24 16:44:48 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							37b8504faa 
							
						 
					 
					
						
						
							
							Shader_IR: Correct Custom Variable assignment.  
						
						
						
						
					 
					
						2020-01-24 16:44:47 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							7c530e0666 
							
						 
					 
					
						
						
							
							Shader_IR: Propagate bindless index into the GL compiler.  
						
						
						
						
					 
					
						2020-01-24 16:44:47 -04:00