Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							c135317de1 
							
						 
					 
					
						
						
							
							VideoCore/Shader: Extract DebugData out from UnitState  
						
						
						
						
					 
					
						2016-12-16 00:16:25 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							6e7e767645 
							
						 
					 
					
						
						
							
							Remove unnecessary cast  
						
						
						
						
					 
					
						2016-12-16 00:15:55 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							b5e3599704 
							
						 
					 
					
						
						
							
							VideoCore/Shader: Extract evaluate_condition lambda to function scope  
						
						
						
						
					 
					
						2016-12-16 00:15:51 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							960578f4e1 
							
						 
					 
					
						
						
							
							VideoCore/Shader: Extract call lambda up a scope and remove unused param  
						
						
						
						
					 
					
						2016-12-15 23:08:05 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							e4e962bc7c 
							
						 
					 
					
						
						
							
							VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffset  
						
						
						
						
					 
					
						2016-12-15 23:08:05 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							d27cb1dedc 
							
						 
					 
					
						
						
							
							VideoCore/Shader: Move DebugData to a separate file  
						
						
						
						
					 
					
						2016-12-15 23:08:05 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							fb9e856b91 
							
						 
					 
					
						
						
							
							shader_jit_x64: Use LOOPCOUNT_REG as a 64-bit reg when indexing  
						
						
						
						
					 
					
						2016-12-15 10:02:42 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							ac9f937477 
							
						 
					 
					
						
						
							
							VideoCore: Make profiling scope more representative  
						
						
						
						
					 
					
						2016-12-14 22:52:09 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							945f554b84 
							
						 
					 
					
						
						
							
							VideoCore: Inline IsPicaTracing  
						
						... 
						
						
						
						Speeds up ALBW main menu slightly (~3%) 
						
						
					 
					
						2016-12-14 22:06:40 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							f00ada3363 
							
						 
					 
					
						
						
							
							VideoCore: Eliminate an unnecessary copy in the drawcall loop  
						
						
						
						
					 
					
						2016-12-14 21:00:29 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							5ff3206207 
							
						 
					 
					
						
						
							
							shader_jit_x64: Use Reg32 for LOOP* registers, eliminating casts  
						
						
						
						
					 
					
						2016-12-14 20:06:09 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							f4e98ecf3f 
							
						 
					 
					
						
						
							
							VideoCore: Convert x64 shader JIT to use Xbyak for assembly  
						
						
						
						
					 
					
						2016-12-14 20:06:08 -08:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							963aedd8cc 
							
						 
					 
					
						
						
							
							Add all services to the Service namespace  
						
						... 
						
						
						
						Previously there was a split where some of the services were in the
Service namespace and others were not. 
						
						
					 
					
						2016-12-11 00:07:27 +00:00 
						 
				 
			
				
					
						
							
							
								Markus Wick 
							
						 
					 
					
						
						
						
						
							
						
						
							d0d49bb951 
							
						 
					 
					
						
						
							
							OpenGL: Drop framebuffer completeness check.  
						
						... 
						
						
						
						This OpenGL call synchronize the worker thread of the nvidia blob.
It can be verified on linux with the __GL_THREADED_OPTIMIZATIONS=1 environment variable.
Those errors should not happen on tested drivers.
It was used as a workaround for https://bugs.freedesktop.org/show_bug.cgi?id=94148  
						
						
					 
					
						2016-12-07 22:09:13 +01:00 
						 
				 
			
				
					
						
							
							
								emmauss 
							
						 
					 
					
						
						
						
						
							
						
						
							c4e4fa53d9 
							
						 
					 
					
						
						
							
							Implement Frame rate limiter ( #2223 )  
						
						... 
						
						
						
						* implement frame limiter
* fixes 
						
						
					 
					
						2016-12-06 14:33:19 -05:00 
						 
				 
			
				
					
						
							
							
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							fc4591fa49 
							
						 
					 
					
						
						
							
							ASSERT that shader was linked successfully  
						
						
						
						
					 
					
						2016-12-05 21:11:24 +01:00 
						 
				 
			
				
					
						
							
							
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							4088afe23c 
							
						 
					 
					
						
						
							
							Report shader uniform block size in case of mismatch  
						
						
						
						
					 
					
						2016-12-05 21:11:24 +01:00 
						 
				 
			
				
					
						
							
							
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							0edc986861 
							
						 
					 
					
						
						
							
							Print broken shader code to log  
						
						
						
						
					 
					
						2016-12-05 21:11:24 +01:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							8a1f96011d 
							
						 
					 
					
						
						
							
							OpenGL: Non-zero stride only makes sense for linear buffers  
						
						
						
						
					 
					
						2016-12-04 06:14:27 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							2600633b89 
							
						 
					 
					
						
						
							
							OpenGL: Ensure framebuffer binding is restored if completion check fails  
						
						
						
						
					 
					
						2016-12-04 06:14:27 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							ba7f213655 
							
						 
					 
					
						
						
							
							OpenGL: Fix DisplayTransfer accel when input width != output width  
						
						... 
						
						
						
						Fixes  #2246 , #2261  
					
						2016-12-04 05:21:57 -08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							4f0f88bc6a 
							
						 
					 
					
						
						
							
							Merge pull request  #2259  from JayFoxRox/fix-fallback  
						
						... 
						
						
						
						shader_jit: Fix non-SSE4.1 path where FLR would not truncate 
						
						
					 
					
						2016-12-03 22:11:39 -08:00 
						 
				 
			
				
					
						
							
							
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							2d8097eecc 
							
						 
					 
					
						
						
							
							shader_jit: Fix non-SSE4.1 path where FLR would not truncate  
						
						
						
						
					 
					
						2016-12-04 04:26:33 +01:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							4d5e42240c 
							
						 
					 
					
						
						
							
							clang-format: Fix coding style  
						
						
						
						
					 
					
						2016-12-03 01:32:46 -08:00 
						 
				 
			
				
					
						
							
							
								Jannik Vogel 
							
						 
					 
					
						
						
						
						
							
						
						
							e2cb7d7833 
							
						 
					 
					
						
						
							
							shader_jit: Load LOOPCOUNT_REG and LOOPINC 4 bit left-shifted  
						
						
						
						
					 
					
						2016-12-02 04:33:15 +01:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							e3e4f27447 
							
						 
					 
					
						
						
							
							ClangFormat: Fixed the clang-format errors  
						
						
						
						
					 
					
						2016-11-30 09:37:37 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							aea9a91100 
							
						 
					 
					
						
						
							
							Build: Fixed a few warnings.  
						
						
						
						
					 
					
						2016-11-29 16:51:53 -05:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							e279a6955e 
							
						 
					 
					
						
						
							
							Merge pull request  #2222  from linkmauve/die-frameskip-die  
						
						... 
						
						
						
						Remove the broken frame_skip option 
						
						
					 
					
						2016-11-27 16:01:45 -08:00 
						 
				 
			
				
					
						
							
							
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							0820c99462 
							
						 
					 
					
						
						
							
							GPU: Remove the broken frame_skip option.  
						
						... 
						
						
						
						Fixes  #1960 . 
					
						2016-11-27 21:19:56 +00:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							4623415026 
							
						 
					 
					
						
						
							
							RasterizerGL: Use GL_TRUE and 0xFF in the stencil and depth masks instead of simply true and -1  
						
						
						
						
					 
					
						2016-11-27 13:09:11 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							743b0e71d9 
							
						 
					 
					
						
						
							
							Rasterizer/Memfill: Set the correct stencil write mask when clearing the stencil buffer.  
						
						
						
						
					 
					
						2016-11-27 12:16:10 -05:00 
						 
				 
			
				
					
						
							
							
								jphalimi 
							
						 
					 
					
						
						
						
						
							
						
						
							82210ab480 
							
						 
					 
					
						
						
							
							Cache Vertices instead of Output registers ( #2165 )  
						
						... 
						
						
						
						This patch brings +3% performance improvement on average. It removes
ToVertex() as an important hotspot of the emulator. 
						
						
					 
					
						2016-11-23 23:10:34 -05:00 
						 
				 
			
				
					
						
							
							
								wwylele 
							
						 
					 
					
						
						
						
						
							
						
						
							75affa13f7 
							
						 
					 
					
						
						
							
							Fix format error from  #2195  
						
						
						
						
					 
					
						2016-11-22 20:17:28 +02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							2de470c9b2 
							
						 
					 
					
						
						
							
							Merge pull request  #2195  from Subv/factor_check  
						
						... 
						
						
						
						GPU/CiTrace: Avoid calling GetTextures() when not necessary. 
						
						
					 
					
						2016-11-19 22:21:11 -05:00 
						 
				 
			
				
					
						
							
							
								Subv 
							
						 
					 
					
						
						
						
						
							
						
						
							050e9be15b 
							
						 
					 
					
						
						
							
							GPU/CiTrace: Avoid calling GetTextures() when not necessary.  
						
						
						
						
					 
					
						2016-11-19 19:27:00 -05:00 
						 
				 
			
				
					
						
							
							
								James Rowe 
							
						 
					 
					
						
						
						
						
							
						
						
							f68f37b520 
							
						 
					 
					
						
						
							
							Merge pull request  #2194  from jroweboy/extremely-minor-clangformat-change  
						
						... 
						
						
						
						Minor formatting change 
						
						
					 
					
						2016-11-19 13:51:14 -07:00 
						 
				 
			
				
					
						
							
							
								James Rowe 
							
						 
					 
					
						
						
						
						
							
						
						
							19acec351c 
							
						 
					 
					
						
						
							
							Minor formatting change  
						
						
						
						
					 
					
						2016-11-19 13:35:07 -07:00 
						 
				 
			
				
					
						
							
							
								James Rowe 
							
						 
					 
					
						
						
						
						
							
						
						
							d9305b0a07 
							
						 
					 
					
						
						
							
							Add default hotkey to swap primary screens.  
						
						... 
						
						
						
						Also minor style changes 
						
						
					 
					
						2016-11-05 03:46:43 -06:00 
						 
				 
			
				
					
						
							
							
								James Rowe 
							
						 
					 
					
						
						
						
						
							
						
						
							2b1654ad9b 
							
						 
					 
					
						
						
							
							Support additional screen layouts.  
						
						... 
						
						
						
						Allows users to choose a single screen layout or a large screen layout.
Adds a configuration option to change the prominent screen. 
						
						
					 
					
						2016-11-05 02:55:41 -06:00 
						 
				 
			
				
					
						
							
							
								Ricardo de Almeida Gonzaga 
							
						 
					 
					
						
						
						
						
							
						
						
							13d46f6820 
							
						 
					 
					
						
						
							
							Fix typos  
						
						
						
						
					 
					
						2016-10-20 12:26:59 -02:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							d989102c9c 
							
						 
					 
					
						
						
							
							Merge pull request  #2082  from yuriks/shader-interp-crash  
						
						... 
						
						
						
						Fix/mask crash in shader debugger in Mii Maker 
						
						
					 
					
						2016-10-06 19:35:37 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							49b10339bf 
							
						 
					 
					
						
						
							
							Merge pull request  #2103  from wwylele/gpu-reg-cleanup  
						
						... 
						
						
						
						GPU: DisplayTransfer & MemoryFill cleanup and param check 
						
						
					 
					
						2016-10-03 20:21:55 -04:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							d9a904f9cb 
							
						 
					 
					
						
						
							
							VideoCore: Shader interpreter cleanups  
						
						
						
						
					 
					
						2016-09-29 21:15:49 -07:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							26b68313b9 
							
						 
					 
					
						
						
							
							VideoCore: Fix out-of-bounds read in ShaderSetup::ProduceDebugInfo  
						
						... 
						
						
						
						As far as I can tell, memset was replaced by a fill without correcting
the parameter type, causing an out-of-bounds array read in the Vec4
constructor. 
						
						
					 
					
						2016-09-29 21:11:36 -07:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							01667d9a35 
							
						 
					 
					
						
						
							
							OpenGL: Take cached viewport sub-rect into account for scissor  
						
						... 
						
						
						
						Fixes  #1938  
					
						2016-09-29 20:55:24 -07:00 
						 
				 
			
				
					
						
							
							
								wwylele 
							
						 
					 
					
						
						
						
						
							
						
						
							d2419570b9 
							
						 
					 
					
						
						
							
							rasterizer: separate TextureCopy from DisplayTransfer  
						
						
						
						
					 
					
						2016-09-29 10:01:34 +08:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							f120e78b56 
							
						 
					 
					
						
						
							
							Remove special rules for Windows.h and library includes  
						
						
						
						
					 
					
						2016-09-21 00:16:33 -07:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							84fbbe2629 
							
						 
					 
					
						
						
							
							Use negative priorities to avoid special-casing the self-include  
						
						
						
						
					 
					
						2016-09-21 00:15:56 -07:00 
						 
				 
			
				
					
						
							
							
								Emmanuel Gil Peyrot 
							
						 
					 
					
						
						
						
						
							
						
						
							ebdae19fd2 
							
						 
					 
					
						
						
							
							Remove empty newlines in #include blocks.  
						
						... 
						
						
						
						This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation. 
						
						
					 
					
						2016-09-21 11:15:47 +09:00 
						 
				 
			
				
					
						
							
							
								Yuri Kunde Schlesner 
							
						 
					 
					
						
						
						
						
							
						
						
							396a8d91a4 
							
						 
					 
					
						
						
							
							Manually tweak source formatting and then re-run clang-format  
						
						
						
						
					 
					
						2016-09-18 21:14:25 -07:00