Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							5e4c227608 
							
						 
					 
					
						
						
							
							gl_shader_disk_cache: Make variable non-const in decompiled entry case  
						
						... 
						
						
						
						std::move does nothing when applied to a const variable. Resources can't
be moved if the object is immutable. With this change, we don't end up
making several unnecessary heap allocations and copies. 
						
						
					 
					
						2019-05-19 02:46:44 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							f417be9d3b 
							
						 
					 
					
						
						
							
							gl_shader_disk_cache: Special-case boolean handling  
						
						... 
						
						
						
						Booleans don't have a guaranteed size, but we still want to have them
integrate into the disk cache system without needing to actually use a
different type. We can do this by supplying non-template overloads for
the bool type.
Non-template overloads always have precedence during function
resolution, so this is safe to provide.
This gets rid of the need to smatter ternary conditionals, as well as
the need to use u8 types to store the value in. 
						
						
					 
					
						2019-05-19 02:46:38 -04:00 
						 
				 
			
				
					
						
							
							
								Mat M 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c4d549919f 
							
						 
					 
					
						
						
							
							Merge pull request  #2462  from lioncash/video-mm  
						
						... 
						
						
						
						video_core/memory_manager: Minor tidying 
						
						
					 
					
						2019-05-14 06:40:33 -04:00 
						 
				 
			
				
					
						
							
							
								Mat M 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							dadcf317dc 
							
						 
					 
					
						
						
							
							Merge pull request  #2461  from lioncash/unused-var  
						
						... 
						
						
						
						video_core: Remove a few unused variables and functions 
						
						
					 
					
						2019-05-14 06:36:26 -04:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							940a71089d 
							
						 
					 
					
						
						
							
							Merge pull request  #2413  from FernandoS27/opt-gpu  
						
						... 
						
						
						
						Rasterizer Cache: refactor flushing & optimize memory usage of surfaces 
						
						
					 
					
						2019-05-13 23:01:59 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							716fbaef74 
							
						 
					 
					
						
						
							
							video_core/memory_manager: Mark IsBlockContinuous() as a const member function  
						
						... 
						
						
						
						Corrects the typo in its name and marks the function as a const member
function, given it doesn't actually modify memory manager state. 
						
						
					 
					
						2019-05-09 19:14:36 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							d4bcd006b2 
							
						 
					 
					
						
						
							
							video_core/memory_manager: Mark the constructor as explicit  
						
						... 
						
						
						
						Prevents implicit converting constructions of the memory manager. 
						
						
					 
					
						2019-05-09 19:10:26 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							fd12788967 
							
						 
					 
					
						
						
							
							video_core/memory_manager: Default the destructor within the cpp file  
						
						... 
						
						
						
						Makes the class less surprising when it comes to forward declaring the
type, and also prevents inlining the destruction code of the class,
given it contains non-trivial types. 
						
						
					 
					
						2019-05-09 19:10:13 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							53afe47cec 
							
						 
					 
					
						
						
							
							video_core/memory_manager: Amend doxygen comments  
						
						... 
						
						
						
						Corrects references to non-existent parameters and corrects typos. 
						
						
					 
					
						2019-05-09 19:09:19 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							5235b053b4 
							
						 
					 
					
						
						
							
							video_core/memory_manager: Remove superfluous const from function declarations  
						
						... 
						
						
						
						These are able to be omitted from the declaration of functions, since
they don't do anything at the type system level. The definitions of the
functions can retain the use of const though, since they make the
variables immutable in the implementation of the function where they're
used. 
						
						
					 
					
						2019-05-09 18:59:49 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							b6408e9671 
							
						 
					 
					
						
						
							
							video_core/renderer_opengl/gl_shader_cache: Correct member initialization order  
						
						... 
						
						
						
						Silences a -Wreorder warning. 
						
						
					 
					
						2019-05-09 18:55:47 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							e43ba3acd4 
							
						 
					 
					
						
						
							
							video_core/shader/decode/texture: Remove unused variable from GetTld4Code()  
						
						
						
						
					 
					
						2019-05-09 18:49:56 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							e3c45b4338 
							
						 
					 
					
						
						
							
							renderer_vulkan/vk_shader_decompiler: Remove unused variable from DeclareInternalFlags()  
						
						
						
						
					 
					
						2019-05-09 18:47:48 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							175fe8aaeb 
							
						 
					 
					
						
						
							
							video_core/renderer_opengl/gl_shader_decompiler: Remove unused Composite() function  
						
						... 
						
						
						
						This isn't used at all, so it can be removed. 
						
						
					 
					
						2019-05-09 18:45:26 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							6d28d288a3 
							
						 
					 
					
						
						
							
							video_core/renderer_opengl/gl_rasterizer_cache: Remove unused variable in UploadGLMipmapTexture()  
						
						... 
						
						
						
						This variable is unused entirely, so it can be removed. 
						
						
					 
					
						2019-05-09 18:42:48 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							ba165b1092 
							
						 
					 
					
						
						
							
							video_core/gpu_thread: Remove unused local variable  
						
						... 
						
						
						
						Instead of retrieving the data from the std::variant instance, we can
just check if the variant contains that type of data.
This is essentially the same behavior, only it returns a bool indicating
whether or not the type in the variant is currently active, instead of
actually retrieving the data. 
						
						
					 
					
						2019-05-09 18:39:21 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							c56d893e77 
							
						 
					 
					
						
						
							
							video_core/textures/astc: Remove unused variables  
						
						... 
						
						
						
						Silences a few compilation warnings. 
						
						
					 
					
						2019-05-09 18:33:36 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							daca045fcd 
							
						 
					 
					
						
						
							
							Merge pull request  #2442  from FernandoS27/astc-fix  
						
						... 
						
						
						
						Fix Layered ASTC Textures 
						
						
					 
					
						2019-05-09 13:23:14 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							f69d3a6351 
							
						 
					 
					
						
						
							
							Merge pull request  #2443  from ReinUsesLisp/skip-repeated-variants  
						
						... 
						
						
						
						gl_shader_disk_cache: Skip stored shader variants instead of asserting 
						
						
					 
					
						2019-05-09 13:22:42 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c27b81cb85 
							
						 
					 
					
						
						
							
							Merge pull request  #2429  from FernandoS27/compute  
						
						... 
						
						
						
						Corrections and Implementation on GPU Engines 
						
						
					 
					
						2019-05-09 13:19:22 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9e15193ef8 
							
						 
					 
					
						
						
							
							shader/decode/texture: Remove unused variable  
						
						... 
						
						
						
						This isn't used anywhere, so we can get rid of it. 
						
						
					 
					
						2019-05-04 02:10:38 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							08b270676b 
							
						 
					 
					
						
						
							
							gl_rasterizer: Silence unused variable warning  
						
						... 
						
						
						
						Makes use of src, so it's not considered unused. 
						
						
					 
					
						2019-05-04 02:00:17 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							e64c41efe8 
							
						 
					 
					
						
						
							
							Refactors and name corrections.  
						
						
						
						
					 
					
						2019-05-01 15:31:39 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							4aa081b4e7 
							
						 
					 
					
						
						
							
							gl_shader_disk_cache: Skip stored shader variants instead of asserting  
						
						... 
						
						
						
						Instead of asserting on already stored shader variants, silently skip them.
This shouldn't be happening but when a shader is invalidated and it is
not stored in the shader cache, this assert would hit and save that
shader anyways when the asserts are disabled. 
						
						
					 
					
						2019-05-01 00:36:11 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							95261639fb 
							
						 
					 
					
						
						
							
							Fix Layered ASTC Textures  
						
						... 
						
						
						
						By adding the missing layer offset in ASTC compression. 
						
						
					 
					
						2019-04-30 23:02:31 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							79e54abe19 
							
						 
					 
					
						
						
							
							Merge pull request  #2100  from FreddyFunk/disk-cache-precompiled-file  
						
						... 
						
						
						
						gl_shader_disk_cache: Improve precompiled shader cache generation speed and size 
						
						
					 
					
						2019-04-30 19:24:01 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							91e239d66f 
							
						 
					 
					
						
						
							
							Merge pull request  #2435  from ReinUsesLisp/misc-vc  
						
						... 
						
						
						
						shader_ir: Miscellaneous fixes 
						
						
					 
					
						2019-04-28 22:29:43 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c52233ec8b 
							
						 
					 
					
						
						
							
							Merge pull request  #2322  from ReinUsesLisp/wswitch  
						
						... 
						
						
						
						video_core: Silent -Wswitch warnings 
						
						
					 
					
						2019-04-28 22:24:58 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9a3737120d 
							
						 
					 
					
						
						
							
							Merge pull request  #2423  from FernandoS27/half-correct  
						
						... 
						
						
						
						Corrections on Half Float operations: HADD2 HMUL2 and HFMA2 
						
						
					 
					
						2019-04-28 22:24:22 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							2156e52014 
							
						 
					 
					
						
						
							
							shader_ir: Move Sampler index entry in operand< to sort declarations  
						
						
						
						
					 
					
						2019-04-26 01:13:05 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							b77b4b76bb 
							
						 
					 
					
						
						
							
							shader_ir: Add missing entry to Sampler operand< comparison  
						
						
						
						
					 
					
						2019-04-26 01:11:24 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							0b91087a1e 
							
						 
					 
					
						
						
							
							shader_ir/texture: Fix sampler const buffer key shift  
						
						
						
						
					 
					
						2019-04-26 01:09:29 -03:00 
						 
				 
			
				
					
						
							
							
								FreddyFunk 
							
						 
					 
					
						
						
						
						
							
						
						
							1a3ff252a4 
							
						 
					 
					
						
						
							
							Re added new lines at the end of files  
						
						
						
						
					 
					
						2019-04-23 23:19:28 +02:00 
						 
				 
			
				
					
						
							
							
								unknown 
							
						 
					 
					
						
						
						
						
							
						
						
							3091b40691 
							
						 
					 
					
						
						
							
							gl_shader_disk_cache: Compress precompiled shader cache file with Zstandard  
						
						
						
						
					 
					
						2019-04-23 22:24:31 +02:00 
						 
				 
			
				
					
						
							
							
								unknown 
							
						 
					 
					
						
						
						
						
							
						
						
							9db2c734c9 
							
						 
					 
					
						
						
							
							gl_shader_disk_cache: Use VectorVfsFile for the virtual precompiled shader cache file  
						
						
						
						
					 
					
						2019-04-23 22:24:23 +02:00 
						 
				 
			
				
					
						
							
							
								unknown 
							
						 
					 
					
						
						
						
						
							
						
						
							3fe542cf60 
							
						 
					 
					
						
						
							
							gl_shader_disk_cache: Remove per shader compression  
						
						
						
						
					 
					
						2019-04-23 21:40:01 +02:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							b3118ee316 
							
						 
					 
					
						
						
							
							Fixes and Corrections to DMA Engine  
						
						
						
						
					 
					
						2019-04-23 15:28:18 -04:00 
						 
				 
			
				
					
						
							
							
								Hexagon12 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							8df9449bb8 
							
						 
					 
					
						
						
							
							Merge pull request  #2422  from ReinUsesLisp/fixup-samplers  
						
						... 
						
						
						
						gl_state: Fix samplers memory corruption 
						
						
					 
					
						2019-04-23 18:30:35 +03:00 
						 
				 
			
				
					
						
							
							
								Hexagon12 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b2fbcaae30 
							
						 
					 
					
						
						
							
							Merge pull request  #2425  from FernandoS27/y-direction  
						
						... 
						
						
						
						Fix flipping on some games by applying Y direction register 
						
						
					 
					
						2019-04-23 18:29:29 +03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							f1e5314f1a 
							
						 
					 
					
						
						
							
							Add Swizzle Parameters to the DMA engine  
						
						
						
						
					 
					
						2019-04-23 11:21:00 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							e140e2ebc6 
							
						 
					 
					
						
						
							
							Add Documentation Headers to all the GPU Engines  
						
						
						
						
					 
					
						2019-04-23 08:44:52 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							021d28c9b8 
							
						 
					 
					
						
						
							
							Corrections and styling  
						
						
						
						
					 
					
						2019-04-23 08:02:24 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							4fad91ca45 
							
						 
					 
					
						
						
							
							Merge pull request  #2383  from ReinUsesLisp/aoffi-test  
						
						... 
						
						
						
						gl_shader_decompiler: Disable variable AOFFI on unsupported devices 
						
						
					 
					
						2019-04-22 22:14:02 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							701ce1c9d0 
							
						 
					 
					
						
						
							
							Implement Maxwell3D Data Upload  
						
						
						
						
					 
					
						2019-04-22 19:27:36 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							e4ff140b99 
							
						 
					 
					
						
						
							
							Introduce skeleton of the GPU Compute Engine.  
						
						
						
						
					 
					
						2019-04-22 19:05:43 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							a91d3fc639 
							
						 
					 
					
						
						
							
							Revamp Kepler Memory to use a subegine to manage uploads  
						
						
						
						
					 
					
						2019-04-22 18:50:56 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							b5889cbd6f 
							
						 
					 
					
						
						
							
							Merge pull request  #2403  from FernandoS27/compressed-linear  
						
						... 
						
						
						
						Support compressed formats on linear textures. 
						
						
					 
					
						2019-04-22 17:09:42 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							68b707711a 
							
						 
					 
					
						
						
							
							Merge pull request  #2411  from FernandoS27/unsafe-gpu  
						
						... 
						
						
						
						GPU Manager: Implement ReadBlockUnsafe and WriteBlockUnsafe 
						
						
					 
					
						2019-04-22 17:09:00 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							01100f8afd 
							
						 
					 
					
						
						
							
							Merge pull request  #2400  from FernandoS27/corret-kepler-mem  
						
						... 
						
						
						
						Implement Kepler Memory on both Linear and BlockLinear. 
						
						
					 
					
						2019-04-22 16:47:05 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							4c36b78567 
							
						 
					 
					
						
						
							
							Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing.  
						
						... 
						
						
						
						This PR should heavily reduce memory usage since temporal buffers are no
longer stored per Surface but instead managed by the Rasterizer Cache. 
						
						
					 
					
						2019-04-21 11:42:07 -04:00