ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							fa2c297f3e 
							
						 
					 
					
						
						
							
							const_buffer_locker: Minor style changes  
						
						
						
						
					 
					
						2019-10-25 09:01:31 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							7b81ba4d8a 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Move entries to a separate function  
						
						
						
						
					 
					
						2019-10-25 09:01:31 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							1244f2d368 
							
						 
					 
					
						
						
							
							Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.  
						
						
						
						
					 
					
						2019-10-25 09:01:31 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							a05120ec0b 
							
						 
					 
					
						
						
							
							Shader_IR: Correct typo in Consistent method.  
						
						
						
						
					 
					
						2019-10-25 09:01:30 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							33fcec3502 
							
						 
					 
					
						
						
							
							Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it  
						
						
						
						
					 
					
						2019-10-25 09:01:30 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							8909f52166 
							
						 
					 
					
						
						
							
							Shader_IR: Implement Fast BRX and allow multi-branches in the CFG.  
						
						
						
						
					 
					
						2019-10-25 09:01:30 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							acd6441134 
							
						 
					 
					
						
						
							
							Shader_Cache: setup connection of ConstBufferLocker  
						
						
						
						
					 
					
						2019-10-25 09:01:29 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							1a58f45d76 
							
						 
					 
					
						
						
							
							VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders.  
						
						
						
						
					 
					
						2019-10-25 09:01:29 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							2ef696c85a 
							
						 
					 
					
						
						
							
							Shader_IR: Implement BRX tracking.  
						
						
						
						
					 
					
						2019-10-25 09:01:29 -04:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							5062728669 
							
						 
					 
					
						
						
							
							Merge pull request  #3028  from lioncash/constexpr  
						
						... 
						
						
						
						shader_bytecode: Make Matcher constexpr capable 
						
						
					 
					
						2019-10-24 15:10:40 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							7fdf991097 
							
						 
					 
					
						
						
							
							shader_bytecode: Make Matcher constexpr capable  
						
						... 
						
						
						
						Greatly shrinks the amount of generated code for GetDecodeTable().
Collapses an assembly output of 9000+ lines down to ~3621 with Clang,
and 6513 down to ~2616 with GCC, given it's now allowed to construct all
the entries as a sequence of constant data. 
						
						
					 
					
						2019-10-24 01:10:10 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							382717172e 
							
						 
					 
					
						
						
							
							shader_ir: Use std::array with pair instead of unordered_map  
						
						... 
						
						
						
						Given the overall size of the maps are very small, we can use arrays of
pairs here instead of always heap allocating a new map every time the
functions are called. Given the small size of the maps, the difference
in container lookups are negligible, especially given the entries are
already sorted. 
						
						
					 
					
						2019-10-24 00:25:38 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							1f5401c89c 
							
						 
					 
					
						
						
							
							video_core/shader: Resolve instances of variable shadowing  
						
						... 
						
						
						
						Silences a few -Wshadow warnings. 
						
						
					 
					
						2019-10-23 23:00:31 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							c4a0aa9207 
							
						 
					 
					
						
						
							
							Merge pull request  #2995  from ReinUsesLisp/ignore-gmem  
						
						... 
						
						
						
						shader_ir/memory: Ignore global memory when tracking fails 
						
						
					 
					
						2019-10-22 13:22:43 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7ecf9f7228 
							
						 
					 
					
						
						
							
							Merge pull request  #2983  from lioncash/fallthrough  
						
						... 
						
						
						
						gl_shader_decompiler/vk_shader_decompiler: Resolve implicit fallthrough cases 
						
						
					 
					
						2019-10-22 13:16:46 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							1509d2ffbd 
							
						 
					 
					
						
						
							
							Shader_Ir: Fix TLD4S from using a component mask.  
						
						... 
						
						
						
						TLD4S always outputs 4 values, the previous code checked a component 
mask and omitted those values that weren't part of it. This commit 
corrects that and makes sure all 4 values are set. 
						
						
					 
					
						2019-10-22 10:59:07 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							1ea07954fb 
							
						 
					 
					
						
						
							
							shader_ir/memory: Ignore global memory when tracking fails  
						
						... 
						
						
						
						Ignore global memory operations instead of invoking undefined behaviour
when constant buffer tracking fails and we are blasting through asserts,
ignore the operation.
In the case of LDG this means filling the destination registers with
zeroes; for STG this means ignore the instruction as a whole.
The default behaviour is still to abort execution on failure. 
						
						
					 
					
						2019-10-22 02:49:17 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e3107788e6 
							
						 
					 
					
						
						
							
							maxwell_3d: Reduce FlushMMEInlineDraw logging to Trace  
						
						
						
						
					 
					
						2019-10-20 03:43:17 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							dc5eedef71 
							
						 
					 
					
						
						
							
							Merge pull request  #2994  from lioncash/fmt  
						
						... 
						
						
						
						video_core/shader/ast: Minor changes to ASTPrinter 
						
						
					 
					
						2019-10-18 01:05:25 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							074b38b7a9 
							
						 
					 
					
						
						
							
							video_core/shader/ast: Make ShowCurrentState() and SanityCheck() const member functions  
						
						... 
						
						
						
						These can also trivially be made const member functions, with the
addition of a few consts. 
						
						
					 
					
						2019-10-17 20:59:48 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							222f4b45eb 
							
						 
					 
					
						
						
							
							video_core/shader/ast: Make ASTManager::Print a const member function  
						
						... 
						
						
						
						Given all visiting functions never modify the nodes, we can trivially
make this a const member function. 
						
						
					 
					
						2019-10-17 20:56:39 -04:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							fd922ddb01 
							
						 
					 
					
						
						
							
							Merge pull request  #2993  from lioncash/vulkan-expr  
						
						... 
						
						
						
						vk_shader_decompiler: Mark operator() function parameters as const references 
						
						
					 
					
						2019-10-17 21:46:49 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							7831e86c34 
							
						 
					 
					
						
						
							
							video_core/shader/ast: Make ExprPrinter members private  
						
						... 
						
						
						
						This member already has an accessor, so there's no need for it to be
public. 
						
						
					 
					
						2019-10-17 20:39:36 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							a2eccbf075 
							
						 
					 
					
						
						
							
							video_core/shader/ast: Make Indent() return a string_view  
						
						... 
						
						
						
						The returned string is simply a substring of our constexpr tabs
string_view, so we can just use a string_view here as well, since the
original string_view is guaranteed to always exist.
Now the function is fully non-allocating. 
						
						
					 
					
						2019-10-17 20:29:00 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							15d177a6ac 
							
						 
					 
					
						
						
							
							video_core/shader/ast: Make Indent() private  
						
						... 
						
						
						
						It's never used outside of this class, so we can narrow its scope down. 
						
						
					 
					
						2019-10-17 20:26:13 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							7f6a8a33d4 
							
						 
					 
					
						
						
							
							video_core/shader/ast: Rename Ident() to Indent()  
						
						... 
						
						
						
						This can be confusing, given "ident" is generally used as a shorthand
for "identifier". 
						
						
					 
					
						2019-10-17 20:26:13 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							081530686c 
							
						 
					 
					
						
						
							
							video_core/shader/ast: Make use of fmt where applicable  
						
						... 
						
						
						
						Makes a few strings nicer to read and also eliminates a bit of string
churn with operator+. 
						
						
					 
					
						2019-10-17 20:26:10 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							c6bec9aa10 
							
						 
					 
					
						
						
							
							vk_shader_decompiler: Mark operator() function parameters as const references  
						
						... 
						
						
						
						These parameters aren't actually modified in any way, so they can be
made const references. 
						
						
					 
					
						2019-10-17 19:44:00 -04:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							219fdcb9d9 
							
						 
					 
					
						
						
							
							Merge pull request  #2966  from FernandoS27/astc-formats  
						
						... 
						
						
						
						Implement a series of ASTC formats and R4G4B4A4 format 
						
						
					 
					
						2019-10-17 19:24:11 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							a21b88ef8f 
							
						 
					 
					
						
						
							
							Merge pull request  #2979  from lioncash/macro  
						
						... 
						
						
						
						video_core/macro_interpreter: Make definitions of most private enums/unions hidden 
						
						
					 
					
						2019-10-17 19:21:09 -03:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							c0eb1aecfd 
							
						 
					 
					
						
						
							
							Fermi2D: Use a different formula for delimiting blit areas.  
						
						
						
						
					 
					
						2019-10-17 18:21:01 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							125caf5d6e 
							
						 
					 
					
						
						
							
							video_core/macro_interpreter: Make definitions of most private enums/unions hidden  
						
						... 
						
						
						
						This allows the implementation of these types to change without
requiring a rebuild of everything that includes the macro interpreter
header. 
						
						
					 
					
						2019-10-17 17:55:46 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							9fe8072c67 
							
						 
					 
					
						
						
							
							Merge pull request  #2980  from lioncash/warn  
						
						... 
						
						
						
						maxwell_3d: Silence truncation warnings 
						
						
					 
					
						2019-10-17 14:02:16 -04:00 
						 
				 
			
				
					
						
							
							
								Fernando Sahmkow 
							
						 
					 
					
						
						
						
						
							
						
						
							57a46c69f1 
							
						 
					 
					
						
						
							
							Fermi2D: limit blit area to only available area  
						
						... 
						
						
						
						Normaly OpenGL does not care if the areas exceed the texture regions but
other backends such as Vulkan do care about the limits of this areas.
This PR crops the areas of the blit in order that they don't surpass the
limits of the textures. This should help Vulkan and faulty OpenGL
drivers 
						
						
					 
					
						2019-10-17 10:38:44 -04:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							60c602e4e7 
							
						 
					 
					
						
						
							
							Merge pull request  #2978  from lioncash/doxygen  
						
						... 
						
						
						
						video_core/texture_cache: Amend Doxygen references 
						
						
					 
					
						2019-10-16 22:09:40 -03:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e00b529a89 
							
						 
					 
					
						
						
							
							Merge pull request  #2982  from lioncash/surface  
						
						... 
						
						
						
						texture_cache: Avoid unnecessary surface copies within PickStrategy() and TryReconstructSurface() 
						
						
					 
					
						2019-10-16 19:43:32 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							ef9b31783d 
							
						 
					 
					
						
						
							
							Merge pull request  #2912  from FernandoS27/async-fixes  
						
						... 
						
						
						
						General fixes to Async GPU 
						
						
					 
					
						2019-10-16 10:34:48 -04:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							60315060b1 
							
						 
					 
					
						
						
							
							Merge pull request  #2984  from lioncash/fallthrough2  
						
						... 
						
						
						
						video_core/surface: Add missing break in PixelFormatFromTextureFormat() 
						
						
					 
					
						2019-10-15 23:08:34 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							cf9e13c255 
							
						 
					 
					
						
						
							
							video_core/surface: Add missing break in PixelFormatFromTextureFormat()  
						
						... 
						
						
						
						Prevents fallthrough into the following case. 
						
						
					 
					
						2019-10-15 21:53:15 -04:00 
						 
				 
			
				
					
						
							
							
								Rodrigo Locatti 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							14f3cebcd4 
							
						 
					 
					
						
						
							
							Merge pull request  #2981  from lioncash/copy  
						
						... 
						
						
						
						gl_shader_decompiler: Minor cleanup-related changes 
						
						
					 
					
						2019-10-15 21:07:25 -03:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							6947bf8e44 
							
						 
					 
					
						
						
							
							vk_shader_decompiler: Resolve fallthrough within ExprDecompiler's ExprCondCode operator()  
						
						... 
						
						
						
						This would previously result in NeverExecute and UnusedIndex being
treated as regular predicates. 
						
						
					 
					
						2019-10-15 19:40:58 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							b42a74ff2c 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Resolve fallthrough within ExprDecompiler's ExprCondCode operator()  
						
						... 
						
						
						
						This would previously result in NeverExecute and UnusedIndex being
treated as regular predicates. 
						
						
					 
					
						2019-10-15 19:38:55 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							a24e8bf9cf 
							
						 
					 
					
						
						
							
							texture_cache: Avoid unnecessary surface copies within PickStrategy() and TryReconstructSurface()  
						
						... 
						
						
						
						We can take these by const reference and avoid making unnecessary
copies, preventing some atomic reference count increments and
decrements. 
						
						
					 
					
						2019-10-15 19:31:33 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							77b4916b33 
							
						 
					 
					
						
						
							
							control_flow: Silence truncation warnings  
						
						... 
						
						
						
						This can be trivially fixed by making the input size a size_t.
CFGRebuildState's constructor parameter is already a std::size_t, so
this just makes the size type fully conform with it. 
						
						
					 
					
						2019-10-15 19:10:28 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							4f16ce9294 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Make ExprDecompiler's GetResult() a const member function  
						
						... 
						
						
						
						This is only ever used to read, but not write, the resulting string, so
we can enforce this by making it a const member function. 
						
						
					 
					
						2019-10-15 19:02:59 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							67df3f7742 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Use a std::string_view with GetDeclarationWithSuffix()  
						
						... 
						
						
						
						This allows the function to be completely non-allocating for inputs of
all sizes (i.e. there's no heap cost for an input to convert to a
std::string_view). 
						
						
					 
					
						2019-10-15 19:00:48 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							04a1161354 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Fold flow_var constant into GetFlowVariable()  
						
						... 
						
						
						
						This is only ever used within this function, so we can narrow it's scope
down. 
						
						
					 
					
						2019-10-15 18:58:36 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							2f2ab9b5bc 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Mark ASTDecompiler/ExprDecompiler parameters as const references where applicable  
						
						... 
						
						
						
						These member functions don't actually modify the input parameter, so we
can make this explicit with the use of const. 
						
						
					 
					
						2019-10-15 18:57:02 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							b8a62adcf1 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Pass by reference to GenerateTextureArgument()  
						
						... 
						
						
						
						Avoids an unnecessary atomic reference count increment and decrement. 
						
						
					 
					
						2019-10-15 18:29:37 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							d1d7ce74d2 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Use std::holds_alternative within GenerateTexture()  
						
						... 
						
						
						
						This only ever queries if the type exists within the variant, but
doesn't actually do anything with the return value. We can just use
std::holds_alternative for this use case. 
						
						
					 
					
						2019-10-15 18:25:48 -04:00