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								 Fernando Sahmkow | e02cff2f69 | TextureCache: Add R16G16 to D24S8 converter. | 2021-11-20 00:02:12 +01:00 |  | 
			
				
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								 Fernando Sahmkow | 1d5e6a51d7 | TextureCache: Add B10G11R11 to D24S8 converter. | 2021-11-19 23:22:44 +01:00 |  | 
			
				
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								 Fernando Sahmkow | 6f896d1fae | TextureCache: Further fixes on resolve algorithm. | 2021-11-19 23:02:04 +01:00 |  | 
			
				
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								 Feng Chen | 4dd85f86a8 | Implement convert legacy to generic | 2021-11-19 22:53:58 +08:00 |  | 
			
				
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								 bunnei | b44fbf6cdd | Merge pull request #7369 from Morph1984/amd-fsr-statusbar main: Shorten AMD FSR status bar text | 2021-11-19 01:20:27 -08:00 |  | 
			
				
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								 bunnei | d2e009f355 | Merge pull request #7273 from fpdotmonkey/submodule-checkout-command-on-new-line Move the cmake submodule checkout command to a new line | 2021-11-19 01:19:50 -08:00 |  | 
			
				
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								 bunnei | a69813948f | Merge pull request #7342 from goldenx86/patch-3 Replace keys error pop up | 2021-11-19 01:17:18 -08:00 |  | 
			
				
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								 bunnei | c45af76ea0 | Merge pull request #7357 from Morph1984/s8_uint video_core: Implement S8_UINT format | 2021-11-19 01:16:49 -08:00 |  | 
			
				
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								 Fernando Sahmkow | b805c7bf05 | TextureCache: Implement additional D24S8 convertions. | 2021-11-19 06:27:44 +01:00 |  | 
			
				
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								 Fernando Sahmkow | 0ff228405f | TextureCache: force same image format when resolving an image. | 2021-11-19 05:46:57 +01:00 |  | 
			
				
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								 Morph | bc5ed1aa1b | main: Fix default AA name By default, no AA is applied, not FXAA | 2021-11-18 23:22:32 -05:00 |  | 
			
				
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								 Morph | a237fb5f75 | configure_graphics_ui: AMD's -> AMD AMD officially markets FSR as AMD FidelityFX™️ Super Resolution | 2021-11-18 23:17:16 -05:00 |  | 
			
				
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								 Morph | c76163b611 | main: Shorten AMD FSR status bar text AMD'S FIDELITYFX SR -> FSR | 2021-11-18 23:17:16 -05:00 |  | 
			
				
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								 Fernando Sahmkow | b130f648d7 | TextureCache: Fix regression caused by ART and improve blit detection algorithm to be smarter. | 2021-11-19 03:17:54 +01:00 |  | 
			
				
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								 Fernando Sahmkow | 2ec7fcecb7 | Vulkan: implement D24S8 <-> RGBA8 convertions. | 2021-11-19 03:17:02 +01:00 |  | 
			
				
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								 bunnei | 0bc46fedd6 | Merge pull request #7349 from ameerj/ogl-convert-image gl_texture_cache: Implement pixel format conversions for copies | 2021-11-18 11:30:47 -08:00 |  | 
			
				
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								 bunnei | a100f5d5d4 | Merge pull request #7353 from v1993/no-more-epilepsy Prevent window flickering when holding Esc | 2021-11-18 11:26:28 -08:00 |  | 
			
				
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								 Morph | dc61b7045b | renderer_vulkan: Implement S8_UINT stencil format It should be noted that on Windows, only nvidia gpus support this format natively as of this commit. | 2021-11-18 00:05:51 -05:00 |  | 
			
				
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								 Ameer J | 66fed9ecbd | Merge pull request #7348 from Morph1984/ci-disable-submodule-fetch ci: Don't fetch submodules when fetching PRs | 2021-11-17 23:58:34 -05:00 |  | 
			
				
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								 ameerj | f7e155d8b9 | gl_texture_cache: Round format conversion PBO to next power of 2 | 2021-11-17 23:49:44 -05:00 |  | 
			
				
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								 bunnei | 2054013edb | Merge pull request #7355 from german77/hotkey_spam hotkeys: Don't allow hotkeys to spam | 2021-11-17 18:16:17 -08:00 |  | 
			
				
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								 Adam Heinermann | d8a783a368 | Fix crash on exit due to static scoped dummy threads | 2021-11-17 15:29:25 -08:00 |  | 
			
				
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								 Morph | 6dd6dc046c | renderer_opengl: Implement S8_UINT stencil format | 2021-11-17 15:05:07 -05:00 |  | 
			
				
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								 Morph | 2348eb41f3 | video_core: Add S8_UINT stencil format | 2021-11-17 15:04:38 -05:00 |  | 
			
				
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								 german77 | 311324e231 | hotkeys: Don't allow hotkeys to spam | 2021-11-17 10:42:20 -06:00 |  | 
			
				
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								 Valeri | f7e0a37753 | Prevent window flickering when holding Esc Reported on discord by Levlight. Don't try to exit fullscreen if it's already off. | 2021-11-17 18:07:47 +03:00 |  | 
			
				
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								 Feng Chen | 894cc9d876 | Fix image update/download error when width too small | 2021-11-17 12:21:17 +08:00 |  | 
			
				
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								 ameerj | 20ed7ba441 | texture_cache: Use pixel format conversion when supported by the runtime | 2021-11-16 22:32:46 -05:00 |  | 
			
				
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								 ameerj | 50c3d53076 | gl_texture_cache: Make FormatConversionPass more generic This allows the usage of the FormatConversionPass to be applied to more than the previously used BGR conversion scenarios. | 2021-11-16 22:32:11 -05:00 |  | 
			
				
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								 ameerj | 35ca6274f4 | gl_texture_cache: Rename BGRCopyPass to FormatConversionPass | 2021-11-16 22:31:58 -05:00 |  | 
			
				
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								 Morph | 16aa49d138 | ci: Don't fetch submodules when fetching PRs | 2021-11-16 22:26:54 -05:00 |  | 
			
				
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								 bunnei | 71313509f7 | Merge pull request #7219 from FernandoS27/aristotles-right-testicle Project A.R.T. Advanced Rendering Techniques | 2021-11-16 18:52:11 -08:00 |  | 
			
				
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								 Morph | 3154773c00 | Merge pull request #7347 from lioncash/catch CMakeLists: Update catch to 2.13.7 | 2021-11-16 21:26:11 -05:00 |  | 
			
				
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								 Fernando Sahmkow | 1c8a3d8d29 | TextureCache: Fix Automatic Anisotropic. | 2021-11-17 03:15:08 +01:00 |  | 
			
				
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								 Lioncash | 6e57c519e2 | CMakeLists: Update catch to 2.13.7 Keeps the testing libraries up to date. | 2021-11-16 20:04:25 -05:00 |  | 
			
				
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								 FernandoS27 | 1128cc35b9 | TextureCache: OGL query device memory if possible. | 2021-11-17 01:45:50 +01:00 |  | 
			
				
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								 Fernando Sahmkow | 978f598ff6 | TextureCache: Fix OGL cleaning | 2021-11-17 00:59:46 +01:00 |  | 
			
				
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								 Fernando Sahmkow | 282e04bffb | TextureCache: Add automatic anisotropic filtering and refactor code. | 2021-11-16 23:14:51 +01:00 |  | 
			
				
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								 Fernando Sahmkow | 5230378709 | TextureCache: Make a better Anisotropic setter. | 2021-11-16 22:11:33 +01:00 |  | 
			
				
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								 Fernando Sahmkow | 6c97ab571a | Texture Cache: revert Image changes. | 2021-11-16 22:11:33 +01:00 |  | 
			
				
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								 Fernando Sahmkow | 6f98690963 | ShaderCache: Better fix for Shuffling gl_FragCoord | 2021-11-16 22:11:33 +01:00 |  | 
			
				
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								 FernandoS27 | d46a71e786 | HostShader: fix Gaussian filter. | 2021-11-16 22:11:33 +01:00 |  | 
			
				
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								 FernandoS27 | de1c8c5c2c | Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs. | 2021-11-16 22:11:33 +01:00 |  | 
			
				
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								 ameerj | 917b2466ad | texture_cache: Refactor Render Target scaling function | 2021-11-16 22:11:33 +01:00 |  | 
			
				
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								 ameerj | 9fc1fa1b0d | gl_resource_manager: Ensure non EXT_framebuffer objects are created | 2021-11-16 22:11:33 +01:00 |  | 
			
				
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								 FernandoS27 | 099b0b3167 | Texture Cache: Fix memory usage on ScaleDown. | 2021-11-16 22:11:33 +01:00 |  | 
			
				
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								 FernandoS27 | 9189aacfe2 | OpenGL: Fix viewport/Scissor scaling on downscaling. | 2021-11-16 22:11:33 +01:00 |  | 
			
				
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								 FernandoS27 | c97c46747d | Vulkan: fix regression. | 2021-11-16 22:11:33 +01:00 |  | 
			
				
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								 ameerj | 87abab71ff | host_shaders: Misc copyright/style changes | 2021-11-16 22:11:33 +01:00 |  | 
			
				
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								 ameerj | 864f2e0b81 | configure_graphics.ui: Cleanup scaling options and fix duplicate name warning | 2021-11-16 22:11:33 +01:00 |  |