Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							3fd5998d84 
							
						 
					 
					
						
						
							
							video_core/renderer_opengl: Remove unnecessary includes  
						
						... 
						
						
						
						Quite a few unused includes have built up over time, particularly on
core/memory.h. Removing these includes means the source files including
those files will no longer need to be rebuilt if they're changed, making
compilation slightly faster in this scenario. 
						
						
					 
					
						2019-04-04 12:00:46 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d6374b2522 
							
						 
					 
					
						
						
							
							Merge pull request  #2093  from FreddyFunk/disk-cache-better-compression  
						
						... 
						
						
						
						Better LZ4 compression utilization for the disk based shader cache and the yuzu build system 
						
						
					 
					
						2019-04-03 21:50:29 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							d7438d067f 
							
						 
					 
					
						
						
							
							Merge pull request  #2299  from lioncash/maxwell  
						
						... 
						
						
						
						gl_shader_manager: Remove reliance on a global accessor within MaxwellUniformData::SetFromRegs() 
						
						
					 
					
						2019-04-03 21:47:48 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							78bd66d037 
							
						 
					 
					
						
						
							
							gl_state: Rework to enable individual applies  
						
						
						
						
					 
					
						2019-04-03 20:26:27 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							04979560fb 
							
						 
					 
					
						
						
							
							shader_ir/memory: Reduce severity of LD_L cache management and log it  
						
						
						
						
					 
					
						2019-04-03 17:12:44 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							24abeb9a67 
							
						 
					 
					
						
						
							
							shader_ir/memory: Reduce severity of ST_L cache management and log it  
						
						
						
						
					 
					
						2019-04-03 17:12:44 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							06c1f75f21 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Return early when an operation is invalid  
						
						
						
						
					 
					
						2019-04-03 16:02:09 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							7931a68d4e 
							
						 
					 
					
						
						
							
							Merge pull request  #2302  from ReinUsesLisp/vk-swapchain  
						
						... 
						
						
						
						vk_swapchain: Implement a swapchain manager 
						
						
					 
					
						2019-04-03 11:50:05 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							576ad9a012 
							
						 
					 
					
						
						
							
							gl_sampler_cache: Port sampler cache to OpenGL  
						
						
						
						
					 
					
						2019-04-02 16:58:08 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							c5047540c9 
							
						 
					 
					
						
						
							
							video_core: Abstract vk_sampler_cache into a templated class  
						
						
						
						
					 
					
						2019-04-02 15:54:11 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							4555b63750 
							
						 
					 
					
						
						
							
							gpu_thread: Improve synchronization by using CoreTiming.  
						
						
						
						
					 
					
						2019-04-01 21:32:39 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							781ab8407b 
							
						 
					 
					
						
						
							
							general: Use deducation guides for std::lock_guard and std::unique_lock  
						
						... 
						
						
						
						Since C++17, the introduction of deduction guides for locking facilities
means that we no longer need to hardcode the mutex type into the locks
themselves, making it easier to switch mutex types, should it ever be
necessary in the future. 
						
						
					 
					
						2019-04-01 12:53:47 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							38658b38b4 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Hide local definitions inside an anonymous namespace  
						
						
						
						
					 
					
						2019-03-31 00:26:34 -03:00 
						 
				 
			
				
					
						
							
							
								Mat M 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							da02946f4f 
							
						 
					 
					
						
						
							
							shader_ir/decode: Silent implicit sign conversion warning  
						
						... 
						
						
						
						Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc> 
						
						
					 
					
						2019-03-31 00:12:54 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							1960164055 
							
						 
					 
					
						
						
							
							Merge pull request  #2297  from lioncash/reorder  
						
						... 
						
						
						
						video_core: Amend constructor initializer list order where applicable 
						
						
					 
					
						2019-03-30 20:00:26 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e199d1e14f 
							
						 
					 
					
						
						
							
							Merge pull request  #2298  from lioncash/variable  
						
						... 
						
						
						
						video_core/{gl_rasterizer, gpu_thread}: Remove unused class variables where applicable 
						
						
					 
					
						2019-03-30 19:59:45 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							e8abe4b77c 
							
						 
					 
					
						
						
							
							gl_shader_decompiler: Add AOFFI backing implementation  
						
						
						
						
					 
					
						2019-03-30 02:55:18 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							cb68ce7c2f 
							
						 
					 
					
						
						
							
							shader_ir/decode: Implement AOFFI for TEX and TLD4  
						
						
						
						
					 
					
						2019-03-30 02:53:29 -03:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							cf4ecc1945 
							
						 
					 
					
						
						
							
							shader_ir: Implement immediate register tracking  
						
						
						
						
					 
					
						2019-03-30 02:53:16 -03:00 
						 
				 
			
				
					
						
							
							
								unknown 
							
						 
					 
					
						
						
						
						
							
						
						
							b4857e326f 
							
						 
					 
					
						
						
							
							common/zstd_compression: simplify decompression interface  
						
						
						
						
					 
					
						2019-03-29 18:22:08 +01:00 
						 
				 
			
				
					
						
							
							
								unknown 
							
						 
					 
					
						
						
						
						
							
						
						
							aa92da205e 
							
						 
					 
					
						
						
							
							gl_shader_disk_cache: Fixup clang format  
						
						
						
						
					 
					
						2019-03-29 18:22:08 +01:00 
						 
				 
			
				
					
						
							
							
								unknown 
							
						 
					 
					
						
						
						
						
							
						
						
							35ebbbc167 
							
						 
					 
					
						
						
							
							gl_shader_disk_cache: Use Zstandard for compression  
						
						
						
						
					 
					
						2019-03-29 18:22:08 +01:00 
						 
				 
			
				
					
						
							
							
								unknown 
							
						 
					 
					
						
						
						
						
							
						
						
							4fad477aeb 
							
						 
					 
					
						
						
							
							gl_shader_disk_cache: Use LZ4HC with compression level 9 instead of compression level 12 for less compression time  
						
						
						
						
					 
					
						2019-03-29 18:13:00 +01:00 
						 
				 
			
				
					
						
							
							
								unknown 
							
						 
					 
					
						
						
						
						
							
						
						
							c791192d64 
							
						 
					 
					
						
						
							
							Addressed feedback  
						
						
						
						
					 
					
						2019-03-29 18:12:42 +01:00 
						 
				 
			
				
					
						
							
							
								unknown 
							
						 
					 
					
						
						
						
						
							
						
						
							74cee1b65d 
							
						 
					 
					
						
						
							
							gl_shader_disk_cache: Use better compression for transferable and precompiled shader disk chache files  
						
						
						
						
					 
					
						2019-03-29 16:42:19 +01:00 
						 
				 
			
				
					
						
							
							
								unknown 
							
						 
					 
					
						
						
						
						
							
						
						
							798d76f4c7 
							
						 
					 
					
						
						
							
							data_compression: Move LZ4 compression from video_core/gl_shader_disk_cache to common/data_compression  
						
						
						
						
					 
					
						2019-03-29 16:42:19 +01:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							746dab407e 
							
						 
					 
					
						
						
							
							vk_swapchain: Implement a swapchain manager  
						
						
						
						
					 
					
						2019-03-29 00:00:51 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							76f024865d 
							
						 
					 
					
						
						
							
							Merge pull request  #2296  from lioncash/override  
						
						... 
						
						
						
						video_core: Add missing override specifiers 
						
						
					 
					
						2019-03-28 17:54:51 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							c1ba3e3d4a 
							
						 
					 
					
						
						
							
							gl_shader_manager: Remove unnecessary gl_shader_manager inclusion  
						
						... 
						
						
						
						This isn't used at all in the OpenGL shader cache, so we can remove it's
include here, meaning one less file needs to be recompiled if any
changes ever occur within that header.
core/memory.h is also not used within this file at all, so we can remove
it as well. 
						
						
					 
					
						2019-03-28 11:16:25 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							1650593927 
							
						 
					 
					
						
						
							
							gl_shader_manager: Move using statement into the cpp file  
						
						... 
						
						
						
						Avoids introducing Maxwell3D into the namespace for everything that
includes the header. 
						
						
					 
					
						2019-03-28 11:16:21 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							7d88fc83bf 
							
						 
					 
					
						
						
							
							gl_shader_manager: Remove reliance on global accessor within MaxwellUniformData::SetFromRegs()  
						
						... 
						
						
						
						We can just pass in the Maxwell3D instance instead of going through the
system class to get at it.
This also lets us simplify the interface a little bit. Since we pass in
the Maxwell3D context now, we only really need to pass the shader stage
index value in. 
						
						
					 
					
						2019-03-28 11:14:24 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							d68716efdc 
							
						 
					 
					
						
						
							
							gl_shader_manager: Amend Doxygen string for MaxwellUniformData  
						
						... 
						
						
						
						Previously only one line of the whole comment was in proper Doxygen
formatting. 
						
						
					 
					
						2019-03-27 13:10:43 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							947d364dba 
							
						 
					 
					
						
						
							
							gpu_thread: Remove unused dma_pusher class member variable from ThreadManager  
						
						... 
						
						
						
						The pusher instance is only ever used in the constructor of the
ThreadManager for creating the thread that the ThreadManager instance
contains. Aside from that, the member is unused, so it can be removed. 
						
						
					 
					
						2019-03-27 12:51:21 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							e2131f7310 
							
						 
					 
					
						
						
							
							gl_rasterizer: Remove unused reference member variable from RasterizerOpenGL  
						
						... 
						
						
						
						This member variable is no longer being used, so it can be removed,
removing a dependency on EmuWindow from the rasterizer's interface" 
						
						
					 
					
						2019-03-27 12:45:59 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							a5fa4b311e 
							
						 
					 
					
						
						
							
							video_core: Amend constructor initializer list order where applicable  
						
						... 
						
						
						
						Specifies the members in the same order that initialization would take
place in.
This also silences -Wreorder warnings. 
						
						
					 
					
						2019-03-27 12:37:53 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							bbe700359d 
							
						 
					 
					
						
						
							
							video_core: Add missing override specifiers  
						
						... 
						
						
						
						Ensures that the signatures will always match with the base class.
Also silences a few compilation warnings. 
						
						
					 
					
						2019-03-27 12:24:52 -04:00 
						 
				 
			
				
					
						
							
							
								Lioncash 
							
						 
					 
					
						
						
						
						
							
						
						
							e36f1a5ba9 
							
						 
					 
					
						
						
							
							video_core/gpu: Amend typo in GPU member variable name  
						
						... 
						
						
						
						smaphore -> semaphore 
						
						
					 
					
						2019-03-27 12:12:57 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							e5893db3e6 
							
						 
					 
					
						
						
							
							Merge pull request  #2256  from bunnei/gpu-vmm  
						
						... 
						
						
						
						gpu: Rewrite MemoryManager based on the VMManager implementation. 
						
						
					 
					
						2019-03-22 18:41:12 -04:00 
						 
				 
			
				
					
						
							
							
								ReinUsesLisp 
							
						 
					 
					
						
						
						
						
							
						
						
							d708d03d20 
							
						 
					 
					
						
						
							
							video_core: Implement API agnostic view based texture cache  
						
						... 
						
						
						
						Implements an API agnostic texture view based texture cache. Classes
defined here are intended to be inherited by the API implementation and
used in API-specific code.
This implementation exposes protected virtual functions to be called
from the implementer.
Before executing any surface copies methods (defined in API-specific code)
it tries to detect if the overlapping surface is a superset and if it
is, it creates a view. Views are references of a subset of a surface, it
can be a superset view (the same as referencing the whole texture).
Current code manages 1D, 1D array, 2D, 2D array, cube maps and cube map
arrays with layer and mipmap level views. Texture 3D slices views are
not implemented.
If the view attempt fails, the fast path is invoked with the overlapping
textures (defined in the implementer). If that one fails (returning
nullptr) it will flush and reload the texture. 
						
						
					 
					
						2019-03-22 13:34:04 -03:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							d0dddb3e9d 
							
						 
					 
					
						
						
							
							Revert "Devirtualize Register/Unregister and use a wrapper instead."  
						
						... 
						
						
						
						- Fixes graphical issues from transitions in Super Mario Odyssey. 
						
						
					 
					
						2019-03-21 21:56:56 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							2117edd0f8 
							
						 
					 
					
						
						
							
							memory_manager: Cleanup FindFreeRegion.  
						
						
						
						
					 
					
						2019-03-20 23:12:28 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							5a5fccaa23 
							
						 
					 
					
						
						
							
							memory_manager: Use Common::AlignUp in public interface as needed.  
						
						
						
						
					 
					
						2019-03-20 22:58:49 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							72837e4b3d 
							
						 
					 
					
						
						
							
							memory_manager: Bug fixes and further cleanup.  
						
						
						
						
					 
					
						2019-03-20 22:36:03 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							19330f45d3 
							
						 
					 
					
						
						
							
							maxwell_dma: Check for valid source in destination before copy.  
						
						... 
						
						
						
						- Avoid a crash in Octopath Traveler. 
						
						
					 
					
						2019-03-20 22:36:03 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							197dcf0b5e 
							
						 
					 
					
						
						
							
							memory_manager: Add protections for invalid GPU addresses.  
						
						... 
						
						
						
						- Avoid a crash in Xenoblade Chronicles 2. 
						
						
					 
					
						2019-03-20 22:36:03 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							21eb4cfa7f 
							
						 
					 
					
						
						
							
							gl_rasterizer_cache: Check that backing memory is valid before creating a surface.  
						
						... 
						
						
						
						- Fixes a crash in Puyo Puyo Tetris. 
						
						
					 
					
						2019-03-20 22:36:02 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							22d3dfbcd4 
							
						 
					 
					
						
						
							
							gpu: Rewrite virtual memory manager using PageTable.  
						
						
						
						
					 
					
						2019-03-20 22:36:02 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							241563d15c 
							
						 
					 
					
						
						
							
							gpu: Move GPUVAddr definition to common_types.  
						
						
						
						
					 
					
						2019-03-20 22:36:02 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
						
						
							
						
						
							032e4c4ca3 
							
						 
					 
					
						
						
							
							gl_rasterizer: Skip zero addr/sized regions on flush/invalidate.  
						
						
						
						
					 
					
						2019-03-16 22:03:19 -04:00 
						 
				 
			
				
					
						
							
							
								bunnei 
							
						 
					 
					
						
						
							
							
						
						
						
							
						
						
							2392e146b0 
							
						 
					 
					
						
						
							
							Merge pull request  #2244  from bunnei/gpu-mem-refactor  
						
						... 
						
						
						
						video_core: Refactor to use MemoryManager interface for all memory access. 
						
						
					 
					
						2019-03-16 21:59:45 -04:00